Public Member Functions |
| | GeneralForceSubsystem () |
| | GeneralForceSubsystem (MultibodySystem &) |
| ForceIndex | adoptForce (Force &force) |
| | Attach a new force to this subsystem.
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| int | getNumForces () const |
| | Get the number of force elements which have been added to this Subsystem.
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| const Force & | getForce (ForceIndex index) const |
| | Get a const reference to a force element by index.
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| Force & | updForce (ForceIndex index) |
| | Get a writable reference to a force element by index.
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| bool | isForceDisabled (const State &state, ForceIndex index) const |
| | Find out whether a particular force element contained in this subsystem is currently disabled in the given state.
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| void | setForceIsDisabled (State &state, ForceIndex index, bool shouldBeDisabled) const |
| | Disable or enable a particular force element contained in this subsystem.
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| const MultibodySystem & | getMultibodySystem () const |
| | Every Subsystem is owned by a System; a GeneralForceSubsystem expects to be owned by a MultibodySystem.
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| | ForceSubsystem () |
| | SimTK_PIMPL_DOWNCAST (ForceSubsystem, Subsystem) |
| Guts & | updRep () |
| const Guts & | getRep () const |
| | Subsystem () |
| | Subsystem (const Subsystem &) |
| Subsystem & | operator= (const Subsystem &) |
| | ~Subsystem () |
| const String & | getName () const |
| const String & | getVersion () const |
| QIndex | allocateQ (State &, const Vector &qInit) const |
| UIndex | allocateU (State &, const Vector &uInit) const |
| ZIndex | allocateZ (State &, const Vector &zInit) const |
| DiscreteVariableIndex | allocateDiscreteVariable (State &, Stage invalidates, AbstractValue *v) const |
| DiscreteVariableIndex | allocateAutoUpdateDiscreteVariable (State &, Stage invalidates, AbstractValue *v, Stage updateDependsOn) const |
| CacheEntryIndex | allocateCacheEntry (const State &, Stage dependsOn, Stage computedBy, AbstractValue *v) const |
| CacheEntryIndex | allocateCacheEntry (const State &state, Stage g, AbstractValue *v) const |
| CacheEntryIndex | allocateLazyCacheEntry (const State &state, Stage earliest, AbstractValue *v) const |
| QErrIndex | allocateQErr (const State &, int nqerr) const |
| UErrIndex | allocateUErr (const State &, int nuerr) const |
| UDotErrIndex | allocateUDotErr (const State &, int nudoterr) const |
| EventTriggerByStageIndex | allocateEventTriggersByStage (const State &, Stage, int ntriggers) const |
| const Vector & | getQ (const State &) const |
| const Vector & | getU (const State &) const |
| const Vector & | getZ (const State &) const |
| const Vector & | getQDot (const State &) const |
| const Vector & | getUDot (const State &) const |
| const Vector & | getZDot (const State &) const |
| const Vector & | getQDotDot (const State &) const |
| const Vector & | getQErr (const State &) const |
| const Vector & | getUErr (const State &) const |
| const Vector & | getUDotErr (const State &) const |
| const Vector & | getMultipliers (const State &) const |
| const Vector & | getEventTriggersByStage (const State &, Stage) const |
| Vector & | updQ (State &) const |
| Vector & | updU (State &) const |
| Vector & | updZ (State &) const |
| void | setQ (State &s, const Vector &q) const |
| void | setU (State &s, const Vector &u) const |
| void | setZ (State &s, const Vector &z) const |
| Vector & | updQDot (const State &) const |
| Vector & | updUDot (const State &) const |
| Vector & | updZDot (const State &) const |
| Vector & | updQDotDot (const State &) const |
| Vector & | updQErr (const State &) const |
| Vector & | updUErr (const State &) const |
| Vector & | updUDotErr (const State &) const |
| Vector & | updMultipliers (const State &) const |
| Vector & | updEventTriggersByStage (const State &, Stage) const |
| Stage | getStage (const State &) const |
| const AbstractValue & | getDiscreteVariable (const State &s, DiscreteVariableIndex dx) const |
| Real | getDiscreteVarLastUpdateTime (const State &s, DiscreteVariableIndex dx) const |
| CacheEntryIndex | getDiscreteVarUpdateIndex (const State &s, DiscreteVariableIndex dx) const |
| const AbstractValue & | getDiscreteVarUpdateValue (const State &s, DiscreteVariableIndex dx) const |
| AbstractValue & | updDiscreteVarUpdateValue (const State &s, DiscreteVariableIndex dx) const |
| bool | isDiscreteVarUpdateValueRealized (const State &s, DiscreteVariableIndex dx) const |
| void | markDiscreteVarUpdateValueRealized (const State &s, DiscreteVariableIndex dx) const |
| AbstractValue & | updDiscreteVariable (State &, DiscreteVariableIndex) const |
| const AbstractValue & | getCacheEntry (const State &, CacheEntryIndex) const |
| AbstractValue & | updCacheEntry (const State &, CacheEntryIndex) const |
| bool | isCacheValueRealized (const State &, CacheEntryIndex) const |
| void | markCacheValueRealized (const State &, CacheEntryIndex) const |
| void | markCacheValueNotRealized (const State &, CacheEntryIndex) const |
| SystemQIndex | getQStart (const State &) const |
| int | getNQ (const State &) const |
| SystemUIndex | getUStart (const State &) const |
| int | getNU (const State &) const |
| SystemZIndex | getZStart (const State &) const |
| int | getNZ (const State &) const |
| SystemQErrIndex | getQErrStart (const State &) const |
| int | getNQErr (const State &) const |
| SystemUErrIndex | getUErrStart (const State &) const |
| int | getNUErr (const State &) const |
| SystemUDotErrIndex | getUDotErrStart (const State &) const |
| int | getNUDotErr (const State &) const |
| SystemMultiplierIndex | getMultipliersStart (const State &) const |
| int | getNMultipliers (const State &) const |
| SystemEventTriggerByStageIndex | getEventTriggerStartByStage (const State &, Stage) const |
| int | getNEventTriggersByStage (const State &, Stage) const |
| bool | isInSystem () const |
| bool | isInSameSystem (const Subsystem &otherSubsystem) const |
| const System & | getSystem () const |
| System & | updSystem () |
| SubsystemIndex | getMySubsystemIndex () const |
| bool | isOwnerHandle () const |
| bool | isEmptyHandle () const |
| bool | isSameSubsystem (const Subsystem &otherSubsystem) const |
| bool | subsystemTopologyHasBeenRealized () const |
| void | invalidateSubsystemTopologyCache () const |
| MeasureIndex | adoptMeasure (AbstractMeasure &) |
| AbstractMeasure | getMeasure (MeasureIndex) const |
| template<class T > |
| Measure_< T > | getMeasure_ (MeasureIndex mx) const |
| const Subsystem::Guts & | getSubsystemGuts () const |
| Subsystem::Guts & | updSubsystemGuts () |
| void | adoptSubsystemGuts (Subsystem::Guts *g) |
| void | setSystem (System &, SubsystemIndex) |
| | Subsystem (Subsystem::Guts *g) |
| bool | hasGuts () const |
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem.
Each force element is represented by a Force object. For example, to add a spring between two bodies, you would write
Force::TwoPointLinearSpring(forces, body1, station1, body2, station2, k, x0);