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MobilizedBody_BendStretch.h
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1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_BENDSTRETCH_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_BENDSTRETCH_H_
3 
4 /* -------------------------------------------------------------------------- *
5  * Simbody(tm) *
6  * -------------------------------------------------------------------------- *
7  * This is part of the SimTK biosimulation toolkit originating from *
8  * Simbios, the NIH National Center for Physics-Based Simulation of *
9  * Biological Structures at Stanford, funded under the NIH Roadmap for *
10  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
11  * *
12  * Portions copyright (c) 2007-13 Stanford University and the Authors. *
13  * Authors: Michael Sherman *
14  * Contributors: *
15  * *
16  * Licensed under the Apache License, Version 2.0 (the "License"); you may *
17  * not use this file except in compliance with the License. You may obtain a *
18  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
19  * *
20  * Unless required by applicable law or agreed to in writing, software *
21  * distributed under the License is distributed on an "AS IS" BASIS, *
22  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
23  * See the License for the specific language governing permissions and *
24  * limitations under the License. *
25  * -------------------------------------------------------------------------- */
26 
31 
32 namespace SimTK {
33 
43 public:
47 
54  BendStretch(MobilizedBody& parent, const Transform& X_PF,
55  const Body& bodyInfo, const Transform& X_BM, Direction=Forward);
56 
59  BendStretch(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
60 
62  (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
63  }
65  (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
66  }
68  (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
69  }
70 
72  (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
73  }
74 
76  (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
77  }
78  // Don't let doxygen see this
83 };
84 
85 
86 } // namespace SimTK
87 
88 #endif // SimTK_SIMBODY_MOBILIZED_BODY_BENDSTRETCH_H_
89 
90 
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