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java.lang.Objectjavax.media.opengl.TraceGL4bc
public class TraceGL4bc
Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.
Sample code which installs this pipeline:
gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err));For automatic instantiation see
GLPipelineFactory.create(String, Class, GL, Object[])
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Fields inherited from interface javax.media.opengl.GL4bc |
|---|
GL_DISPLAY_LIST |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
|---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
|---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
|---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
| Constructor Summary | |
|---|---|
TraceGL4bc(GL4bc downstreamGL4bc,
PrintStream stream)
|
|
| Method Summary | |
|---|---|
int |
getBoundBuffer(int arg0)
|
int |
getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context, see GL.glBindFramebuffer(int, int). |
GLBufferStorage |
getBufferStorage(int arg0)
|
GLContext |
getContext()
Returns the GLContext associated which this GL object. |
int |
getDefaultDrawFramebuffer()
Return the default draw framebuffer name. |
int |
getDefaultReadBuffer()
Returns the default color buffer within the current bound GLBase.getDefaultReadFramebuffer(), i.e. |
int |
getDefaultReadFramebuffer()
Return the default read framebuffer name. |
GL |
getDownstreamGL()
Returns the downstream GL instance in case this is a wrapping pipeline, otherwise null. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2ES3 |
getGL2ES3()
Casts this object to the GL2ES3 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL3ES3 |
getGL3ES3()
Casts this object to the GL3ES3 interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GL4ES3 |
getGL4ES3()
Casts this object to the GL4ES3 interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLES3 |
getGLES3()
Casts this object to the GLES3 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile associated with this GL object. |
int |
getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples if full FBO is supported, otherwise false. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
GL |
getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy, see GLBase.getDownstreamGL(). |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glAccum(int arg0,
float arg1)
Entry point to C language function: void glAccum(GLenum op, GLfloat value); Part of GL_VERSION_1_0 |
void |
glActiveShaderProgram(int arg0,
int arg1)
Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glActiveStencilFaceEXT(int arg0)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum face); Part of GL_EXT_stencil_two_side |
void |
glActiveTexture(int arg0)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Part of GL_NV_vertex_array_range. |
void |
glAlphaFunc(int arg0,
float arg1)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glApplyTextureEXT(int arg0)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
boolean |
glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
void |
glArrayElement(int arg0)
Entry point to C language function: void glArrayElement(GLint i); Part of GL_VERSION_1_1 |
void |
glAttachObjectARB(int arg0,
int arg1)
Entry point to C language function: void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glAttachShader(int arg0,
int arg1)
Entry point to C language function: void glAttachShader(GLuint program, GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glBegin(int arg0)
Entry point to C language function: void glBegin(GLenum mode); Part of GL_VERSION_1_0 |
void |
glBeginConditionalRender(int arg0,
int arg1)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode); Part of GL_VERSION_3_0; GL_NV_conditional_render |
void |
glBeginConditionalRenderNVX(int arg0)
Entry point to C language function: void glBeginConditionalRenderNVX(GLuint id); Part of GL_NVX_conditional_render |
void |
glBeginOcclusionQueryNV(int arg0)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
void |
glBeginPerfMonitorAMD(int arg0)
Entry point to C language function: void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBeginVideoCaptureNV(int arg0)
Entry point to C language function: void glBeginVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glBindBuffer(int arg0,
int arg1)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glBindFragDataLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); Part of GL_ARB_blend_func_extended, GL_VERSION_3_3 |
void |
glBindFramebuffer(int arg0,
int arg1)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2 |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int arg0)
Entry point to C language function: GLuint glBindParameterEXT(GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int arg0,
int arg1)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint program); Part of GL_ARB_vertex_program |
void |
glBindProgramPipeline(int arg0)
Entry point to C language function: void glBindProgramPipeline(GLuint pipeline); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glBindRenderbuffer(int arg0,
int arg1)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glBindSampler(int arg0,
int arg1)
Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTexture(int arg0,
int arg1)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTransformFeedback(int arg0,
int arg1)
Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glBindTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function: void glBindTransformFeedbackNV(GLenum target, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glBindVertexArray(int arg0)
Entry point to C language function: void glBindVertexArray(GLuint array); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3)
Entry point to C language function: void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glBindVertexShaderEXT(int arg0)
Entry point to C language function: void glBindVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glBindVideoCaptureStreamBufferNV(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); Part of GL_NV_video_capture |
void |
glBindVideoCaptureStreamTextureNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); Part of GL_NV_video_capture |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2, GL_ES_VERSION_2_0 |
void |
glBlendEquation(int arg0)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2, GL_ES_VERSION_2_0; GL_OES_blend_subtract |
void |
glBlendEquationi(int arg0,
int arg1)
Entry point to C language function: void glBlendEquationi(GLuint buf, GLenum mode); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendEquationIndexedAMD(int arg0,
int arg1)
Entry point to C language function: void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); Part of GL_AMD_draw_buffers_blend |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0; GL_OES_blend_equation_separate |
void |
glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendEquationSeparateIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFunc(int arg0,
int arg1)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glBlendFunci(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendFunci(GLuint buf, GLenum src, GLenum dst); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendFuncIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4, GL_ES_VERSION_2_0; GL_OES_blend_func_separate |
void |
glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendFuncSeparateIndexedAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBufferParameteri(GLenum target, GLenum pname, GLint param); Part of GL_APPLE_flush_buffer_range |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glCallList(int arg0)
Entry point to C language function: void glCallList(GLuint list); Part of GL_VERSION_1_0 |
void |
glCallLists(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); Part of GL_VERSION_1_0 |
int |
glCheckFramebufferStatus(int arg0)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
int |
glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); Part of GL_EXT_direct_state_access |
void |
glClampColor(int arg0,
int arg1)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp); Part of GL_VERSION_3_0; GL_ARB_color_buffer_float |
void |
glClear(int arg0)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); Part of GL_VERSION_4_3, GL_ARB_clear_buffer_object |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); Part of GL_VERSION_4_3, GL_ARB_clear_buffer_object |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glClearColorIi(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearDepth(double arg0)
Aliased entrypoint of void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); . |
void |
glClearDepthf(float arg0)
Entry point to C language function: void glClearDepthf(GLfloat depth); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glClearIndex(float arg0)
Entry point to C language function: void glClearIndex(GLfloat c); Part of GL_VERSION_1_0 |
void |
glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); Part of GL_ARB_clear_buffer_object |
void |
glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
Buffer arg6)
Entry point to C language function: void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data); Part of GL_ARB_clear_buffer_object |
void |
glClearStencil(int arg0)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClientActiveTexture(int arg0)
Entry point to C language function: void glClientActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3 |
void |
glClientAttribDefaultEXT(int arg0)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
glColor3bv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3bv(ByteBuffer arg0)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
glColor3dv(double[] arg0,
int arg1)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3dv(DoubleBuffer arg0)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
glColor3fv(float[] arg0,
int arg1)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3fv(FloatBuffer arg0)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] arg0,
int arg1)
Entry point to C language function: void glColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer arg0)
Entry point to C language function: void glColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
glColor3iv(int[] arg0,
int arg1)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3iv(IntBuffer arg0)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
glColor3sv(short[] arg0,
int arg1)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3sv(ShortBuffer arg0)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
glColor3ubv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ubv(ByteBuffer arg0)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
glColor3uiv(int[] arg0,
int arg1)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3uiv(IntBuffer arg0)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
glColor3usv(short[] arg0,
int arg1)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor3usv(ShortBuffer arg0)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4bv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4bv(ByteBuffer arg0)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
glColor4dv(double[] arg0,
int arg1)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4dv(DoubleBuffer arg0)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glColor4fv(float[] arg0,
int arg1)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4fv(FloatBuffer arg0)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glColor4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); Part of GL_NV_half_float |
void |
glColor4hv(short[] arg0,
int arg1)
Entry point to C language function: void glColor4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer arg0)
Entry point to C language function: void glColor4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
glColor4iv(int[] arg0,
int arg1)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4iv(IntBuffer arg0)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
glColor4sv(short[] arg0,
int arg1)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4sv(ShortBuffer arg0)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glColor4ubv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ubv(ByteBuffer arg0)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
glColor4uiv(int[] arg0,
int arg1)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4uiv(IntBuffer arg0)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
glColor4usv(short[] arg0,
int arg1)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4usv(ShortBuffer arg0)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_VERSION_3_0 |
void |
glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaskIndexed(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int arg0,
int arg1)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glColorP3ui(int arg0,
int arg1)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP4ui(int arg0,
int arg1)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorPointer(GLArrayData arg0)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCompileShader(int arg0)
Entry point to C language function: void glCompileShader(GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glCompileShaderARB(int arg0)
Entry point to C language function: void glCompileShaderARB(GLhandleARB shaderObj); Part of GL_ARB_shader_objects |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1 |
void |
glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
Entry point to C language function: void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); Part of GL_ARB_copy_image, GL_VERSION_4_3 |
void |
glCopyImageSubDataNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
Entry point to C language function: void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); Part of GL_NV_copy_image |
void |
glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPathNV(int arg0,
int arg1)
Entry point to C language function: void glCopyPathNV(GLuint resultPath, GLuint srcPath); Part of GL_NV_path_rendering |
void |
glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function: void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function: void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverFillPathNV(int arg0,
int arg1)
Entry point to C language function: void glCoverFillPathNV(GLuint path, GLenum coverMode); Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function: void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function: void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverStrokePathNV(int arg0,
int arg1)
Entry point to C language function: void glCoverStrokePathNV(GLuint path, GLenum coverMode); Part of GL_NV_path_rendering |
int |
glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShader(int arg0)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glCreateShaderObjectARB(int arg0)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum shaderType); Part of GL_ARB_shader_objects |
int |
glCreateShaderProgramv(int arg0,
int arg1,
String[] arg2)
Entry point to C language function: GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
long |
glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2)
Entry point to C language function: GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); Part of GL_ARB_cl_event |
void |
glCullFace(int arg0)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function: void glCurrentPaletteMatrix(GLint index); Part of GL_OES_matrix_palette; GL_ARB_matrix_palette |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
Entry point to C language function: void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
Entry point to C language function: void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
void |
glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); Part of GL_AMD_debug_output |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteLists(int arg0,
int arg1)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
glDeleteNamedStringARB(int arg0,
String arg1)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
void |
glDeleteNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteObjectARB(int arg0)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeletePathsNV(int arg0,
int arg1)
Entry point to C language function: void glDeletePathsNV(GLuint path, GLsizei range); Part of GL_NV_path_rendering |
void |
glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteProgram(int arg0)
Entry point to C language function: void glDeleteProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glDeleteSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glDeleteShader(int arg0)
Entry point to C language function: void glDeleteShader(GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDeleteSync(long arg0)
Entry point to C language function: void glDeleteSync(GLsync sync); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glDeleteVertexShaderEXT(int arg0)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double arg0,
double arg1)
Entry point to C language function: void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); Part of GL_EXT_depth_bounds_test |
void |
glDepthFunc(int arg0)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean arg0)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthRange(double arg0,
double arg1)
Aliased entrypoint of void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); . |
void |
glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glDepthRangef(float arg0,
float arg1)
Entry point to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glDetachObjectARB(int arg0,
int arg1)
Entry point to C language function: void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); Part of GL_ARB_shader_objects |
void |
glDetachShader(int arg0,
int arg1)
Entry point to C language function: void glDetachShader(GLuint program, GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDisable(int arg0)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDisableClientState(int arg0)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory |
void |
glDisableClientStateiEXT(int arg0,
int arg1)
Entry point to C language function: void glDisableClientStateiEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisablei(int arg0,
int arg1)
Entry point to C language function: void glDisablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glDisableIndexed(int arg0,
int arg1)
Entry point to C language function: void glDisableIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glDisableVariantClientStateEXT(int arg0)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDisableVertexArrayAttribEXT(int arg0,
int arg1)
Entry point to C language function: void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisableVertexArrayEXT(int arg0,
int arg1)
Entry point to C language function: void glDisableVertexArrayEXT(GLuint vaobj, GLenum array); Part of GL_EXT_direct_state_access |
void |
glDisableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArray(int arg0)
Entry point to C language function: void glDisableVertexAttribArray(GLuint index); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDisableVertexAttribArrayARB(int arg0)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glDispatchCompute(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); Part of GL_VERSION_4_3, GL_ARB_compute_shader |
void |
glDispatchComputeIndirect(long arg0)
Entry point to C language function: void glDispatchComputeIndirect(GLintptr indirect); Part of GL_VERSION_4_3, GL_ARB_compute_shader |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawArraysIndirect(int arg0,
Buffer arg1)
Entry point to C language function: void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawArraysIndirect(int arg0,
long arg1)
Entry point to C language function: void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced |
void |
glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawBuffer(int arg0)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers |
void |
glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawElementsIndirect(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function: void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function: void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
Entry point to C language function: void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawTextureNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
Entry point to C language function: void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); Part of GL_NV_draw_texture |
void |
glDrawTransformFeedback(int arg0,
int arg1)
Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id); Part of GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); Part of GL_VERSION_4_2, GL_ARB_transform_feedback_instanced |
void |
glDrawTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function: void glDrawTransformFeedbackNV(GLenum mode, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); Part of GL_VERSION_4_2, GL_ARB_transform_feedback_instanced |
void |
glEdgeFlag(boolean arg0)
Entry point to C language function: void glEdgeFlag(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagFormatNV(int arg0)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEdgeFlagPointer(int arg0,
Buffer arg1)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int arg0,
long arg1)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] arg0,
int arg1)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagv(ByteBuffer arg0)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEnable(int arg0)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glEnableClientState(int arg0)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientStateiEXT(int arg0,
int arg1)
Entry point to C language function: void glEnableClientStateiEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnablei(int arg0,
int arg1)
Entry point to C language function: void glEnablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glEnableIndexed(int arg0,
int arg1)
Entry point to C language function: void glEnableIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glEnableVariantClientStateEXT(int arg0)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glEnableVertexArrayAttribEXT(int arg0,
int arg1)
Entry point to C language function: void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnableVertexArrayEXT(int arg0,
int arg1)
Entry point to C language function: void glEnableVertexArrayEXT(GLuint vaobj, GLenum array); Part of GL_EXT_direct_state_access |
void |
glEnableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArray(int arg0)
Entry point to C language function: void glEnableVertexAttribArray(GLuint index); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glEnableVertexAttribArrayARB(int arg0)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glEnd()
Entry point to C language function: void glEnd(void); Part of GL_VERSION_1_0 |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0; GL_NV_conditional_render |
void |
glEndConditionalRenderNVX()
Entry point to C language function: void glEndConditionalRenderNVX(void); Part of GL_NVX_conditional_render |
void |
glEndList()
Entry point to C language function: void glEndList(void); Part of GL_VERSION_1_0 |
void |
glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndPerfMonitorAMD(int arg0)
Entry point to C language function: void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndQuery(int arg0)
Entry point to C language function: void glEndQuery(GLenum target); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glEndQueryIndexed(int arg0,
int arg1)
Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEndVideoCaptureNV(int arg0)
Entry point to C language function: void glEndVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glEvalCoord1d(double arg0)
Entry point to C language function: void glEvalCoord1d(GLdouble u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(double[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(DoubleBuffer arg0)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1f(float arg0)
Entry point to C language function: void glEvalCoord1f(GLfloat u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(float[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(FloatBuffer arg0)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2d(double arg0,
double arg1)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(double[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(DoubleBuffer arg0)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2f(float arg0,
float arg1)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(float[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(FloatBuffer arg0)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalMapsNV(int arg0,
int arg1)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum mode); Part of GL_NV_evaluators |
void |
glEvalMesh1(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
glEvalPoint1(int arg0)
Entry point to C language function: void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
glEvalPoint2(int arg0,
int arg1)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); Part of GL_VERSION_1_0 |
long |
glFenceSync(int arg0,
int arg1)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glFinish()
Entry point to C language function: void glFinish(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFinishFenceAPPLE(int arg0)
Entry point to C language function: void glFinishFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int arg0)
Entry point to C language function: void glFinishFenceNV(GLuint fence); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int arg0,
int arg1)
Entry point to C language function: void glFinishObjectAPPLE(GLenum object, GLint name); Part of GL_APPLE_fence |
void |
glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlush()
Entry point to C language function: void glFlush(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_APPLE_flush_buffer_range; GL_EXT_map_buffer_range |
void |
glFlushMappedNamedBufferRangeEXT(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_EXT_direct_state_access |
void |
glFlushPixelDataRangeNV(int arg0)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum target); Part of GL_NV_pixel_data_range |
void |
glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double arg0)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(double[] arg0,
int arg1)
Entry point to C language function: void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer arg0)
Entry point to C language function: void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordf(float arg0)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4 |
void |
glFogCoordFormatNV(int arg0,
int arg1)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFogCoordfv(float[] arg0,
int arg1)
Entry point to C language function: void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(FloatBuffer arg0)
Entry point to C language function: void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordh(short arg0)
Entry point to C language function: void glFogCoordh(GLhalfNV fog); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] arg0,
int arg1)
Entry point to C language function: void glFogCoordhv(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer arg0)
Entry point to C language function: void glFogCoordhv(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogf(int arg0,
float arg1)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogi(int arg0,
int arg1)
Entry point to C language function: void glFogi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glFogiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFogiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFramebufferDrawBufferEXT(int arg0,
int arg1)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glFramebufferParameteri(GLenum target, GLenum pname, GLint param); Part of GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3 |
void |
glFramebufferReadBufferEXT(int arg0,
int arg1)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_VERSION_3_2 |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0 |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_OES_texture_3D |
void |
glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_NV_geometry_program4 |
void |
glFrameTerminatorGREMEDY()
Entry point to C language function: void glFrameTerminatorGREMEDY(void); Part of GL_GREMEDY_frame_terminator |
void |
glFreeMemoryNV(ByteBuffer arg0)
Part of GL_NV_vertex_array_range. |
void |
glFrontFace(int arg0)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the frustum matrix. |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int arg0)
Entry point to C language function: void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int arg0,
int arg1)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
int |
glGenLists(int arg0)
Entry point to C language function: GLuint glGenLists(GLsizei range); Part of GL_VERSION_1_0 |
void |
glGenNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
int |
glGenPathsNV(int arg0)
Entry point to C language function: GLuint glGenPathsNV(GLsizei range); Part of GL_NV_path_rendering |
void |
glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGenProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGenSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
int |
glGenVertexShadersEXT(int arg0)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint range); Part of GL_EXT_vertex_shader |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); Part of GL_VERSION_4_2, GL_ARB_shader_atomic_counters |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); Part of GL_VERSION_4_2, GL_ARB_shader_atomic_counters |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glGetAttribLocation(int arg0,
String arg1)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
long |
glGetBufferSize(int arg0)
|
void |
glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetClipPlanef(GLenum plane, GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glGetClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetClipPlanef(GLenum plane, GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
int |
glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
Entry point to C language function: GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
int |
glGetDebugMessageLog(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
Entry point to C language function: GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
void |
glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetDoublei_vEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoublei_vEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetFloati_vEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloati_vEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
int |
glGetFragDataIndex(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name); Part of GL_ARB_blend_func_extended, GL_VERSION_3_3 |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3 |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3 |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetGraphicsResetStatus()
Entry point to C language function: GLenum glGetGraphicsResetStatus(void); Part of GL_ARB_robustness; GL_EXT_robustness |
int |
glGetHandleARB(int arg0)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum pname); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
long |
glGetImageHandleNV(int arg0,
int arg1,
boolean arg2,
int arg3,
int arg4)
Entry point to C language function: GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); Part of GL_NV_bindless_texture |
void |
glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
LongBuffer arg1)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5)
Entry point to C language function: void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); Part of GL_ARB_internalformat_query2, GL_VERSION_4_2 |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
LongBuffer arg4)
Entry point to C language function: void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); Part of GL_ARB_internalformat_query2, GL_VERSION_4_2 |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetnColorTable(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); Part of GL_ARB_robustness |
void |
glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnConvolutionFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); Part of GL_ARB_robustness |
void |
glGetnHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnSeparableFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function: void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); Part of GL_ARB_robustness |
void |
glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPathColorGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glGetPathCommandsNV(GLuint path, GLubyte * commands); Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glGetPathCommandsNV(GLuint path, GLubyte * commands); Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetPathCoordsNV(GLuint path, GLfloat * coords); Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetPathCoordsNV(GLuint path, GLfloat * coords); Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); Part of GL_NV_path_rendering |
float |
glGetPathLengthNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function: void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function: void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
float[] arg8,
int arg9)
Entry point to C language function: void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
FloatBuffer arg8)
Entry point to C language function: void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_EXT_pixel_transform |
void |
glGetPointeri_vEXT(int arg0,
int arg1,
com.jogamp.common.nio.PointerBuffer arg2)
Entry point to C language function: void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid * * params); Part of GL_EXT_direct_state_access |
void |
glGetPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer arg0)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long arg0)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
Entry point to C language function: void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10)
Entry point to C language function: void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
int arg5,
IntBuffer arg6,
IntBuffer arg7)
Entry point to C language function: void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocationIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocationIndex(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function: void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
String |
glGetString(int arg0)
Entry point to C language function: const GLubyte * glGetString(GLenum name); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
int |
glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
int |
glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
long |
glGetTextureHandleNV(int arg0)
Entry point to C language function: GLuint64 glGetTextureHandleNV(GLuint texture); Part of GL_NV_bindless_texture |
void |
glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
long |
glGetTextureSamplerHandleNV(int arg0,
int arg1)
Entry point to C language function: GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); Part of GL_NV_bindless_texture |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int arg0,
String arg1)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
int |
glGetUniformBufferSizeEXT(int arg0,
int arg1)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocation(int arg0,
String arg1)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glGetUniformLocationARB(int arg0,
String arg1)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); Part of GL_ARB_shader_objects |
long |
glGetUniformOffsetEXT(int arg0,
int arg1)
Entry point to C language function: GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointeri_vEXT(int arg0,
int arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3)
Entry point to C language function: void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid * * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointervEXT(int arg0,
int arg1,
com.jogamp.common.nio.PointerBuffer arg2)
Entry point to C language function: void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid * * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glHint(int arg0,
int arg1)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glHintPGI(int arg0,
int arg1)
Entry point to C language function: void glHintPGI(GLenum target, GLint mode); Part of GL_PGI_misc_hints |
void |
glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2, GL_ARB_imaging |
long |
glImportSyncEXT(int arg0,
long arg1,
int arg2)
Entry point to C language function: GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); Part of GL_EXT_x11_sync_object |
void |
glIndexd(double arg0)
Entry point to C language function: void glIndexd(GLdouble c); Part of GL_VERSION_1_0 |
void |
glIndexdv(double[] arg0,
int arg1)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexdv(DoubleBuffer arg0)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexf(float arg0)
Entry point to C language function: void glIndexf(GLfloat c); Part of GL_VERSION_1_0 |
void |
glIndexFormatNV(int arg0,
