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MobilizedBody_Slider.h
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1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_
3 
4 /* -------------------------------------------------------------------------- *
5  * Simbody(tm) *
6  * -------------------------------------------------------------------------- *
7  * This is part of the SimTK biosimulation toolkit originating from *
8  * Simbios, the NIH National Center for Physics-Based Simulation of *
9  * Biological Structures at Stanford, funded under the NIH Roadmap for *
10  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
11  * *
12  * Portions copyright (c) 2007-13 Stanford University and the Authors. *
13  * Authors: Michael Sherman *
14  * Contributors: Paul Mitiguy, Peter Eastman *
15  * *
16  * Licensed under the Apache License, Version 2.0 (the "License"); you may *
17  * not use this file except in compliance with the License. You may obtain a *
18  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
19  * *
20  * Unless required by applicable law or agreed to in writing, software *
21  * distributed under the License is distributed on an "AS IS" BASIS, *
22  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
23  * See the License for the specific language governing permissions and *
24  * limitations under the License. *
25  * -------------------------------------------------------------------------- */
26 
31 
32 namespace SimTK {
33 
47 public:
50  Slider() {}
51 
57  Slider(MobilizedBody& parent, const Transform& X_PF,
58  const Body& bodyInfo, const Transform& X_BM, Direction=Forward);
59 
62  Slider(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
63 
64 
65  // SPECIALIZED INTERFACE FOR SLIDER MOBILIZER
66 
67  // "Length" is just a nicer name for a sliding joint's lone generalized coordinate q.
68  Slider& setDefaultLength(Real length) {return setDefaultQ(length);}
69  Real getDefaultLength() const {return getDefaultQ();}
70 
71  // Friendly, mobilizer-specific access to generalized coordinates and speeds.
72 
73  void setLength(State& s, Real length) {setQ(s, length);}
74  Real getLength(const State& s) const {return getQ(s);}
75 
76  void setRate(State& s, Real rateInLengthPerTime) {setU(s, rateInLengthPerTime);}
77  Real getRate(const State& s) const {return getU(s);}
78 
79  // Mobility forces are "u-like", that is, one per dof.
80  Real getAppliedForce(const State& s, const Vector& mobilityForces) const {
81  return getMyPartU(s,mobilityForces);
82  }
83  void applyForce(const State& s, Real force, Vector& mobilityForces) const {
84  updMyPartU(s,mobilityForces) += force;
85  }
86 
87  // STANDARDIZED MOBILIZED BODY INTERFACE
88 
89 
90  // access to generalized coordinates q and generalized speeds u
91  Slider& setDefaultQ(Real);
92  Real getDefaultQ() const;
93 
94  Real getQ(const State&) const;
95  Real getQDot(const State&) const;
96  Real getQDotDot(const State&) const;
97  Real getU(const State&) const;
98  Real getUDot(const State&) const;
99 
100  void setQ(State&, Real) const;
101  void setU(State&, Real) const;
102 
103  Real getMyPartQ(const State&, const Vector& qlike) const;
104  Real getMyPartU(const State&, const Vector& ulike) const;
105 
106  Real& updMyPartQ(const State&, Vector& qlike) const;
107  Real& updMyPartU(const State&, Vector& ulike) const;
108 
109  // specialize return type for convenience
110  Slider& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g)
111  { (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; }
112  Slider& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g)
113  { (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; }
114  Slider& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g)
115  { (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; }
116  Slider& setDefaultInboardFrame(const Transform& X_PF)
117  { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; }
118  Slider& setDefaultOutboardFrame(const Transform& X_BM)
119  { (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; }
120  // Don't let doxygen see this
124 };
125 
126 
127 } // namespace SimTK
128 
129 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_
130 
131 
132