javax.media.opengl
Interface GL2GL3

All Superinterfaces:
GL, GL2ES2, GL2ES3, GLBase
All Known Subinterfaces:
GL2, GL3, GL3bc, GL4, GL4bc
All Known Implementing Classes:
DebugGL2, DebugGL3, DebugGL3bc, DebugGL4, DebugGL4bc, TraceGL2, TraceGL3, TraceGL3bc, TraceGL4, TraceGL4bc

public interface GL2GL3
extends GL2ES3

Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2, also known as the OpenGL 3.0 forward compatible, non deprecated subset.
This interface reflects only the programmable shader functionality of desktop OpenGL


Field Summary
static int GL_BACK_LEFT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_BACK_RIGHT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_BGR
          Part of GL_VERSION_1_2
static int GL_BGR_INTEGER
          Part of GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_BGRA_INTEGER
          Part of GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_BLUE_INTEGER
          Part of GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_BUFFER_GPU_ADDRESS_NV
          Part of GL_NV_shader_buffer_load
static int GL_CLAMP_READ_COLOR
          Part of GL_VERSION_3_0; GL_ARB_color_buffer_float
static int GL_CLAMP_TO_BORDER
          Part of GL_VERSION_1_3
static int GL_CLIP_DISTANCE0
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE1
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE2
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE3
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE4
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE5
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE6
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE7
          Part of GL_VERSION_3_0
static int GL_COLOR_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_COLOR_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_COMPRESSED_RED
          Part of GL_VERSION_3_0
static int GL_COMPRESSED_RED_RGTC1
          Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0
static int GL_COMPRESSED_RG
          Part of GL_VERSION_3_0
static int GL_COMPRESSED_RG_RGTC2
          Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0
static int GL_COMPRESSED_RGB
          Part of GL_VERSION_1_3
static int GL_COMPRESSED_RGBA
          Part of GL_VERSION_1_3
static int GL_COMPRESSED_SIGNED_RED_RGTC1
          Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0
static int GL_COMPRESSED_SIGNED_RG_RGTC2
          Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0
static int GL_COMPRESSED_SRGB
          Part of GL_VERSION_2_1
static int GL_COMPRESSED_SRGB_ALPHA
          Part of GL_VERSION_2_1
static int GL_COMPUTE_SHADER_BIT
          Part of GL_ARB_compute_shader
static int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
          Part of GL_VERSION_3_0
static int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
          Part of GL_ARB_robustness
static int GL_CONTEXT_FLAGS
          Part of GL_VERSION_3_0
static int GL_CONTINUOUS_AMD
          Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
static int GL_DEBUG_CATEGORY_API_ERROR_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_APPLICATION_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_DEPRECATION_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_OTHER_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_PERFORMANCE_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_LOGGED_MESSAGES_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_SEVERITY_HIGH_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_SEVERITY_LOW_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_SEVERITY_MEDIUM_AMD
          Part of GL_AMD_debug_output
static int GL_DECODE_EXT
          Part of GL_EXT_texture_sRGB_decode
static int GL_DEPTH_CLAMP_FAR_AMD
          Part of GL_AMD_depth_clamp_separate
static int GL_DEPTH_CLAMP_NEAR_AMD
          Part of GL_AMD_depth_clamp_separate
static int GL_DISCRETE_AMD
          Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
static int GL_DOUBLE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_DOUBLEBUFFER
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_DRAW_BUFFER
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_DRAW_INDIRECT_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_DRAW_INDIRECT_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_DRAW_INDIRECT_UNIFIED_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_EDGE_FLAG_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_EDGE_FLAG_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_ELEMENT_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_ELEMENT_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_ELEMENT_ARRAY_UNIFIED_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
          Part of GL_AMD_pinned_memory
static int GL_FACTOR_MAX_AMD
          Part of GL_AMD_blend_minmax_factor
static int GL_FACTOR_MIN_AMD
          Part of GL_AMD_blend_minmax_factor
static int GL_FILL
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_FIXED_ONLY
          Part of GL_VERSION_3_0; GL_ARB_color_buffer_float
static int GL_FOG_COORD_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_FOG_COORD_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0
static int GL_FRAMEBUFFER_SRGB
          Part of GL_ARB_framebuffer_sRGB, GL_VERSION_3_0
static int GL_FRONT_LEFT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_FRONT_RIGHT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_GEOMETRY_INPUT_TYPE_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_OUTPUT_TYPE_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_SHADER_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_VERTICES_OUT_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GPU_ADDRESS_NV
          Part of GL_NV_shader_buffer_load
static int GL_GREEN_INTEGER
          Part of GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_INDEX_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_INDEX_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_INT_SAMPLER_1D
          Part of GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_2D_RECT
          Part of GL_VERSION_3_1; GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_BUFFER
          Part of GL_VERSION_3_1; GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
static int GL_LEFT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_LINE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_LINE_STRIP_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_LINE_WIDTH_GRANULARITY
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_LINE_WIDTH_RANGE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_LINES_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_LOWER_LEFT
          Part of GL_VERSION_2_0
static int GL_MAX_CLIP_DISTANCES
          Part of GL_VERSION_3_0
static int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
          Part of GL_AMD_debug_output
static int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
          Part of GL_ARB_texture_gather
static int GL_MAX_RECTANGLE_TEXTURE_SIZE
          Part of GL_VERSION_3_1
static int GL_MAX_SHADER_BUFFER_ADDRESS_NV
          Part of GL_NV_shader_buffer_load
static int GL_MAX_TEXTURE_BUFFER_SIZE
          Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object
static int GL_MAX_VARYING_FLOATS
          Part of GL_VERSION_2_0
static int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_NAMED_STRING_LENGTH_ARB
          Part of GL_ARB_shading_language_include
static int GL_NAMED_STRING_TYPE_ARB
          Part of GL_ARB_shading_language_include
static int GL_NORMAL_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_NORMAL_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_PACK_IMAGE_HEIGHT
          Part of GL_VERSION_1_2
static int GL_PACK_LSB_FIRST
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_PACK_SKIP_IMAGES
          Part of GL_VERSION_1_2
static int GL_PACK_SWAP_BYTES
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POINT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POINT_SIZE_GRANULARITY
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POINT_SIZE_RANGE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POINT_SPRITE_COORD_ORIGIN
          Part of GL_VERSION_2_0
static int GL_POLYGON_MODE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POLYGON_OFFSET_LINE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POLYGON_OFFSET_POINT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POLYGON_SMOOTH
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_POLYGON_SMOOTH_HINT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_PRIMITIVE_RESTART
          Part of GL_VERSION_3_1
static int GL_PRIMITIVE_RESTART_INDEX
          Part of GL_VERSION_3_1
static int GL_PRIMITIVES_GENERATED
          Part of GL_VERSION_3_0
static int GL_PROGRAM_POINT_SIZE_ARB
          Part of GL_ARB_geometry_shader4
static int GL_PROXY_TEXTURE_1D
          Part of GL_VERSION_1_1
static int GL_PROXY_TEXTURE_1D_ARRAY
          Part of GL_VERSION_3_0; GL_EXT_texture_array
static int GL_PROXY_TEXTURE_2D
          Part of GL_VERSION_1_1
static int GL_PROXY_TEXTURE_2D_ARRAY
          Part of GL_VERSION_3_0; GL_EXT_texture_array
static int GL_PROXY_TEXTURE_3D
          Part of GL_VERSION_1_2
static int GL_PROXY_TEXTURE_CUBE_MAP
          Part of GL_VERSION_1_3
static int GL_PROXY_TEXTURE_RECTANGLE
          Part of GL_VERSION_3_1
static int GL_QUADS
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_QUERY_BY_REGION_NO_WAIT
          Part of GL_VERSION_3_0; GL_NV_conditional_render
static int GL_QUERY_BY_REGION_WAIT
          Part of GL_VERSION_3_0; GL_NV_conditional_render
static int GL_QUERY_COUNTER_BITS
          Part of GL_VERSION_1_5
static int GL_QUERY_NO_WAIT
          Part of GL_VERSION_3_0; GL_NV_conditional_render
static int GL_QUERY_WAIT
          Part of GL_VERSION_3_0; GL_NV_conditional_render
static int GL_R16
          Part of GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_R16_SNORM
          Part of GL_VERSION_3_1
static int GL_R3_G3_B2
          Part of GL_VERSION_1_1
static int GL_READ_ONLY
          Part of GL_VERSION_1_5
static int GL_READ_WRITE
          Part of GL_VERSION_1_5
static int GL_RED_SNORM
          Part of GL_VERSION_3_1
static int GL_REPLACE_VALUE_AMD
          Part of GL_AMD_stencil_operation_extended
static int GL_RG_SNORM
          Part of GL_VERSION_3_1
static int GL_RG16
          Part of GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RG16_SNORM
          Part of GL_VERSION_3_1
static int GL_RGB_SNORM
          Part of GL_VERSION_3_1
static int GL_RGB12
          Part of GL_VERSION_1_1
static int GL_RGB16
          Part of GL_VERSION_1_1
static int GL_RGB16_SNORM
          Part of GL_VERSION_3_1
static int GL_RGB4
          Part of GL_VERSION_1_1
static int GL_RGB5
          Part of GL_VERSION_1_1
static int GL_RGBA_SNORM
          Part of GL_VERSION_3_1
static int GL_RGBA12
          Part of GL_VERSION_1_1
static int GL_RGBA16
          Part of GL_VERSION_1_1
static int GL_RGBA16_SNORM
          Part of GL_VERSION_3_1
static int GL_RGBA2
          Part of GL_VERSION_1_1
static int GL_RIGHT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_SAMPLER_1D
          Part of GL_VERSION_2_0
static int GL_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_SAMPLER_1D_ARRAY_SHADOW
          Part of GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_SAMPLER_1D_SHADOW
          Part of GL_VERSION_2_0
static int GL_SAMPLER_2D_RECT
          Part of GL_VERSION_3_1
static int GL_SAMPLER_2D_RECT_SHADOW
          Part of GL_VERSION_3_1
static int GL_SAMPLER_BUFFER
          Part of GL_VERSION_3_1; GL_EXT_gpu_shader4
static int GL_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
static int GL_SAMPLES_PASSED
          Part of GL_VERSION_1_5
static int GL_SCALED_RESOLVE_FASTEST_EXT
          Part of GL_EXT_framebuffer_multisample_blit_scaled
static int GL_SCALED_RESOLVE_NICEST_EXT
          Part of GL_EXT_framebuffer_multisample_blit_scaled
static int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_SET_AMD
          Part of GL_AMD_stencil_operation_extended
static int GL_SHADER_INCLUDE_ARB
          Part of GL_ARB_shading_language_include
static int GL_SKIP_DECODE_EXT
          Part of GL_EXT_texture_sRGB_decode
static int GL_SMOOTH_LINE_WIDTH_GRANULARITY
          Part of GL_VERSION_1_2
static int GL_SMOOTH_POINT_SIZE_GRANULARITY
          Part of GL_VERSION_1_2
static int GL_SRC1_ALPHA
          Part of GL_VERSION_1_5, GL_VERSION_ES_1_0
static int GL_SRGB_DECODE_ARB
          Part of GL_ARB_internalformat_query2
static int GL_STENCIL_BACK_OP_VALUE_AMD
          Part of GL_AMD_stencil_operation_extended
static int GL_STENCIL_INDEX16
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0
static int GL_STENCIL_OP_VALUE_AMD
          Part of GL_AMD_stencil_operation_extended
static int GL_STEREO
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_SUBSAMPLE_DISTANCE_AMD
          Part of GL_AMD_sample_positions
static int GL_SYNC_CL_EVENT_ARB
          Part of GL_ARB_cl_event
static int GL_SYNC_CL_EVENT_COMPLETE_ARB
          Part of GL_ARB_cl_event
static int GL_SYNC_X11_FENCE_EXT
          Part of GL_EXT_x11_sync_object
static int GL_TESSELLATION_FACTOR_AMD
          Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
static int GL_TESSELLATION_MODE_AMD
          Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
static int GL_TEXTURE_1D
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TEXTURE_1D_ARRAY
          Part of GL_VERSION_3_0; GL_EXT_texture_array
static int GL_TEXTURE_ALPHA_SIZE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TEXTURE_ALPHA_TYPE
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float
static int GL_TEXTURE_BINDING_1D
          Part of GL_VERSION_1_1
static int GL_TEXTURE_BINDING_1D_ARRAY
          Part of GL_VERSION_3_0; GL_EXT_texture_array
static int GL_TEXTURE_BINDING_BUFFER
          Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object
static int GL_TEXTURE_BINDING_RECTANGLE
          Part of GL_VERSION_3_1
static int GL_TEXTURE_BLUE_SIZE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TEXTURE_BLUE_TYPE
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float
static int GL_TEXTURE_BORDER_COLOR
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TEXTURE_BUFFER
          Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object
static int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
          Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object
static int GL_TEXTURE_COLOR_SAMPLES_NV
          Part of GL_NV_texture_multisample
static int GL_TEXTURE_COMPRESSED
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COMPRESSION_HINT
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_TEXTURE_COORD_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_TEXTURE_COVERAGE_SAMPLES_NV
          Part of GL_NV_texture_multisample
static int GL_TEXTURE_DEPTH
          Part of GL_VERSION_1_2
static int GL_TEXTURE_DEPTH_SIZE
          Part of GL_VERSION_1_4
static int GL_TEXTURE_DEPTH_TYPE
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float
static int GL_TEXTURE_GREEN_SIZE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TEXTURE_GREEN_TYPE
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float
static int GL_TEXTURE_HEIGHT
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TEXTURE_INTERNAL_FORMAT
          Part of GL_VERSION_1_1
static int GL_TEXTURE_LOD_BIAS
          Part of GL_VERSION_1_4
static int GL_TEXTURE_RECTANGLE
          Part of GL_VERSION_3_1
static int GL_TEXTURE_RED_SIZE
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TEXTURE_RED_TYPE
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float
static int GL_TEXTURE_SHARED_SIZE
          Part of GL_VERSION_3_0; GL_EXT_texture_shared_exponent
static int GL_TEXTURE_SRGB_DECODE_EXT
          Part of GL_EXT_texture_sRGB_decode
static int GL_TEXTURE_STENCIL_SIZE
          Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_EXT_packed_depth_stencil
static int GL_TEXTURE_WIDTH
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_TRIANGLE_STRIP_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_TRIANGLES_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
          Part of GL_ARB_uniform_buffer_object
static int GL_UNPACK_LSB_FIRST
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_UNPACK_SWAP_BYTES
          Part of GL_VERSION_1_1, GL_VERSION_1_0
static int GL_UNSIGNED_BYTE_2_3_3_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_BYTE_3_3_2
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_8_8_8_8
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_8_8_8_8_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_SAMPLER_1D
          Part of GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_2D_RECT
          Part of GL_VERSION_3_1; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_BUFFER
          Part of GL_VERSION_3_1; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
static int GL_UNSIGNED_SHORT_1_5_5_5_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_SHORT_4_4_4_4_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_SHORT_5_6_5_REV
          Part of GL_VERSION_1_2
static int GL_UPPER_LEFT
          Part of GL_VERSION_2_0
static int GL_VERTEX_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_PROGRAM_POINT_SIZE
          Part of GL_VERSION_2_0
 
