/*
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 * $Id: obj_io.h 3751 2011-12-31 23:18:12Z rusu $
 *
 */

#ifndef OBJ_IO_H_
#define OBJ_IO_H_
#include <pcl/pcl_macros.h>
#include <pcl/TextureMesh.h>
namespace pcl
{
  namespace io
  {
    /** \brief Saves a TextureMesh in ascii OBJ format.
      * \param[in] file_name the name of the file to write to disk
      * \param[in] tex_mesh the texture mesh to save
      * \param[in] precision the output ASCII precision
      * \ingroup io
      */
    PCL_EXPORTS int
    saveOBJFile (const std::string &file_name, 
                 const pcl::TextureMesh &tex_mesh, 
                 unsigned precision = 5);

    /** \brief Saves a PolygonMesh in ascii PLY format.
      * \param[in] file_name the name of the file to write to disk
      * \param[in] mesh the polygonal mesh to save
      * \param[in] precision the output ASCII precision default 5
      * \ingroup io
      */
    PCL_EXPORTS int
    saveOBJFile (const std::string &file_name, 
                 const pcl::PolygonMesh &mesh, 
                 unsigned precision = 5);

  }
}

#endif /* OBJ_IO_H_ */
