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MobilizedBody_Pin.h
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1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
3 
4 /* -------------------------------------------------------------------------- *
5  * Simbody(tm) *
6  * -------------------------------------------------------------------------- *
7  * This is part of the SimTK biosimulation toolkit originating from *
8  * Simbios, the NIH National Center for Physics-Based Simulation of *
9  * Biological Structures at Stanford, funded under the NIH Roadmap for *
10  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
11  * *
12  * Portions copyright (c) 2007-13 Stanford University and the Authors. *
13  * Authors: Michael Sherman *
14  * Contributors: Paul Mitiguy, Peter Eastman *
15  * *
16  * Licensed under the Apache License, Version 2.0 (the "License"); you may *
17  * not use this file except in compliance with the License. You may obtain a *
18  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
19  * *
20  * Unless required by applicable law or agreed to in writing, software *
21  * distributed under the License is distributed on an "AS IS" BASIS, *
22  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
23  * See the License for the specific language governing permissions and *
24  * limitations under the License. *
25  * -------------------------------------------------------------------------- */
26 
31 
32 namespace SimTK {
33 
47 public:
50  Pin() {}
51 
57  Pin(MobilizedBody& parent, const Transform& X_PF,
58  const Body& bodyInfo, const Transform& X_BM, Direction=Forward);
59 
62  Pin(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
63 
64  // SPECIALIZED INTERFACE FOR PIN MOBILIZER
65 
68  Pin& setDefaultAngle(Real angleInRad) {return setDefaultQ(angleInRad);}
70  Real getDefaultAngle() const {return getDefaultQ();}
71 
72  // Friendly, mobilizer-specific access to generalized coords and speeds.
73 
76  void setAngle(State& s, Real angleInRad) {setQ(s, angleInRad);}
79  Real getAngle(const State& s) const {return getQ(s);}
80 
83  void setRate(State& s, Real rateInRadPerTime) {setU(s, rateInRadPerTime);}
86  Real getRate(const State& s) const {return getU(s);}
87 
88  // Mobility forces are "u-like", that is, one per dof.
91  Real getAppliedPinTorque(const State& s, const Vector& mobilityForces) const {
92  return getMyPartU(s,mobilityForces);
93  }
96  void applyPinTorque(const State& s, Real torque, Vector& mobilityForces) const {
97  updMyPartU(s,mobilityForces) += torque;
98  }
99 
100  // STANDARDIZED MOBILIZED BODY INTERFACE
101 
102 
103  // access to generalized coordinates q and generalized speeds u
104  Pin& setDefaultQ(Real);
105  Real getDefaultQ() const;
106 
107  Real getQ(const State&) const;
108  Real getQDot(const State&) const;
109  Real getQDotDot(const State&) const;
110  Real getU(const State&) const;
111  Real getUDot(const State&) const;
112 
113  void setQ(State&, Real) const;
114  void setU(State&, Real) const;
115 
116  Real getMyPartQ(const State&, const Vector& qlike) const;
117  Real getMyPartU(const State&, const Vector& ulike) const;
118 
119  Real& updMyPartQ(const State&, Vector& qlike) const;
120  Real& updMyPartU(const State&, Vector& ulike) const;
121 
122  // specialize return type for convenience
123  Pin& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g)
124  { (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; }
125  Pin& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g)
126  { (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; }
127  Pin& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g)
128  { (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; }
129  Pin& setDefaultInboardFrame(const Transform& X_PF)
130  { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; }
131  Pin& setDefaultOutboardFrame(const Transform& X_BM)
132  { (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; }
133  // Don't let doxygen see this
137 };
138 
139 } // namespace SimTK
140 
141 #endif // SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
142 
143 
144