Fields inherited from interface javax.media.opengl.GL2ES3
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Method Summary
 void glBeginConditionalRender(int id, int mode)
          Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode);
Part of GL_VERSION_3_0; GL_NV_conditional_render
 void glBindFragDataLocation(int program, int color, String name)
          Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glBufferAddressRangeNV(int pname, int index, long address, long length)
          Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
Part of GL_NV_vertex_buffer_unified_memory
 void glClampColor(int target, int clamp)
          Entry point to C language function: void glClampColor(GLenum target, GLenum clamp);
Part of GL_VERSION_3_0; GL_ARB_color_buffer_float
 void glClearNamedBufferDataEXT(int buffer, int internalformat, int format, int type, Buffer data)
          Entry point to C language function: void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
Part of GL_ARB_clear_buffer_object
 void glClearNamedBufferSubDataEXT(int buffer, int internalformat, int format, int type, long offset, long size, Buffer data)
          Entry point to C language function: void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data);
Part of GL_ARB_clear_buffer_object
 void glColorFormatNV(int size, int type, int stride)
          Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
          Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_VERSION_3_0
 void glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)
          Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include
 void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
          Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
          Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1
 void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
          Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1
 long glCreateSyncFromCLeventARB(long context, long event, int flags)
          Entry point to C language function: GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags);
Part of GL_ARB_cl_event
 void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)
          Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output
 void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
          Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output
 void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)
          Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
Part of GL_AMD_debug_output
 void glDeleteNamedStringARB(int namelen, String name)
          Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include
 void glDisableClientState(int cap)
          Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory
 void glDisablei(int target, int index)
          Entry point to C language function: void glDisablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 void glDrawBuffer(int mode)
          Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void glEdgeFlagFormatNV(int stride)
          Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glEnableClientState(int cap)
          Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory
 void glEnablei(int target, int index)
          Entry point to C language function: void glEnablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 void glEndConditionalRender()
          Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0; GL_NV_conditional_render
 void glFogCoordFormatNV(int type, int stride)
          Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0
 void glFramebufferTextureARB(int target, int attachment, int texture, int level)
          Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4
 void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
          Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4
 void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
          Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_geometry_shader4
 void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)
          Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
          Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBooleani_v(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)
          Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetBufferSubData(int target, long offset, long size, Buffer data)
          Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
Part of GL_VERSION_1_5
 void glGetCompressedTexImage(int target, int level, Buffer img)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)
          Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output
 int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
          Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output
 void glGetDoublev(int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetDoublev(int pname, DoubleBuffer params)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
          Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory
 void glGetIntegerui64i_vNV(int value, int index, LongBuffer result)
          Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory
 void glGetIntegerui64vNV(int value, long[] result, int result_offset)
          Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load
 void glGetIntegerui64vNV(int value, LongBuffer result)
          Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load
 void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)
          Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetNamedFramebufferParameterivEXT(int framebuffer, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_no_attachments
 void glGetNamedFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_no_attachments
 void glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)
          Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include
 void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
          Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include
 void glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include
 void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include
 void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer img)
          Entry point to C language function: void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness
 void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer img)
          Entry point to C language function: void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness
 void glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset)
          Entry point to C language function: void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness
 void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
          Entry point to C language function: void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness
 void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset)
          Entry point to C language function: void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness
 void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
          Entry point to C language function: void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness
 void glGetQueryObjectiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glGetTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
          Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetUniformui64vNV(int program, int location, LongBuffer params)
          Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 long glImportSyncEXT(int external_sync_type, long external_sync, int flags)
          Entry point to C language function: GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
Part of GL_EXT_x11_sync_object
 void glIndexFormatNV(int type, int stride)
          Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 boolean glIsBufferResidentNV(int target)
          Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 boolean glIsEnabledi(int target, int index)
          Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 boolean glIsNamedBufferResidentNV(int buffer)
          Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 boolean glIsNamedStringARB(int namelen, String name)
          Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include
 void glLogicOp(int opcode)
          Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0
 void glMakeBufferNonResidentNV(int target)
          Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 void glMakeBufferResidentNV(int target, int access)
          Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load
 void glMakeNamedBufferNonResidentNV(int buffer)
          Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 void glMakeNamedBufferResidentNV(int buffer, int access)
          Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load
 void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
Part of GL_VERSION_1_4
 void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
Part of GL_VERSION_1_4
 void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)
          Entry point to C language function: void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
Part of GL_AMD_multi_draw_indirect
 void glMultiDrawElements(int mode, IntBuffer count, int type, com.jogamp.common.nio.PointerBuffer indices, int drawcount)
          Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount);
Part of GL_VERSION_1_4
 void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)
          Entry point to C language function: void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
Part of GL_AMD_multi_draw_indirect
 void glNamedFramebufferParameteriEXT(int framebuffer, int pname, int param)
          Entry point to C language function: void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param);
Part of GL_ARB_framebuffer_no_attachments
 void glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
          Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
Part of GL_ARB_shading_language_include
 void glNormalFormatNV(int type, int stride)
          Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glPixelStoref(int pname, float param)
          Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glPointParameterf(int pname, float param)
          Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_4, GL_VERSION_ES_CM
 void glPointParameterfv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4, GL_VERSION_ES_CM
 void glPointParameterfv(int pname, FloatBuffer params)
          Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4, GL_VERSION_ES_CM
 void glPointParameteri(int pname, int param)
          Entry point to C language function: void glPointParameteri(GLenum pname, GLint param);
Part of GL_VERSION_1_4
 void glPointParameteriv(int pname, int[] params, int params_offset)
          Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4
 void glPointParameteriv(int pname, IntBuffer params)
          Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4
 void glPointSize(float size)
          Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0, GL_VERSION_ES_CM
 void glPolygonMode(int face, int mode)
          Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0
 void glPrimitiveRestartIndex(int index)
          Entry point to C language function: void glPrimitiveRestartIndex(GLuint index);
Part of GL_VERSION_3_1
 void glProgramParameteriARB(int program, int pname, int value)
          Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_geometry_shader4
 void glProgramUniformui64NV(int program, int location, long value)
          Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load
 void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
          Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)
          Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glSecondaryColorFormatNV(int size, int type, int stride)
          Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset)
          Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val);
Part of GL_AMD_sample_positions
 void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)
          Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val);
Part of GL_AMD_sample_positions
 void glStencilOpValueAMD(int face, int value)
          Entry point to C language function: void glStencilOpValueAMD(GLenum face, GLuint value);
Part of GL_AMD_stencil_operation_extended
 void glTessellationFactorAMD(float factor)
          Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
 void glTessellationModeAMD(int mode)
          Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
 void glTexBuffer(int target, int internalformat, int buffer)
          Entry point to C language function: void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object
 void glTexCoordFormatNV(int size, int type, int stride)
          Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
          Entry point to C language function: void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample
 void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
          Entry point to C language function: void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample
 void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glTexParameterIuiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size)
          Entry point to C language function: void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
Part of GL_ARB_texture_buffer_range
 void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
          Entry point to C language function: void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample
 void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
          Entry point to C language function: void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample
 void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
          Entry point to C language function: void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample
 void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
          Entry point to C language function: void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample
 void glUniformui64NV(int location, long value)
          Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load
 void glUniformui64vNV(int location, int count, long[] value, int value_offset)
          Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glUniformui64vNV(int location, int count, LongBuffer value)
          Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride)
          Entry point to C language function: void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
Part of GL_ARB_vertex_attrib_binding
 void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex)
          Entry point to C language function: void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
Part of GL_ARB_vertex_attrib_binding
 void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
          Entry point to C language function: void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
Part of GL_ARB_vertex_attrib_binding
 void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
          Entry point to C language function: void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
Part of GL_ARB_vertex_attrib_binding
 void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
          Entry point to C language function: void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
Part of GL_ARB_vertex_attrib_binding
 void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor)
          Entry point to C language function: void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor);
Part of GL_ARB_vertex_attrib_binding
 void glVertexAttrib1d(int index, double x)
          Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x);
Part of GL_VERSION_2_0
 void glVertexAttrib1dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1s(int index, short x)
          Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x);
Part of GL_VERSION_2_0
 void glVertexAttrib1sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2d(int index, double x, double y)
          Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
Part of GL_VERSION_2_0
 void glVertexAttrib2dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2s(int index, short x, short y)
          Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
Part of GL_VERSION_2_0
 void glVertexAttrib2sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3d(int index, double x, double y, double z)
          Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_2_0
 void glVertexAttrib3dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3s(int index, short x, short y, short z)
          Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_2_0
 void glVertexAttrib3sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4d(int index, double x, double y, double z, double w)
          Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_2_0
 void glVertexAttrib4dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nbv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Niv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Niv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nsv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nsv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
          Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nuiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nusv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4s(int index, short x, short y, short z, short w)
          Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_2_0
 void glVertexAttrib4sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
          Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexAttribI1i(int index, int x)
          Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x);
Part of GL_VERSION_3_0
 void glVertexAttribI1iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1ui(int index, int x)
          Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x);
Part of GL_VERSION_3_0
 void glVertexAttribI1uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2i(int index, int x, int y)
          Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y);
Part of GL_VERSION_3_0
 void glVertexAttribI2iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2ui(int index, int x, int y)
          Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
Part of GL_VERSION_3_0
 void glVertexAttribI2uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3i(int index, int x, int y, int z)
          Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
Part of GL_VERSION_3_0
 void glVertexAttribI3iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3ui(int index, int x, int y, int z)
          Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
Part of GL_VERSION_3_0
 void glVertexAttribI3uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4bv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4bv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4usv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4usv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0
 void glVertexAttribIFormatNV(int index, int size, int type, int stride)
          Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexFormatNV(int size, int type, int stride)
          Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 
Methods inherited from interface javax.media.opengl.GL2ES3
glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glCopyBufferSubData, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glEndTransformFeedback, glFramebufferTextureLayer, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetFragDataLocation, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetStringi, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsPBOPackBound, glIsPBOUnpackBound, glIsVertexArray, glReadBuffer, glRenderbufferStorageMultisample, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, isPBOPackBound, isPBOUnpackBound
 