int arg1)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glIndexFuncEXT(int arg0,
float arg1)
Entry point to C language function: void glIndexFuncEXT(GLenum func, GLclampf ref); Part of GL_EXT_index_func |
void |
glIndexfv(float[] arg0,
int arg1)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexfv(FloatBuffer arg0)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexi(int arg0)
Entry point to C language function: void glIndexi(GLint c); Part of GL_VERSION_1_0 |
void |
glIndexiv(int[] arg0,
int arg1)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexiv(IntBuffer arg0)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexMask(int arg0)
Entry point to C language function: void glIndexMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glIndexMaterialEXT(int arg0,
int arg1)
Entry point to C language function: void glIndexMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_index_material |
void |
glIndexPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glIndexs(short arg0)
Entry point to C language function: void glIndexs(GLshort c); Part of GL_VERSION_1_0 |
void |
glIndexsv(short[] arg0,
int arg1)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexsv(ShortBuffer arg0)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexub(byte arg0)
Entry point to C language function: void glIndexub(GLubyte c); Part of GL_VERSION_1_1 |
void |
glIndexubv(byte[] arg0,
int arg1)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glIndexubv(ByteBuffer arg0)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glInitNames()
Entry point to C language function: void glInitNames(void); Part of GL_VERSION_1_0 |
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterpolatePathsNV(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); Part of GL_NV_path_rendering |
void |
glInvalidateBufferData(int arg0)
Entry point to C language function: void glInvalidateBufferData(GLuint buffer); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateBufferSubData(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateTexImage(int arg0,
int arg1)
Entry point to C language function: void glInvalidateTexImage(GLuint texture, GLint level); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
boolean |
glIsBuffer(int arg0)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
boolean |
glIsBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int arg0)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_NV_vertex_buffer_unified_memory, GL_ES_VERSION_2_0 |
boolean |
glIsEnabledi(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsEnabledIndexed(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
boolean |
glIsFenceAPPLE(int arg0)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function: GLboolean glIsFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
boolean |
glIsImageHandleResidentNV(long arg0)
Entry point to C language function: GLboolean glIsImageHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
boolean |
glIsList(int arg0)
Entry point to C language function: GLboolean glIsList(GLuint list); Part of GL_VERSION_1_0 |
boolean |
glIsNameAMD(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsNameAMD(GLenum identifier, GLuint name); Part of GL_AMD_name_gen_delete |
boolean |
glIsNamedBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int arg0,
String arg1)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
boolean |
glIsOcclusionQueryNV(int arg0)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPathNV(int arg0)
Entry point to C language function: GLboolean glIsPathNV(GLuint path); Part of GL_NV_path_rendering |
boolean |
glIsPBOPackBound()
|
boolean |
glIsPBOUnpackBound()
|
boolean |
glIsPointInFillPathNV(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function: GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); Part of GL_NV_path_rendering |
boolean |
glIsPointInStrokePathNV(int arg0,
float arg1,
float arg2)
Entry point to C language function: GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); Part of GL_NV_path_rendering |
boolean |
glIsProgram(int arg0)
Entry point to C language function: GLboolean glIsProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
boolean |
glIsProgramARB(int arg0)
Entry point to C language function: GLboolean glIsProgramARB(GLuint program); Part of GL_ARB_vertex_program |
boolean |
glIsProgramPipeline(int arg0)
Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
boolean |
glIsQuery(int arg0)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
boolean |
glIsRenderbuffer(int arg0)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
boolean |
glIsSampler(int arg0)
Entry point to C language function: GLboolean glIsSampler(GLuint sampler); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
boolean |
glIsShader(int arg0)
Entry point to C language function: GLboolean glIsShader(GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
boolean |
glIsSync(long arg0)
Entry point to C language function: GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
boolean |
glIsTexture(int arg0)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
boolean |
glIsTextureHandleResidentNV(long arg0)
Entry point to C language function: GLboolean glIsTextureHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
boolean |
glIsTransformFeedback(int arg0)
Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
boolean |
glIsTransformFeedbackNV(int arg0)
Entry point to C language function: GLboolean glIsTransformFeedbackNV(GLuint id); Part of GL_NV_transform_feedback2 |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); Part of GL_EXT_vertex_shader |
boolean |
glIsVBOArrayBound()
|
boolean |
glIsVBOElementArrayBound()
|
boolean |
glIsVertexArray(int arg0)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
boolean |
glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLightf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glLighti(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModelf(int arg0,
float arg1)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModeli(int arg0,
int arg1)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLineStipple(int arg0,
short arg1)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
glLineWidth(float arg0)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glLinkProgram(int arg0)
Entry point to C language function: void glLinkProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glLinkProgramARB(int arg0)
Entry point to C language function: void glLinkProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glListBase(int arg0)
Entry point to C language function: void glListBase(GLuint base); Part of GL_VERSION_1_0 |
void |
glLoadIdentity()
Load the current matrix with the identity matrix |
void |
glLoadMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(float[] arg0,
int arg1)
Load the current matrix w/ the provided one. |
void |
glLoadMatrixf(FloatBuffer arg0)
Load the current matrix w/ the provided one. |
void |
glLoadName(int arg0)
Entry point to C language function: void glLoadName(GLuint name); Part of GL_VERSION_1_0 |
void |
glLoadTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int arg0,
int arg1)
Entry point to C language function: void glLockArraysEXT(GLint first, GLsizei count); Part of GL_EXT_compiled_vertex_array |
void |
glLogicOp(int arg0)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int arg0)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeImageHandleNonResidentNV(long arg0)
Entry point to C language function: void glMakeImageHandleNonResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMakeImageHandleResidentNV(long arg0,
int arg1)
Entry point to C language function: void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); Part of GL_NV_bindless_texture |
void |
glMakeNamedBufferNonResidentNV(int arg0)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeTextureHandleNonResidentNV(long arg0)
Entry point to C language function: void glMakeTextureHandleNonResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMakeTextureHandleResidentNV(long arg0)
Entry point to C language function: void glMakeTextureHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Entry point to C language function: void * glMapBuffer(GLenum target, GLenum access); Part of GL_VERSION_1_5; GL_OES_mapbuffer |
ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function: void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_EXT_map_buffer_range |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
glMapGrid1f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapNamedBufferEXT(int arg0,
int arg1)
Entry point to C language function: void * glMapNamedBufferEXT(GLuint buffer, GLenum access); Part of GL_EXT_direct_state_access |
ByteBuffer |
glMapNamedBufferRangeEXT(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function: void * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
ByteBuffer |
glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); Part of GL_INTEL_map_texture |
ByteBuffer |
glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); Part of GL_INTEL_map_texture |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMaterialf(int arg0,
int arg1,
float arg2)
|
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glMateriali(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette; GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int arg0)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMode(int arg0)
Sets the current matrix mode. |
void |
glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int arg0)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int arg0)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMemoryBarrier(int arg0)
Entry point to C language function: void glMemoryBarrier(GLbitfield barriers); Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2 |
void |
glMinmax(int arg0,
int arg1,
boolean arg2)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glMinSampleShading(float arg0)
Entry point to C language function: void glMinSampleShading(GLfloat value); Part of GL_VERSION_4_0; GL_ARB_sample_shading |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArraysIndirect(int arg0,
Buffer arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_multi_draw_indirect |
void |
glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_multi_draw_indirect |
void |
glMultiDrawArraysIndirectAMD(int arg0,
Buffer arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); Part of GL_AMD_multi_draw_indirect |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElementsBaseVertex(int arg0,
IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4,
IntBuffer arg5)
Entry point to C language function: void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glMultiDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
Entry point to C language function: void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_multi_draw_indirect |
void |
glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
Entry point to C language function: void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); Part of GL_AMD_multi_draw_indirect |
void |
glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1bOES(int arg0,
byte arg1)
Entry point to C language function: void glMultiTexCoord1bOES(GLenum texture, GLbyte s); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1d(int arg0,
double arg1)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int arg0,
float arg1)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int arg0,
short arg1)
Entry point to C language function: void glMultiTexCoord1h(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int arg0,
int arg1)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int arg0,
short arg1)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2bOES(int arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glMultiTexCoord2h(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3bOES(int arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function: void glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glMultiTexCoord3h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4bOES(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3, GL_VERSION_ES_CM |
void |
glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glMultiTexCoord4h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(float[] arg0,
int arg1)
Multiply the current matrix |
void |
glMultMatrixf(FloatBuffer arg0)
Multiply the current matrix |
void |
glMultTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glNamedBufferDataEXT(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedCopyBufferSubDataEXT(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); Part of GL_ARB_framebuffer_no_attachments |
void |
glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); Part of GL_ARB_shading_language_include |
void |
glNewList(int arg0,
int arg1)
Entry point to C language function: void glNewList(GLuint list, GLenum mode); Part of GL_VERSION_1_0 |
void |
glNormal3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); Part of GL_VERSION_1_0 |
void |
glNormal3bv(byte[] arg0,
int arg1)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3bv(ByteBuffer arg0)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); Part of GL_VERSION_1_0 |
void |
glNormal3dv(double[] arg0,
int arg1)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3dv(DoubleBuffer arg0)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glNormal3fv(float[] arg0,
int arg1)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3fv(FloatBuffer arg0)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glNormal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); Part of GL_NV_half_float |
void |
glNormal3hv(short[] arg0,
int arg1)
Entry point to C language function: void glNormal3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer arg0)
Entry point to C language function: void glNormal3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); Part of GL_VERSION_1_0 |
void |
glNormal3iv(int[] arg0,
int arg1)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3iv(IntBuffer arg0)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); Part of GL_VERSION_1_0 |
void |
glNormal3sv(short[] arg0,
int arg1)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormal3sv(ShortBuffer arg0)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormalFormatNV(int arg0,
int arg1)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalP3ui(int arg0,
int arg1)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glNormalP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glNormalPointer(GLArrayData arg0)
|
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2)
|
void |
glNormalPointer(int arg0,
int arg1,
long arg2)
|
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function: void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function: void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
int |
glObjectPurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
int |
glObjectUnpurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the orthogonal matrix. |
void |
glPassThrough(float arg0)
Entry point to C language function: void glPassThrough(GLfloat token); Part of GL_VERSION_1_0 |
void |
glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_VERSION_4_0, GL_ARB_tessellation_shader |
void |
glPatchParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_VERSION_4_0, GL_ARB_tessellation_shader |
void |
glPatchParameteri(int arg0,
int arg1)
Entry point to C language function: void glPatchParameteri(GLenum pname, GLint value); Part of GL_VERSION_4_0, GL_ARB_tessellation_shader |
void |
glPathColorGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPathColorGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPathCommandsNV(int arg0,
int arg1,
byte[] arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathCommandsNV(int arg0,
int arg1,
ByteBuffer arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathCoordsNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathCoverDepthFuncNV(int arg0)
Entry point to C language function: void glPathCoverDepthFuncNV(GLenum func); Part of GL_NV_path_rendering |
void |
glPathDashArrayNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); Part of GL_NV_path_rendering |
void |
glPathDashArrayNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); Part of GL_NV_path_rendering |
void |
glPathFogGenNV(int arg0)
Entry point to C language function: void glPathFogGenNV(GLenum genMode); Part of GL_NV_path_rendering |
void |
glPathGlyphRangeNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float arg8)
Entry point to C language function: void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); Part of GL_NV_path_rendering |
void |
glPathGlyphsNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
int arg7,
int arg8,
float arg9)
Entry point to C language function: void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); Part of GL_NV_path_rendering |
void |
glPathParameterfNV(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); Part of GL_NV_path_rendering |
void |
glPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); Part of GL_NV_path_rendering |
void |
glPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); Part of GL_NV_path_rendering |
void |
glPathParameteriNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glPathParameteriNV(GLuint path, GLenum pname, GLint value); Part of GL_NV_path_rendering |
void |
glPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); Part of GL_NV_path_rendering |
void |
glPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); Part of GL_NV_path_rendering |
void |
glPathStencilDepthOffsetNV(float arg0,
float arg1)
Entry point to C language function: void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); Part of GL_NV_path_rendering |
void |
glPathStencilFuncNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); Part of GL_NV_path_rendering |
void |
glPathStringNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid * pathString); Part of GL_NV_path_rendering |
void |
glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
ByteBuffer arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathSubCoordsNV(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathTexGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPathTexGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPauseTransformFeedback()
Entry point to C language function: void glPauseTransformFeedback(void); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glPauseTransformFeedbackNV()
Entry point to C language function: void glPauseTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelStoref(int arg0,
float arg1)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int arg0,
int arg1)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glPixelTransferf(int arg0,
float arg1)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelTransferi(int arg0,
int arg1)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float arg0,
float arg1)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); Part of GL_VERSION_1_0 |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Entry point to C language function: void glPNTrianglesfATI(GLenum pname, GLfloat param); Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Entry point to C language function: void glPNTrianglesiATI(GLenum pname, GLint param); Part of GL_ATI_pn_triangles |
boolean |
glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7,
float[] arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function: GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); Part of GL_NV_path_rendering |
boolean |
glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
FloatBuffer arg4,
FloatBuffer arg5,
FloatBuffer arg6,
FloatBuffer arg7)
Entry point to C language function: GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); Part of GL_NV_path_rendering |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameteri(int arg0,
int arg1)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointSize(float arg0)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glPolygonMode(int arg0,
int arg1)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer arg0)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long arg0)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPopAttrib()
Entry point to C language function: void glPopAttrib(void); Part of GL_VERSION_1_0 |
void |
glPopClientAttrib()
Entry point to C language function: void glPopClientAttrib(void); Part of GL_VERSION_1_1 |
void |
glPopDebugGroup()
Entry point to C language function: void glPopDebugGroup(void); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glPopMatrix()
Pop the current matrix from it's stack. |
void |
glPopName()
Entry point to C language function: void glPopName(void); Part of GL_VERSION_1_0 |
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint index); Part of GL_VERSION_3_1 |
void |
glPrimitiveRestartIndexNV(int arg0)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint index); Part of GL_NV_primitive_restart |
void |
glPrimitiveRestartNV()
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_EXT_separate_shader_objects, GL_EXT_geometry_shader4 |
void |
glProgramParameteriARB(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); Part of GL_ARB_geometry_shader4 |
void |
glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramUniform1d(int arg0,
int arg1,
double arg2)
Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1f(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1i64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform1ui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2i64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function: void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform2ui64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function: void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform3ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function: void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform4ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function: void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformHandleui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); Part of GL_NV_bindless_texture |
void |
glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); Part of GL_NV_bindless_texture |
void |
glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); Part of GL_NV_bindless_texture |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramVertexLimitNV(int arg0,
int arg1)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
glProvokingVertex(int arg0)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_VERSION_3_2, GL_ARB_provoking_vertex |
void |
glProvokingVertexEXT(int arg0)
Entry point to C language function: void glProvokingVertexEXT(GLenum mode); Part of GL_EXT_provoking_vertex |
void |
glPushAttrib(int arg0)
Entry point to C language function: void glPushAttrib(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glPushClientAttrib(int arg0)
Entry point to C language function: void glPushClientAttrib(GLbitfield mask); Part of GL_VERSION_1_1 |
void |
glPushClientAttribDefaultEXT(int arg0)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function: void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function: void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glPushMatrix()
Push the current matrix to it's stack, while preserving it's values. |
void |
glPushName(int arg0)
Entry point to C language function: void glPushName(GLuint name); Part of GL_VERSION_1_0 |
void |
glQueryCounter(int arg0,
int arg1)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
int |
glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
int |
glQueryMatrixxOES(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function: GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
void |
glRasterPos2d(double arg0,
double arg1)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(double[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(DoubleBuffer arg0)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2f(float arg0,
float arg1)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(float[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(FloatBuffer arg0)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2i(int arg0,
int arg1)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(int[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(IntBuffer arg0)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2s(short arg0,
short arg1)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(short[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(ShortBuffer arg0)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(double[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(DoubleBuffer arg0)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(float[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(FloatBuffer arg0)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(int[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(IntBuffer arg0)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(short[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(ShortBuffer arg0)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(double[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(DoubleBuffer arg0)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(float[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(FloatBuffer arg0)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(int[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(IntBuffer arg0)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(short[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(ShortBuffer arg0)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glReadBuffer(int arg0)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_ES_VERSION_3_0, GL_VERSION_1_0 |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glRectd(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); Part of GL_VERSION_1_0 |
void |
glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectf(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); Part of GL_VERSION_1_0 |
void |
glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRecti(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); Part of GL_VERSION_1_0 |
void |
glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRectiv(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRects(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); Part of GL_VERSION_1_0 |
void |
glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function: void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int arg0)
Entry point to C language function: GLint glRenderMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glResetHistogram(int arg0)
Entry point to C language function: void glResetHistogram(GLenum target); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glResetMinmax(int arg0)
Entry point to C language function: void glResetMinmax(GLenum target); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glResumeTransformFeedback()
Entry point to C language function: void glResumeTransformFeedback(void); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glResumeTransformFeedbackNV()
Entry point to C language function: void glResumeTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glRotated(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
Rotate the current matrix. |
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glSampleMaski(int arg0,
int arg1)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glSampleMaskIndexedNV(int arg0,
int arg1)
Entry point to C language function: void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); Part of GL_NV_explicit_multisample |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glScaled(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glScalef(float arg0,
float arg1,
float arg2)
Scale the current matrix. |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(byte[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(ByteBuffer arg0)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(double[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(DoubleBuffer arg0)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(float[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(FloatBuffer arg0)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(int[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(IntBuffer arg0)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(byte[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(ByteBuffer arg0)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(int[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(IntBuffer arg0)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorP3ui(int arg0,
int arg1)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSelectBuffer(int arg0,
IntBuffer arg1)
Entry point to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); Part of GL_VERSION_1_0 |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glSetFenceAPPLE(int arg0)
Entry point to C language function: void glSetFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function: void glSetFenceNV(GLuint fence, GLenum condition); Part of GL_NV_fence |
void |
glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); Part of GL_AMD_sample_positions |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); Part of GL_AMD_sample_positions |
void |
glShadeModel(int arg0)
|
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); Part of GL_EXT_vertex_shader |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderStorageBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); Part of GL_VERSION_4_3, GL_ARB_shader_storage_buffer_object |
void |
glStencilClearTagEXT(int arg0,
int arg1)
Entry point to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); Part of GL_EXT_stencil_clear_tag |
void |
glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
Entry point to C language function: void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
Entry point to C language function: void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilFillPathNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); Part of GL_NV_path_rendering |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glStencilMask(int arg0)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Entry point to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glStencilOpValueAMD(int arg0,
int arg1)
Entry point to C language function: void glStencilOpValueAMD(GLenum face, GLuint value); Part of GL_AMD_stencil_operation_extended |
void |
glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
Entry point to C language function: void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
Entry point to C language function: void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilStrokePathNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); Part of GL_NV_path_rendering |
void |
glStringMarkerGREMEDY(int arg0,
Buffer arg1)
Entry point to C language function: void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string); Part of GL_GREMEDY_string_marker |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
void |
glSyncTextureINTEL(int arg0)
Entry point to C language function: void glSyncTextureINTEL(GLuint texture); Part of GL_INTEL_map_texture |
void |
glTessellationFactorAMD(float arg0)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int arg0)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator |
boolean |
glTestFenceAPPLE(int arg0)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function: GLboolean glTestFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int arg0,
int arg1)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum object, GLuint name); Part of GL_APPLE_fence |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object |
void |
glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function: void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_ARB_texture_buffer_range, GL_VERSION_4_3 |
void |
glTexCoord1bOES(byte arg0)
Entry point to C language function: void glTexCoord1bOES(GLbyte s); Part of GL_OES_byte_coordinates |
void |
glTexCoord1bvOES(byte[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord1bvOES(ByteBuffer arg0)
Entry point to C language function: void glTexCoord1bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord1d(double arg0)
Entry point to C language function: void glTexCoord1d(GLdouble s); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1f(float arg0)
Entry point to C language function: void glTexCoord1f(GLfloat s); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1h(short arg0)
Entry point to C language function: void glTexCoord1h(GLhalfNV s); Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord1hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1i(int arg0)
Entry point to C language function: void glTexCoord1i(GLint s); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1s(short arg0)
Entry point to C language function: void glTexCoord1s(GLshort s); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2bOES(byte arg0,
byte arg1)
Entry point to C language function: void glTexCoord2bOES(GLbyte s, GLbyte t); Part of GL_OES_byte_coordinates |
void |
glTexCoord2bvOES(byte[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord2bvOES(ByteBuffer arg0)
Entry point to C language function: void glTexCoord2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord2d(double arg0,
double arg1)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2f(float arg0,
float arg1)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2h(short arg0,
short arg1)
Entry point to C language function: void glTexCoord2h(GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2i(int arg0,
int arg1)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2s(short arg0,
short arg1)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3bOES(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r); Part of GL_OES_byte_coordinates |
void |
glTexCoord3bvOES(byte[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord3bvOES(ByteBuffer arg0)
Entry point to C language function: void glTexCoord3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glTexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4bOES(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function: void glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q); Part of GL_OES_byte_coordinates |
void |
glTexCoord4bvOES(byte[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord4bvOES(ByteBuffer arg0)
Entry point to C language function: void glTexCoord4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glTexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordP1ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP2ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP3ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP4ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordPointer(GLArrayData arg0)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexGend(int arg0,
int arg1,
double arg2)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function: void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexRenderbufferNV(int arg0,
int arg1)
Entry point to C language function: void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); Part of GL_NV_explicit_multisample |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function: void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTexStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); Part of GL_AMD_sparse_texture |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTextureBarrierNV()
Entry point to C language function: void glTextureBarrierNV(void); Part of GL_NV_texture_barrier |
void |
glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5)
Entry point to C language function: void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_ARB_texture_buffer_range |
void |
glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function: void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
Entry point to C language function: void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function: void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureLightEXT(int arg0)
Entry point to C language function: void glTextureLightEXT(GLenum pname); Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Entry point to C language function: void glTextureMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int arg0)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage3DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function: void glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTextureStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); Part of GL_AMD_sparse_texture |
void |
glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureView(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); Part of GL_VERSION_4_3, GL_ARB_texture_view |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glTransformPathNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glTransformPathNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glTranslated(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
Translate the current matrix. |
void |
glUniform(GLUniformData arg0)
|
void |
glUniform1d(int arg0,
