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MobilizedBody_Ellipsoid.h
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1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
3 
4 /* -------------------------------------------------------------------------- *
5  * Simbody(tm) *
6  * -------------------------------------------------------------------------- *
7  * This is part of the SimTK biosimulation toolkit originating from *
8  * Simbios, the NIH National Center for Physics-Based Simulation of *
9  * Biological Structures at Stanford, funded under the NIH Roadmap for *
10  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
11  * *
12  * Portions copyright (c) 2009-13 Stanford University and the Authors. *
13  * Authors: Ajay Seth, Michael Sherman *
14  * Contributors: *
15  * *
16  * Licensed under the Apache License, Version 2.0 (the "License"); you may *
17  * not use this file except in compliance with the License. You may obtain a *
18  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
19  * *
20  * Unless required by applicable law or agreed to in writing, software *
21  * distributed under the License is distributed on an "AS IS" BASIS, *
22  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
23  * See the License for the specific language governing permissions and *
24  * limitations under the License. *
25  * -------------------------------------------------------------------------- */
26 
31 
32 namespace SimTK {
33 
46 public:
49  Ellipsoid() {}
50 
58  Ellipsoid(MobilizedBody& parent, const Transform& X_PF,
59  const Body& bodyInfo, const Transform& X_BM,
60  const Vec3& radii, Direction=Forward);
61 
64  Ellipsoid(MobilizedBody& parent, const Body& bodyInfo,
65  const Vec3& radii, Direction=Forward);
66 
69  Ellipsoid(MobilizedBody& parent, const Transform& X_PF,
70  const Body& bodyInfo, const Transform& X_BM,
71  Direction=Forward);
72 
76  Ellipsoid(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
77 
80  Ellipsoid& setDefaultRadii(const Vec3& radii);
83  const Vec3& getDefaultRadii() const;
84 
85 
92  return setDefaultQ(R_FM.convertRotationToQuaternion());
93  }
96  Rotation getDefaultRotation() const {return Rotation(getDefaultQ());}
97 
99  (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
100  }
102  (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
103  }
105  (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
106  }
107 
109  (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
110  }
111 
113  (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
114  }
115 
116 
117 
118  // Generic default state Topology methods.
119  const Quaternion& getDefaultQ() const;
120  Quaternion& updDefaultQ();
121  Ellipsoid& setDefaultQ(const Quaternion& q) {updDefaultQ()=q; return *this;}
122 
123  const Vec4& getQ(const State&) const;
124  const Vec4& getQDot(const State&) const;
125  const Vec4& getQDotDot(const State&) const;
126  const Vec3& getU(const State&) const;
127  const Vec3& getUDot(const State&) const;
128 
129  void setQ(State&, const Vec4&) const;
130  void setU(State&, const Vec3&) const;
131 
132  const Vec4& getMyPartQ(const State&, const Vector& qlike) const;
133  const Vec3& getMyPartU(const State&, const Vector& ulike) const;
134 
135  Vec4& updMyPartQ(const State&, Vector& qlike) const;
136  Vec3& updMyPartU(const State&, Vector& ulike) const;
137  // hide from Doxygen
140  MobilizedBody);
142 };
143 
144 } // namespace SimTK
145 
146 #endif // SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
147 
148 
149