Methods inherited from interface javax.media.opengl.GL2ES2
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
 
Methods inherited from interface javax.media.opengl.GL
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewport
 
Methods inherited from interface javax.media.opengl.GLBase
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, glGetBoundBuffer, glGetBufferSize, glIsVBOArrayBound, glIsVBOElementArrayBound, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
 

Field Detail

GL_DOUBLE

static final int GL_DOUBLE
Part of GL_VERSION_1_1, GL_VERSION_1_0

See Also:
Constant Field Values

GL_QUADS

static final int GL_QUADS
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_POINT_SIZE_GRANULARITY

static final int GL_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_POINT_SIZE_RANGE

static final int GL_POINT_SIZE_RANGE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_LINE_WIDTH_GRANULARITY

static final int GL_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_LINE_WIDTH_RANGE

static final int GL_LINE_WIDTH_RANGE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_POINT

static final int GL_POINT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_LINE

static final int GL_LINE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_FILL

static final int GL_FILL
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_MODE

static final int GL_POLYGON_MODE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_POLYGON_SMOOTH

static final int GL_POLYGON_SMOOTH
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_OFFSET_POINT

static final int GL_POLYGON_OFFSET_POINT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_POLYGON_OFFSET_LINE

static final int GL_POLYGON_OFFSET_LINE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_LEFT

static final int GL_LEFT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_RIGHT

static final int GL_RIGHT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_FRONT_LEFT

static final int GL_FRONT_LEFT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_FRONT_RIGHT

static final int GL_FRONT_RIGHT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_BACK_LEFT

static final int GL_BACK_LEFT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_BACK_RIGHT

static final int GL_BACK_RIGHT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_DRAW_BUFFER

static final int GL_DRAW_BUFFER
Part of GL_VERSION_1_1, GL_VERSION_1_0

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GL_DOUBLEBUFFER

static final int GL_DOUBLEBUFFER
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_STEREO

static final int GL_STEREO
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_SMOOTH_HINT

static final int GL_POLYGON_SMOOTH_HINT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_PACK_LSB_FIRST

static final int GL_PACK_LSB_FIRST
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_PACK_SWAP_BYTES

static final int GL_PACK_SWAP_BYTES
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_UNPACK_LSB_FIRST

static final int GL_UNPACK_LSB_FIRST
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_UNPACK_SWAP_BYTES

static final int GL_UNPACK_SWAP_BYTES
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_1D

static final int GL_TEXTURE_1D
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_BORDER_COLOR

static final int GL_TEXTURE_BORDER_COLOR
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_WIDTH

static final int GL_TEXTURE_WIDTH
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_HEIGHT

static final int GL_TEXTURE_HEIGHT
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_RED_SIZE

static final int GL_TEXTURE_RED_SIZE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_GREEN_SIZE

static final int GL_TEXTURE_GREEN_SIZE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_BLUE_SIZE

static final int GL_TEXTURE_BLUE_SIZE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_ALPHA_SIZE

static final int GL_TEXTURE_ALPHA_SIZE
Part of GL_VERSION_1_1, GL_VERSION_1_0

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Constant Field Values

GL_PROXY_TEXTURE_1D

static final int GL_PROXY_TEXTURE_1D
Part of GL_VERSION_1_1

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Constant Field Values

GL_PROXY_TEXTURE_2D

static final int GL_PROXY_TEXTURE_2D
Part of GL_VERSION_1_1

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Constant Field Values

GL_TEXTURE_BINDING_1D

static final int GL_TEXTURE_BINDING_1D
Part of GL_VERSION_1_1

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Constant Field Values

GL_TEXTURE_INTERNAL_FORMAT

static final int GL_TEXTURE_INTERNAL_FORMAT
Part of GL_VERSION_1_1

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Constant Field Values

GL_R3_G3_B2

static final int GL_R3_G3_B2
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB4

static final int GL_RGB4
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB5

static final int GL_RGB5
Part of GL_VERSION_1_1

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GL_RGB12

static final int GL_RGB12
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB16

static final int GL_RGB16
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGBA2

static final int GL_RGBA2
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGBA12

static final int GL_RGBA12
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGBA16

static final int GL_RGBA16
Part of GL_VERSION_1_1

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Constant Field Values

GL_UNSIGNED_BYTE_3_3_2

static final int GL_UNSIGNED_BYTE_3_3_2
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_INT_8_8_8_8

static final int GL_UNSIGNED_INT_8_8_8_8
Part of GL_VERSION_1_2

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Constant Field Values

GL_PACK_SKIP_IMAGES

static final int GL_PACK_SKIP_IMAGES
Part of GL_VERSION_1_2

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Constant Field Values

GL_PACK_IMAGE_HEIGHT

static final int GL_PACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2

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Constant Field Values

GL_PROXY_TEXTURE_3D

static final int GL_PROXY_TEXTURE_3D
Part of GL_VERSION_1_2

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Constant Field Values

GL_TEXTURE_DEPTH

static final int GL_TEXTURE_DEPTH
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_BYTE_2_3_3_REV

static final int GL_UNSIGNED_BYTE_2_3_3_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_SHORT_5_6_5_REV

static final int GL_UNSIGNED_SHORT_5_6_5_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_SHORT_4_4_4_4_REV

static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_SHORT_1_5_5_5_REV

static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_INT_8_8_8_8_REV

static final int GL_UNSIGNED_INT_8_8_8_8_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_BGR

static final int GL_BGR
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_SMOOTH_POINT_SIZE_GRANULARITY

static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_SMOOTH_LINE_WIDTH_GRANULARITY

static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_PROXY_TEXTURE_CUBE_MAP

static final int GL_PROXY_TEXTURE_CUBE_MAP
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_COMPRESSED_RGB

static final int GL_COMPRESSED_RGB
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_COMPRESSED_RGBA

static final int GL_COMPRESSED_RGBA
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSION_HINT

static final int GL_TEXTURE_COMPRESSION_HINT
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSED_IMAGE_SIZE

static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Part of GL_VERSION_1_3