double arg1)
Entry point to C language function: void glUniform1d(GLint location, GLdouble x); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform1f(int arg0,
float arg1)
Entry point to C language function: void glUniform1f(GLint location, GLfloat x); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1fARB(int arg0,
float arg1)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1i(int arg0,
int arg1)
Entry point to C language function: void glUniform1i(GLint location, GLint x); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1i64NV(int arg0,
long arg1)
Entry point to C language function: void glUniform1i64NV(GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1iARB(int arg0,
int arg1)
Entry point to C language function: void glUniform1iARB(GLint location, GLint v0); Part of GL_ARB_shader_objects |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform1ui64NV(int arg0,
long arg1)
Entry point to C language function: void glUniform1ui64NV(GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glUniform2d(GLint location, GLdouble x, GLdouble y); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2i(GLint location, GLint x, GLint y); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2iARB(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2iARB(GLint location, GLint v0, GLint v1); Part of GL_ARB_shader_objects |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glUniformBufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
glUniformHandleui64NV(int arg0,
long arg1)
Entry point to C language function: void glUniformHandleui64NV(GLint location, GLuint64 value); Part of GL_NV_bindless_texture |
void |
glUniformHandleui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); Part of GL_NV_bindless_texture |
void |
glUniformHandleui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); Part of GL_NV_bindless_texture |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glUniformui64NV(int arg0,
long arg1)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUnlockArraysEXT()
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum target); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_OES_mapbuffer |
boolean |
glUnmapNamedBufferEXT(int arg0)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glUnmapTexture2DINTEL(int arg0,
int arg1)
Entry point to C language function: void glUnmapTexture2DINTEL(GLuint texture, GLint level); Part of GL_INTEL_map_texture |
void |
glUseProgram(int arg0)
Entry point to C language function: void glUseProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUseProgramObjectARB(int arg0)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glUseProgramStages(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glValidateProgram(int arg0)
Entry point to C language function: void glValidateProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glValidateProgramARB(int arg0)
Entry point to C language function: void glValidateProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glValidateProgramPipeline(int arg0)
Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVDPAUFiniNV()
Entry point to C language function: void glVDPAUFiniNV(void); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUInitNV(Buffer arg0,
Buffer arg1)
Entry point to C language function: void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress); Part of GL_NV_vdpau_interop |
void |
glVDPAUIsSurfaceNV(long arg0)
Entry point to C language function: void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVDPAUMapSurfacesNV(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
Entry point to C language function: void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
void |
glVDPAUSurfaceAccessNV(long arg0,
int arg1)
Entry point to C language function: void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnmapSurfacesNV(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
Entry point to C language function: void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnregisterSurfaceNV(long arg0)
Entry point to C language function: void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVertex2bOES(byte arg0)
Entry point to C language function: void glVertex2bOES(GLbyte x); Part of GL_OES_byte_coordinates |
void |
glVertex2bvOES(byte[] arg0,
int arg1)
Entry point to C language function: void glVertex2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex2bvOES(ByteBuffer arg0)
Entry point to C language function: void glVertex2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex2d(double arg0,
double arg1)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glVertex2dv(double[] arg0,
int arg1)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2dv(DoubleBuffer arg0)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2f(float arg0,
float arg1)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glVertex2fv(float[] arg0,
int arg1)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2fv(FloatBuffer arg0)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2h(short arg0,
short arg1)
Entry point to C language function: void glVertex2h(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertex2hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer arg0)
Entry point to C language function: void glVertex2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2i(int arg0,
int arg1)
Entry point to C language function: void glVertex2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glVertex2iv(int[] arg0,
int arg1)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2iv(IntBuffer arg0)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2s(short arg0,
short arg1)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glVertex2sv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex2sv(ShortBuffer arg0)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3bOES(byte arg0,
byte arg1)
Entry point to C language function: void glVertex3bOES(GLbyte x, GLbyte y); Part of GL_OES_byte_coordinates |
void |
glVertex3bvOES(byte[] arg0,
int arg1)
Entry point to C language function: void glVertex3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex3bvOES(ByteBuffer arg0)
Entry point to C language function: void glVertex3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glVertex3dv(double[] arg0,
int arg1)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3dv(DoubleBuffer arg0)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glVertex3fv(float[] arg0,
int arg1)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3fv(FloatBuffer arg0)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertex3hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer arg0)
Entry point to C language function: void glVertex3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glVertex3iv(int[] arg0,
int arg1)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3iv(IntBuffer arg0)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glVertex3sv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3sv(ShortBuffer arg0)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4bOES(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glVertex4bOES(GLbyte x, GLbyte y, GLbyte z); Part of GL_OES_byte_coordinates |
void |
glVertex4bvOES(byte[] arg0,
int arg1)
Entry point to C language function: void glVertex4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex4bvOES(ByteBuffer arg0)
Entry point to C language function: void glVertex4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glVertex4dv(double[] arg0,
int arg1)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4dv(DoubleBuffer arg0)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glVertex4fv(float[] arg0,
int arg1)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4fv(FloatBuffer arg0)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertex4hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer arg0)
Entry point to C language function: void glVertex4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glVertex4iv(int[] arg0,
int arg1)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4iv(IntBuffer arg0)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glVertex4sv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4sv(ShortBuffer arg0)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function: void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayEdgeFlagOffsetEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayFogCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayIndexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayMultiTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayNormalOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayParameteriAPPLE(int arg0,
int arg1)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int arg0,
Buffer arg1)
Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); Part of GL_NV_vertex_array_range |
void |
glVertexArraySecondaryColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5)
Entry point to C language function: void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribIOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int arg6,
long arg7)
Entry point to C language function: void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dARB(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1dARB(GLuint index, GLdouble x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1f(int arg0,
float arg1)
Entry point to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib1fARB(int arg0,
float arg1)
Entry point to C language function: void glVertexAttrib1fARB(GLuint index, GLfloat x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1h(GLuint index, GLhalfNV x); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sARB(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1sARB(GLuint index, GLshort x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttribBinding(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribDivisor(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribDivisor(GLuint index, GLuint divisor); Part of GL_ES_VERSION_3_0, GL_VERSION_3_3; GL_ARB_instanced_arrays |
void |
glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function: void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iEXT(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ui(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiEXT(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_NV_vertex_program4 |
void |
glVertexAttribL1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1i64NV(int arg0,
long arg1)
Entry point to C language function: void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64NV(int arg0,
long arg1)
Entry point to C language function: void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLFormat(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribLFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribParameteriAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); Part of GL_AMD_interleaved_elements |
void |
glVertexAttribPointer(GLArrayData arg0)
|
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexBindingDivisor(int arg0,
int arg1)
Entry point to C language function: void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexBlendARB(int arg0)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexP2ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP3ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP4ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexPointer(GLArrayData arg0)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glVertexWeightfEXT(float arg0)
Entry point to C language function: void glVertexWeightfEXT(GLfloat weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] arg0,
int arg1)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer arg0)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short arg0)
Entry point to C language function: void glVertexWeighth(GLhalfNV weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] arg0,
int arg1)
Entry point to C language function: void glVertexWeighthv(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer arg0)
Entry point to C language function: void glVertexWeighthv(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
int |
glVideoCaptureNV(int arg0,
int[] arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
int |
glVideoCaptureNV(int arg0,
IntBuffer arg1,
LongBuffer arg2)
Entry point to C language function: GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightPathsNV(int arg0,
int arg1,
int[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); Part of GL_NV_path_rendering |
void |
glWeightPathsNV(int arg0,
int arg1,
IntBuffer arg2,
FloatBuffer arg3)
Entry point to C language function: void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); Part of GL_NV_path_rendering |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette; GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double arg0,
double arg1)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(double[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(DoubleBuffer arg0)
Entry point to C language function: void glWindowPos2dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2f(float arg0,
float arg1)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(float[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(FloatBuffer arg0)
Entry point to C language function: void glWindowPos2fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2i(int arg0,
int arg1)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(int[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(IntBuffer arg0)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2s(short arg0,
short arg1)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(short[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(ShortBuffer arg0)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(double[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(DoubleBuffer arg0)
Entry point to C language function: void glWindowPos3dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(float[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(FloatBuffer arg0)
Entry point to C language function: void glWindowPos3fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glWindowPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(int[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(IntBuffer arg0)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glWindowPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(short[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(ShortBuffer arg0)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
boolean |
hasBasicFBOSupport()
Returns true if basic FBO support is available, otherwise false. |
boolean |
hasFullFBOSupport()
Returns true if full FBO support is available, otherwise false. |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile. |
boolean |
isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile. |
boolean |
isGL3core()
Indicates whether this GL object uses a GL3 core profile. |
boolean |
isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile. |
boolean |
isGL4core()
Indicates whether this GL object uses a GL4 core profile. |
boolean |
isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e. |
boolean |
isGLcore()
Indicates whether this GL object uses a GL core profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles, see GLBase.isGLES1(), GLBase.isGLES2() and GLBase.isGLES3(). |
boolean |
isGLES1()
Indicates whether this GL object conforms to the OpenGL ES1 ≥ 1.0 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the OpenGL ES2 ≥ 2.0 profile. |
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality. |
boolean |
isGLES3()
Indicates whether this GL object conforms to the OpenGL ES2 ≥ 3.0 profile. |
boolean |
isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality. |
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false. |
boolean |
isPBOPackBound()
|
boolean |
isPBOUnpackBound()
|
boolean |
isTextureFormatBGRA8888Available()
|
boolean |
isVBOArrayBound()
|
boolean |
isVBOElementArrayBound()
|
GLBufferStorage |
mapBuffer(int arg0,
int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation. |
GLBufferStorage |
mapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation. |
GLBufferStorage |
mapNamedBuffer(int arg0,
int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(..) implementation. |
GLBufferStorage |
mapNamedBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(..) implementation. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public TraceGL4bc(GL4bc downstreamGL4bc,
PrintStream stream)
| Method Detail |
|---|
public final boolean isGL()
GLBase
isGL in interface GLBasepublic final boolean isGL4bc()
GLBase
isGL4bc in interface GLBaseGLContext.isGL4bc()public final boolean isGL4()
GLBase
isGL4 in interface GLBaseGLContext.isGL4()public final boolean isGL3bc()
GLBase
isGL3bc in interface GLBaseGLContext.isGL3bc()public final boolean isGL3()
GLBase
isGL3 in interface GLBaseGLContext.isGL3()public final boolean isGL2()
GLBase
isGL2 in interface GLBaseGLContext.isGL2()public final boolean isGLES1()
GLBase
isGLES1 in interface GLBaseGLContext.isGLES1()public final boolean isGLES2()
GLBase
Remark: ES2 compatible desktop profiles are not included.
To query whether core ES2 functionality is provided, use GLBase.isGLES2Compatible().
isGLES2 in interface GLBaseGLBase.isGLES2Compatible(),
GLContext.isGLES2()public final boolean isGLES3()
GLBase
Remark: ES3 compatible desktop profiles are not included.
To query whether core ES3 functionality is provided, use GLBase.isGLES3Compatible().
isGLES3 in interface GLBaseGLBase.isGLES3Compatible(),
GLContext.isGLES3()public final boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBaseGLContext.isGL2ES1()public final boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBaseGLContext.isGL2ES2()public final boolean isGL2ES3()
GLBase
isGL2ES3 in interface GLBaseGLContext.isGL2ES3()public final boolean isGL3ES3()
GLBase
isGL3ES3 in interface GLBaseGLContext.isGL3ES3()public final boolean isGL4ES3()
GLBaseGLBase.isGLES3Compatible() returns true.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGL4ES3 in interface GLBaseGLContext.isGL4ES3()public final boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBaseGLContext.isGL2GL3()public final boolean isGLES()
GLBaseGLBase.isGLES1(), GLBase.isGLES2() and GLBase.isGLES3().
isGLES in interface GLBaseGLContext.isGLES()public final boolean isGL4core()
GLBaseIncludes [ GL4 ].
isGL4core in interface GLBaseGLContext.isGL4core()public final boolean isGL3core()
GLBaseIncludes [ GL4, GL3 ].
isGL3core in interface GLBaseGLContext.isGL3core()public final boolean isGLcore()
GLBaseIncludes [ GL4, GL3, GLES3, GL2ES2 ].
isGLcore in interface GLBaseGLContext.isGLcore()public final boolean isGLES2Compatible()
GLBase
isGLES2Compatible in interface GLBaseGL_ARB_ES2_compatibility, otherwise falseGLContext.isGLES2Compatible()public final boolean isGLES3Compatible()
GLBase
Return true if the underlying context is an ES3 context or implements
the extension GL_ARB_ES3_compatibility, otherwise false.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGLES3Compatible in interface GLBaseGLContext.isGLES3Compatible()public final GL getGL()
GLBase
getGL in interface GLBasepublic final GL4bc getGL4bc()
GLBase
getGL4bc in interface GLBasepublic final GL4 getGL4()
GLBase
getGL4 in interface GLBasepublic final GL3bc getGL3bc()
GLBase
getGL3bc in interface GLBasepublic final GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic final GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic final GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic final GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic final GLES3 getGLES3()
GLBase
getGLES3 in interface GLBasepublic final GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic final GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic final GL2ES3 getGL2ES3()
GLBase
getGL2ES3 in interface GLBasepublic final GL3ES3 getGL3ES3()
GLBase
getGL3ES3 in interface GLBasepublic final GL4ES3 getGL4ES3()
GLBase
getGL4ES3 in interface GLBasepublic final GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBase
public final GL getDownstreamGL()
throws GLException
GLBasenull.
See GLBase.getRootGL() for retrieving the implementing root instance.
getDownstreamGL in interface GLBaseGLException - if the downstream instance is not null and not a GL implementationGLBase.getRootGL()public final GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBase
public void glGetInteger64v(int arg0,
long[] arg1,
int arg2)
GL3ES3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetInteger64v in interface GL3ES3
public void glUniform2fARB(int arg0,
float arg1,
float arg2)
GL2 void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); GL_ARB_shader_objects
glUniform2fARB in interface GL2
public void glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL4ES3 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateSubFramebuffer in interface GL4ES3
public void glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); GL_EXT_direct_state_access
glGetDoubleIndexedvEXT in interface GL2
public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform4dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glTexCoord1s(short arg0)
GL2 void glTexCoord1s(GLshort s); GL_VERSION_1_0
glTexCoord1s in interface GL2
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT in interface GL2
public void glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_access
glGetIntegerIndexedv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTexCoord1h(short arg0)
GL2 void glTexCoord1h(GLhalfNV s); GL_NV_half_float
glTexCoord1h in interface GL2
public void glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query, GL_VERSION_3_3
glGetQueryObjecti64v in interface GL3
public void glFogCoordFormatNV(int arg0,
int arg1)
GL2GL3 void glFogCoordFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glFogCoordFormatNV in interface GL2GL3
public void glMultMatrixf(float[] arg0,
int arg1)
GLMatrixFunc
glMultMatrixf in interface GLMatrixFunc
public void glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2 void glColorMaskIndexed(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_EXT_draw_buffers2
glColorMaskIndexed in interface GL2
public void glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage3DEXT in interface GL2arg10 - a direct or array-backed Buffer
public void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetShaderInfoLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP3ui in interface GL3
public void glUniform3i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform3i64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glGetBufferParameteriv in interface GLarg2 - a direct or array-backed IntBuffer
public void glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_access
glCopyTextureImage1DEXT in interface GL2
public void glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord2iv in interface GL2
public void glPixelMapusv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2public void glUnlockArraysEXT()
GL2 void glUnlockArraysEXT(void); GL_EXT_compiled_vertex_array
glUnlockArraysEXT in interface GL2
public void glObjectPtrLabel(Buffer arg0,
int arg1,
byte[] arg2,
int arg3)
GL2ES2 void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Buffer
public void glMultiTexCoord2bOES(int arg0,
byte arg1,
byte arg2)
GL2 void glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t); GL_OES_byte_coordinates
glMultiTexCoord2bOES in interface GL2
public void glMultiDrawArraysIndirect(int arg0,
Buffer arg1,
int arg2,
int arg3)
GL4bc void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); GL_VERSION_4_3, GL_ARB_multi_draw_indirect
glMultiDrawArraysIndirect in interface GL4bcarg1 - a direct or array-backed Bufferpublic void glMakeTextureHandleResidentNV(long arg0)
GL2 void glMakeTextureHandleResidentNV(GLuint64 handle); GL_NV_bindless_texture
glMakeTextureHandleResidentNV in interface GL2
public void glWindowPos2dv(double[] arg0,
int arg1)
GL2 void glWindowPos2dv(const GLdouble * v); GL_VERSION_1_4
glWindowPos2dv in interface GL2
public void glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT in interface GL2
public void glColor3iv(int[] arg0,
int arg1)
GL2 void glColor3iv(const GLint * v); GL_VERSION_1_0
glColor3iv in interface GL2
public int glGetFragDataLocation(int arg0,
String arg1)
GL2ES3 GLint glGetFragDataLocation(GLuint program, const GLchar * name); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glGetFragDataLocation in interface GL2ES3
public void glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4NusvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniformMatrix2fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).
public void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL2 void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL2 void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV in interface GL2
public void glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadTransposefEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform3fv in interface GL4arg3 - a direct or array-backed FloatBufferpublic void glColor4dv(DoubleBuffer arg0)
GL2 void glColor4dv(const GLdouble * v); GL_VERSION_1_0
glColor4dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGenSamplers(int arg0,
int[] arg1,
int arg2)
GL3ES3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glGenSamplers in interface GL3ES3
public void glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_array
glScissorArrayv in interface GL4arg2 - a direct or array-backed IntBuffer
public void glFogf(int arg0,
float arg1)
GL2ES1 void glFogf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glFogf in interface GL2ES1
public void glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI3uivEXT in interface GL2
public void glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3ES3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glSamplerParameteriv in interface GL3ES3
public void glTexCoordP3ui(int arg0,
int arg1)
GL3 void glTexCoordP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP3ui in interface GL3
public void glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); GL_ARB_clear_buffer_object
glClearNamedBufferDataEXT in interface GL2GL3arg4 - a direct or array-backed Bufferpublic void glPopDebugGroup()
GL2ES2 void glPopDebugGroup(void); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glPopDebugGroup in interface GL2ES2
public void glTexCoord3s(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3s(GLshort s, GLshort t, GLshort r); GL_VERSION_1_0
glTexCoord3s in interface GL2
public void glConvolutionParameterf(int arg0,
int arg1,
float arg2)
GL2 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionParameterf in interface GL2
public void glDepthBoundsEXT(double arg0,
double arg1)
GL2 void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); GL_EXT_depth_bounds_test
glDepthBoundsEXT in interface GL2public void glTexCoord4iv(IntBuffer arg0)
GL2 void glTexCoord4iv(const GLint * v); GL_VERSION_1_0
glTexCoord4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE in interface GL2arg3 - a direct or array-backed IntBuffer
public void glTexCoord3h(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_float
glTexCoord3h in interface GL2
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParameterI4uivNV in interface GL2
public void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
GL3 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
glDrawElementsBaseVertex in interface GL3
public void glTexCoord4sv(short[] arg0,
int arg1)
GL2 void glTexCoord4sv(const GLshort * v); GL_VERSION_1_0
glTexCoord4sv in interface GL2public void glSecondaryColor3dv(DoubleBuffer arg0)
GL2 void glSecondaryColor3dv(const GLdouble * v); GL_VERSION_1_4
glSecondaryColor3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glWindowPos3f(float arg0,
float arg1,
float arg2)
GL2 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_4
glWindowPos3f in interface GL2
public void glTexCoordP2uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP2uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public void glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI3ivEXT in interface GL2
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix2fvARB in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib2dvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); GL_NV_video_capture
glGetVideoCaptureStreamdvNV in interface GL2
public void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetUniformIndices in interface GL2ES3
public void glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform3i in interface GL4
public void glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_program
glGetVertexAttribdvARB in interface GL2
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
GL2 void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); GL_NV_evaluators
glMapControlPointsNV in interface GL2arg8 - a direct or array-backed Buffer
public void glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); GL_ARB_shader_objects
glGetUniformivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glSecondaryColor3hv(ShortBuffer arg0)
GL2 void glSecondaryColor3hv(const GLhalfNV * v); GL_NV_half_float
glSecondaryColor3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttribL1i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT in interface GL2
public void glTexCoordP1uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP1uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glPushClientAttribDefaultEXT(int arg0)
GL2 void glPushClientAttribDefaultEXT(GLbitfield mask); GL_EXT_direct_state_access
glPushClientAttribDefaultEXT in interface GL2
public void glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord1sv in interface GL2
public void glGetPathCommandsNV(int arg0,
byte[] arg1,
int arg2)
GL2 void glGetPathCommandsNV(GLuint path, GLubyte * commands); GL_NV_path_rendering
glGetPathCommandsNV in interface GL2
public GLBufferStorage mapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
GLBaseGLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL.glMapBufferRange(int, long, long, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
A zero GLBufferStorage.getSize() will avoid a native call and returns the unmapped GLBufferStorage.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage.
This allows the user to handle this case.
mapBufferRange in interface GLBasearg0 - denotes the buffer via it's bound targetarg1 - offset of the mapped buffer's storagearg2 - length of the mapped buffer's storagearg3 - the mapping access mode
public void glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultTransposedEXT in interface GL2
public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv in interface GL4
public void glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform1ivARB in interface GL2
public int glVideoCaptureNV(int arg0,
IntBuffer arg1,
LongBuffer arg2)
GL2 GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); GL_NV_video_capture
glVideoCaptureNV in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed LongBuffer
public void glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
GL2ES2 void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug
glDebugMessageControl in interface GL2ES2arg4 - a direct or array-backed IntBuffer
public void glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); GL_ARB_vertex_program
glVertexAttrib2sARB in interface GL2
public void glTexCoord2dv(double[] arg0,
int arg1)
GL2 void glTexCoord2dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord2dv in interface GL2
public void glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageEXT in interface GL2public void glVertex4sv(ShortBuffer arg0)
GL2 void glVertex4sv(const GLshort * v); GL_VERSION_1_0
glVertex4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4NubvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGetRenderbufferParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic int glRenderMode(int arg0)
GL2 GLint glRenderMode(GLenum mode); GL_VERSION_1_0
glRenderMode in interface GL2
public void glVertexAttribL1ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x3dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glTexCoord3hv(ShortBuffer arg0)
GL2 void glTexCoord3hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1i64vNV in interface GL3bcpublic void glNormal3fv(FloatBuffer arg0)
GL2 void glNormal3fv(const GLfloat * v); GL_VERSION_1_0
glNormal3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES3 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced
glDrawArraysInstanced in interface GL2ES3
public void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); GL_VERSION_4_2, GL_ARB_shader_atomic_counters
glGetActiveAtomicCounterBufferiv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib4fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); GL_ARB_robustness
glGetnTexImage in interface GL2GL3arg5 - a direct or array-backed Buffer
public void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glColorP4ui(int arg0,
int arg1)
GL3 void glColorP4ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glColorP4ui in interface GL3
public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); GL_ES_VERSION_2_0, GL_VERSION_2_0
glStencilFuncSeparate in interface GL2ES2
public void glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2GL3
public void glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); GL_NV_vertex_program4
glVertexAttribI4ubvEXT in interface GL2
public void glMultiTexCoord1bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord1bvOES in interface GL2
public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform3dv in interface GL4
public void glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
GL4 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); GL_VERSION_4_0, GL_ARB_transform_feedback3
glBeginQueryIndexed in interface GL4
public void glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL4 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribLPointer in interface GL4
public void glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluators
glMapParameterivNV in interface GL2
public void glPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); GL_NV_path_rendering
glPathParameterfvNV in interface GL2
public void glGetPixelMapusv(int arg0,
long arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2
public void glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantsvEXT(GLuint id, const GLshort * addr); GL_EXT_vertex_shader
glVariantsvEXT in interface GL2
public void glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib3hv in interface GL2
public void glGetPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); GL_NV_path_rendering
glGetPathParameterivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params); GL_VERSION_1_0
glMaterialiv in interface GL2
public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform1uiv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glVertexAttribL2i64NV(int arg0,
long arg1,
long arg2)
GL2 void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64NV in interface GL2
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imaging
glGetHistogram in interface GL2arg4 - a direct or array-backed Buffer
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glDrawElements in interface GL
public void glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); GL_NV_path_rendering
glGetPathMetricsNV in interface GL2arg3 - a direct or array-backed Buffer
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramLocalParameterI4ivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2dv in interface GL4
public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexGenivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic boolean glIsPBOPackBound()
glIsPBOPackBound in interface GL2ES3public void glEvalPoint1(int arg0)
GL2 void glEvalPoint1(GLint i); GL_VERSION_1_0
glEvalPoint1 in interface GL2public void glEvalCoord1f(float arg0)
GL2 void glEvalCoord1f(GLfloat u); GL_VERSION_1_0
glEvalCoord1f in interface GL2
public void glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleEXT in interface GL2
public void glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
GL4 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GL_ARB_shader_image_load_store, GL_VERSION_4_2
glBindImageTexture in interface GL4
public void glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3
public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib4fv in interface GL2ES2
public void glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP3uiv in interface GL3public void glWindowPos2fv(FloatBuffer arg0)
GL2 void glWindowPos2fv(const GLfloat * v); GL_VERSION_1_4
glWindowPos2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glMaterialf(int arg0,
int arg1,
float arg2)
glMaterialf in interface GLLightingFunc
public void glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0
glClearBufferiv in interface GL2ES3public void glColor3uiv(IntBuffer arg0)
GL2 void glColor3uiv(const GLuint * v); GL_VERSION_1_0
glColor3uiv in interface GL2arg0 - a direct or array-backed IntBufferpublic boolean hasBasicFBOSupport()
GLBasetrue if basic FBO support is available, otherwise false.
Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
GL_ARB_ES2_compatibility, GL_ARB_framebuffer_object, GL_EXT_framebuffer_object or GL_OES_framebuffer_object.
Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.
hasBasicFBOSupport in interface GLBaseGLContext.hasBasicFBOSupport()
public void glRasterPos2iv(int[] arg0,
int arg1)
GL2 void glRasterPos2iv(const GLint * v); GL_VERSION_1_0
glRasterPos2iv in interface GL2
public void glNormal3dv(double[] arg0,
int arg1)
GL2 void glNormal3dv(const GLdouble * v); GL_VERSION_1_0
glNormal3dv in interface GL2public void glTexCoord2fv(FloatBuffer arg0)
GL2 void glTexCoord2fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
GL2GL3 void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GL_ARB_vertex_attrib_binding
glVertexArrayBindVertexBufferEXT in interface GL2GL3
public void glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv in interface GL4arg2 - a direct or array-backed DoubleBuffer
public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform1iv in interface GL2ES2
public void glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_access
glMatrixTranslatedEXT in interface GL2
public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glProgramUniformui64vNV in interface GL2GL3arg3 - a direct or array-backed LongBufferpublic void glSyncTextureINTEL(int arg0)
GL2 void glSyncTextureINTEL(GLuint texture); GL_INTEL_map_texture
glSyncTextureINTEL in interface GL2
public void glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
LongBuffer arg4)
GL4 void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); GL_ARB_internalformat_query2, GL_VERSION_4_2
glGetInternalformati64v in interface GL4arg4 - a direct or array-backed LongBuffer
public void glProgramParameteriARB(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); GL_ARB_geometry_shader4
glProgramParameteriARB in interface GL2GL3
public void glUniform3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL3bc void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_gpu_shader5
glUniform3i64NV in interface GL3bc
public void glGetPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); GL_NV_path_rendering
glGetPathParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertexAttrib1dARB(int arg0,
double arg1)
GL2 void glVertexAttrib1dARB(GLuint index, GLdouble x); GL_ARB_vertex_program
glVertexAttrib1dARB in interface GL2
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glDeleteRenderbuffers in interface GL
public void glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
GL4 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_VERSION_4_0, GL_ARB_tessellation_shader
glPatchParameterfv in interface GL4
public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_include
glGetNamedStringARB in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBuffer
public void glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetHistogramParameterfv in interface GL2
public void glVertex2fv(float[] arg0,
int arg1)
GL2 void glVertex2fv(const GLfloat * v); GL_VERSION_1_0
glVertex2fv in interface GL2
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParametersI4uivNV in interface GL2
public void glGetClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation); GL_VERSION_1_0
glGetClipPlane in interface GL2
public void glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib2hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glVertexAttribL3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL2 void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64NV in interface GL2
public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform2fv in interface GL2ES2
public void glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform2uiv in interface GL2ES3
public void glPNTrianglesiATI(int arg0,
int arg1)
GL2 void glPNTrianglesiATI(GLenum pname, GLint param); GL_ATI_pn_triangles
glPNTrianglesiATI in interface GL2
public void glVariantfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glVariantfvEXT(GLuint id, const GLfloat * addr); GL_EXT_vertex_shader
glVariantfvEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramLocalParameterfvARB in interface GL2
public void glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantbvEXT(GLuint id, const GLbyte * addr); GL_EXT_vertex_shader
glVariantbvEXT in interface GL2
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE in interface GL2
public void glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
GL4ES3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glDeleteTransformFeedbacks in interface GL4ES3arg1 - a direct or array-backed IntBufferpublic void glIndexiv(IntBuffer arg0)
GL2 void glIndexiv(const GLint * c); GL_VERSION_1_0
glIndexiv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_rendering
glPathSubCommandsNV in interface GL2arg8 - a direct or array-backed Buffer
public void glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
GL4bc void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirect
glDrawElementsIndirect in interface GL4bcarg2 - a direct or array-backed Buffer
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParameterI4uivNV in interface GL2
public void glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v); GL_VERSION_1_0
glGetMapfv in interface GL2
public void glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapParameterivNV in interface GL2
public void glEvalCoord2f(float arg0,
float arg1)
GL2 void glEvalCoord2f(GLfloat u, GLfloat v); GL_VERSION_1_0
glEvalCoord2f in interface GL2
public void glGetVertexArrayIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); GL_EXT_direct_state_access
glGetVertexArrayIntegervEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glNormal3bv(ByteBuffer arg0)
GL2 void glNormal3bv(const GLbyte * v); GL_VERSION_1_0
glNormal3bv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glTexParameterfv in interface GLarg2 - a direct or array-backed FloatBuffer
public void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glTextureParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glEvalCoord2d(double arg0,
double arg1)
GL2 void glEvalCoord2d(GLdouble u, GLdouble v); GL_VERSION_1_0
glEvalCoord2d in interface GL2public void glMakeNamedBufferNonResidentNV(int arg0)
GL2GL3 void glMakeNamedBufferNonResidentNV(GLuint buffer); GL_NV_shader_buffer_load
glMakeNamedBufferNonResidentNV in interface GL2GL3
public void glClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation); GL_VERSION_1_0
glClipPlane in interface GL2
public GLBufferStorage mapNamedBuffer(int arg0,
int arg1)
GL2GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL2.glMapNamedBufferEXT(int, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
mapNamedBuffer in interface GL2arg0 - denotes the bufferarg1 - the mapping access mode
public void glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI4uivEXT in interface GL2public void glDeleteSync(long arg0)
GL3ES3 void glDeleteSync(GLsync sync); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glDeleteSync in interface GL3ES3
public void glBufferParameteri(int arg0,
int arg1,
int arg2)
GL2 void glBufferParameteri(GLenum target, GLenum pname, GLint param); GL_APPLE_flush_buffer_range
glBufferParameteri in interface GL2
public void glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage2DMultisampleCoverageNV in interface GL2GL3
public void glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); GL_ARB_vertex_program
glGetVertexAttribfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glRasterPos3fv(float[] arg0,
int arg1)
GL2 void glRasterPos3fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos3fv in interface GL2
public void glDrawTransformFeedback(int arg0,
int arg1)
GL4 void glDrawTransformFeedback(GLenum mode, GLuint id); GL_VERSION_4_0, GL_ARB_transform_feedback2
glDrawTransformFeedback in interface GL4
public void glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10)
GL4 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceiv in interface GL4
public void glGetPathColorGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); GL_NV_path_rendering
glGetPathColorGenivNV in interface GL2
public void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterIivEXT in interface GL2
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniformMatrix4fv in interface GL2ES2arg3 - a direct or array-backed FloatBufferpublic void glFinish()
GL void glFinish(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glFinish in interface GL
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glDeleteBuffers in interface GL
public void glCoverFillPathNV(int arg0,
int arg1)
GL2 void glCoverFillPathNV(GLuint path, GLenum coverMode); GL_NV_path_rendering
glCoverFillPathNV in interface GL2
public void glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL4 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceName in interface GL4
public void glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params); GL_VERSION_1_0
glLightiv in interface GL2public void glDispatchComputeIndirect(long arg0)
GL4 void glDispatchComputeIndirect(GLintptr indirect); GL_VERSION_4_3, GL_ARB_compute_shader
glDispatchComputeIndirect in interface GL4
public void glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
GL2 void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glStencilStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg7 - a direct or array-backed FloatBuffer
public void glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
GL2 void glMatrixIndexuivARB(GLint size, const GLuint * indices); GL_ARB_matrix_palette
glMatrixIndexuivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glEvalMapsNV(int arg0,
int arg1)
GL2 void glEvalMapsNV(GLenum target, GLenum mode); GL_NV_evaluators
glEvalMapsNV in interface GL2
public void glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_VERSION_3_3
glGetSamplerParameterIiv in interface GL3
public void glBindProgramARB(int arg0,
int arg1)
GL2 void glBindProgramARB(GLenum target, GLuint program); GL_ARB_vertex_program
glBindProgramARB in interface GL2
public void glDetachShader(int arg0,
int arg1)
GL2ES2 void glDetachShader(GLuint program, GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0
glDetachShader in interface GL2ES2
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public ByteBuffer glMapNamedBufferRangeEXT(int arg0,
long arg1,
long arg2,
int arg3)
GL2 void * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_EXT_direct_state_access
glMapNamedBufferRangeEXT in interface GL2
public void glTextureStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GL_AMD_sparse_texture
glTextureStorageSparseAMD in interface GL2
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3
public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetVertexAttribiv in interface GL2ES2public void glDeleteProgram(int arg0)
GL2ES2 void glDeleteProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0
glDeleteProgram in interface GL2ES2public void glMatrixPushEXT(int arg0)
GL2 void glMatrixPushEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixPushEXT in interface GL2
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2, GL_ARB_imaging
glGetSeparableFilter in interface GL2
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_program
glVertexAttribPointerARB in interface GL2public boolean glIsFenceAPPLE(int arg0)
GL2 GLboolean glIsFenceAPPLE(GLuint fence); GL_APPLE_fence
glIsFenceAPPLE in interface GL2
public void glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
GL2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glGenPerfMonitorsAMD in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glBeginConditionalRenderNVX(int arg0)
GL2 void glBeginConditionalRenderNVX(GLuint id); GL_NVX_conditional_render
glBeginConditionalRenderNVX in interface GL2
public void glGenFencesNV(int arg0,
IntBuffer arg1)
GL2 void glGenFencesNV(GLsizei n, GLuint * fences); GL_NV_fence
glGenFencesNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetFloati_vEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); GL_EXT_direct_state_access
glGetFloati_vEXT in interface GL2
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2 void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objects
glShaderSourceARB in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform1ui64NV(int arg0,
int arg1,
long arg2)
GL3bc void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); GL_NV_gpu_shader5
glProgramUniform1ui64NV in interface GL3bc
public void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD in interface GL2
public void glGetnPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustness
glGetnPixelMapusv in interface GL2public void glIndexubv(ByteBuffer arg0)
GL2 void glIndexubv(const GLubyte * c); GL_VERSION_1_1
glIndexubv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glGetObjectLabel(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2ES2 void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glGetObjectLabel in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBuffer
public void glColor3d(double arg0,
double arg1,
double arg2)
GL2 void glColor3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_0
glColor3d in interface GL2public void glMultTransposeMatrixd(DoubleBuffer arg0)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glMultTransposeMatrixd in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib1fv in interface GL2ES2arg1 - a direct or array-backed FloatBuffer
public void glBindTransformFeedbackNV(int arg0,
int arg1)
GL2 void glBindTransformFeedbackNV(GLenum target, GLuint id); GL_NV_transform_feedback2
glBindTransformFeedbackNV in interface GL2
public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT in interface GL2arg4 - a direct or array-backed IntBuffer
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_query
glGetOcclusionQueryuivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glBeginOcclusionQueryNV(int arg0)
GL2 void glBeginOcclusionQueryNV(GLuint id); GL_NV_occlusion_query
glBeginOcclusionQueryNV in interface GL2
public void glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2 void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_ARB_vertex_program
glVertexAttrib4NubARB in interface GL2
public void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexEnvivEXT in interface GL2
public void glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv in interface GL4arg1 - a direct or array-backed DoubleBufferpublic boolean isVBOArrayBound()
isVBOArrayBound in interface GLBaseGL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glGenTransformFeedbacksNV(int arg0,
IntBuffer arg1)
GL2 void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); GL_NV_transform_feedback2
glGenTransformFeedbacksNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT in interface GL2
public void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexEnvivEXT in interface GL2
public void glUniform2ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform2ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2GL3
public void glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
GL2GL3 void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexAttribFormatNV in interface GL2GL3
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGenFramebuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glUseProgramStages(int arg0,
int arg1,
int arg2)
GL4 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glUseProgramStages in interface GL4
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapAttribParameterfvNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetInfoLogARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glDisableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glDisableClientStateIndexedEXT(GLenum array, GLuint index); GL_EXT_direct_state_access
glDisableClientStateIndexedEXT in interface GL2
public void glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_geometry_shader4
glFramebufferTextureLayerARB in interface GL2GL3
public void glPointParameteriv(int arg0,
IntBuffer arg1)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glInsertComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); GL_EXT_vertex_shader
glInsertComponentEXT in interface GL2
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGenRenderbuffers in interface GL
public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv in interface GL4
public void glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetIntegeri_v in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public void glWeightuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightuivARB(GLint size, const GLuint * weights); GL_ARB_vertex_blend
glWeightuivARB in interface GL2
public void glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3
public void glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantuivEXT(GLuint id, const GLuint * addr); GL_EXT_vertex_shader
glVariantuivEXT in interface GL2
public void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapAttribParameterivNV in interface GL2public void glLoadTransposeMatrixd(DoubleBuffer arg0)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glLoadTransposeMatrixd in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1ui64vNV in interface GL3bc
public void glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetConvolutionParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic boolean glIsVBOArrayBound()
glIsVBOArrayBound in interface GLBase
public void glWeightusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blend
glWeightusvARB in interface GL2
public void glVertexP4uiv(int arg0,
IntBuffer arg1)
GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP4uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glActiveStencilFaceEXT(int arg0)
GL2 void glActiveStencilFaceEXT(GLenum face); GL_EXT_stencil_two_side
glActiveStencilFaceEXT in interface GL2public void glPrimitiveRestartIndex(int arg0)
GL2GL3 void glPrimitiveRestartIndex(GLuint index); GL_VERSION_3_1
glPrimitiveRestartIndex in interface GL2GL3public boolean glIsTransformFeedbackNV(int arg0)
GL2 GLboolean glIsTransformFeedbackNV(GLuint id); GL_NV_transform_feedback2
glIsTransformFeedbackNV in interface GL2
public void glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform2ivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glTexCoord4hv(short[] arg0,
int arg1)
GL2 void glTexCoord4hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord4hv in interface GL2
public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetUniformiv in interface GL2ES2
public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix4dv in interface GL4public void glListBase(int arg0)
GL2 void glListBase(GLuint base); GL_VERSION_1_0
glListBase in interface GL2public void glTexCoord3dv(DoubleBuffer arg0)
GL2 void glTexCoord3dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4bvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public boolean glIsNameAMD(int arg0,
int arg1)
GL2 GLboolean glIsNameAMD(GLenum identifier, GLuint name); GL_AMD_name_gen_delete
glIsNameAMD in interface GL2
public void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustness
glGetnUniformuiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glEvalCoord2dv(double[] arg0,
int arg1)
GL2 void glEvalCoord2dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord2dv in interface GL2
public void glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
GL3 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); GL_ARB_blend_func_extended, GL_VERSION_3_3
glBindFragDataLocationIndexed in interface GL3
public void glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glCheckFramebufferStatus in interface GL
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV in interface GL2arg4 - a direct or array-backed IntBuffer
public void glAttachShader(int arg0,
int arg1)
GL2ES2 void glAttachShader(GLuint program, GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0
glAttachShader in interface GL2ES2
public void glTexCoord4bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord4bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord4bvOES in interface GL2
public void glScissorIndexedv(int arg0,
IntBuffer arg1)
GL4 void glScissorIndexedv(GLuint index, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_array
glScissorIndexedv in interface GL4arg1 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x2dv in interface GL4arg4 - a direct or array-backed DoubleBuffer
public void glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2ES3
public void glWindowPos2s(short arg0,
short arg1)
GL2 void glWindowPos2s(GLshort x, GLshort y); GL_VERSION_1_4
glWindowPos2s in interface GL2
public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL4 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetActiveSubroutineUniformiv in interface GL4public void glFinishFenceAPPLE(int arg0)
GL2 void glFinishFenceAPPLE(GLuint fence); GL_APPLE_fence
glFinishFenceAPPLE in interface GL2
public void glFogCoordPointer(int arg0,
int arg1,
long arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glFogCoordPointer in interface GL2
public void glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glGetnSeparableFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2 void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); GL_ARB_robustness
glGetnSeparableFilter in interface GL2arg4 - a direct or array-backed Bufferarg6 - a direct or array-backed Bufferarg7 - a direct or array-backed Buffer
public void glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetMinmaxParameteriv in interface GL2public boolean glIsImageHandleResidentNV(long arg0)
GL2 GLboolean glIsImageHandleResidentNV(GLuint64 handle); GL_NV_bindless_texture
glIsImageHandleResidentNV in interface GL2
public void glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord3fv in interface GL2
public void glActiveShaderProgram(int arg0,
int arg1)
GL4 void glActiveShaderProgram(GLuint pipeline, GLuint program); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glActiveShaderProgram in interface GL4
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix4fvARB in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_vertex_program4
glVertexAttribI4iEXT in interface GL2
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetTexParameteriv in interface GLarg2 - a direct or array-backed IntBuffer
public void glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glGenTextures in interface GLpublic void glEvalCoord2fv(FloatBuffer arg0)
GL2 void glEvalCoord2fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetPixelMapuiv(int arg0,
long arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2
public void glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount); GL_VERSION_1_4
glMultiDrawElements in interface GL2GL3arg1 - a direct only IntBufferarg3 - a direct only PointerBuffer
public void glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs4hv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD in interface GL2
public void glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD in interface GL2arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBuffer
public int glObjectUnpurgeableAPPLE(int arg0,
int arg1,
int arg2)
GL2 GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); GL_APPLE_object_purgeable
glObjectUnpurgeableAPPLE in interface GL2
public void glVertexArrayParameteriAPPLE(int arg0,
int arg1)
GL2 void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); GL_APPLE_vertex_array_range
glVertexArrayParameteriAPPLE in interface GL2public void glNormalPointer(GLArrayData arg0)
glNormalPointer in interface GLPointerFunc
public void glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * bufs); GL_ATI_draw_buffers
glDrawBuffersATI in interface GL2
public void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glTexCoord3sv(ShortBuffer arg0)
GL2 void glTexCoord3sv(const GLshort * v); GL_VERSION_1_0
glTexCoord3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_include
glCompileShaderIncludeARB in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glEnableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glEnableVertexAttribAPPLE in interface GL2
public void glWindowPos2i(int arg0,
int arg1)
GL2 void glWindowPos2i(GLint x, GLint y); GL_VERSION_1_4
glWindowPos2i in interface GL2
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexImage2D in interface GL
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
int arg6)
GL4bc void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instance
glDrawElementsInstancedBaseVertexBaseInstance in interface GL4bcarg3 - a direct or array-backed Buffer
public void glWindowPos2d(double arg0,
double arg1)
GL2 void glWindowPos2d(GLdouble x, GLdouble y); GL_VERSION_1_4
glWindowPos2d in interface GL2
public void glWindowPos2f(float arg0,
float arg1)
GL2 void glWindowPos2f(GLfloat x, GLfloat y); GL_VERSION_1_4
glWindowPos2f in interface GL2
public void glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL4 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_array
glViewportArrayv in interface GL4
public void glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic boolean glIsSampler(int arg0)
GL3ES3 GLboolean glIsSampler(GLuint sampler); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glIsSampler in interface GL3ES3
public void glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3arg2 - a direct or array-backed ByteBuffer
public void glGetnPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustness
glGetnPixelMapuiv in interface GL2
public void glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glVertex2i(int arg0,
int arg1)
GL2 void glVertex2i(GLint x, GLint y); GL_VERSION_1_0
glVertex2i in interface GL2public void glColor3iv(IntBuffer arg0)
GL2 void glColor3iv(const GLint * v); GL_VERSION_1_0
glColor3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glVertex4hv(ShortBuffer arg0)
GL2 void glVertex4hv(const GLhalfNV * v); GL_NV_half_float
glVertex4hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib2fvARB in interface GL2
public void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1
public void glVertex2s(short arg0,
short arg1)
GL2 void glVertex2s(GLshort x, GLshort y); GL_VERSION_1_0
glVertex2s in interface GL2
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramEnvParameter4dvARB in interface GL2
public void glUniform3ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform3ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public boolean glIsNamedStringARB(int arg0,
String arg1)
GL2GL3 GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_include
glIsNamedStringARB in interface GL2GL3
public void glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord2iv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); GL_ARB_shader_objects
glUniform3iARB in interface GL2
public int glGetFragDataIndex(int arg0,
String arg1)
GL3 GLint glGetFragDataIndex(GLuint program, const GLchar * name); GL_ARB_blend_func_extended, GL_VERSION_3_3
glGetFragDataIndex in interface GL3
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glBlendFunc in interface GL
public void glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_access
glMatrixScaledEXT in interface GL2
public void glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord1hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glPopAttrib()
GL2 void glPopAttrib(void); GL_VERSION_1_0
glPopAttrib in interface GL2
public void glVertexAttribDivisor(int arg0,
int arg1)
GL3ES3 void glVertexAttribDivisor(GLuint index, GLuint divisor); GL_ES_VERSION_3_0, GL_VERSION_3_3; GL_ARB_instanced_arrays
glVertexAttribDivisor in interface GL3ES3
public int glObjectPurgeableAPPLE(int arg0,
int arg1,
int arg2)
GL2 GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); GL_APPLE_object_purgeable
glObjectPurgeableAPPLE in interface GL2public void glPushClientAttrib(int arg0)
GL2 void glPushClientAttrib(GLbitfield mask); GL_VERSION_1_1
glPushClientAttrib in interface GL2
public void glIndexsv(short[] arg0,
int arg1)
GL2 void glIndexsv(const GLshort * c); GL_VERSION_1_0
glIndexsv in interface GL2
public void glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_access
glGetIntegerIndexedv in interface GL2public boolean glIsProgramARB(int arg0)
GL2 GLboolean glIsProgramARB(GLuint program); GL_ARB_vertex_program
glIsProgramARB in interface GL2
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3arg4 - a direct or array-backed Bufferpublic void glEdgeFlagFormatNV(int arg0)
GL2GL3 void glEdgeFlagFormatNV(GLsizei stride); GL_NV_vertex_buffer_unified_memory
glEdgeFlagFormatNV in interface GL2GL3
public void glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); GL_NV_video_capture
glGetVideoCaptureStreamfvNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2ES3 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribIPointer in interface GL2ES3
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glGetBufferParameteriv in interface GL
public void glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform3dv in interface GL4
public void glVertexAttribL4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL2 void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64NV in interface GL2
public void glColor3sv(short[] arg0,
int arg1)
GL2 void glColor3sv(const GLshort * v); GL_VERSION_1_0
glColor3sv in interface GL2
public void glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord2hv in interface GL2
public void glInvalidateSubFramebuffer(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL4ES3 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateSubFramebuffer in interface GL4ES3arg2 - a direct or array-backed IntBuffer
public void glVertex2f(float arg0,
float arg1)
GL2 void glVertex2f(GLfloat x, GLfloat y); GL_VERSION_1_0
glVertex2f in interface GL2
public void glVertex2h(short arg0,
short arg1)
GL2 void glVertex2h(GLhalfNV x, GLhalfNV y); GL_NV_half_float
glVertex2h in interface GL2
public void glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
GL2GL3 void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage3DMultisampleCoverageNV in interface GL2GL3
public void glVertex2d(double arg0,
double arg1)
GL2 void glVertex2d(GLdouble x, GLdouble y); GL_VERSION_1_0
glVertex2d in interface GL2public void glColor4hv(ShortBuffer arg0)
GL2 void glColor4hv(const GLhalfNV * v); GL_NV_half_float
glColor4hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glCoverStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg6 - a direct or array-backed FloatBuffer
public void glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
GL2 void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); GL_APPLE_texture_range
glTextureRangeAPPLE in interface GL2arg2 - a direct or array-backed Buffer
public void glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_access
glGetTextureImageEXT in interface GL2arg5 - a direct or array-backed Buffer
public void glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP1uiv in interface GL3
public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_1_0
glVertex4s in interface GL2
public void glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord1dv in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glTexCoord4dv(DoubleBuffer arg0)
GL2 void glTexCoord4dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord4dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT in interface GL2
public void glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib4dvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP2uiv in interface GL3
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shader
glVariantPointerEXT in interface GL2
public void glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI3ivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform4f in interface GL2ES2
public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES2 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform4i in interface GL2ES2
public void glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_access
glCopyMultiTexSubImage1DEXT in interface GL2
public void glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL4 void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); GL_VERSION_4_3, GL_ARB_clear_buffer_object
glClearBufferData in interface GL4arg4 - a direct or array-backed Buffer
public void glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib1dvARB in interface GL2
public void glGetClipPlanef(int arg0,
FloatBuffer arg1)
GL2 void glGetClipPlanef(GLenum plane, GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precision
glGetClipPlanef in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetUniformIndices in interface GL2ES3arg3 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv in interface GL4
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imaging
glGetMinmax in interface GL2
public void glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); GL_ARB_shader_objects
glGetUniformivARB in interface GL2
public void glSecondaryColor3ubv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4
glSecondaryColor3ubv in interface GL2
public int glGetAttribLocation(int arg0,
String arg1)
GL2ES2 GLint glGetAttribLocation(GLuint program, const GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetAttribLocation in interface GL2ES2
public void glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE in interface GL2
public void glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4NsvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glTexCoord4iv(int[] arg0,
int arg1)
GL2 void glTexCoord4iv(const GLint * v); GL_VERSION_1_0
glTexCoord4iv in interface GL2
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParameterI4uivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public int glGetProgramResourceLocation(int arg0,
int arg1,
ByteBuffer arg2)
GL4 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceLocation in interface GL4arg2 - a direct or array-backed ByteBuffer
public void glVariantdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glVariantdvEXT(GLuint id, const GLdouble * addr); GL_EXT_vertex_shader
glVariantdvEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniformMatrix3fv in interface GL4
public void glBlendEquationi(int arg0,
int arg1)
GL4 void glBlendEquationi(GLuint buf, GLenum mode); GL_VERSION_4_0; GL_ARB_draw_buffers_blend
glBlendEquationi in interface GL4
public void glRectiv(IntBuffer arg0,
IntBuffer arg1)
GL2 void glRectiv(const GLint * v1, const GLint * v2); GL_VERSION_1_0
glRectiv in interface GL2arg0 - a direct or array-backed IntBufferarg1 - a direct or array-backed IntBuffer
public void glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glRectiv(const GLint * v1, const GLint * v2); GL_VERSION_1_0
glRectiv in interface GL2
public void glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_array
glScissorArrayv in interface GL4
public void glGenSamplers(int arg0,
IntBuffer arg1)
GL3ES3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glGenSamplers in interface GL3ES3arg1 - a direct or array-backed IntBufferpublic void glNormal3sv(ShortBuffer arg0)
GL2 void glNormal3sv(const GLshort * v); GL_VERSION_1_0
glNormal3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL3ES3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glSamplerParameteriv in interface GL3ES3arg2 - a direct or array-backed IntBuffer
public void glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_1_0
glVertex4d in interface GL2
public void glIndexFuncEXT(int arg0,
float arg1)
GL2 void glIndexFuncEXT(GLenum func, GLclampf ref); GL_EXT_index_func
glIndexFuncEXT in interface GL2
public void glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_1_0
glVertex4f in interface GL2
public void glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI3uivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_float
glVertex4h in interface GL2
public void glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GL_VERSION_1_2, GL_ARB_imaging
glCopyColorSubTable in interface GL2
public void glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertex4i(GLint x, GLint y, GLint z, GLint w); GL_VERSION_1_0
glVertex4i in interface GL2
public void glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
glFramebufferTextureLayer in interface GL2ES3
public void glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluators
glMapParameterivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glFogCoorddv(DoubleBuffer arg0)
GL2 void glFogCoorddv(const GLdouble * coord); GL_VERSION_1_4
glFogCoorddv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL3ES3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glGetSamplerParameterfv in interface GL3ES3arg2 - a direct or array-backed FloatBuffer
public void glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4
glProgramLocalParameterI4iNV in interface GL2
public void glGetnMapdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustness
glGetnMapdv in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glUniform2i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform2i64vNV in interface GL3bc
public void glWindowPos3fv(float[] arg0,
int arg1)
GL2 void glWindowPos3fv(const GLfloat * v); GL_VERSION_1_4
glWindowPos3fv in interface GL2
public void glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dEXT in interface GL2
public void glDisableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glDisableVertexAttribAPPLE in interface GL2
public void glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
GL3ES3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetBufferParameteri64v in interface GL3ES3arg2 - a direct or array-backed LongBuffer
public void glVertexAttribL4i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage1DEXT in interface GL2arg8 - a direct or array-backed Buffer
public void glVertexArrayVertexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayVertexOffsetEXT in interface GL2
public void glUniformBlockBinding(int arg0,
int arg1,
int arg2)
GL2ES3 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glUniformBlockBinding in interface GL2ES3
public void glVertexAttribI2iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform2fv in interface GL4
public void glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
GL4 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); GL_VERSION_4_2, GL_ARB_transform_feedback_instanced
glDrawTransformFeedbackInstanced in interface GL4
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGetRenderbufferParameteriv in interface GL
public void glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); GL_ARB_shader_objects
glGetShaderSourceARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glSecondaryColor3us(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); GL_VERSION_1_4
glSecondaryColor3us in interface GL2
public void glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL void * glMapBuffer(GLenum target, GLenum access); GL_VERSION_1_5; GL_OES_mapbuffer
Throws a GLException if GL-function constraints are not met.
