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HuntCrossleyContact.h
Go to the documentation of this file.
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#ifndef SimTK_SIMBODY_HUNT_CROSSLEY_CONTACT_H_
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#define SimTK_SIMBODY_HUNT_CROSSLEY_CONTACT_H_
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/* -------------------------------------------------------------------------- *
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* Simbody(tm) *
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* -------------------------------------------------------------------------- *
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* This is part of the SimTK biosimulation toolkit originating from *
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* Simbios, the NIH National Center for Physics-Based Simulation of *
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* Biological Structures at Stanford, funded under the NIH Roadmap for *
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* Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
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* *
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* Portions copyright (c) 2006-12 Stanford University and the Authors. *
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* Authors: Michael Sherman *
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* Contributors: *
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* *
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* Licensed under the Apache License, Version 2.0 (the "License"); you may *
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* not use this file except in compliance with the License. You may obtain a *
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* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
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* *
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* Unless required by applicable law or agreed to in writing, software *
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* distributed under the License is distributed on an "AS IS" BASIS, *
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
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* See the License for the specific language governing permissions and *
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* limitations under the License. *
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* -------------------------------------------------------------------------- */
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#include "
SimTKcommon.h
"
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#include "
simbody/internal/common.h
"
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#include "
simbody/internal/ForceSubsystem.h
"
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#include <cassert>
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namespace
SimTK {
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class
MultibodySystem;
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class
SimTK_SIMBODY_EXPORT
HuntCrossleyContact
:
public
ForceSubsystem
{
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public
:
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HuntCrossleyContact
();
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explicit
HuntCrossleyContact
(
MultibodySystem
&);
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int
addSphere(
MobilizedBodyIndex
body,
const
Vec3
& center,
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const
Real
& radius,
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const
Real
& stiffness,
// E (plane strain)
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const
Real
& dissipation);
// c (1/v)
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int
addHalfSpace(
MobilizedBodyIndex
body,
const
UnitVec3
& normal,
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const
Real
& height,
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const
Real
& stiffness,
// E (plane strain)
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const
Real
& dissipation);
// c (1/v)
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SimTK_PIMPL_DOWNCAST
(
HuntCrossleyContact
,
ForceSubsystem
);
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private
:
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class
HuntCrossleyContactRep& updRep();
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const
HuntCrossleyContactRep& getRep()
const
;
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};
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}
// namespace SimTK
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#endif // SimTK_SIMBODY_HUNT_CROSSLEY_CONTACT_H_
Simbody
include
simbody
internal
HuntCrossleyContact.h
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