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Constant Field Values

GL_TEXTURE_COMPRESSED

static final int GL_TEXTURE_COMPRESSED
Part of GL_VERSION_1_3

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Constant Field Values

GL_CLAMP_TO_BORDER

static final int GL_CLAMP_TO_BORDER
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_LOD_BIAS

static final int GL_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4

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Constant Field Values

GL_TEXTURE_DEPTH_SIZE

static final int GL_TEXTURE_DEPTH_SIZE
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_QUERY_COUNTER_BITS

static final int GL_QUERY_COUNTER_BITS
Part of GL_VERSION_1_5

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Constant Field Values

GL_READ_ONLY

static final int GL_READ_ONLY
Part of GL_VERSION_1_5

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Constant Field Values

GL_READ_WRITE

static final int GL_READ_WRITE
Part of GL_VERSION_1_5

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Constant Field Values

GL_SAMPLES_PASSED

static final int GL_SAMPLES_PASSED
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_SRC1_ALPHA

static final int GL_SRC1_ALPHA
Part of GL_VERSION_1_5, GL_VERSION_ES_1_0

See Also:
Constant Field Values

GL_VERTEX_PROGRAM_POINT_SIZE

static final int GL_VERTEX_PROGRAM_POINT_SIZE
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_VARYING_FLOATS

static final int GL_MAX_VARYING_FLOATS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_1D

static final int GL_SAMPLER_1D
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_1D_SHADOW

static final int GL_SAMPLER_1D_SHADOW
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_POINT_SPRITE_COORD_ORIGIN

static final int GL_POINT_SPRITE_COORD_ORIGIN
Part of GL_VERSION_2_0

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Constant Field Values

GL_LOWER_LEFT

static final int GL_LOWER_LEFT
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_UPPER_LEFT

static final int GL_UPPER_LEFT
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_COMPRESSED_SRGB

static final int GL_COMPRESSED_SRGB
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_COMPRESSED_SRGB_ALPHA

static final int GL_COMPRESSED_SRGB_ALPHA
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_CLIP_DISTANCE0

static final int GL_CLIP_DISTANCE0
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE1

static final int GL_CLIP_DISTANCE1
Part of GL_VERSION_3_0

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Constant Field Values

GL_CLIP_DISTANCE2

static final int GL_CLIP_DISTANCE2
Part of GL_VERSION_3_0

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Constant Field Values

GL_CLIP_DISTANCE3

static final int GL_CLIP_DISTANCE3
Part of GL_VERSION_3_0

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Constant Field Values

GL_CLIP_DISTANCE4

static final int GL_CLIP_DISTANCE4
Part of GL_VERSION_3_0

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Constant Field Values

GL_CLIP_DISTANCE5

static final int GL_CLIP_DISTANCE5
Part of GL_VERSION_3_0

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Constant Field Values

GL_CLIP_DISTANCE6

static final int GL_CLIP_DISTANCE6
Part of GL_VERSION_3_0

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Constant Field Values

GL_CLIP_DISTANCE7

static final int GL_CLIP_DISTANCE7
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_CLIP_DISTANCES

static final int GL_MAX_CLIP_DISTANCES
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CONTEXT_FLAGS

static final int GL_CONTEXT_FLAGS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_COMPRESSED_RED

static final int GL_COMPRESSED_RED
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_COMPRESSED_RG

static final int GL_COMPRESSED_RG
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLAMP_READ_COLOR

static final int GL_CLAMP_READ_COLOR
Part of GL_VERSION_3_0; GL_ARB_color_buffer_float

See Also:
Constant Field Values

GL_FIXED_ONLY

static final int GL_FIXED_ONLY
Part of GL_VERSION_3_0; GL_ARB_color_buffer_float

See Also:
Constant Field Values

GL_TEXTURE_1D_ARRAY

static final int GL_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0; GL_EXT_texture_array

See Also:
Constant Field Values

GL_PROXY_TEXTURE_1D_ARRAY

static final int GL_PROXY_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0; GL_EXT_texture_array

See Also:
Constant Field Values

GL_PROXY_TEXTURE_2D_ARRAY

static final int GL_PROXY_TEXTURE_2D_ARRAY
Part of GL_VERSION_3_0; GL_EXT_texture_array

See Also:
Constant Field Values

GL_TEXTURE_BINDING_1D_ARRAY

static final int GL_TEXTURE_BINDING_1D_ARRAY
Part of GL_VERSION_3_0; GL_EXT_texture_array

See Also:
Constant Field Values

GL_TEXTURE_SHARED_SIZE

static final int GL_TEXTURE_SHARED_SIZE
Part of GL_VERSION_3_0; GL_EXT_texture_shared_exponent

See Also:
Constant Field Values

GL_PRIMITIVES_GENERATED

static final int GL_PRIMITIVES_GENERATED
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_GREEN_INTEGER

static final int GL_GREEN_INTEGER
Part of GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_BLUE_INTEGER

static final int GL_BLUE_INTEGER
Part of GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_BGR_INTEGER

static final int GL_BGR_INTEGER
Part of GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_BGRA_INTEGER

static final int GL_BGRA_INTEGER
Part of GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_SAMPLER_1D_ARRAY

static final int GL_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_SAMPLER_1D_ARRAY_SHADOW

static final int GL_SAMPLER_1D_ARRAY_SHADOW
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_INT_SAMPLER_1D

static final int GL_INT_SAMPLER_1D
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4

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Constant Field Values

GL_INT_SAMPLER_1D_ARRAY

static final int GL_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_1D

static final int GL_UNSIGNED_INT_SAMPLER_1D
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4

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GL_QUERY_WAIT

static final int GL_QUERY_WAIT
Part of GL_VERSION_3_0; GL_NV_conditional_render

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Constant Field Values

GL_QUERY_NO_WAIT

static final int GL_QUERY_NO_WAIT
Part of GL_VERSION_3_0; GL_NV_conditional_render

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Constant Field Values

GL_QUERY_BY_REGION_WAIT

static final int GL_QUERY_BY_REGION_WAIT
Part of GL_VERSION_3_0; GL_NV_conditional_render

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Constant Field Values

GL_QUERY_BY_REGION_NO_WAIT

static final int GL_QUERY_BY_REGION_NO_WAIT
Part of GL_VERSION_3_0; GL_NV_conditional_render

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Constant Field Values

GL_TEXTURE_STENCIL_SIZE

static final int GL_TEXTURE_STENCIL_SIZE
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_EXT_packed_depth_stencil

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Constant Field Values

GL_TEXTURE_RED_TYPE

static final int GL_TEXTURE_RED_TYPE
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float

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Constant Field Values

GL_TEXTURE_GREEN_TYPE

static final int GL_TEXTURE_GREEN_TYPE
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float

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Constant Field Values

GL_TEXTURE_BLUE_TYPE

static final int GL_TEXTURE_BLUE_TYPE
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float

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Constant Field Values

GL_TEXTURE_ALPHA_TYPE

static final int GL_TEXTURE_ALPHA_TYPE
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float

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Constant Field Values

GL_TEXTURE_DEPTH_TYPE

static final int GL_TEXTURE_DEPTH_TYPE
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0

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Constant Field Values

GL_STENCIL_INDEX16

static final int GL_STENCIL_INDEX16
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0

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Constant Field Values

GL_FRAMEBUFFER_SRGB

static final int GL_FRAMEBUFFER_SRGB
Part of GL_ARB_framebuffer_sRGB, GL_VERSION_3_0

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Constant Field Values

GL_COMPRESSED_RED_RGTC1

static final int GL_COMPRESSED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0

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Constant Field Values

GL_COMPRESSED_SIGNED_RED_RGTC1

static final int GL_COMPRESSED_SIGNED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0

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Constant Field Values

GL_COMPRESSED_RG_RGTC2

static final int GL_COMPRESSED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0

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Constant Field Values

GL_COMPRESSED_SIGNED_RG_RGTC2

static final int GL_COMPRESSED_SIGNED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0

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Constant Field Values

GL_R16

static final int GL_R16
Part of GL_VERSION_3_0, GL_ARB_texture_rg

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Constant Field Values

GL_RG16

static final int GL_RG16
Part of GL_VERSION_3_0, GL_ARB_texture_rg

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Constant Field Values

GL_SAMPLER_2D_RECT

static final int GL_SAMPLER_2D_RECT
Part of GL_VERSION_3_1

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Constant Field Values

GL_SAMPLER_2D_RECT_SHADOW

static final int GL_SAMPLER_2D_RECT_SHADOW
Part of GL_VERSION_3_1

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Constant Field Values

GL_SAMPLER_BUFFER

static final int GL_SAMPLER_BUFFER
Part of GL_VERSION_3_1; GL_EXT_gpu_shader4

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Constant Field Values

GL_INT_SAMPLER_2D_RECT

static final int GL_INT_SAMPLER_2D_RECT
Part of GL_VERSION_3_1; GL_EXT_gpu_shader4

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Constant Field Values

GL_INT_SAMPLER_BUFFER

static final int GL_INT_SAMPLER_BUFFER
Part of GL_VERSION_3_1; GL_EXT_gpu_shader4

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_RECT

static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
Part of GL_VERSION_3_1; GL_EXT_gpu_shader4