Returns GLBase.mapBuffer(int, int)'s GLBufferStorage.getMappedBuffer().
glMapBuffer in interface GL
public void glGetUniformi64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); GL_NV_gpu_shader5
glGetUniformi64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib2svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glVertexWeighthv(short[] arg0,
int arg1)
GL2 void glVertexWeighthv(const GLhalfNV * weight); GL_NV_half_float
glVertexWeighthv in interface GL2
public void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); GL_VERSION_4_2, GL_ARB_shader_atomic_counters
glGetActiveAtomicCounterBufferiv in interface GL4
public void glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform1ivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniform3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL3bc void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_gpu_shader5
glUniform3ui64NV in interface GL3bc
public void glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
GL2ES2 void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug
glDebugMessageControl in interface GL2ES2
public void glVertexWeightfvEXT(float[] arg0,
int arg1)
GL2 void glVertexWeightfvEXT(const GLfloat * weight); GL_EXT_vertex_weighting
glVertexWeightfvEXT in interface GL2
public void glTexCoord1fv(float[] arg0,
int arg1)
GL2 void glTexCoord1fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord1fv in interface GL2
public void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform1iv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramEnvParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
GL2ES3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformsiv in interface GL2ES3
public void glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GL2ES3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformsiv in interface GL2ES3arg2 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glDeleteRenderbuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glGetPathDashArrayNV(int arg0,
FloatBuffer arg1)
GL2 void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); GL_NV_path_rendering
glGetPathDashArrayNV in interface GL2arg1 - a direct or array-backed FloatBuffer
public int glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL4 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceIndex in interface GL4public void glRasterPos2iv(IntBuffer arg0)
GL2 void glRasterPos2iv(const GLint * v); GL_VERSION_1_0
glRasterPos2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glColor3uiv(int[] arg0,
int arg1)
GL2 void glColor3uiv(const GLuint * v); GL_VERSION_1_0
glColor3uiv in interface GL2
public void glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); GL_EXT_direct_state_access
glGetFloatIndexedvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0
glClearBufferiv in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public void glGenerateTextureMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); GL_EXT_direct_state_access
glGenerateTextureMipmapEXT in interface GL2
public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform3fv in interface GL2ES2arg2 - a direct or array-backed FloatBufferpublic boolean glIsVBOElementArrayBound()
glIsVBOElementArrayBound in interface GLBase
public void glVertexArrayColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayColorOffsetEXT in interface GL2public void glBeginTransformFeedback(int arg0)
GL2ES3 void glBeginTransformFeedback(GLenum primitiveMode); GL_ES_VERSION_3_0, GL_VERSION_3_0
glBeginTransformFeedback in interface GL2ES3public void glDisable(int arg0)
GL void glDisable(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glDisable in interface GL
public void glUniformHandleui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); GL_NV_bindless_texture
glUniformHandleui64vNV in interface GL2arg2 - a direct or array-backed LongBuffer
public void glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_access
glGetBooleanIndexedv in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTexture1DEXT in interface GL2
public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform1dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glVertexP3uiv(int arg0,
IntBuffer arg1)
GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP3uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public void glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
GL2GL3 void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); GL_AMD_debug_output
glDebugMessageInsertAMD in interface GL2GL3public void glResetMinmax(int arg0)
GL2 void glResetMinmax(GLenum target); GL_VERSION_1_2, GL_ARB_imaging
glResetMinmax in interface GL2
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glTexCoordPointer in interface GLPointerFuncpublic void glTexCoord1bvOES(ByteBuffer arg0)
GL2 void glTexCoord1bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord1bvOES in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glVDPAUMapSurfacesNV(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
GL2 void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interop
glVDPAUMapSurfacesNV in interface GL2arg1 - a direct only PointerBuffer
public void glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_vertex_program4
glVertexAttribI4uiEXT in interface GL2
public void glUniformui64NV(int arg0,
long arg1)
GL2GL3 void glUniformui64NV(GLint location, GLuint64EXT value); GL_NV_shader_buffer_load
glUniformui64NV in interface GL2GL3
public void glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params); GL_VERSION_1_0
glMaterialiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); GL_NV_path_rendering
glGetPathParameterivNV in interface GL2
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramLocalParameterI4ivNV in interface GL2
public boolean glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); GL_VERSION_1_1
glAreTexturesResident in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed ByteBuffer
public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform1uiv in interface GL4
public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexGenivEXT in interface GL2
public void glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
GL4 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_VERSION_4_1, GL_ARB_viewport_array
glGetFloati_v in interface GL4
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3arg6 - a direct or array-backed Buffer
public void glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); GL_ARB_vertex_program
glVertexAttrib3fARB in interface GL2
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE in interface GL2public void glColor4sv(ShortBuffer arg0)
GL2 void glColor4sv(const GLshort * v); GL_VERSION_1_0
glColor4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
GL2ES3 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_ES_VERSION_3_0, GL_VERSION_3_0
glBindBufferRange in interface GL2ES3
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2 void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objects
glGetActiveUniformARB in interface GL2
public void glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord4fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
int arg5,
IntBuffer arg6,
IntBuffer arg7)
GL4 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceiv in interface GL4arg4 - a direct or array-backed IntBufferarg6 - a direct or array-backed IntBufferarg7 - a direct or array-backed IntBuffer
public void glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapParameterivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glSetMultisamplefvAMD(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); GL_AMD_sample_positions
glSetMultisamplefvAMD in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glBindVideoCaptureStreamBufferNV(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GL_NV_video_capture
glBindVideoCaptureStreamBufferNV in interface GL2
public void glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParameterI4uivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glScalef(float arg0,
float arg1,
float arg2)
GLMatrixFunc
glScalef in interface GLMatrixFunc
public void glGetVertexArrayIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); GL_EXT_direct_state_access
glGetVertexArrayIntegervEXT in interface GL2
public void glRasterPos4dv(double[] arg0,
int arg1)
GL2 void glRasterPos4dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos4dv in interface GL2
public void glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_load
glGetIntegerui64vNV in interface GL2GL3
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetVariantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI4uivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glSecondaryColor3d(double arg0,
double arg1,
double arg2)
GL2 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_4
glSecondaryColor3d in interface GL2
public void glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform2uiv in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexSubImage2D in interface GLarg8 - a direct or array-backed Buffer
public void glVertexAttrib1d(int arg0,
double arg1)
GL2GL3 void glVertexAttrib1d(GLuint index, GLdouble x); GL_VERSION_2_0
glVertexAttrib1d in interface GL2GL3
public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv in interface GL4public void glLoadMatrixd(DoubleBuffer arg0)
GL2 void glLoadMatrixd(const GLdouble * m); GL_VERSION_1_0
glLoadMatrixd in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformName in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBuffer
public void glVertex3dv(double[] arg0,
int arg1)
GL2 void glVertex3dv(const GLdouble * v); GL_VERSION_1_0
glVertex3dv in interface GL2
public void glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); GL_VERSION_4_2, GL_ARB_transform_feedback_instanced
glDrawTransformFeedbackStreamInstanced in interface GL4
public void glIndexiv(int[] arg0,
int arg1)
GL2 void glIndexiv(const GLint * c); GL_VERSION_1_0
glIndexiv in interface GL2
public void glPixelMapuiv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2
public void glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL4ES3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glDeleteTransformFeedbacks in interface GL4ES3
public void glMultiTexCoord3bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord3bvOES in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glVertex4dv(DoubleBuffer arg0)
GL2 void glVertex4dv(const GLdouble * v); GL_VERSION_1_0
glVertex4dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").
public void glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage3DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glVertex2bvOES(byte[] arg0,
int arg1)
GL2 void glVertex2bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glVertex2bvOES in interface GL2
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParametersI4uivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
GL4 void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GL_ARB_copy_image, GL_VERSION_4_3
glCopyImageSubData in interface GL4
public void glDrawArraysIndirect(int arg0,
long arg1)
GL4 void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirect
glDrawArraysIndirect in interface GL4public void glLinkProgramARB(int arg0)
GL2 void glLinkProgramARB(GLhandleARB programObj); GL_ARB_shader_objects
glLinkProgramARB in interface GL2
public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT in interface GL2
public void glSamplerParameteri(int arg0,
int arg1,
int arg2)
GL3ES3 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glSamplerParameteri in interface GL3ES3
public void glNormal3h(short arg0,
short arg1,
short arg2)
GL2 void glNormal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GL_NV_half_float
glNormal3h in interface GL2
public void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexEnvivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glColor3ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_1_0
glColor3ui in interface GL2
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2ES3arg3 - a direct or array-backed FloatBuffer
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_query
glGetOcclusionQueryuivNV in interface GL2
public void glNormal3s(short arg0,
short arg1,
short arg2)
GL2 void glNormal3s(GLshort nx, GLshort ny, GLshort nz); GL_VERSION_1_0
glNormal3s in interface GL2
public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetAttachedShaders in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetAttachedShaders in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBuffer
public void glGenTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); GL_NV_transform_feedback2
glGenTransformFeedbacksNV in interface GL2
public void glEdgeFlagPointer(int arg0,
Buffer arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glEdgeFlagPointer in interface GL2arg1 - a direct only Bufferpublic void glVertex3fv(FloatBuffer arg0)
GL2 void glVertex3fv(const GLfloat * v); GL_VERSION_1_0
glVertex3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT in interface GL2
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2 void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objects
glShaderSourceARB in interface GL2
public void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesNV(GLsizei n, GLuint * fences); GL_NV_fence
glGenFencesNV in interface GL2
public void glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2, GL_ARB_imaging
glGetColorTable in interface GL2
public void glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
GL2ES3 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode); GL_ES_VERSION_3_0, GL_VERSION_3_0
glTransformFeedbackVaryings in interface GL2ES3
public void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD in interface GL2arg4 - a direct or array-backed IntBufferpublic int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLBase
public void glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); GL_VERSION_1_1
glPrioritizeTextures in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed FloatBuffer
public void glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2ES3public void glClientActiveTexture(int arg0)
GL2ES1 void glClientActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3
glClientActiveTexture in interface GL2ES1
public void glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3
public void glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); GL_VERSION_1_3
glMultiTexCoord3d in interface GL2public void glRasterPos4fv(FloatBuffer arg0)
GL2 void glRasterPos4fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos4fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glWeightfvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blend
glWeightfvARB in interface GL2
public void glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2GL3 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_2_0
glVertexAttrib3d in interface GL2GL3
public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv in interface GL4
public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetVertexAttribiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramEnvParameter4fvARB in interface GL2public int getBoundFramebuffer(int arg0)
GLBaseGL.glBindFramebuffer(int, int).
getBoundFramebuffer in interface GLBase
public void glGetMultisamplefvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); GL_NV_explicit_multisample
glGetMultisamplefvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glEnableVertexAttribArrayARB(int arg0)
GL2 void glEnableVertexAttribArrayARB(GLuint index); GL_ARB_vertex_program
glEnableVertexAttribArrayARB in interface GL2
public void glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GL2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glGenPerfMonitorsAMD in interface GL2
public void glVertex3bvOES(byte[] arg0,
int arg1)
GL2 void glVertex3bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glVertex3bvOES in interface GL2
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
GL2 void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); GL_NV_evaluators
glGetMapControlPointsNV in interface GL2arg6 - a direct or array-backed Buffer
public void glTransformPathNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glTransformPathNV in interface GL2
public void glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
GL2 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GL_VERSION_1_0
glMapGrid2d in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT in interface GL2
public void glProgramUniform1d(int arg0,
int arg1,
double arg2)
GL4 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform1d in interface GL4
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glDeleteBuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
GL2 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GL_VERSION_1_0
glMapGrid2f in interface GL2
public void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetPathColorGenivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); GL_NV_path_rendering
glGetPathColorGenivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL2ES2 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2
public void glLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params); GL_VERSION_1_0
glLightiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glRasterPos3d(double arg0,
double arg1,
double arg2)
GL2 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glRasterPos3d in interface GL2public void glResetHistogram(int arg0)
GL2 void glResetHistogram(GLenum target); GL_VERSION_1_2, GL_ARB_imaging
glResetHistogram in interface GL2
public void glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_VERSION_3_3
glGetSamplerParameterIiv in interface GL3arg2 - a direct or array-backed IntBuffer
public void glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glMatrixIndexuivARB(GLint size, const GLuint * indices); GL_ARB_matrix_palette
glMatrixIndexuivARB in interface GL2
public void glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3i64vNV in interface GL3bc
public void glDisableClientStateiEXT(int arg0,
int arg1)
GL2 void glDisableClientStateiEXT(GLenum array, GLuint index); GL_EXT_direct_state_access
glDisableClientStateiEXT in interface GL2
public void glVertexAttribL3i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV in interface GL2public void glFogCoordd(double arg0)
GL2 void glFogCoordd(GLdouble coord); GL_VERSION_1_4
glFogCoordd in interface GL2
public void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetUniformiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glGetnPolygonStipple(int arg0,
byte[] arg1,
int arg2)
GL2 void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustness
glGetnPolygonStipple in interface GL2
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramEnvParameterdvARB in interface GL2
public void glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_EXT_direct_state_access
glNamedFramebufferTextureFaceEXT in interface GL2
public void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustness
glGetnUniformuiv in interface GL2GL3
public void glEvalCoord1fv(float[] arg0,
int arg1)
GL2 void glEvalCoord1fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord1fv in interface GL2
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glBindRenderbuffer in interface GL
public void glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV in interface GL2public void glEndConditionalRender()
GL2GL3 void glEndConditionalRender(void); GL_VERSION_3_0; GL_NV_conditional_render
glEndConditionalRender in interface GL2GL3
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2ES3arg3 - a direct or array-backed FloatBuffer
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapAttribParameterivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glBlendEquationSeparateIndexedAMD(int arg0,
int arg1,
int arg2)
GL2 void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); GL_AMD_draw_buffers_blend
glBlendEquationSeparateIndexedAMD in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT in interface GL2
public void glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform3fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertex3f(float arg0,
float arg1,
float arg2)
GL2 void glVertex3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_0
glVertex3f in interface GL2
public void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterivEXT in interface GL2
public void glIndexMaterialEXT(int arg0,
int arg1)
GL2 void glIndexMaterialEXT(GLenum face, GLenum mode); GL_EXT_index_material
glIndexMaterialEXT in interface GL2public void glCullFace(int arg0)
GL void glCullFace(GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glCullFace in interface GL
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniformMatrix3fv in interface GL2ES2
public void glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform2ivARB in interface GL2
public void glWindowPos3sv(short[] arg0,
int arg1)
GL2 void glWindowPos3sv(const GLshort * v); GL_VERSION_1_4
glWindowPos3sv in interface GL2
public void glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette; GL_ARB_matrix_palette
glMatrixIndexPointer in interface GL2arg3 - a direct or array-backed Buffer
public void glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP4uiv in interface GL3
public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2); GL_VERSION_1_0
glRectdv in interface GL2arg0 - a direct or array-backed DoubleBufferarg1 - a direct or array-backed DoubleBuffer
public void glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2); GL_VERSION_1_0
glRectdv in interface GL2
public void glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform4dv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic boolean glIsShader(int arg0)
GL2ES2 GLboolean glIsShader(GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0
glIsShader in interface GL2ES2
public void glPointParameteriv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3
public void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glMultiTexCoord1d(int arg0,
double arg1)
GL2 void glMultiTexCoord1d(GLenum target, GLdouble s); GL_VERSION_1_3
glMultiTexCoord1d in interface GL2
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGenRenderbuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glIndexMask(int arg0)
GL2 void glIndexMask(GLuint mask); GL_VERSION_1_0
glIndexMask in interface GL2public boolean glTestFenceAPPLE(int arg0)
GL2 GLboolean glTestFenceAPPLE(GLuint fence); GL_APPLE_fence
glTestFenceAPPLE in interface GL2
public void glVariantuivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantuivEXT(GLuint id, const GLuint * addr); GL_EXT_vertex_shader
glVariantuivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glEdgeFlagv(byte[] arg0,
int arg1)
GL2 void glEdgeFlagv(const GLboolean * flag); GL_VERSION_1_0
glEdgeFlagv in interface GL2
public void glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetIntegeri_v in interface GL2ES3public boolean glIsNamedBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsNamedBufferResidentNV(GLuint buffer); GL_NV_shader_buffer_load
glIsNamedBufferResidentNV in interface GL2GL3
public void glWeightuivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightuivARB(GLint size, const GLuint * weights); GL_ARB_vertex_blend
glWeightuivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexEnvivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glEnableClientStateiEXT(int arg0,
int arg1)
GL2 void glEnableClientStateiEXT(GLenum array, GLuint index); GL_EXT_direct_state_access
glEnableClientStateiEXT in interface GL2
public void glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
GL2ES2 void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glObjectLabel in interface GL2ES2
public void glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP3ui in interface GL3
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2, GL_ARB_imaging
glColorTable in interface GL2arg5 - a direct or array-backed Bufferpublic void glFogCoordhv(ShortBuffer arg0)
GL2 void glFogCoordhv(const GLhalfNV * fog); GL_NV_half_float
glFogCoordhv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGenFramebuffers in interface GL
public void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
GL3bc void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
glDrawElementsInstancedBaseVertex in interface GL3bcarg3 - a direct or array-backed Buffer
public void glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_ARB_shader_objects
glUniform3fARB in interface GL2
public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glUniform3i(GLint location, GLint x, GLint y, GLint z); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform3i in interface GL2ES2
public void glUniform4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_gpu_shader5
glUniform4ui64NV in interface GL3bcpublic void glIndexd(double arg0)
GL2 void glIndexd(GLdouble c); GL_VERSION_1_0
glIndexd in interface GL2
public void glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2GL3
public void glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glNormalPointer(int arg0,
int arg1,
long arg2)
glNormalPointer in interface GLPointerFunc
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetInvariantFloatvEXT in interface GL2
public void glWeightsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blend
glWeightsvARB in interface GL2
public void glGetnPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustness
glGetnPixelMapuiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2arg10 - a direct or array-backed Buffer
public void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glColor4usv(ShortBuffer arg0)
GL2 void glColor4usv(const GLushort * v); GL_VERSION_1_0
glColor4usv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
GL2ES3 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GL_ES_VERSION_3_0, GL_VERSION_3_0
glClearBufferfi in interface GL2ES3
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionFilter1D in interface GL2arg5 - a direct or array-backed Buffer
public void glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL2ES3 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1
glCopyBufferSubData in interface GL2ES3
public void glPathColorGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); GL_NV_path_rendering
glPathColorGenNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public int glGetDebugMessageLog(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
GL2ES2 GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug
glGetDebugMessageLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed IntBufferarg7 - a direct or array-backed ByteBufferpublic void glEnableVertexAttribArray(int arg0)
GL2ES2 void glEnableVertexAttribArray(GLuint index); GL_ES_VERSION_2_0, GL_VERSION_2_0
glEnableVertexAttribArray in interface GL2ES2
public boolean glIsVariantEnabledEXT(int arg0,
int arg1)
GL2 GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); GL_EXT_vertex_shader
glIsVariantEnabledEXT in interface GL2
public void glColor3usv(short[] arg0,
int arg1)
GL2 void glColor3usv(const GLushort * v); GL_VERSION_1_0
glColor3usv in interface GL2
public void glRasterPos4sv(short[] arg0,
int arg1)
GL2 void glRasterPos4sv(const GLshort * v); GL_VERSION_1_0
glRasterPos4sv in interface GL2
public void glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2); GL_VERSION_1_0
glRectfv in interface GL2arg0 - a direct or array-backed FloatBufferarg1 - a direct or array-backed FloatBuffer
public void glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2); GL_VERSION_1_0
glRectfv in interface GL2
public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_include
glCompileShaderIncludeARB in interface GL2GL3
public void glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_access
glMatrixTranslatefEXT in interface GL2
public void glVertexAttribL2i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV in interface GL2
public void glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glDrawBuffersATI(int arg0,
IntBuffer arg1)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * bufs); GL_ATI_draw_buffers
glDrawBuffersATI in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetMinmaxParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIuiv in interface GL2GL3
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetTexParameteriv in interface GL
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glGenTextures in interface GLarg1 - a direct or array-backed IntBufferpublic void glEndList()
GL2 void glEndList(void); GL_VERSION_1_0
glEndList in interface GL2
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramLocalParameter4fvARB in interface GL2
public void glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_EXT_direct_state_access
glNamedFramebufferTextureLayerEXT in interface GL2
public void glBindBufferBase(int arg0,
int arg1,
int arg2)
GL2ES3 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); GL_ES_VERSION_3_0, GL_VERSION_3_0
glBindBufferBase in interface GL2ES3
public void glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
GL4 void glScissorIndexedv(GLuint index, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_array
glScissorIndexedv in interface GL4
public void glColor3hv(short[] arg0,
int arg1)
GL2 void glColor3hv(const GLhalfNV * v); GL_NV_half_float
glColor3hv in interface GL2
public void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
GL3bc void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
glDrawRangeElementsBaseVertex in interface GL3bcarg5 - a direct or array-backed Buffer
public void glUniform1i(int arg0,
int arg1)
GL2ES2 void glUniform1i(GLint location, GLint x); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform1i in interface GL2ES2
public void glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord4dv in interface GL2
public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL4 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetActiveSubroutineUniformiv in interface GL4arg4 - a direct or array-backed IntBuffer
public void glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetColorTableParameterfv in interface GL2
public void glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv in interface GL4
public void glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
GL2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD in interface GL2public void glSecondaryColor3sv(ShortBuffer arg0)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4
glSecondaryColor3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetnConvolutionFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); GL_ARB_robustness
glGetnConvolutionFilter in interface GL2arg4 - a direct or array-backed Buffer
public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT in interface GL2
public void glUniform3i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform3i64vNV in interface GL3bc
public void glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
GL2 void glGetClipPlanef(GLenum plane, GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precision
glGetClipPlanef in interface GL2
public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv in interface GL4arg4 - a direct or array-backed FloatBuffer
public void glTexCoord1dv(double[] arg0,
int arg1)
GL2 void glTexCoord1dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord1dv in interface GL2
public void glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query, GL_VERSION_3_3
glGetQueryObjecti64v in interface GL3arg2 - a direct or array-backed LongBuffer
public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix2dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glMakeTextureHandleNonResidentNV(long arg0)
GL2 void glMakeTextureHandleNonResidentNV(GLuint64 handle); GL_NV_bindless_texture
glMakeTextureHandleNonResidentNV in interface GL2
public boolean glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); GL_VERSION_1_1
glAreTexturesResident in interface GL2public void glUseProgramObjectARB(int arg0)
GL2 void glUseProgramObjectARB(GLhandleARB programObj); GL_ARB_shader_objects
glUseProgramObjectARB in interface GL2
public void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL3bc void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
glDrawElementsBaseVertex in interface GL3bcarg3 - a direct or array-backed Bufferpublic void glTexCoord4hv(ShortBuffer arg0)
GL2 void glTexCoord4hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord4hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glNormalP3ui(int arg0,
int arg1)
GL3 void glNormalP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glNormalP3ui in interface GL3
public void glWeightusvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blend
glWeightusvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage2DEXT in interface GL2arg8 - a direct or array-backed Buffer
public void glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glCoverStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Buffer
public void glGetInteger64v(int arg0,
LongBuffer arg1)
GL3ES3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetInteger64v in interface GL3ES3arg1 - a direct or array-backed LongBuffer
public void glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glTexCoordFormatNV in interface GL2GL3public void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glFrontFace in interface GL
public void glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
GL2 void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fEXT in interface GL2
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_VERSION_1_0
glMap2d in interface GL2arg9 - a direct or array-backed DoubleBuffer
public void glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL2ES2 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary
glProgramBinary in interface GL2ES2arg2 - a direct or array-backed Buffer
public void glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic void glIndexdv(DoubleBuffer arg0)
GL2 void glIndexdv(const GLdouble * c); GL_VERSION_1_0
glIndexdv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2GL3
public void glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); GL_NV_vertex_program4
glVertexAttribI2iEXT in interface GL2public boolean glIsList(int arg0)
GL2 GLboolean glIsList(GLuint list); GL_VERSION_1_0
glIsList in interface GL2
public void glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord1iv in interface GL2public void glPopName()
GL2 void glPopName(void); GL_VERSION_1_0
glPopName in interface GL2
public void glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_access
glGetMultiTexImageEXT in interface GL2arg5 - a direct or array-backed Buffer
public void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT in interface GL2
public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniformMatrix3fv in interface GL4arg4 - a direct or array-backed FloatBuffer
public int glGetUniformBlockIndex(int arg0,
String arg1)
GL2ES3 GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetUniformBlockIndex in interface GL2ES3
public void glColor4iv(int[] arg0,
int arg1)
GL2 void glColor4iv(const GLint * v); GL_VERSION_1_0
glColor4iv in interface GL2
public void glDepthRange(double arg0,
double arg1)
GLBase void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); .
