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MobilizedBody_LineOrientation.h
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1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_
3 
4 /* -------------------------------------------------------------------------- *
5  * Simbody(tm) *
6  * -------------------------------------------------------------------------- *
7  * This is part of the SimTK biosimulation toolkit originating from *
8  * Simbios, the NIH National Center for Physics-Based Simulation of *
9  * Biological Structures at Stanford, funded under the NIH Roadmap for *
10  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
11  * *
12  * Portions copyright (c) 2007-13 Stanford University and the Authors. *
13  * Authors: Michael Sherman *
14  * Contributors: Paul Mitiguy *
15  * *
16  * Licensed under the Apache License, Version 2.0 (the "License"); you may *
17  * not use this file except in compliance with the License. You may obtain a *
18  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
19  * *
20  * Unless required by applicable law or agreed to in writing, software *
21  * distributed under the License is distributed on an "AS IS" BASIS, *
22  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
23  * See the License for the specific language governing permissions and *
24  * limitations under the License. *
25  * -------------------------------------------------------------------------- */
26 
31 
32 namespace SimTK {
33 
60 public:
64 
71  LineOrientation(MobilizedBody& parent, const Transform& X_PF,
72  const Body& bodyInfo, const Transform& X_BM,
73  Direction=Forward);
74 
77  LineOrientation(MobilizedBody& parent, const Body& bodyInfo,
78  Direction=Forward);
79 
81  (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
82  }
84  (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
85  }
87  (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
88  }
89 
91  (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
92  }
93 
95  (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
96  }
97 
98  // This is just a nicer name for the generalized coordinate.
100  return setDefaultQ(R_FM.convertRotationToQuaternion());
101  }
102  Rotation getDefaultRotation() const {return Rotation(getDefaultQ());}
103 
104  // Generic default state Topology methods.
105  const Quaternion& getDefaultQ() const;
106  LineOrientation& setDefaultQ(const Quaternion& q);
107 
108  const Vec4& getQ(const State&) const;
109  const Vec4& getQDot(const State&) const;
110  const Vec4& getQDotDot(const State&) const;
111  const Vec2& getU(const State&) const;
112  const Vec2& getUDot(const State&) const;
113 
114  void setQ(State&, const Vec4&) const;
115  void setU(State&, const Vec2&) const;
116 
117  const Vec4& getMyPartQ(const State&, const Vector& qlike) const;
118  const Vec2& getMyPartU(const State&, const Vector& ulike) const;
119 
120  Vec4& updMyPartQ(const State&, Vector& qlike) const;
121  Vec2& updMyPartU(const State&, Vector& ulike) const;
122  // hide from Doxygen
125  LineOrientationImpl, MobilizedBody);
127 };
128 
129 } // namespace SimTK
130 
131 #endif // SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_
132 
133 
134