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/* Author: Ioan Sucan */

#ifndef OMPL_BASE_GOALS_GOAL_LAZY_SAMPLES_
#define OMPL_BASE_GOALS_GOAL_LAZY_SAMPLES_

#include <functional>
#include <limits>
#include <mutex>
#include <thread>
#include "ompl/base/goals/GoalStates.h"

namespace ompl
{
    namespace base
    {
        class GoalLazySamples;

        /** \brief Goal sampling function. Returns false when no further calls should be made to it.
            Fills its second argument (the state) with the sampled goal state. This function need not
            be thread safe. */
        typedef std::function<bool(const GoalLazySamples *, State *)> GoalSamplingFn;

        /** \brief Definition of a goal region that can be sampled,
         but the sampling process can be slow.  This class allows
         sampling the happen in a separate thread, and the number of
         goals may increase, as the planner is running, in a
         thread-safe manner.


         \todo The Python bindings for GoalLazySamples class are still broken.
         The OMPL C++ code creates a new thread from which you should be able
         to call a python Goal sampling function. Acquiring the right threads
         and locks and messing around with the Python Global Interpreter Lock
         (GIL) is very tricky. See ompl/py-bindings/generate_bindings.py for
         an initial attempt to make this work.
         */
        class GoalLazySamples : public GoalStates
        {
        public:
            /** \brief When new samples are generated and added to the
                list of possible samples, a callback can be
                called. This type specifies the signature of that callback */
            typedef std::function<void(const base::State *)> NewStateCallbackFn;

            /** \brief Create a goal region that can be sampled in a
                lazy fashion. A function (\e samplerFunc) that
                produces samples from that region needs to be passed
                to this constructor. The sampling thread is
                automatically started if \e autoStart is true. The
                sampling function is not called in parallel by
                OMPL. Hence, the function is not required to be thread
                safe, unless the user issues additional calls in
                parallel. The instance of GoalLazySamples remains
                thread safe however.

                The function \e samplerFunc returns a truth value. If
                the return value is true, further calls to the
                function can be made. If the return is false, no more
                calls should be made. The function takes two
                arguments: the instance of GoalLazySamples making the
                call and the state to fill with a goal state. For
                every state filled in by \e samplerFunc,
                addStateIfDifferent() is called.  A state computed by
                the sampling thread is added if it is "sufficiently
                different" from previously added states. A state is
                considered "sufficiently different" if it is at least
                \e minDist away from previously added states.  */
            GoalLazySamples(const SpaceInformationPtr &si, GoalSamplingFn samplerFunc, bool autoStart = true,
                            double minDist = std::numeric_limits<double>::epsilon());

            ~GoalLazySamples() override;

            void sampleGoal(State *st) const override;

            double distanceGoal(const State *st) const override;

            void addState(const State *st) override;

            /** \brief Start the goal sampling thread */
            void startSampling();

            /** \brief Stop the goal sampling thread */
            void stopSampling();

            /** \brief Return true if the sampling thread is active */
            bool isSampling() const;

            /** \brief Set the minimum distance that a new state returned by the sampling thread needs to be away from
                previously added states, so that it is added to the list of goal states. */
            void setMinNewSampleDistance(double dist)
            {
                minDist_ = dist;
            }

            /** \brief Get the minimum distance that a new state returned by the sampling thread needs to be away from
                previously added states, so that it is added to the list of goal states. */
            double getMinNewSampleDistance() const
            {
                return minDist_;
            }

            /** \brief The number of times the sampling function was called and it returned true */
            unsigned int samplingAttemptsCount() const
            {
                return samplingAttempts_;
            }

            /** \brief Set the callback function to be called when a new state is added to the list of possible samples.
               This function
                is not required to be thread safe, as calls are made one at a time. */
            void setNewStateCallback(const NewStateCallbackFn &callback);

            /** \brief Add a state \e st if it further away that \e minDistance from previously added states. Return
             * true if the state was added. */
            bool addStateIfDifferent(const State *st, double minDistance);

            /** \brief Return true if GoalStates::couldSample() is true or if the sampling thread is active, as in this
             * case it is possible a sample can be produced at some point. */
            bool couldSample() const override;

            bool hasStates() const override;
            const State *getState(unsigned int index) const override;
            std::size_t getStateCount() const override;

            void clear() override;

            unsigned int maxSampleCount() const override;

        protected:
            /** \brief The function that samples goals by calling \e samplerFunc_ in a separate thread */
            void goalSamplingThread();

            /** \brief Lock for updating the set of states */
            mutable std::mutex lock_;

            /** \brief Function that produces samples */
            GoalSamplingFn samplerFunc_;

            /** \brief Flag used to notify the sampling thread to terminate sampling */
            bool terminateSamplingThread_;

            /** \brief Additional thread for sampling goal states */
            std::thread *samplingThread_;

            /** \brief The number of times the sampling function was called and it returned true */
            unsigned int samplingAttempts_;

            /** \brief Samples returned by the sampling thread are added to the list of states only if
                they are at least minDist_ away from already added samples. */
            double minDist_;

            /** \brief If defined, this function is called when a new state is added to the list of possible samples */
            NewStateCallbackFn callback_;
        };
    }
}

#endif