glDepthRange in interface GL2ES2glDepthRange in interface GLBase
public void glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); GL_VERSION_1_0
glGetMaterialiv in interface GL2
public void glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); GL_VERSION_1_4
glSecondaryColor3b in interface GL2
public ByteBuffer glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL2 void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); GL_INTEL_map_texture
glMapTexture2DINTEL in interface GL2
public ByteBuffer glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL2 void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); GL_INTEL_map_texture
glMapTexture2DINTEL in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); GL_NV_occlusion_query
glGetOcclusionQueryivNV in interface GL2
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_VERSION_1_0
glMap1d in interface GL2arg5 - a direct or array-backed DoubleBuffer
public void glVertex4iv(int[] arg0,
int arg1)
GL2 void glVertex4iv(const GLint * v); GL_VERSION_1_0
glVertex4iv in interface GL2
public void glColorP4uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glColorP4uiv in interface GL3
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramLocalParametersI4ivNV in interface GL2
public void glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL4 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glGenProgramPipelines in interface GL4
public void glTexCoordP4ui(int arg0,
int arg1)
GL3 void glTexCoordP4ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP4ui in interface GL3
public void glSecondaryColorP3ui(int arg0,
int arg1)
GL3 void glSecondaryColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glSecondaryColorP3ui in interface GL3
public void glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); GL_ARB_shader_objects
glGetShaderSourceARB in interface GL2public void glColor3dv(DoubleBuffer arg0)
GL2 void glColor3dv(const GLdouble * v); GL_VERSION_1_0
glColor3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4NubvARB in interface GL2
public void glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); GL_NV_vertex_program4
glVertexAttribI2uiEXT in interface GL2
public void glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetVariantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3dv in interface GL4public void glBeginPerfMonitorAMD(int arg0)
GL2 void glBeginPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitor
glBeginPerfMonitorAMD in interface GL2
public void glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
GL2 void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); GL_ARB_vertex_program
glGetProgramStringARB in interface GL2arg2 - a direct only Buffer
public void glTexCoord3sv(short[] arg0,
int arg1)
GL2 void glTexCoord3sv(const GLshort * v); GL_VERSION_1_0
glTexCoord3sv in interface GL2
public void glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2ES3 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit
glBlitFramebuffer in interface GL2ES3
public void glGetPointeri_vEXT(int arg0,
int arg1,
com.jogamp.common.nio.PointerBuffer arg2)
GL2 void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid * * params); GL_EXT_direct_state_access
glGetPointeri_vEXT in interface GL2arg2 - a direct or array-backed PointerBuffer
public void glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib2fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI1uivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs4hv in interface GL2
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glClearColor in interface GL
public void glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3)
GL4 void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); GL_VERSION_4_3, GL_ARB_multi_draw_indirect
glMultiDrawArraysIndirect in interface GL4
public void glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GL_VERSION_1_0
glColor4d in interface GL2
public void glGetDoublei_vEXT(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); GL_EXT_direct_state_access
glGetDoublei_vEXT in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GL_VERSION_1_0
glColor4b in interface GL2
public void glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); GL_EXT_direct_state_access
glGetNamedProgramStringEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glPixelStoref(int arg0,
float arg1)
GL2GL3 void glPixelStoref(GLenum pname, GLfloat param); GL_VERSION_1_0
glPixelStoref in interface GL2GL3
public void glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); GL_NV_video_capture
glGetVideoCaptureStreamfvNV in interface GL2
public void glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
GL2ES2 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2arg6 - a direct or array-backed Buffer
public void glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
GL2ES2 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed Buffer
public void glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); GL_NV_vertex_program4
glVertexAttribI4ubvEXT in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glVertexAttribL1i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV in interface GL2
public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustness
glGetnUniformdv in interface GL2GL3arg3 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord1bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord1bvOES in interface GL2arg1 - a direct or array-backed ByteBuffer
public int glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
GL4 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetSubroutineUniformLocation in interface GL4
public void glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_ARB_geometry_shader4
glFramebufferTextureARB in interface GL2GL3
public void glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetVertexAttribivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); GL_VERSION_1_0
glColor4s in interface GL2
public void glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); GL_VERSION_1_0
glColor4i in interface GL2
public void glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GL_NV_half_float
glColor4h in interface GL2
public void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
glColor4f in interface GLLightingFuncglColor4f in interface GLPointerFunc
public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform4iv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glEvalCoord1d(double arg0)
GL2 void glEvalCoord1d(GLdouble u); GL_VERSION_1_0
glEvalCoord1d in interface GL2
public boolean glTestObjectAPPLE(int arg0,
int arg1)
GL2 GLboolean glTestObjectAPPLE(GLenum object, GLuint name); GL_APPLE_fence
glTestObjectAPPLE in interface GL2
public long glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV in interface GL2arg0 - a direct or array-backed Buffer
public void glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV in interface GL2GL3
public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform3fv in interface GL2ES2public void glDisableClientState(int arg0)
GL2GL3 void glDisableClientState(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory
glDisableClientState in interface GLPointerFuncglDisableClientState in interface GL2GL3
public void glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1i64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic int glGetError()
GL GLenum glGetError(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetError in interface GL
public void glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); GL_EXT_direct_state_access
glGetFloatIndexedvEXT in interface GL2
public void glVertexAttribL1ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV in interface GL2public boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glIsTexture in interface GL
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glDrawElements in interface GL2ES1arg3 - a direct or array-backed Buffer
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imaging
glGetHistogram in interface GL2
public void glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform4ui in interface GL2ES3
public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT in interface GL2
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramEnvParameterfvARB in interface GL2
public void glGetPathDashArrayNV(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); GL_NV_path_rendering
glGetPathDashArrayNV in interface GL2
public void glBindVideoCaptureStreamTextureNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GL_NV_video_capture
glBindVideoCaptureStreamTextureNV in interface GL2
public void glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3arg2 - a direct or array-backed Buffer
public void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glGetTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x2dv in interface GL4arg4 - a direct or array-backed DoubleBuffer
public void glInvalidateBufferSubData(int arg0,
long arg1,
long arg2)
GL4 void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateBufferSubData in interface GL4
public void glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP2ui in interface GL3public void glInvalidateBufferData(int arg0)
GL4 void glInvalidateBufferData(GLuint buffer); GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateBufferData in interface GL4
public void glVertexArrayEdgeFlagOffsetEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayEdgeFlagOffsetEXT in interface GL2
public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform1iv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
GL4 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_VERSION_4_1, GL_ARB_viewport_array
glGetFloati_v in interface GL4arg2 - a direct or array-backed FloatBuffer
public void glVertexAttrib1sARB(int arg0,
short arg1)
GL2 void glVertexAttrib1sARB(GLuint index, GLshort x); GL_ARB_vertex_program
glVertexAttrib1sARB in interface GL2
public void glGetPathCommandsNV(int arg0,
ByteBuffer arg1)
GL2 void glGetPathCommandsNV(GLuint path, GLubyte * commands); GL_NV_path_rendering
glGetPathCommandsNV in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glEndTransformFeedback()
GL2ES3 void glEndTransformFeedback(void); GL_ES_VERSION_3_0, GL_VERSION_3_0
glEndTransformFeedback in interface GL2ES3
public void glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib2hv in interface GL2
public void glLockArraysEXT(int arg0,
int arg1)
GL2 void glLockArraysEXT(GLint first, GLsizei count); GL_EXT_compiled_vertex_array
glLockArraysEXT in interface GL2
public void glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage3DEXT in interface GL2arg10 - a direct or array-backed Buffer
public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); GL_EXT_direct_state_access
glMultiTexGendvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramEnvParametersI4ivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform2dv in interface GL4
public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform2fv in interface GL4arg3 - a direct or array-backed FloatBuffer
public void glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor); GL_ARB_vertex_attrib_binding
glVertexArrayVertexBindingDivisorEXT in interface GL2GL3
public void glGetnMapiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustness
glGetnMapiv in interface GL2
public void glDeleteQueries(int arg0,
IntBuffer arg1)
GL2ES2 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glDeleteQueries in interface GL2ES2arg1 - a direct or array-backed IntBuffer
public void glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionParameteriv in interface GL2
public void glWeightivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blend
glWeightivARB in interface GL2
public void glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_query
glGenOcclusionQueriesNV in interface GL2
public void glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GL_VERSION_4_1, GL_ARB_viewport_array
glScissorIndexed in interface GL4public void glWindowPos3fv(FloatBuffer arg0)
GL2 void glWindowPos3fv(const GLfloat * v); GL_VERSION_1_4
glWindowPos3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetnPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustness
glGetnPixelMapusv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glTexCoord3iv(IntBuffer arg0)
GL2 void glTexCoord3iv(const GLint * v); GL_VERSION_1_0
glTexCoord3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform4iv in interface GL2ES2
public void glGetPathTexGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); GL_NV_path_rendering
glGetPathTexGenivNV in interface GL2
public void glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3
public void glColor4uiv(int[] arg0,
int arg1)
GL2 void glColor4uiv(const GLuint * v); GL_VERSION_1_0
glColor4uiv in interface GL2
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameteriv in interface GL
public void glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL3ES3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glGetSamplerParameterfv in interface GL3ES3
public void glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5)
GL2GL3 void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_ARB_texture_buffer_range
glTextureBufferRangeEXT in interface GL2GL3
public void glGetDoublev(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3
public void glWindowPos3d(double arg0,
double arg1,
double arg2)
GL2 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_4
glWindowPos3d in interface GL2
public void glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform3ui in interface GL4public void glSecondaryColor3iv(IntBuffer arg0)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4
glSecondaryColor3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glVertexWeightfvEXT(FloatBuffer arg0)
GL2 void glVertexWeightfvEXT(const GLfloat * weight); GL_EXT_vertex_weighting
glVertexWeightfvEXT in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glTexCoord1fv(FloatBuffer arg0)
GL2 void glTexCoord1fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord1fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5)
GL4 void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); GL_ARB_internalformat_query2, GL_VERSION_4_2
glGetInternalformati64v in interface GL4
public void glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glGetQueryiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glProgramUniformui64vNV in interface GL2GL3
public void glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glBufferSubData in interface GLarg3 - a direct or array-backed Buffer
public int glQueryMatrixxOES(IntBuffer arg0,
IntBuffer arg1)
GL2 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrix
glQueryMatrixxOES in interface GL2arg0 - a direct or array-backed IntBufferarg1 - a direct or array-backed IntBuffer
public int glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GL2 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrix
glQueryMatrixxOES in interface GL2
public void glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glGetUniformuiv in interface GL2ES3
public void glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
GL2GL3 void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GL_NV_vertex_buffer_unified_memory
glBufferAddressRangeNV in interface GL2GL3
public void glObjectPtrLabel(Buffer arg0,
int arg1,
ByteBuffer arg2)
GL2ES2 void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Bufferarg2 - a direct or array-backed ByteBuffer
public void glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL4bc void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribLPointer in interface GL4bcarg4 - a direct only Buffer
public void glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
GL3 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_ARB_texture_multisample, GL_VERSION_3_2
glTexImage2DMultisample in interface GL3
public void glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIiv in interface GL2GL3
public void glVariantsvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantsvEXT(GLuint id, const GLshort * addr); GL_EXT_vertex_shader
glVariantsvEXT in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_query
glDeleteOcclusionQueriesNV in interface GL2
public void glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib3hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
glRenderbufferStorageMultisample in interface GL2ES3
public void glLightModeliv(int arg0,
IntBuffer arg1)
GL2 void glLightModeliv(GLenum pname, const GLint * params); GL_VERSION_1_0
glLightModeliv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertex3fv(float[] arg0,
int arg1)
GL2 void glVertex3fv(const GLfloat * v); GL_VERSION_1_0
glVertex3fv in interface GL2
public void glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_texture_storage, GL_ARB_texture_storage
glTextureStorage2D in interface GL
public void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterivEXT in interface GL2
public void glGetNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2 void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); GL_EXT_direct_state_access
glGetNamedBufferSubDataEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2ES3
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_program
glVertexAttribPointerARB in interface GL2arg5 - a direct or array-backed Buffer
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2, GL_ARB_imaging
glGetSeparableFilter in interface GL2arg3 - a direct or array-backed Bufferarg4 - a direct or array-backed Bufferarg5 - a direct or array-backed Bufferpublic void glTexCoord4bvOES(ByteBuffer arg0)
GL2 void glTexCoord4bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord4bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glTextureNormalEXT(int arg0)
GL2 void glTextureNormalEXT(GLenum mode); GL_EXT_texture_perturb_normal
glTextureNormalEXT in interface GL2
public void glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); GL_VERSION_1_0
glFeedbackBuffer in interface GL2arg2 - a direct only FloatBuffer
public void glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); GL_VERSION_3_0
glVertexAttribI3ui in interface GL2GL3
public void glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
GL2 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GL_VERSION_1_2, GL_ARB_imaging
glHistogram in interface GL2
public void glEvalCoord1dv(double[] arg0,
int arg1)
GL2 void glEvalCoord1dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord1dv in interface GL2
public void glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2ES2 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_OES_texture_3D
glFramebufferTexture3D in interface GL2ES2
public void glTexCoord3hv(short[] arg0,
int arg1)
GL2 void glTexCoord3hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord3hv in interface GL2
public void glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glVertexAttrib4fARB in interface GL2
public void glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3
public void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertex4sv(short[] arg0,
int arg1)
GL2 void glVertex4sv(const GLshort * v); GL_VERSION_1_0
glVertex4sv in interface GL2
public void glGetMultisamplefvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); GL_NV_explicit_multisample
glGetMultisamplefvNV in interface GL2
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP1uiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glPushAttrib(int arg0)
GL2 void glPushAttrib(GLbitfield mask); GL_VERSION_1_0
glPushAttrib in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glVariantivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantivEXT(GLuint id, const GLint * addr); GL_EXT_vertex_shader
glVariantivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glTransformPathNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glTransformPathNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI4ivEXT in interface GL2
public float glGetPathLengthNV(int arg0,
int arg1,
int arg2)
GL2 GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); GL_NV_path_rendering
glGetPathLengthNV in interface GL2
public void glRasterPos4fv(float[] arg0,
int arg1)
GL2 void glRasterPos4fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos4fv in interface GL2
public long glGetUniformOffsetEXT(int arg0,
int arg1)
GL2 GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); GL_EXT_bindable_uniform
glGetUniformOffsetEXT in interface GL2
public int glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
GL2ES2 GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug
glGetDebugMessageLog in interface GL2ES2
public void glWeightfvARB(int arg0,
FloatBuffer arg1)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blend
glWeightfvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glProgramUniform3ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_gpu_shader5
glProgramUniform3ui64NV in interface GL3bc
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramEnvParameter4fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glColorTableParameteriv in interface GL2
public void glPixelMapfv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2public int getMaxRenderbufferSamples()
GLBasefull FBO is supported, otherwise false.
