#!/usr/bin/env python3

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# Author: Caleb Voss

import socket
import pickle
import sys
import time

from ompl.morse.environment import *

##
# \brief Set up MyEnvironment object. Plan using sockS as the socket to the Blender
#    communicator script and sockC as the socket to the MORSE motion controller.
def playWithMorse(sockS, sockC):

    env = None
    try:
        # Create a MORSE environment representation
        env = MyEnvironment(sockS, sockC)

        # Read path from file for playback
        with open(sys.argv[1], 'rb') as f:
            (st,con,dur) = pickle.load(f)
        for i in range(len(con)):
            # Load state
            env.call('submitState()', pickle.dumps(st[i]))
            # Apply control
            print(con[i])
            env.applyControl(con[i])
            # Simulate
            for _ in range(round(dur[i]/(controlStepSize))):
                env.worldStep(controlStepSize)
        # Last state
        env.call('submitState()', pickle.dumps(st[len(con)]))

    except Exception as msg:
        # Ignore errors caused by MORSE or Blender shutting down
        if str(msg)!="[Errno 104] Connection reset by peer" \
            and str(msg)!="[Errno 32] Broken pipe":
            raise

    finally:
        # Tell simulation it can shut down
        if env:
            env.endSimulation()

# Set up the state and control sockets
sockS = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sockC = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sockS.connect(('localhost', 50007))
sockC.connect(('localhost', 4000))

# Play
playWithMorse(sockS, sockC)