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_BUFFER

static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
Part of GL_VERSION_3_1; GL_EXT_gpu_shader4

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Constant Field Values

GL_TEXTURE_BUFFER

static final int GL_TEXTURE_BUFFER
Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object

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Constant Field Values

GL_MAX_TEXTURE_BUFFER_SIZE

static final int GL_MAX_TEXTURE_BUFFER_SIZE
Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object

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Constant Field Values

GL_TEXTURE_BINDING_BUFFER

static final int GL_TEXTURE_BINDING_BUFFER
Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object

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Constant Field Values

GL_TEXTURE_BUFFER_DATA_STORE_BINDING

static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object

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Constant Field Values

GL_TEXTURE_RECTANGLE

static final int GL_TEXTURE_RECTANGLE
Part of GL_VERSION_3_1

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Constant Field Values

GL_TEXTURE_BINDING_RECTANGLE

static final int GL_TEXTURE_BINDING_RECTANGLE
Part of GL_VERSION_3_1

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Constant Field Values

GL_PROXY_TEXTURE_RECTANGLE

static final int GL_PROXY_TEXTURE_RECTANGLE
Part of GL_VERSION_3_1

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Constant Field Values

GL_MAX_RECTANGLE_TEXTURE_SIZE

static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
Part of GL_VERSION_3_1

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Constant Field Values

GL_RED_SNORM

static final int GL_RED_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_RG_SNORM

static final int GL_RG_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_RGB_SNORM

static final int GL_RGB_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_RGBA_SNORM

static final int GL_RGBA_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_R16_SNORM

static final int GL_R16_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_RG16_SNORM

static final int GL_RG16_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_RGB16_SNORM

static final int GL_RGB16_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_RGBA16_SNORM

static final int GL_RGBA16_SNORM
Part of GL_VERSION_3_1

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Constant Field Values

GL_PRIMITIVE_RESTART

static final int GL_PRIMITIVE_RESTART
Part of GL_VERSION_3_1

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Constant Field Values

GL_PRIMITIVE_RESTART_INDEX

static final int GL_PRIMITIVE_RESTART_INDEX
Part of GL_VERSION_3_1

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Constant Field Values

GL_SYNC_CL_EVENT_ARB

static final int GL_SYNC_CL_EVENT_ARB
Part of GL_ARB_cl_event

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Constant Field Values

GL_SYNC_CL_EVENT_COMPLETE_ARB

static final int GL_SYNC_CL_EVENT_COMPLETE_ARB
Part of GL_ARB_cl_event

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Constant Field Values

GL_COMPUTE_SHADER_BIT

static final int GL_COMPUTE_SHADER_BIT
Part of GL_ARB_compute_shader

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Constant Field Values

GL_LINES_ADJACENCY_ARB

static final int GL_LINES_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_LINE_STRIP_ADJACENCY_ARB

static final int GL_LINE_STRIP_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_TRIANGLES_ADJACENCY_ARB

static final int GL_TRIANGLES_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_TRIANGLE_STRIP_ADJACENCY_ARB

static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_PROGRAM_POINT_SIZE_ARB

static final int GL_PROGRAM_POINT_SIZE_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB

static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB

static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_SHADER_ARB

static final int GL_GEOMETRY_SHADER_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_VERTICES_OUT_ARB

static final int GL_GEOMETRY_VERTICES_OUT_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_INPUT_TYPE_ARB

static final int GL_GEOMETRY_INPUT_TYPE_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_OUTPUT_TYPE_ARB

static final int GL_GEOMETRY_OUTPUT_TYPE_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB

static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_VERTEX_VARYING_COMPONENTS_ARB

static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB

static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB

static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB

static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

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GL_SRGB_DECODE_ARB

static final int GL_SRGB_DECODE_ARB
Part of GL_ARB_internalformat_query2

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Constant Field Values

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
Part of GL_ARB_robustness

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Constant Field Values

GL_SHADER_INCLUDE_ARB

static final int GL_SHADER_INCLUDE_ARB
Part of GL_ARB_shading_language_include

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Constant Field Values

GL_NAMED_STRING_LENGTH_ARB

static final int GL_NAMED_STRING_LENGTH_ARB
Part of GL_ARB_shading_language_include

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Constant Field Values

GL_NAMED_STRING_TYPE_ARB

static final int GL_NAMED_STRING_TYPE_ARB
Part of GL_ARB_shading_language_include

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Constant Field Values

GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS

static final int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
Part of GL_ARB_texture_gather

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Constant Field Values

GL_MAX_GEOMETRY_UNIFORM_BLOCKS

static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_FACTOR_MIN_AMD

static final int GL_FACTOR_MIN_AMD
Part of GL_AMD_blend_minmax_factor

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Constant Field Values

GL_FACTOR_MAX_AMD

static final int GL_FACTOR_MAX_AMD
Part of GL_AMD_blend_minmax_factor

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Constant Field Values

GL_MAX_DEBUG_LOGGED_MESSAGES_AMD

static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_LOGGED_MESSAGES_AMD

static final int GL_DEBUG_LOGGED_MESSAGES_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_SEVERITY_HIGH_AMD

static final int GL_DEBUG_SEVERITY_HIGH_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_SEVERITY_MEDIUM_AMD

static final int GL_DEBUG_SEVERITY_MEDIUM_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_SEVERITY_LOW_AMD

static final int GL_DEBUG_SEVERITY_LOW_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_API_ERROR_AMD

static final int GL_DEBUG_CATEGORY_API_ERROR_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD

static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_DEPRECATION_AMD

static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD

static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_PERFORMANCE_AMD

static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD

static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_APPLICATION_AMD

static final int GL_DEBUG_CATEGORY_APPLICATION_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEBUG_CATEGORY_OTHER_AMD

static final int GL_DEBUG_CATEGORY_OTHER_AMD
Part of GL_AMD_debug_output

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Constant Field Values

GL_DEPTH_CLAMP_NEAR_AMD

static final int GL_DEPTH_CLAMP_NEAR_AMD
Part of GL_AMD_depth_clamp_separate

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Constant Field Values

GL_DEPTH_CLAMP_FAR_AMD

static final int GL_DEPTH_CLAMP_FAR_AMD
Part of GL_AMD_depth_clamp_separate

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Constant Field Values

GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD

static final int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
Part of GL_AMD_pinned_memory

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Constant Field Values

GL_SUBSAMPLE_DISTANCE_AMD

static final int GL_SUBSAMPLE_DISTANCE_AMD
Part of GL_AMD_sample_positions

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Constant Field Values

GL_SET_AMD

static final int GL_SET_AMD
Part of GL_AMD_stencil_operation_extended

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Constant Field Values

GL_REPLACE_VALUE_AMD

static final int GL_REPLACE_VALUE_AMD
Part of GL_AMD_stencil_operation_extended

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Constant Field Values

GL_STENCIL_OP_VALUE_AMD

static final int GL_STENCIL_OP_VALUE_AMD
Part of GL_AMD_stencil_operation_extended

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Constant Field Values

GL_STENCIL_BACK_OP_VALUE_AMD

static final int GL_STENCIL_BACK_OP_VALUE_AMD
Part of GL_AMD_stencil_operation_extended

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Constant Field Values

GL_SAMPLER_BUFFER_AMD

static final int GL_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_INT_SAMPLER_BUFFER_AMD

static final int GL_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD

static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_TESSELLATION_MODE_AMD

static final int GL_TESSELLATION_MODE_AMD
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_TESSELLATION_FACTOR_AMD

static final int GL_TESSELLATION_FACTOR_AMD
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_DISCRETE_AMD

static final int GL_DISCRETE_AMD
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_CONTINUOUS_AMD

static final int GL_CONTINUOUS_AMD
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_SCALED_RESOLVE_FASTEST_EXT

static final int GL_SCALED_RESOLVE_FASTEST_EXT
Part of GL_EXT_framebuffer_multisample_blit_scaled

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Constant Field Values

GL_SCALED_RESOLVE_NICEST_EXT

static final int GL_SCALED_RESOLVE_NICEST_EXT
Part of GL_EXT_framebuffer_multisample_blit_scaled

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Constant Field Values

GL_TEXTURE_SRGB_DECODE_EXT

static final int GL_TEXTURE_SRGB_DECODE_EXT
Part of GL_EXT_texture_sRGB_decode

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Constant Field Values

GL_DECODE_EXT

static final int GL_DECODE_EXT
Part of GL_EXT_texture_sRGB_decode

See Also:
Constant Field Values

GL_SKIP_DECODE_EXT

static final int GL_SKIP_DECODE_EXT
Part of GL_EXT_texture_sRGB_decode

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Constant Field Values

GL_SYNC_X11_FENCE_EXT

static final int GL_SYNC_X11_FENCE_EXT
Part of GL_EXT_x11_sync_object

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Constant Field Values

GL_BUFFER_GPU_ADDRESS_NV

static final int GL_BUFFER_GPU_ADDRESS_NV
Part of GL_NV_shader_buffer_load

See Also:
Constant Field Values

GL_GPU_ADDRESS_NV

static final int GL_GPU_ADDRESS_NV
Part of GL_NV_shader_buffer_load

See Also:
Constant Field Values

GL_MAX_SHADER_BUFFER_ADDRESS_NV

static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV
Part of GL_NV_shader_buffer_load

See Also:
Constant Field Values

GL_TEXTURE_COVERAGE_SAMPLES_NV

static final int GL_TEXTURE_COVERAGE_SAMPLES_NV
Part of GL_NV_texture_multisample

See Also:
Constant Field Values

GL_TEXTURE_COLOR_SAMPLES_NV

static final int GL_TEXTURE_COLOR_SAMPLES_NV
Part of GL_NV_texture_multisample

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV

static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_ELEMENT_ARRAY_UNIFIED_NV

static final int GL_ELEMENT_ARRAY_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory

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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV

static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_VERTEX_ARRAY_ADDRESS_NV

static final int GL_VERTEX_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

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Constant Field Values

GL_NORMAL_ARRAY_ADDRESS_NV

static final int GL_NORMAL_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

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Constant Field Values

GL_COLOR_ARRAY_ADDRESS_NV

static final int GL_COLOR_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_INDEX_ARRAY_ADDRESS_NV

static final int GL_INDEX_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

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Constant Field Values

GL_TEXTURE_COORD_ARRAY_ADDRESS_NV

static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_EDGE_FLAG_ARRAY_ADDRESS_NV

static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

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Constant Field Values

GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV

static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_FOG_COORD_ARRAY_ADDRESS_NV

static final int GL_FOG_COORD_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_ELEMENT_ARRAY_ADDRESS_NV

static final int GL_ELEMENT_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV

static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_VERTEX_ARRAY_LENGTH_NV

static final int GL_VERTEX_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_NORMAL_ARRAY_LENGTH_NV

static final int GL_NORMAL_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_COLOR_ARRAY_LENGTH_NV

static final int GL_COLOR_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_INDEX_ARRAY_LENGTH_NV

static final int GL_INDEX_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_TEXTURE_COORD_ARRAY_LENGTH_NV

static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_EDGE_FLAG_ARRAY_LENGTH_NV

static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_SECONDARY_COLOR_ARRAY_LENGTH_NV

static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_FOG_COORD_ARRAY_LENGTH_NV

static final int GL_FOG_COORD_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_ELEMENT_ARRAY_LENGTH_NV

static final int GL_ELEMENT_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_DRAW_INDIRECT_UNIFIED_NV

static final int GL_DRAW_INDIRECT_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_DRAW_INDIRECT_ADDRESS_NV

static final int GL_DRAW_INDIRECT_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_DRAW_INDIRECT_LENGTH_NV

static final int GL_DRAW_INDIRECT_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values
Method Detail

glBeginConditionalRender

void glBeginConditionalRender(int id,
                              int mode)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode);
Part of GL_VERSION_3_0; GL_NV_conditional_render


glBindFragDataLocation

void glBindFragDataLocation(int program,
                            int color,
                            String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4


glBufferAddressRangeNV

void glBufferAddressRangeNV(int pname,
                            int index,
                            long address,
                            long length)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
Part of GL_NV_vertex_buffer_unified_memory


glClampColor

void glClampColor(int target,
                  int clamp)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp);
Part of GL_VERSION_3_0; GL_ARB_color_buffer_float


glClearNamedBufferDataEXT

void glClearNamedBufferDataEXT(int buffer,
                               int internalformat,
                               int format,
                               int type,
                               Buffer data)
Entry point to C language function: void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
Part of GL_ARB_clear_buffer_object

Parameters:
data - a direct or array-backed Buffer

glClearNamedBufferSubDataEXT

void glClearNamedBufferSubDataEXT(int buffer,
                                  int internalformat,
                                  int format,
                                  int type,
                                  long offset,
                                  long size,
                                  Buffer data)
Entry point to C language function: void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data);
Part of GL_ARB_clear_buffer_object

Parameters:
data - a direct or array-backed Buffer

glColorFormatNV

void glColorFormatNV(int size,
                     int type,
                     int stride)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glColorMaski

void glColorMaski(int index,
                  boolean r,
                  boolean g,
                  boolean b,
                  boolean a)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_VERSION_3_0


glCompileShaderIncludeARB

void glCompileShaderIncludeARB(int shader,
                               int count,
                               String[] path,
                               IntBuffer length)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include

Parameters:
length - a direct or array-backed IntBuffer

glCompileShaderIncludeARB

void glCompileShaderIncludeARB(int shader,
                               int count,
                               String[] path,
                               int[] length,
                               int length_offset)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include


glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Parameters:
data - a direct or array-backed Buffer

glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Parameters:
data - a direct or array-backed Buffer

glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCopyTexImage1D

void glCopyTexImage1D(int target,
                      int level,
                      int internalformat,
                      int x,
                      int y,
                      int width,
                      int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1


glCopyTexSubImage1D

void glCopyTexSubImage1D(int target,
                         int level,
                         int xoffset,
                         int x,
                         int y,
                         int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1


glCreateSyncFromCLeventARB

long glCreateSyncFromCLeventARB(long context,
                                long event,
                                int flags)
Entry point to C language function: GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags);
Part of GL_ARB_cl_event


glDebugMessageEnableAMD

void glDebugMessageEnableAMD(int category,
                             int severity,
                             int count,
                             IntBuffer ids,
                             boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output

Parameters:
ids - a direct or array-backed IntBuffer

glDebugMessageEnableAMD

void glDebugMessageEnableAMD(int category,
                             int severity,
                             int count,
                             int[] ids,
                             int ids_offset,
                             boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output


glDebugMessageInsertAMD

void glDebugMessageInsertAMD(int category,
                             int severity,
                             int id,
                             int length,
                             String buf)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
Part of GL_AMD_debug_output


glDeleteNamedStringARB

void glDeleteNamedStringARB(int namelen,
                            String name)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include


glDisableClientState

void glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory


glDisablei

void glDisablei(int target,
                int index)
Entry point to C language function: void glDisablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glDrawBuffer

void glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0


glEdgeFlagFormatNV

void glEdgeFlagFormatNV(int stride)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glEnableClientState

void glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory


glEnablei

void glEnablei(int target,
               int index)
Entry point to C language function: void glEnablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glEndConditionalRender

void glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0; GL_NV_conditional_render


glFogCoordFormatNV

void glFogCoordFormatNV(int type,
                        int stride)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glFramebufferTexture1D

void glFramebufferTexture1D(int target,
                            int attachment,
                            int textarget,
                            int texture,
                            int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0


glFramebufferTextureARB

void glFramebufferTextureARB(int target,
                             int attachment,
                             int texture,
                             int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4


glFramebufferTextureFaceARB

void glFramebufferTextureFaceARB(int target,
                                 int attachment,
                                 int texture,
                                 int level,
                                 int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4


glFramebufferTextureLayerARB

void glFramebufferTextureLayerARB(int target,
                                  int attachment,
                                  int texture,
                                  int level,
                                  int layer)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_geometry_shader4


glGetActiveUniformName

void glGetActiveUniformName(int program,
                            int uniformIndex,
                            int bufSize,
                            IntBuffer length,
                            ByteBuffer uniformName)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1

Parameters:
length - a direct or array-backed IntBuffer
uniformName - a direct or array-backed ByteBuffer

glGetActiveUniformName

void glGetActiveUniformName(int program,
                            int uniformIndex,
                            int bufSize,
                            int[] length,
                            int length_offset,
                            byte[] uniformName,
                            int uniformName_offset)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1


glGetBooleani_v

void glGetBooleani_v(int target,
                     int index,
                     ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0

Parameters:
data - a direct or array-backed ByteBuffer

glGetBooleani_v

void glGetBooleani_v(int target,
                     int index,
                     byte[] data,
                     int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0


glGetBufferParameterui64vNV

void glGetBufferParameterui64vNV(int target,
                                 int pname,
                                 LongBuffer params)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load

Parameters:
params - a direct or array-backed LongBuffer

glGetBufferParameterui64vNV

void glGetBufferParameterui64vNV(int target,
                                 int pname,
                                 long[] params,
                                 int params_offset)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetBufferSubData

void glGetBufferSubData(int target,
                        long offset,
                        long size,
                        Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
Part of GL_VERSION_1_5

Parameters:
data - a direct only Buffer

glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int level,
                             Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3

Parameters:
img - a direct or array-backed Buffer

glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int level,
                             long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3


glGetDebugMessageLogAMD

int glGetDebugMessageLogAMD(int count,
                            int bufsize,
                            IntBuffer categories,
                            IntBuffer severities,
                            IntBuffer ids,
                            IntBuffer lengths,
                            ByteBuffer message)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output

Parameters:
categories - a direct or array-backed IntBuffer
severities - a direct or array-backed IntBuffer
ids - a direct or array-backed IntBuffer
lengths - a direct or array-backed IntBuffer
message - a direct or array-backed ByteBuffer

glGetDebugMessageLogAMD

int glGetDebugMessageLogAMD(int count,
                            int bufsize,
                            int[] categories,
                            int categories_offset,
                            int[] severities,
                            int severities_offset,
                            int[] ids,
                            int ids_offset,
                            int[] lengths,
                            int lengths_offset,
                            byte[] message,
                            int message_offset)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output


glGetDoublev

void glGetDoublev(int pname,
                  DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0

Parameters:
params - a direct or array-backed DoubleBuffer

glGetDoublev

void glGetDoublev(int pname,
                  double[] params,
                  int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0


glGetIntegerui64i_vNV

void glGetIntegerui64i_vNV(int value,
                           int index,
                           LongBuffer result)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory

Parameters:
result - a direct or array-backed LongBuffer

glGetIntegerui64i_vNV

void glGetIntegerui64i_vNV(int value,
                           int index,
                           long[] result,
                           int result_offset)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory


glGetIntegerui64vNV

void glGetIntegerui64vNV(int value,
                         LongBuffer result)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load

Parameters:
result - a direct or array-backed LongBuffer

glGetIntegerui64vNV

void glGetIntegerui64vNV(int value,
                         long[] result,
                         int result_offset)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load


glGetNamedBufferParameterui64vNV

void glGetNamedBufferParameterui64vNV(int buffer,
                                      int pname,
                                      LongBuffer params)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load

Parameters:
params - a direct or array-backed LongBuffer

glGetNamedBufferParameterui64vNV

void glGetNamedBufferParameterui64vNV(int buffer,
                                      int pname,
                                      long[] params,
                                      int params_offset)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetNamedFramebufferParameterivEXT

void glGetNamedFramebufferParameterivEXT(int framebuffer,
                                         int pname,
                                         IntBuffer params)
Entry point to C language function: void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_no_attachments

Parameters:
params - a direct or array-backed IntBuffer

glGetNamedFramebufferParameterivEXT

void glGetNamedFramebufferParameterivEXT(int framebuffer,
                                         int pname,
                                         int[] params,
                                         int params_offset)
Entry point to C language function: void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_no_attachments


glGetNamedStringARB

void glGetNamedStringARB(int namelen,
                         String name,
                         int bufSize,
                         IntBuffer stringlen,
                         ByteBuffer string)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include