getMaxRenderbufferSamples in interface GLBaseGLContext.getMaxRenderbufferSamples()
public void glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage3DEXT in interface GL2arg11 - a direct or array-backed Buffer
public void glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); GL_AMD_sample_positions
glSetMultisamplefvAMD in interface GL2GL3
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2ES2 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D
glCopyTexSubImage3D in interface GL2ES2
public void glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyTextureSubImage2DEXT in interface GL2
public void glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord4fv in interface GL2
public void glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoadTransposedEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha); GL_EXT_texture_integer
glClearColorIui in interface GL2
public void glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL4 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glDeleteProgramPipelines in interface GL4
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE in interface GL2arg6 - a direct or array-backed FloatBuffer
public void glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4NivARB in interface GL2
public void glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params); GL_VERSION_1_0
glGetLightiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4dv in interface GL4arg4 - a direct or array-backed DoubleBuffer
public void glDrawElementsIndirect(int arg0,
int arg1,
long arg2)
GL4 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirect
glDrawElementsIndirect in interface GL4
public void glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4bvARB in interface GL2
public void glBeginQuery(int arg0,
int arg1)
GL2ES2 void glBeginQuery(GLenum target, GLuint id); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glBeginQuery in interface GL2ES2
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramLocalParameter4dvARB in interface GL2
public void glTexCoord4bOES(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q); GL_OES_byte_coordinates
glTexCoord4bOES in interface GL2
public void glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv in interface GL4arg1 - a direct or array-backed DoubleBuffer
public void glFogiv(int arg0,
IntBuffer arg1)
GL2 void glFogiv(GLenum pname, const GLint * params); GL_VERSION_1_0
glFogiv in interface GL2arg1 - a direct or array-backed IntBufferpublic void glColorPointer(GLArrayData arg0)
glColorPointer in interface GLPointerFunc
public void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glTexEnviv in interface GL2ES1
public void glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); GL_VERSION_1_0
glTexGendv in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2GL3 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_VERSION_3_0
glColorMaski in interface GL2GL3
public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glPathColorGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); GL_NV_path_rendering
glPathColorGenNV in interface GL2
public void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterivEXT in interface GL2public void glSetFenceAPPLE(int arg0)
GL2 void glSetFenceAPPLE(GLuint fence); GL_APPLE_fence
glSetFenceAPPLE in interface GL2
public void glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4NusvARB in interface GL2
public void glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glFogCoordPointer in interface GL2arg2 - a direct only Buffer
public void glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); GL_NV_video_capture
glVideoCaptureStreamParameterdvNV in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT in interface GL2
public void glTextureView(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL4 void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GL_VERSION_4_3, GL_ARB_texture_view
glTextureView in interface GL4public void glEndVideoCaptureNV(int arg0)
GL2 void glEndVideoCaptureNV(GLuint video_capture_slot); GL_NV_video_capture
glEndVideoCaptureNV in interface GL2public void glClearDepthf(float arg0)
GL void glClearDepthf(GLfloat depth); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision
glClearDepthf in interface GLglClearDepthf in interface GL2ES2public void glFrameTerminatorGREMEDY()
GL2 void glFrameTerminatorGREMEDY(void); GL_GREMEDY_frame_terminator
glFrameTerminatorGREMEDY in interface GL2
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); GL_ES_VERSION_2_0, GL_VERSION_2_0
glShaderSource in interface GL2ES2
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glGenBuffers in interface GL
public void glUnmapTexture2DINTEL(int arg0,
int arg1)
GL2 void glUnmapTexture2DINTEL(GLuint texture, GLint level); GL_INTEL_map_texture
glUnmapTexture2DINTEL in interface GL2
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetInvariantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetFramebufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3)
GL4 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GL_VERSION_4_3, GL_ARB_vertex_attrib_binding
glBindVertexBuffer in interface GL4
public void glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform1uiv in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public void glUniform2ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform2ui64vNV in interface GL3bc
public void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD in interface GL2
public void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribI4i in interface GL2ES3
public boolean glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
GL2 GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glIsVertexAttribEnabledAPPLE in interface GL2
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV in interface GL2
public void glTexCoord3i(int arg0,
int arg1,
int arg2)
GL2 void glTexCoord3i(GLint s, GLint t, GLint r); GL_VERSION_1_0
glTexCoord3i in interface GL2
public void glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetColorTableParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glNormalFormatNV(int arg0,
int arg1)
GL2GL3 void glNormalFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glNormalFormatNV in interface GL2GL3
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramLocalParameter4fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL4ES3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glGenTransformFeedbacks in interface GL4ES3
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP4uiv in interface GL3
public void glInvalidateFramebuffer(int arg0,
int arg1,
IntBuffer arg2)
GL4ES3 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateFramebuffer in interface GL4ES3arg2 - a direct or array-backed IntBuffer
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexImage2D in interface GLarg8 - a direct or array-backed Buffer
public void glIndexubv(byte[] arg0,
int arg1)
GL2 void glIndexubv(const GLubyte * c); GL_VERSION_1_1
glIndexubv in interface GL2
public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix3dv in interface GL4
public void glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2ES3
public void glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIiv in interface GL2GL3
public void glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetTexGendv in interface GL2
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6)
GL4 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instance
glDrawElementsInstancedBaseVertexBaseInstance in interface GL4
public void glWindowPos3dv(double[] arg0,
int arg1)
GL2 void glWindowPos3dv(const GLdouble * v); GL_VERSION_1_4
glWindowPos3dv in interface GL2
public void glStencilMaskSeparate(int arg0,
int arg1)
GL2ES2 void glStencilMaskSeparate(GLenum face, GLuint mask); GL_ES_VERSION_2_0, GL_VERSION_2_0
glStencilMaskSeparate in interface GL2ES2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniformMatrix3fv in interface GL2ES2arg3 - a direct or array-backed FloatBuffer
public void glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIuiv in interface GL2GL3
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE in interface GL2
public void glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord1sv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP4uiv in interface GL3
public void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glUniformHandleui64NV(int arg0,
long arg1)
GL2 void glUniformHandleui64NV(GLint location, GLuint64 value); GL_NV_bindless_texture
glUniformHandleui64NV in interface GL2
public void glNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2 void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_EXT_direct_state_access
glNamedBufferSubDataEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI1ivEXT in interface GL2
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2ES3
public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glSampleMaskIndexedNV(int arg0,
int arg1)
GL2 void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); GL_NV_explicit_multisample
glSampleMaskIndexedNV in interface GL2
public void glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
ByteBuffer arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_rendering
glPathSubCommandsNV in interface GL2arg4 - a direct or array-backed ByteBufferarg7 - a direct or array-backed Buffer
public void glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform3fvARB in interface GL2
public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformName in interface GL2GL3
public void glVariantbvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantbvEXT(GLuint id, const GLbyte * addr); GL_EXT_vertex_shader
glVariantbvEXT in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glEvalCoord1fv(FloatBuffer arg0)
GL2 void glEvalCoord1fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord1fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GL_EXT_vertex_shader
glWriteMaskEXT in interface GL2
public void glColor3f(float arg0,
float arg1,
float arg2)
GL2 void glColor3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_0
glColor3f in interface GL2
public void glSecondaryColor3hv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3hv(const GLhalfNV * v); GL_NV_half_float
glSecondaryColor3hv in interface GL2
public void glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_EXT_direct_state_access
glNamedFramebufferRenderbufferEXT in interface GL2
public void glVertexArrayTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayTexCoordOffsetEXT in interface GL2
public void glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2
public void glVertexAttribI2i(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2i(GLuint index, GLint x, GLint y); GL_VERSION_3_0
glVertexAttribI2i in interface GL2GL3
public void glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage3DEXT in interface GL2arg11 - a direct or array-backed Buffer
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2public void glTexCoord1i(int arg0)
GL2 void glTexCoord1i(GLint s); GL_VERSION_1_0
glTexCoord1i in interface GL2public boolean hasFullFBOSupport()
GLBasetrue if full FBO support is available, otherwise false.
Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions
ARB_framebuffer_object, or all of
EXT_framebuffer_object, EXT_framebuffer_multisample,
EXT_framebuffer_blit, GL_EXT_packed_depth_stencil.
Full FBO support includes multiple color attachments and multisampling.
hasFullFBOSupport in interface GLBaseGLContext.hasFullFBOSupport()public void glTexCoord4sv(ShortBuffer arg0)
GL2 void glTexCoord4sv(const GLshort * v); GL_VERSION_1_0
glTexCoord4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultdEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultdEXT in interface GL2
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2 void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objects
glGetActiveUniformARB in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBuffer
public void glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); GL_APPLE_fence
glDeleteFencesAPPLE in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexP2ui(int arg0,
int arg1)
GL3 void glVertexP2ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP2ui in interface GL3
public void glNormal3bv(byte[] arg0,
int arg1)
GL2 void glNormal3bv(const GLbyte * v); GL_VERSION_1_0
glNormal3bv in interface GL2
public void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT in interface GL2public void glReleaseShaderCompiler()
GL2ES2 void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glReleaseShaderCompiler in interface GL2ES2
public void glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_1_3
glMultiTexCoord4s in interface GL2public void glColor4iv(IntBuffer arg0)
GL2 void glColor4iv(const GLint * v); GL_VERSION_1_0
glColor4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glFogCoordhv(short[] arg0,
int arg1)
GL2 void glFogCoordhv(const GLhalfNV * fog); GL_NV_half_float
glFogCoordhv in interface GL2
public void glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); GL_VERSION_1_0
glGetMaterialiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertex4iv(IntBuffer arg0)
GL2 void glVertex4iv(const GLint * v); GL_VERSION_1_0
glVertex4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); GL_NV_occlusion_query
glGetOcclusionQueryivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttribI3iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glUniform3ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform3ui64vNV in interface GL3bc
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imaging
glGetMinmax in interface GL2arg4 - a direct or array-backed Buffer
public void glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadTransposefEXT in interface GL2
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shader
glVariantPointerEXT in interface GL2arg3 - a direct only Buffer
public int glGetProgramResourceIndex(int arg0,
int arg1,
ByteBuffer arg2)
GL4 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceIndex in interface GL4arg2 - a direct or array-backed ByteBuffer
public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform3fv in interface GL4
public void glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord1iv in interface GL2arg1 - a direct or array-backed IntBufferpublic int glGenPathsNV(int arg0)
GL2 GLuint glGenPathsNV(GLsizei range); GL_NV_path_rendering
glGenPathsNV in interface GL2
public void glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform2dv in interface GL4
public void glRasterPos2i(int arg0,
int arg1)
GL2 void glRasterPos2i(GLint x, GLint y); GL_VERSION_1_0
glRasterPos2i in interface GL2
public void glWaitSync(long arg0,
int arg1,
long arg2)
GL3ES3 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glWaitSync in interface GL3ES3public void glShadeModel(int arg0)
glShadeModel in interface GLLightingFuncpublic void glWindowPos3sv(ShortBuffer arg0)
GL2 void glWindowPos3sv(const GLshort * v); GL_VERSION_1_4
glWindowPos3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); GL_VERSION_4_1, GL_ARB_viewport_array
glDepthRangeArrayv in interface GL4
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glCopyTexImage2D in interface GL
public void glRasterPos2f(float arg0,
float arg1)
GL2 void glRasterPos2f(GLfloat x, GLfloat y); GL_VERSION_1_0
glRasterPos2f in interface GL2
public void glRasterPos2d(double arg0,
double arg1)
GL2 void glRasterPos2d(GLdouble x, GLdouble y); GL_VERSION_1_0
glRasterPos2d in interface GL2
public int glGetUniformBufferSizeEXT(int arg0,
int arg1)
GL2 GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); GL_EXT_bindable_uniform
glGetUniformBufferSizeEXT in interface GL2
public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_access
glGetBooleanIndexedv in interface GL2public boolean glIsVertexArray(int arg0)
GL2ES3 GLboolean glIsVertexArray(GLuint array); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
glIsVertexArray in interface GL2ES3public void glTessellationModeAMD(int arg0)
GL2GL3 void glTessellationModeAMD(GLenum mode); GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
glTessellationModeAMD in interface GL2GL3
public void glFramebufferDrawBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); GL_EXT_direct_state_access
glFramebufferDrawBufferEXT in interface GL2
public void glRasterPos2s(short arg0,
short arg1)
GL2 void glRasterPos2s(GLshort x, GLshort y); GL_VERSION_1_0
glRasterPos2s in interface GL2public boolean glTestFenceNV(int arg0)
GL2 GLboolean glTestFenceNV(GLuint fence); GL_NV_fence
glTestFenceNV in interface GL2
public void glTexCoord1bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord1bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord1bvOES in interface GL2
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix2fvARB in interface GL2
public void glUniform4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_gpu_shader5
glUniform4i64NV in interface GL3bc
public void glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3arg2 - a direct or array-backed DoubleBufferpublic void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf in interface GLMatrixFuncarg0 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl
public void glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord2dv in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_direct_state_access
glMultiTexCoordPointerEXT in interface GL2arg4 - a direct only Buffer
public void glSecondaryColor3sv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4
glSecondaryColor3sv in interface GL2
public void glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); GL_VERSION_1_3
glMultiTexCoord2s in interface GL2
public void glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetVertexAttribivARB in interface GL2
public void glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
GL2ES2 void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug
glDebugMessageInsert in interface GL2ES2public void glColor3hv(ShortBuffer arg0)
GL2 void glColor3hv(const GLhalfNV * v); GL_NV_half_float
glColor3hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glPathCoverDepthFuncNV(int arg0)
GL2 void glPathCoverDepthFuncNV(GLenum func); GL_NV_path_rendering
glPathCoverDepthFuncNV in interface GL2
public void glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage3DEXT in interface GL2arg11 - a direct or array-backed Buffer
public void glPNTrianglesfATI(int arg0,
float arg1)
GL2 void glPNTrianglesfATI(GLenum pname, GLfloat param); GL_ATI_pn_triangles
glPNTrianglesfATI in interface GL2
public long glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferarg3 - a direct or array-backed IntBuffer
public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform4iv in interface GL4public int glGetGraphicsResetStatus()
GL GLenum glGetGraphicsResetStatus(void); GL_ARB_robustness; GL_EXT_robustness
glGetGraphicsResetStatus in interface GL
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glTexParameterf in interface GL
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glValidateProgramPipeline(int arg0)
GL4 void glValidateProgramPipeline(GLuint pipeline); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glValidateProgramPipeline in interface GL4
public void glFinishObjectAPPLE(int arg0,
int arg1)
GL2 void glFinishObjectAPPLE(GLenum object, GLint name); GL_APPLE_fence
glFinishObjectAPPLE in interface GL2
public void glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); GL_EXT_direct_state_access
glProgramUniform2uiEXT in interface GL2
public void glVertexAttrib2s(int arg0,
short arg1,
short arg2)
GL2GL3 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); GL_VERSION_2_0
glVertexAttrib2s in interface GL2GL3
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3public void glColor3usv(ShortBuffer arg0)
GL2 void glColor3usv(const GLushort * v); GL_VERSION_1_0
glColor3usv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glRasterPos4sv(ShortBuffer arg0)
GL2 void glRasterPos4sv(const GLshort * v); GL_VERSION_1_0
glRasterPos4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI1uivEXT in interface GL2
public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniformMatrix2fv in interface GL4
public void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribIPointer in interface GL2arg4 - a direct only Buffer
public void glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); GL_VERSION_1_0
glRasterPos4i in interface GL2
public long glGetTextureSamplerHandleNV(int arg0,
int arg1)
GL2 GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); GL_NV_bindless_texture
glGetTextureSamplerHandleNV in interface GL2
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glColorMask in interface GL
public void glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_1_0
glRasterPos4f in interface GL2
public void glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES3 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform3ui in interface GL2ES3
public void glLightModelf(int arg0,
float arg1)
GL2ES1 void glLightModelf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightModelf in interface GL2ES1
public void glColor4usv(short[] arg0,
int arg1)
GL2 void glColor4usv(const GLushort * v); GL_VERSION_1_0
glColor4usv in interface GL2
public void glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_1_0
glRasterPos4d in interface GL2
public void glVertex4bOES(byte arg0,
byte arg1,
byte arg2)
GL2 void glVertex4bOES(GLbyte x, GLbyte y, GLbyte z); GL_OES_byte_coordinates
glVertex4bOES in interface GL2
public void glColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3b(GLbyte red, GLbyte green, GLbyte blue); GL_VERSION_1_0
glColor3b in interface GL2
public void glVertexAttrib2d(int arg0,
double arg1,
double arg2)
GL2GL3 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); GL_VERSION_2_0
glVertexAttrib2d in interface GL2GL3
public void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES1 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_3, GL_VERSION_ES_CM
glMultiTexCoord4f in interface GL2ES1
public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib2f in interface GL2ES2
public void glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_float
glMultiTexCoord4h in interface GL2
public void glColorP4uiv(int arg0,
IntBuffer arg1)
GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glColorP4uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public void glWeightsvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blend
glWeightsvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); GL_VERSION_1_3
glMultiTexCoord4i in interface GL2
public void glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3
public void glGenProgramPipelines(int arg0,
IntBuffer arg1)
GL4 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glGenProgramPipelines in interface GL4arg1 - a direct or array-backed IntBuffer
public void glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_1_3
glMultiTexCoord4d in interface GL2
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramLocalParametersI4ivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetVariantIntegervEXT in interface GL2
public void glVertexAttrib2h(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y); GL_NV_half_float
glVertexAttrib2h in interface GL2
public void glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_1_0
glRasterPos4s in interface GL2
public void glWindowPos2fv(float[] arg0,
int arg1)
GL2 void glWindowPos2fv(const GLfloat * v); GL_VERSION_1_4
glWindowPos2fv in interface GL2
public void glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glProgramLocalParameter4dARB in interface GL2
public void glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GL_VERSION_1_0
glClearAccum in interface GL2public void glEndPerfMonitorAMD(int arg0)
GL2 void glEndPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitor
glEndPerfMonitorAMD in interface GL2
public void glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_access
glCopyMultiTexImage2DEXT in interface GL2
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramEnvParametersI4ivNV in interface GL2public boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_NV_vertex_buffer_unified_memory, GL_ES_VERSION_2_0
glIsEnabled in interface GLpublic void glMinSampleShading(float arg0)
GL4 void glMinSampleShading(GLfloat value); GL_VERSION_4_0; GL_ARB_sample_shading
glMinSampleShading in interface GL4
public void glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTexImage2DMultisampleCoverageNV in interface GL2GL3
public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib4fv in interface GL2ES2arg1 - a direct or array-backed FloatBufferpublic void glValidateProgramARB(int arg0)
GL2 void glValidateProgramARB(GLhandleARB programObj); GL_ARB_shader_objects
glValidateProgramARB in interface GL2
public void glVertexAttribL4i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV in interface GL2
public void glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3ES3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetBufferParameteri64v in interface GL3ES3
public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform1iv in interface GL4
public void glUniform2i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform2i64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic int glCreateShaderObjectARB(int arg0)
GL2 GLhandleARB glCreateShaderObjectARB(GLenum shaderType); GL_ARB_shader_objects
glCreateShaderObjectARB in interface GL2
public void glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); GL_NV_path_rendering
glGetPathMetricsNV in interface GL2arg3 - a direct or array-backed Bufferarg6 - a direct or array-backed FloatBuffer
public GLBufferStorage mapNamedBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
GL2GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL2.glMapNamedBufferRangeEXT(int, long, long, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
mapNamedBufferRange in interface GL2arg0 - denotes the bufferarg1 - offset of the mapped buffer's storagearg2 - length of the mapped buffer's storagearg3 - the mapping access mode
public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic void glRasterPos2dv(DoubleBuffer arg0)
GL2 void glRasterPos2dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); GL_NV_path_rendering
glGetPathParameterfvNV in interface GL2
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
glTexCoordPointer in interface GLPointerFunc
public void glPatchParameterfv(int arg0,
FloatBuffer arg1)
GL4 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_VERSION_4_0, GL_ARB_tessellation_shader
glPatchParameterfv in interface GL4arg1 - a direct or array-backed FloatBuffer
public void glColor3us(short arg0,
short arg1,
short arg2)
GL2 void glColor3us(GLushort red, GLushort green, GLushort blue); GL_VERSION_1_0
glColor3us in interface GL2
public int glVideoCaptureNV(int arg0,
int[] arg1,
int arg2,
long[] arg3,
int arg4)
GL2 GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); GL_NV_video_capture
glVideoCaptureNV in interface GL2
public void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glGetTexEnviv in interface GL2ES1
public void glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2, GL_ARB_imaging
glCopyConvolutionFilter1D in interface GL2public void glLoadIdentity()
GLMatrixFunc
glLoadIdentity in interface GLMatrixFunc
public int glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL4 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceLocation in interface GL4
public void glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexCoord2i(GLenum target, GLint s, GLint t); GL_VERSION_1_3
glMultiTexCoord2i in interface GL2
public void glNormal3i(int arg0,
int arg1,
int arg2)
GL2 void glNormal3i(GLint nx, GLint ny, GLint nz); GL_VERSION_1_0
glNormal3i in interface GL2
public void glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2h(GLenum target, GLhalfNV s, GLhalfNV t); GL_NV_half_float
glMultiTexCoord2h in interface GL2
public void glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2GL3public void glSecondaryColor3ubv(ByteBuffer arg0)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4
glSecondaryColor3ubv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glColor4sv(short[] arg0,
int arg1)
GL2 void glColor4sv(const GLshort * v); GL_VERSION_1_0
glColor4sv in interface GL2
public void glGetUniformi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); GL_NV_gpu_shader5
glGetUniformi64vNV in interface GL3bc
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramLocalParameterdvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glTexCoord2fv(float[] arg0,
int arg1)
GL2 void glTexCoord2fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord2fv in interface GL2
public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_VERSION_1_2, GL_ES_VERSION_2_0
glBlendColor in interface GL2ES2
public void glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
GL2 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); GL_VERSION_1_3
glMultiTexCoord2d in interface GL2
public void glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
GL2 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); GL_VERSION_1_3
glMultiTexCoord2f in interface GL2
public void glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glGetUniformuiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glLineWidth in interface GL
public void glNormal3fv(float[] arg0,
int arg1)
GL2 void glNormal3fv(const GLfloat * v); GL_VERSION_1_0
glNormal3fv in interface GL2
public void glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib4fvARB in interface GL2
public void glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glBindVertexShaderEXT(int arg0)
GL2 void glBindVertexShaderEXT(GLuint id); GL_EXT_vertex_shader
glBindVertexShaderEXT in interface GL2
public void glBlendFuncSeparateIndexedAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_AMD_draw_buffers_blend
glBlendFuncSeparateIndexedAMD in interface GL2public void glLinkProgram(int arg0)
GL2ES2 void glLinkProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0
glLinkProgram in interface GL2ES2public void glDisableVertexAttribArray(int arg0)
GL2ES2 void glDisableVertexAttribArray(GLuint index); GL_ES_VERSION_2_0, GL_VERSION_2_0
glDisableVertexAttribArray in interface GL2ES2
public void glSecondaryColor3iv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4
glSecondaryColor3iv in interface GL2
public void glNamedCopyBufferSubDataEXT(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL2 void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_EXT_direct_state_access
glNamedCopyBufferSubDataEXT in interface GL2
public void glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glGetQueryiv in interface GL2ES2public void glPopClientAttrib()
GL2 void glPopClientAttrib(void); GL_VERSION_1_1
glPopClientAttrib in interface GL2
public void glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2GL3 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_VERSION_2_0
glVertexAttrib4Nub in interface GL2GL3
public void glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_query
glGenOcclusionQueriesNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform4iv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public String glGetStringi(int arg0,
int arg1)
GL2ES3 const GLubyte * glGetStringi(GLenum name, GLuint index); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetStringi in interface GL2ES3
public void glTexCoord3iv(int[] arg0,
int arg1)
GL2 void glTexCoord3iv(const GLint * v); GL_VERSION_1_0
glTexCoord3iv in interface GL2
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameteriv in interface GLarg2 - a direct or array-backed IntBuffer
public void glVDPAUSurfaceAccessNV(long arg0,
int arg1)
GL2 void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); GL_NV_vdpau_interop
glVDPAUSurfaceAccessNV in interface GL2public boolean isPBOPackBound()
isPBOPackBound in interface GL2ES3
public void glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glColor4uiv(IntBuffer arg0)
GL2 void glColor4uiv(const GLuint * v); GL_VERSION_1_0
glColor4uiv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetPathTexGenivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); GL_NV_path_rendering
glGetPathTexGenivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertexBlendARB(int arg0)
GL2 void glVertexBlendARB(GLint count); GL_ARB_vertex_blend
glVertexBlendARB in interface GL2
public void glPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); GL_NV_path_rendering
glPathParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glMultMatrixd(double[] arg0,
int arg1)
GL2 void glMultMatrixd(const GLdouble * m); GL_VERSION_1_0
glMultMatrixd in interface GL2
public void glTexStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GL_AMD_sparse_texture
glTexStorageSparseAMD in interface GL2
public void glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoaddEXT in interface GL2
public void glWeightdvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blend
glWeightdvARB in interface GL2
public void glUniform2ui64NV(int arg0,
long arg1,
long arg2)
GL3bc void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); GL_NV_gpu_shader5
glUniform2ui64NV in interface GL3bc
public void glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glGetUniformdv in interface GL4arg2 - a direct or array-backed DoubleBuffer
public void glGetnMapiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustness
glGetnMapiv in interface GL2arg3 - a direct or array-backed IntBuffer
public void glEnableVertexArrayEXT(int arg0,
int arg1)
GL2 void glEnableVertexArrayEXT(GLuint vaobj, GLenum array); GL_EXT_direct_state_access
glEnableVertexArrayEXT in interface GL2
public void glUniformHandleui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); GL_NV_bindless_texture
glUniformHandleui64vNV in interface GL2
public void glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_NV_geometry_program4
glFramebufferTextureEXT in interface GL2
public void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT in interface GL2
public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetShaderInfoLog in interface GL2ES2
public void glWeightivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blend
glWeightivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glDeleteQueries(int arg0,
int[] arg1,
int arg2)
GL2ES2 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glDeleteQueries in interface GL2ES2
public void glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribI4ui in interface GL2ES3
public void glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT in interface GL2
public void glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_access
glCopyMultiTexImage1DEXT in interface GL2
public void glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GLMatrixFuncMultiply the current matrix with the frustum matrix.
