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MobilizedBody_Gimbal.h
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1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_
3 
4 /* -------------------------------------------------------------------------- *
5  * Simbody(tm) *
6  * -------------------------------------------------------------------------- *
7  * This is part of the SimTK biosimulation toolkit originating from *
8  * Simbios, the NIH National Center for Physics-Based Simulation of *
9  * Biological Structures at Stanford, funded under the NIH Roadmap for *
10  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
11  * *
12  * Portions copyright (c) 2007-13 Stanford University and the Authors. *
13  * Authors: Michael Sherman *
14  * Contributors: Paul Mitiguy, Peter Eastman *
15  * *
16  * Licensed under the Apache License, Version 2.0 (the "License"); you may *
17  * not use this file except in compliance with the License. You may obtain a *
18  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
19  * *
20  * Unless required by applicable law or agreed to in writing, software *
21  * distributed under the License is distributed on an "AS IS" BASIS, *
22  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
23  * See the License for the specific language governing permissions and *
24  * limitations under the License. *
25  * -------------------------------------------------------------------------- */
26 
31 
32 namespace SimTK {
33 
70 public:
73  Gimbal() {}
74 
80  Gimbal(MobilizedBody& parent, const Transform& X_PF,
81  const Body& bodyInfo, const Transform& X_BM, Direction=Forward);
82 
85  Gimbal(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
86 
92  Gimbal& setDefaultInboardFrame(const Transform& X_PF)
93  { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; }
94 
100  Gimbal& setDefaultOutboardFrame(const Transform& X_BM)
101  { (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; }
102 
111  Gimbal& setDefaultRotation(const Rotation& R_FM)
112  { return setDefaultQ(R_FM.convertRotationToBodyFixedXYZ()); }
113 
121  const Vec3& q = getDefaultQ();
123  q[0], XAxis, q[1], YAxis, q[2], ZAxis);
124  }
125 
128  Gimbal& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g)
129  { (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; }
130 
134  Gimbal& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g)
135  { (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; }
136 
139  Gimbal& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g)
140  { (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; }
141 
142 
146  Gimbal& setDefaultRadius(Real r);
148  Real getDefaultRadius() const;
149 
155  const Vec3& getDefaultQ() const; // X,Y,Z body-fixed Euler angles
161  Gimbal& setDefaultQ(const Vec3& q);
162 
166  const Vec3& getQ(const State& state) const;
171  const Vec3& getQDot(const State& state) const;
177  const Vec3& getQDotDot(const State& state) const;
178 
183  const Vec3& getU(const State& state) const;
188  const Vec3& getUDot(const State& state) const;
189 
194  void setQ(State& state, const Vec3& q) const;
199  void setU(State& state, const Vec3& u) const;
200 
207  const Vec3& getMyPartQ(const State& state, const Vector& qlike) const;
210  const Vec3& getMyPartU(const State& state, const Vector& ulike) const;
211 
215  Vec3& updMyPartQ(const State& state, Vector& qlike) const;
219  Vec3& updMyPartU(const State& state, Vector& ulike) const; // Hide from Doxygen.
225 };
226 
227 
228 } // namespace SimTK
229 
230 #endif // SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_
231 
232 
233