Parameters:
stringlen - a direct or array-backed IntBuffer
string - a direct or array-backed ByteBuffer

glGetNamedStringARB

void glGetNamedStringARB(int namelen,
                         String name,
                         int bufSize,
                         int[] stringlen,
                         int stringlen_offset,
                         byte[] string,
                         int string_offset)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include


glGetNamedStringivARB

void glGetNamedStringivARB(int namelen,
                           String name,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include

Parameters:
params - a direct or array-backed IntBuffer

glGetNamedStringivARB

void glGetNamedStringivARB(int namelen,
                           String name,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include


glGetQueryObjectiv

void glGetQueryObjectiv(int id,
                        int pname,
                        IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Parameters:
params - a direct or array-backed IntBuffer

glGetQueryObjectiv

void glGetQueryObjectiv(int id,
                        int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Parameters:
pixels - a direct or array-backed Buffer

glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0


glGetTexLevelParameterfv

void glGetTexLevelParameterfv(int target,
                              int level,
                              int pname,
                              FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Parameters:
params - a direct or array-backed FloatBuffer

glGetTexLevelParameterfv

void glGetTexLevelParameterfv(int target,
                              int level,
                              int pname,
                              float[] params,
                              int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0


glGetTexLevelParameteriv

void glGetTexLevelParameteriv(int target,
                              int level,
                              int pname,
                              IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Parameters:
params - a direct or array-backed IntBuffer

glGetTexLevelParameteriv

void glGetTexLevelParameteriv(int target,
                              int level,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0


glGetTexParameterIiv

void glGetTexParameterIiv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer

Parameters:
params - a direct or array-backed IntBuffer

glGetTexParameterIiv

void glGetTexParameterIiv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer


glGetTexParameterIuiv

void glGetTexParameterIuiv(int target,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer

Parameters:
params - a direct or array-backed IntBuffer

glGetTexParameterIuiv

void glGetTexParameterIuiv(int target,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer


glGetUniformui64vNV

void glGetUniformui64vNV(int program,
                         int location,
                         LongBuffer params)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load

Parameters:
params - a direct or array-backed LongBuffer

glGetUniformui64vNV

void glGetUniformui64vNV(int program,
                         int location,
                         long[] params,
                         int params_offset)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetVertexAttribdv

void glGetVertexAttribdv(int index,
                         int pname,
                         DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0

Parameters:
params - a direct or array-backed DoubleBuffer

glGetVertexAttribdv

void glGetVertexAttribdv(int index,
                         int pname,
                         double[] params,
                         int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0


glGetnCompressedTexImage

void glGetnCompressedTexImage(int target,
                              int lod,
                              int bufSize,
                              Buffer img)
Entry point to C language function: void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness

Parameters:
img - a direct or array-backed Buffer

glGetnTexImage

void glGetnTexImage(int target,
                    int level,
                    int format,
                    int type,
                    int bufSize,
                    Buffer img)
Entry point to C language function: void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness

Parameters:
img - a direct or array-backed Buffer

glGetnUniformdv

void glGetnUniformdv(int program,
                     int location,
                     int bufSize,
                     DoubleBuffer params)
Entry point to C language function: void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness

Parameters:
params - a direct or array-backed DoubleBuffer

glGetnUniformdv

void glGetnUniformdv(int program,
                     int location,
                     int bufSize,
                     double[] params,
                     int params_offset)
Entry point to C language function: void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness


glGetnUniformuiv

void glGetnUniformuiv(int program,
                      int location,
                      int bufSize,
                      IntBuffer params)
Entry point to C language function: void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness

Parameters:
params - a direct or array-backed IntBuffer

glGetnUniformuiv

void glGetnUniformuiv(int program,
                      int location,
                      int bufSize,
                      int[] params,
                      int params_offset)
Entry point to C language function: void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness


glImportSyncEXT

long glImportSyncEXT(int external_sync_type,
                     long external_sync,
                     int flags)
Entry point to C language function: GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
Part of GL_EXT_x11_sync_object


glIndexFormatNV

void glIndexFormatNV(int type,
                     int stride)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glIsBufferResidentNV

boolean glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load


glIsEnabledi

boolean glIsEnabledi(int target,
                     int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glIsNamedBufferResidentNV

boolean glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load


glIsNamedStringARB

boolean glIsNamedStringARB(int namelen,
                           String name)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include


glLogicOp

void glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0


glMakeBufferNonResidentNV

void glMakeBufferNonResidentNV(int target)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load


glMakeBufferResidentNV

void glMakeBufferResidentNV(int target,
                            int access)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load


glMakeNamedBufferNonResidentNV

void glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load


glMakeNamedBufferResidentNV

void glMakeNamedBufferResidentNV(int buffer,
                                 int access)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load


glMultiDrawArrays

void glMultiDrawArrays(int mode,
                       IntBuffer first,
                       IntBuffer count,
                       int drawcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
Part of GL_VERSION_1_4

Parameters:
first - a direct or array-backed IntBuffer
count - a direct or array-backed IntBuffer

glMultiDrawArrays

void glMultiDrawArrays(int mode,
                       int[] first,
                       int first_offset,
                       int[] count,
                       int count_offset,
                       int drawcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
Part of GL_VERSION_1_4


glMultiDrawArraysIndirectAMD

void glMultiDrawArraysIndirectAMD(int mode,
                                  Buffer indirect,
                                  int primcount,
                                  int stride)
Entry point to C language function: void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
Part of GL_AMD_multi_draw_indirect

Parameters:
indirect - a direct or array-backed Buffer

glMultiDrawElements

void glMultiDrawElements(int mode,
                         IntBuffer count,
                         int type,
                         com.jogamp.common.nio.PointerBuffer indices,
                         int drawcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount);
Part of GL_VERSION_1_4

Parameters:
count - a direct only IntBuffer
indices - a direct only PointerBuffer

glMultiDrawElementsIndirectAMD

void glMultiDrawElementsIndirectAMD(int mode,
                                    int type,
                                    Buffer indirect,
                                    int primcount,
                                    int stride)
Entry point to C language function: void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
Part of GL_AMD_multi_draw_indirect

Parameters:
indirect - a direct or array-backed Buffer

glNamedFramebufferParameteriEXT

void glNamedFramebufferParameteriEXT(int framebuffer,
                                     int pname,
                                     int param)
Entry point to C language function: void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param);
Part of GL_ARB_framebuffer_no_attachments


glNamedStringARB

void glNamedStringARB(int type,
                      int namelen,
                      String name,
                      int stringlen,
                      String string)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
Part of GL_ARB_shading_language_include


glNormalFormatNV

void glNormalFormatNV(int type,
                      int stride)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glPixelStoref

void glPixelStoref(int pname,
                   float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glPointParameterf

void glPointParameterf(int pname,
                       float param)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_4, GL_VERSION_ES_CM


glPointParameterfv

void glPointParameterfv(int pname,
                        FloatBuffer params)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4, GL_VERSION_ES_CM

Parameters:
params - a direct or array-backed FloatBuffer

glPointParameterfv

void glPointParameterfv(int pname,
                        float[] params,
                        int params_offset)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4, GL_VERSION_ES_CM


glPointParameteri

void glPointParameteri(int pname,
                       int param)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param);
Part of GL_VERSION_1_4


glPointParameteriv

void glPointParameteriv(int pname,
                        IntBuffer params)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4

Parameters:
params - a direct or array-backed IntBuffer

glPointParameteriv

void glPointParameteriv(int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4


glPointSize

void glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0, GL_VERSION_ES_CM


glPolygonMode

void glPolygonMode(int face,
                   int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0


glPrimitiveRestartIndex

void glPrimitiveRestartIndex(int index)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint index);
Part of GL_VERSION_3_1


glProgramParameteriARB

void glProgramParameteriARB(int program,
                            int pname,
                            int value)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_geometry_shader4


glProgramUniformui64NV

void glProgramUniformui64NV(int program,
                            int location,
                            long value)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load


glProgramUniformui64vNV

void glProgramUniformui64vNV(int program,
                             int location,
                             int count,
                             LongBuffer value)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load

Parameters:
value - a direct or array-backed LongBuffer

glProgramUniformui64vNV

void glProgramUniformui64vNV(int program,
                             int location,
                             int count,
                             long[] value,
                             int value_offset)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load


glSecondaryColorFormatNV

void glSecondaryColorFormatNV(int size,
                              int type,
                              int stride)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glSetMultisamplefvAMD

void glSetMultisamplefvAMD(int pname,
                           int index,
                           FloatBuffer val)
Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val);
Part of GL_AMD_sample_positions

Parameters:
val - a direct or array-backed FloatBuffer

glSetMultisamplefvAMD

void glSetMultisamplefvAMD(int pname,
                           int index,
                           float[] val,
                           int val_offset)
Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val);
Part of GL_AMD_sample_positions


glStencilOpValueAMD

void glStencilOpValueAMD(int face,
                         int value)
Entry point to C language function: void glStencilOpValueAMD(GLenum face, GLuint value);
Part of GL_AMD_stencil_operation_extended


glTessellationFactorAMD

void glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator


glTessellationModeAMD

void glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator


glTexBuffer

void glTexBuffer(int target,
                 int internalformat,
                 int buffer)
Entry point to C language function: void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object


glTexCoordFormatNV

void glTexCoordFormatNV(int size,
                        int type,
                        int stride)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int border,
                  int format,
                  int type,
                  Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Parameters:
pixels - a direct or array-backed Buffer

glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int border,
                  int format,
                  int type,
                  long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0


glTexImage2DMultisampleCoverageNV

void glTexImage2DMultisampleCoverageNV(int target,
                                       int coverageSamples,
                                       int colorSamples,
                                       int internalFormat,
                                       int width,
                                       int height,
                                       boolean fixedSampleLocations)
Entry point to C language function: void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample


glTexImage3DMultisampleCoverageNV

void glTexImage3DMultisampleCoverageNV(int target,
                                       int coverageSamples,
                                       int colorSamples,
                                       int internalFormat,
                                       int width,
                                       int height,
                                       int depth,
                                       boolean fixedSampleLocations)
Entry point to C language function: void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample


glTexParameterIiv

void glTexParameterIiv(int target,
                       int pname,
                       IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer

Parameters:
params - a direct or array-backed IntBuffer

glTexParameterIiv

void glTexParameterIiv(int target,
                       int pname,
                       int[] params,
                       int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer


glTexParameterIuiv

void glTexParameterIuiv(int target,
                        int pname,
                        IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer

Parameters:
params - a direct or array-backed IntBuffer

glTexParameterIuiv

void glTexParameterIuiv(int target,
                        int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer


glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Parameters:
pixels - a direct or array-backed Buffer

glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1


glTextureBufferRangeEXT

void glTextureBufferRangeEXT(int texture,
                             int target,
                             int internalformat,
                             int buffer,
                             long offset,
                             long size)
Entry point to C language function: void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
Part of GL_ARB_texture_buffer_range


glTextureImage2DMultisampleCoverageNV

void glTextureImage2DMultisampleCoverageNV(int texture,
                                           int target,
                                           int coverageSamples,
                                           int colorSamples,
                                           int internalFormat,
                                           int width,
                                           int height,
                                           boolean fixedSampleLocations)
Entry point to C language function: void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample


glTextureImage2DMultisampleNV

void glTextureImage2DMultisampleNV(int texture,
                                   int target,
                                   int samples,
                                   int internalFormat,
                                   int width,
                                   int height,
                                   boolean fixedSampleLocations)
Entry point to C language function: void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample


glTextureImage3DMultisampleCoverageNV

void glTextureImage3DMultisampleCoverageNV(int texture,
                                           int target,
                                           int coverageSamples,
                                           int colorSamples,
                                           int internalFormat,
                                           int width,
                                           int height,
                                           int depth,
                                           boolean fixedSampleLocations)
Entry point to C language function: void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample


glTextureImage3DMultisampleNV

void glTextureImage3DMultisampleNV(int texture,
                                   int target,
                                   int samples,
                                   int internalFormat,
                                   int width,
                                   int height,
                                   int depth,
                                   boolean fixedSampleLocations)
Entry point to C language function: void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample


glUniformui64NV

void glUniformui64NV(int location,
                     long value)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load


glUniformui64vNV

void glUniformui64vNV(int location,
                      int count,
                      LongBuffer value)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load

Parameters:
value - a direct or array-backed LongBuffer

glUniformui64vNV

void glUniformui64vNV(int location,
                      int count,
                      long[] value,
                      int value_offset)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load


glVertexArrayBindVertexBufferEXT

void glVertexArrayBindVertexBufferEXT(int vaobj,
                                      int bindingindex,
                                      int buffer,
                                      long offset,
                                      int stride)
Entry point to C language function: void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
Part of GL_ARB_vertex_attrib_binding


glVertexArrayVertexAttribBindingEXT

void glVertexArrayVertexAttribBindingEXT(int vaobj,
                                         int attribindex,
                                         int bindingindex)
Entry point to C language function: void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
Part of GL_ARB_vertex_attrib_binding


glVertexArrayVertexAttribFormatEXT

void glVertexArrayVertexAttribFormatEXT(int vaobj,
                                        int attribindex,
                                        int size,
                                        int type,
                                        boolean normalized,
                                        int relativeoffset)
Entry point to C language function: void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
Part of GL_ARB_vertex_attrib_binding


glVertexArrayVertexAttribIFormatEXT

void glVertexArrayVertexAttribIFormatEXT(int vaobj,
                                         int attribindex,
                                         int size,
                                         int type,
                                         int relativeoffset)
Entry point to C language function: void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
Part of GL_ARB_vertex_attrib_binding


glVertexArrayVertexAttribLFormatEXT

void glVertexArrayVertexAttribLFormatEXT(int vaobj,
                                         int attribindex,
                                         int size,
                                         int type,
                                         int relativeoffset)
Entry point to C language function: void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
Part of GL_ARB_vertex_attrib_binding


glVertexArrayVertexBindingDivisorEXT

void glVertexArrayVertexBindingDivisorEXT(int vaobj,
                                          int bindingindex,
                                          int divisor)
Entry point to C language function: void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor);
Part of GL_ARB_vertex_attrib_binding


glVertexAttrib1d

void glVertexAttrib1d(int index,
                      double x)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x);
Part of GL_VERSION_2_0


glVertexAttrib1dv

void glVertexAttrib1dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed DoubleBuffer

glVertexAttrib1dv

void glVertexAttrib1dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib1s

void glVertexAttrib1s(int index,
                      short x)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x);
Part of GL_VERSION_2_0


glVertexAttrib1sv

void glVertexAttrib1sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttrib1sv

void glVertexAttrib1sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib2d

void glVertexAttrib2d(int index,
                      double x,
                      double y)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
Part of GL_VERSION_2_0


glVertexAttrib2dv

void glVertexAttrib2dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed DoubleBuffer

glVertexAttrib2dv

void glVertexAttrib2dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib2s

void glVertexAttrib2s(int index,
                      short x,
                      short y)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
Part of GL_VERSION_2_0


glVertexAttrib2sv

void glVertexAttrib2sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttrib2sv

void glVertexAttrib2sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib3d

void glVertexAttrib3d(int index,
                      double x,
                      double y,
                      double z)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_2_0


glVertexAttrib3dv

void glVertexAttrib3dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed DoubleBuffer

glVertexAttrib3dv

void glVertexAttrib3dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib3s

void glVertexAttrib3s(int index,
                      short x,
                      short y,
                      short z)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_2_0


glVertexAttrib3sv

void glVertexAttrib3sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttrib3sv

void glVertexAttrib3sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nbv

void glVertexAttrib4Nbv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ByteBuffer

glVertexAttrib4Nbv

void glVertexAttrib4Nbv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Niv

void glVertexAttrib4Niv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttrib4Niv

void glVertexAttrib4Niv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nsv

void glVertexAttrib4Nsv(int index,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttrib4Nsv

void glVertexAttrib4Nsv(int index,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nub

void glVertexAttrib4Nub(int index,
                        byte x,
                        byte y,
                        byte z,
                        byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0


glVertexAttrib4Nubv

void glVertexAttrib4Nubv(int index,
                         ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ByteBuffer

glVertexAttrib4Nubv

void glVertexAttrib4Nubv(int index,
                         byte[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nuiv

void glVertexAttrib4Nuiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttrib4Nuiv

void glVertexAttrib4Nuiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nusv

void glVertexAttrib4Nusv(int index,
                         ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttrib4Nusv

void glVertexAttrib4Nusv(int index,
                         short[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttrib4bv

void glVertexAttrib4bv(int index,
                       ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ByteBuffer

glVertexAttrib4bv

void glVertexAttrib4bv(int index,
                       byte[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4d

void glVertexAttrib4d(int index,
                      double x,
                      double y,
                      double z,
                      double w)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_2_0


glVertexAttrib4dv

void glVertexAttrib4dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed DoubleBuffer

glVertexAttrib4dv

void glVertexAttrib4dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib4iv

void glVertexAttrib4iv(int index,
                       IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttrib4iv

void glVertexAttrib4iv(int index,
                       int[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4s

void glVertexAttrib4s(int index,
                      short x,
                      short y,
                      short z,
                      short w)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_2_0


glVertexAttrib4sv

void glVertexAttrib4sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttrib4sv

void glVertexAttrib4sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4ubv

void glVertexAttrib4ubv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ByteBuffer

glVertexAttrib4ubv

void glVertexAttrib4ubv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4uiv

void glVertexAttrib4uiv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttrib4uiv

void glVertexAttrib4uiv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4usv

void glVertexAttrib4usv(int index,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttrib4usv

void glVertexAttrib4usv(int index,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttribFormatNV

void glVertexAttribFormatNV(int index,
                            int size,
                            int type,
                            boolean normalized,
                            int stride)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexAttribI1i

void glVertexAttribI1i(int index,
                       int x)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x);
Part of GL_VERSION_3_0


glVertexAttribI1iv

void glVertexAttribI1iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI1iv

void glVertexAttribI1iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI1ui

void glVertexAttribI1ui(int index,
                        int x)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x);
Part of GL_VERSION_3_0


glVertexAttribI1uiv

void glVertexAttribI1uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI1uiv

void glVertexAttribI1uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI2i

void glVertexAttribI2i(int index,
                       int x,
                       int y)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y);
Part of GL_VERSION_3_0


glVertexAttribI2iv

void glVertexAttribI2iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI2iv

void glVertexAttribI2iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI2ui

void glVertexAttribI2ui(int index,
                        int x,
                        int y)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
Part of GL_VERSION_3_0


glVertexAttribI2uiv

void glVertexAttribI2uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI2uiv

void glVertexAttribI2uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI3i

void glVertexAttribI3i(int index,
                       int x,
                       int y,
                       int z)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
Part of GL_VERSION_3_0


glVertexAttribI3iv

void glVertexAttribI3iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI3iv

void glVertexAttribI3iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI3ui

void glVertexAttribI3ui(int index,
                        int x,
                        int y,
                        int z)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
Part of GL_VERSION_3_0


glVertexAttribI3uiv

void glVertexAttribI3uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI3uiv

void glVertexAttribI3uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI4bv

void glVertexAttribI4bv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed ByteBuffer

glVertexAttribI4bv

void glVertexAttribI4bv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0


glVertexAttribI4sv

void glVertexAttribI4sv(int index,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttribI4sv

void glVertexAttribI4sv(int index,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0


glVertexAttribI4ubv

void glVertexAttribI4ubv(int index,
                         ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed ByteBuffer

glVertexAttribI4ubv

void glVertexAttribI4ubv(int index,
                         byte[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0


glVertexAttribI4usv

void glVertexAttribI4usv(int index,
                         ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0

Parameters:
v - a direct or array-backed ShortBuffer

glVertexAttribI4usv

void glVertexAttribI4usv(int index,
                         short[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0


glVertexAttribIFormatNV

void glVertexAttribIFormatNV(int index,
                             int size,
                             int type,
                             int stride)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexFormatNV

void glVertexFormatNV(int size,
                      int type,
                      int stride)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory



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