glFrustumf in interface GLMatrixFunc
public long glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2)
GL2GL3 GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); GL_ARB_cl_event
glCreateSyncFromCLeventARB in interface GL2GL3
public void glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_load
glGetIntegerui64vNV in interface GL2GL3arg1 - a direct or array-backed LongBufferpublic void glUseProgram(int arg0)
GL2ES2 void glUseProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUseProgram in interface GL2ES2public void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGenerateMipmap in interface GL
public void glVariantivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantivEXT(GLuint id, const GLint * addr); GL_EXT_vertex_shader
glVariantivEXT in interface GL2
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP1uiv in interface GL3public void glMatrixLoadIdentityEXT(int arg0)
GL2 void glMatrixLoadIdentityEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixLoadIdentityEXT in interface GL2public boolean glIsFenceNV(int arg0)
GL2 GLboolean glIsFenceNV(GLuint fence); GL_NV_fence
glIsFenceNV in interface GL2
public void glDrawArraysIndirect(int arg0,
Buffer arg1)
GL4bc void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirect
glDrawArraysIndirect in interface GL4bcarg1 - a direct or array-backed Buffer
public void glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); GL_VERSION_1_1
glPrioritizeTextures in interface GL2
public void glPointParameterf(int arg0,
float arg1)
GL2ES1 void glPointParameterf(GLenum pname, GLfloat param); GL_VERSION_1_4, GL_VERSION_ES_CM
glPointParameterf in interface GL2ES1glPointParameterf in interface GL2GL3
public void glVertexArrayNormalOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayNormalOffsetEXT in interface GL2
public void glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI4ivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glPixelZoom(float arg0,
float arg1)
GL2 void glPixelZoom(GLfloat xfactor, GLfloat yfactor); GL_VERSION_1_0
glPixelZoom in interface GL2
public void glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL4 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform4ui in interface GL4public void glVertexWeighthv(ShortBuffer arg0)
GL2 void glVertexWeighthv(const GLhalfNV * weight); GL_NV_half_float
glVertexWeighthv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT in interface GL2
public void glMultiTexCoord1f(int arg0,
float arg1)
GL2 void glMultiTexCoord1f(GLenum target, GLfloat s); GL_VERSION_1_3
glMultiTexCoord1f in interface GL2
public void glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib2svARB in interface GL2
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniformMatrix4fv in interface GL2ES2
public void glEdgeFlagPointer(int arg0,
long arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glEdgeFlagPointer in interface GL2
public void glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2, GL_ARB_imaging
glGetColorTable in interface GL2arg3 - a direct or array-backed Bufferpublic boolean glIsOcclusionQueryNV(int arg0)
GL2 GLboolean glIsOcclusionQueryNV(GLuint id); GL_NV_occlusion_query
glIsOcclusionQueryNV in interface GL2
public void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GL2
public void glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
GL2 void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glStencilStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferpublic Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBase
public void glVertex3d(double arg0,
double arg1,
double arg2)
GL2 void glVertex3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glVertex3d in interface GL2
public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib1fv in interface GL2ES2
public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x3dv in interface GL4arg4 - a direct or array-backed DoubleBuffer
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleCoverageEXT in interface GL2
public void glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
GL void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage
glTexStorage1D in interface GL
public void glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_query
glDeleteOcclusionQueriesNV in interface GL2arg1 - a direct or array-backed IntBufferpublic int glGenVertexShadersEXT(int arg0)
GL2 GLuint glGenVertexShadersEXT(GLuint range); GL_EXT_vertex_shader
glGenVertexShadersEXT in interface GL2
public void glLightModeliv(int arg0,
int[] arg1,
int arg2)
GL2 void glLightModeliv(GLenum pname, const GLint * params); GL_VERSION_1_0
glLightModeliv in interface GL2public void glValidateProgram(int arg0)
GL2ES2 void glValidateProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0
glValidateProgram in interface GL2ES2
public void glGetFloati_vEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); GL_EXT_direct_state_access
glGetFloati_vEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2ES2 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2arg8 - a direct or array-backed Buffer
public void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTexture2DEXT in interface GL2
public void glEndQueryIndexed(int arg0,
int arg1)
GL4 void glEndQueryIndexed(GLenum target, GLuint index); GL_VERSION_4_0, GL_ARB_transform_feedback3
glEndQueryIndexed in interface GL4
public void glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyTextureSubImage3DEXT in interface GL2public GLBufferStorage getBufferStorage(int arg0)
getBufferStorage in interface GLBasearg0 - a GL buffer name, generated with e.g. GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int).
GLBufferStorageGLBase.getBoundBuffer(int)
public void glFogiv(int arg0,
int[] arg1,
int arg2)
GL2 void glFogiv(GLenum pname, const GLint * params); GL_VERSION_1_0
glFogiv in interface GL2
public void glDisableIndexed(int arg0,
int arg1)
GL2 void glDisableIndexed(GLenum target, GLuint index); GL_EXT_draw_buffers2, GL_EXT_direct_state_access
glDisableIndexed in interface GL2public void glEndConditionalRenderNVX()
GL2 void glEndConditionalRenderNVX(void); GL_NVX_conditional_render
glEndConditionalRenderNVX in interface GL2
public void glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_access
glMatrixRotatefEXT in interface GL2
public void glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
GL2 void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); GL_ARB_vertex_program
glVertexAttrib2dARB in interface GL2
public void glHintPGI(int arg0,
int arg1)
GL2 void glHintPGI(GLenum target, GLint mode); GL_PGI_misc_hints
glHintPGI in interface GL2
public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform2fv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3
public void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glVariantfvEXT(GLuint id, const GLfloat * addr); GL_EXT_vertex_shader
glVariantfvEXT in interface GL2
public void glDrawTransformFeedbackNV(int arg0,
int arg1)
GL2 void glDrawTransformFeedbackNV(GLenum mode, GLuint id); GL_NV_transform_feedback2
glDrawTransformFeedbackNV in interface GL2
public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x4dv in interface GL4
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramLocalParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); GL_EXT_vertex_shader
glShaderOp2EXT in interface GL2
public void glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4NivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glRenderbufferStorage in interface GL
public void glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params); GL_VERSION_1_0
glGetLightiv in interface GL2
public void glGetnPolygonStipple(int arg0,
ByteBuffer arg1)
GL2 void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustness
glGetnPolygonStipple in interface GL2arg1 - a direct or array-backed ByteBufferpublic boolean glUnmapNamedBufferEXT(int arg0)
GL2 GLboolean glUnmapNamedBufferEXT(GLuint buffer); GL_EXT_direct_state_access
glUnmapNamedBufferEXT in interface GL2
public void glLightf(int arg0,
int arg1,
float arg2)
GL2ES1 void glLightf(GLenum light, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightf in interface GL2ES1
public void glMakeImageHandleResidentNV(long arg0,
int arg1)
GL2 void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); GL_NV_bindless_texture
glMakeImageHandleResidentNV in interface GL2public void glVertex2fv(FloatBuffer arg0)
GL2 void glVertex2fv(const GLfloat * v); GL_VERSION_1_0
glVertex2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetHistogramParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_1_4
glSecondaryColor3ui in interface GL2
public void glVertexAttribL3i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glObjectLabel(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
GL2ES2 void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glObjectLabel in interface GL2ES2arg3 - a direct or array-backed ByteBuffer
public void glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_access
glGetCompressedTextureImageEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3i64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GLMatrixFuncMultiply the current matrix with the orthogonal matrix.
glOrthof in interface GLMatrixFunc
public void glMakeNamedBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); GL_NV_shader_buffer_load
glMakeNamedBufferResidentNV in interface GL2GL3
public void glVertex3bOES(byte arg0,
byte arg1)
GL2 void glVertex3bOES(GLbyte x, GLbyte y); GL_OES_byte_coordinates
glVertex3bOES in interface GL2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexSubImage2D in interface GL
public void glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetInfoLogARB in interface GL2public void glRasterPos3fv(FloatBuffer arg0)
GL2 void glRasterPos3fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); GL_ARB_vertex_program
glGetVertexAttribfvARB in interface GL2
public void glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
GL4 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glDeleteProgramPipelines in interface GL4arg1 - a direct or array-backed IntBuffer
public void glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage
glTexStorage3D in interface GL
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glHint in interface GL
public void glPixelTransferi(int arg0,
int arg1)
GL2 void glPixelTransferi(GLenum pname, GLint param); GL_VERSION_1_0
glPixelTransferi in interface GL2
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glTexParameterfv in interface GL
public void glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glColorTableParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glTextureParameterfvEXT in interface GL2
public void glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_VERSION_4_1, GL_ARB_viewport_array
glGetDoublei_v in interface GL4arg2 - a direct or array-backed DoubleBufferpublic void glIndexf(float arg0)
GL2 void glIndexf(GLfloat c); GL_VERSION_1_0
glIndexf in interface GL2public void glEdgeFlagv(ByteBuffer arg0)
GL2 void glEdgeFlagv(const GLboolean * flag); GL_VERSION_1_0
glEdgeFlagv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glFramebufferParameteri(int arg0,
int arg1,
int arg2)
GL4 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param); GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3
glFramebufferParameteri in interface GL4
public void glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v); GL_VERSION_1_0
glGetMapfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3arg6 - a direct or array-backed Bufferpublic boolean isPBOUnpackBound()
isPBOUnpackBound in interface GL2ES3
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix4fvARB in interface GL2
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP4uiv in interface GL3arg2 - a direct or array-backed IntBuffer
public void glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
GL4ES3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glGenTransformFeedbacks in interface GL4ES3arg1 - a direct or array-backed IntBuffer
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2
public void glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4ES3 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateFramebuffer in interface GL4ES3
public void glEvalCoord2fv(float[] arg0,
int arg1)
GL2 void glEvalCoord2fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord2fv in interface GL2
public void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
glNormalPointer in interface GLPointerFunc
public void glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public void glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v); GL_VERSION_1_0
glGetMapdv in interface GL2
public void glMultiTexCoord3bOES(int arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r); GL_OES_byte_coordinates
glMultiTexCoord3bOES in interface GL2public void glColor3sv(ShortBuffer arg0)
GL2 void glColor3sv(const GLshort * v); GL_VERSION_1_0
glColor3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord2hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord3fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); GL_EXT_direct_state_access
glGetMultiTexGendvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glVertexAttrib1f(int arg0,
float arg1)
GL2ES2 void glVertexAttrib1f(GLuint indx, GLfloat x); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib1f in interface GL2ES2
public void glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTexImage3DMultisampleCoverageNV in interface GL2GL3
public void glTexEnvi(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexEnvi(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glTexEnvi in interface GL2ES1public void glPushMatrix()
GLMatrixFunc
There exist one stack per matrix mode, i.e. GLMatrixFunc.GL_MODELVIEW, GLMatrixFunc.GL_PROJECTION and GL_TEXTURE.
glPushMatrix in interface GLMatrixFunc
public void glScaled(double arg0,
double arg1,
double arg2)
GL2 void glScaled(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glScaled in interface GL2
public void glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2ES2 void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glGetObjectLabel in interface GL2ES2
public void glPathCoordsNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_rendering
glPathCoordsNV in interface GL2arg3 - a direct or array-backed Buffer
public void glRasterPos3dv(double[] arg0,
int arg1)
GL2 void glRasterPos3dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos3dv in interface GL2public void glIndexsv(ShortBuffer arg0)
GL2 void glIndexsv(const GLshort * c); GL_VERSION_1_0
glIndexsv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glSecondaryColor3f(float arg0,
float arg1,
float arg2)
GL2 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_4
glSecondaryColor3f in interface GL2
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2ES3arg3 - a direct or array-backed FloatBuffer
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionFilter1D in interface GL2
public void glBlendEquationIndexedAMD(int arg0,
int arg1)
GL2 void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); GL_AMD_draw_buffers_blend
glBlendEquationIndexedAMD in interface GL2
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glGenBuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
GL4 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_array
glViewportArrayv in interface GL4arg2 - a direct or array-backed FloatBuffer
public void glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform1dv in interface GL4arg2 - a direct or array-backed DoubleBuffer
public void glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL4 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceName in interface GL4arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBuffer
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); GL_ES_VERSION_2_0, GL_VERSION_2_0
glShaderSource in interface GL2ES2arg3 - a direct or array-backed IntBuffer
public void glNamedBufferDataEXT(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL2 void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_EXT_direct_state_access
glNamedBufferDataEXT in interface GL2arg2 - a direct or array-backed Buffer
public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetFramebufferParameterivEXT in interface GL2
public void glVertexArrayIndexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayIndexOffsetEXT in interface GL2
public void glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord1hv in interface GL2
public void glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_2_0
glVertexAttrib4d in interface GL2GL3
public void glVertex2dv(double[] arg0,
int arg1)
GL2 void glVertex2dv(const GLdouble * v); GL_VERSION_1_0
glVertex2dv in interface GL2
public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform1uiv in interface GL2ES3
public void glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2GL3
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_float
glVertexAttrib4h in interface GL2
public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib4f in interface GL2ES2
public void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertex4hv(short[] arg0,
int arg1)
GL2 void glVertex4hv(const GLhalfNV * v); GL_NV_half_float
glVertex4hv in interface GL2
public void glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
GL4 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); GL_VERSION_4_1, GL_ARB_viewport_array
glDepthRangeIndexed in interface GL4public int glBindParameterEXT(int arg0)
GL2 GLuint glBindParameterEXT(GLenum value); GL_EXT_vertex_shader
glBindParameterEXT in interface GL2
public void glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2GL3 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_2_0
glVertexAttrib4s in interface GL2GL3
public void glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertex
glCullParameterdvEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP2ui in interface GL3
public void glTextureStorage2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL4 void glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisample
glTextureStorage2DMultisampleEXT in interface GL4
public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x4dv in interface GL4
public void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6)
GL3 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
glDrawRangeElementsBaseVertex in interface GL3
public void glProgramUniform1i64NV(int arg0,
int arg1,
long arg2)
GL3bc void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); GL_NV_gpu_shader5
glProgramUniform1i64NV in interface GL3bcpublic void glVertex3bvOES(ByteBuffer arg0)
GL2 void glVertex3bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glVertex3bvOES in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glVertexAttribL2i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib3dvARB in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glVertexPointer(GLArrayData arg0)
glVertexPointer in interface GLPointerFuncpublic void glEdgeFlag(boolean arg0)
GL2 void glEdgeFlag(GLboolean flag); GL_VERSION_1_0
glEdgeFlag in interface GL2
public void glRasterPos3f(float arg0,
float arg1,
float arg2)
GL2 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_0
glRasterPos3f in interface GL2
public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glFogCoordf(float arg0)
GL2 void glFogCoordf(GLfloat coord); GL_VERSION_1_4
glFogCoordf in interface GL2public void glTextureLightEXT(int arg0)
GL2 void glTextureLightEXT(GLenum pname); GL_EXT_light_texture
glTextureLightEXT in interface GL2
public void glAttachObjectARB(int arg0,
int arg1)
GL2 void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); GL_ARB_shader_objects
glAttachObjectARB in interface GL2
public int glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
GL2 GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); GL_EXT_direct_state_access
glCheckNamedFramebufferStatusEXT in interface GL2
public void glNormal3sv(short[] arg0,
int arg1)
GL2 void glNormal3sv(const GLshort * v); GL_VERSION_1_0
glNormal3sv in interface GL2
public void glVDPAUUnmapSurfacesNV(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
GL2 void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interop
glVDPAUUnmapSurfacesNV in interface GL2arg1 - a direct only PointerBufferpublic void glFreeMemoryNV(ByteBuffer arg0)
GL2GL_NV_vertex_array_range.
Provides platform-independent access to the wglFreeMemoryNV /
glXFreeMemoryNV.
glFreeMemoryNV in interface GL2
public void glProgramUniform1f(int arg0,
int arg1,
float arg2)
GL4 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform1f in interface GL4
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetVariantBooleanvEXT in interface GL2
public void glVertexAttribBinding(int arg0,
int arg1)
GL4 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); GL_VERSION_4_3, GL_ARB_vertex_attrib_binding
glVertexAttribBinding in interface GL4
public void glGetnHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustness
glGetnHistogram in interface GL2arg5 - a direct or array-backed Buffer
public void glTexGeni(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexGeni(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGeni in interface GL2ES1
public void glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GL_EXT_direct_state_access
glMultiTexBufferEXT in interface GL2
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapAttribParameterfvNV in interface GL2
public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib3f in interface GL2ES2
public void glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_range
glFlushVertexArrayRangeAPPLE in interface GL2arg1 - a direct or array-backed Buffer
public void glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); GL_VERSION_1_3
glMultiTexCoord3f in interface GL2
public void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); GL_APPLE_fence
glDeleteFencesAPPLE in interface GL2
public void glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4NsvARB in interface GL2
public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_include
glGetNamedStringARB in interface GL2GL3
public void glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexParameterfEXT in interface GL2
public void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); GL_ES_VERSION_2_0, GL_VERSION_2_0
glStencilOpSeparate in interface GL2ES2
public void glMultiTexCoord3bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord3bvOES in interface GL2public void glPassThrough(float arg0)
GL2 void glPassThrough(GLfloat token); GL_VERSION_1_0
glPassThrough in interface GL2
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT in interface GL2public void glVertex2bvOES(ByteBuffer arg0)
GL2 void glVertex2bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glVertex2bvOES in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2
public void glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv in interface GL4
public void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
GL3 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
glDrawElementsInstancedBaseVertex in interface GL3
public void glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2, GL_ARB_imaging
glColorTable in interface GL2
public void glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord3dv in interface GL2
public void glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI1ivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glTexCoordP4uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP4uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0
glActiveTexture in interface GL
public void glColor4hv(short[] arg0,
int arg1)
GL2 void glColor4hv(const GLhalfNV * v); GL_NV_half_float
glColor4hv in interface GL2
public void glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetConvolutionParameterfv in interface GL2
public void glPathStencilDepthOffsetNV(float arg0,
float arg1)
GL2 void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); GL_NV_path_rendering
glPathStencilDepthOffsetNV in interface GL2
public void glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP1ui in interface GL3public void glBeginVertexShaderEXT()
GL2 void glBeginVertexShaderEXT(void); GL_EXT_vertex_shader
glBeginVertexShaderEXT in interface GL2
public void glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3ES3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetInteger64i_v in interface GL3ES3
public void glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glUniformui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample, GL_VERSION_3_2
glGetMultisamplefv in interface GL3
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glBindFramebuffer in interface GLpublic void glClientAttribDefaultEXT(int arg0)
GL2 void glClientAttribDefaultEXT(GLbitfield mask); GL_EXT_direct_state_access
glClientAttribDefaultEXT in interface GL2
public void glVertexArrayMultiTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayMultiTexCoordOffsetEXT in interface GL2public void glIndexi(int arg0)
GL2 void glIndexi(GLint c); GL_VERSION_1_0
glIndexi in interface GL2
public void glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureStreamivNV in interface GL2
public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT in interface GL2
public void glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
GL4 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); GL_VERSION_4_0; GL_ARB_draw_buffers_blend
glBlendEquationSeparatei in interface GL4public void glMakeBufferNonResidentNV(int arg0)
GL2GL3 void glMakeBufferNonResidentNV(GLenum target); GL_NV_shader_buffer_load
glMakeBufferNonResidentNV in interface GL2GL3
public void glVertex3iv(int[] arg0,
int arg1)
GL2 void glVertex3iv(const GLint * v); GL_VERSION_1_0
glVertex3iv in interface GL2
public void glPixelTransferf(int arg0,
float arg1)
GL2 void glPixelTransferf(GLenum pname, GLfloat param); GL_VERSION_1_0
glPixelTransferf in interface GL2
public void glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadfEXT in interface GL2
public void glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetTexGendv in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib1svARB in interface GL2public void glWindowPos3dv(DoubleBuffer arg0)
GL2 void glWindowPos3dv(const GLdouble * v); GL_VERSION_1_4
glWindowPos3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform4fv in interface GL2ES2
public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix3dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glGetnColorTable(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); GL_ARB_robustness
glGetnColorTable in interface GL2arg4 - a direct or array-backed Buffer
public void glUniform1d(int arg0,
double arg1)
GL4 void glUniform1d(GLint location, GLdouble x); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform1d in interface GL4
public void glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); GL_NV_video_capture
glVideoCaptureStreamParameterdvNV in interface GL2
public void glPathStencilFuncNV(int arg0,
int arg1,
int arg2)
GL2 void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); GL_NV_path_rendering
glPathStencilFuncNV in interface GL2
public void glProgramSubroutineParametersuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); GL_NV_gpu_program5
glProgramSubroutineParametersuivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glColor3bv(ByteBuffer arg0)
GL2 void glColor3bv(const GLbyte * v); GL_VERSION_1_0
glColor3bv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniformMatrix4fv in interface GL4arg4 - a direct or array-backed FloatBuffer
public void glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
GL2GL3 void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); GL_ARB_shading_language_include
glNamedStringARB in interface GL2GL3
public void glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3ES3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glGetSamplerParameteriv in interface GL3ES3
public void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT in interface GL2
public void glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); GL_ARB_shader_objects
glGetObjectParameterfvARB in interface GL2
public void glLighti(int arg0,
int arg1,
int arg2)
GL2 void glLighti(GLenum light, GLenum pname, GLint param); GL_VERSION_1_0
glLighti in interface GL2public void glColor3ubv(ByteBuffer arg0)
GL2 void glColor3ubv(const GLubyte * v); GL_VERSION_1_0
glColor3ubv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glNormal3iv(IntBuffer arg0)
GL2 void glNormal3iv(const GLint * v); GL_VERSION_1_0
glNormal3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public int glGetUniformLocation(int arg0,
String arg1)
GL2ES2 GLint glGetUniformLocation(GLuint program, const GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetUniformLocation in interface GL2ES2public long glGetTextureHandleNV(int arg0)
GL2 GLuint64 glGetTextureHandleNV(GLuint texture); GL_NV_bindless_texture
glGetTextureHandleNV in interface GL2
public void glWeightubvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blend
glWeightubvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertex4fv(float[] arg0,
int arg1)
GL2 void glVertex4fv(const GLfloat * v); GL_VERSION_1_0
glVertex4fv in interface GL2
public void glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
GL2GL3 void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); GL_NV_shader_buffer_load
glProgramUniformui64NV in interface GL2GL3
public void glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultdEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultdEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); GL_NV_path_rendering
glGetPathMetricRangeNV in interface GL2
public void glVertexAttribL1i64NV(int arg0,
long arg1)
GL2 void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64NV in interface GL2public void glTexCoord2iv(IntBuffer arg0)
GL2 void glTexCoord2iv(const GLint * v); GL_VERSION_1_0
glTexCoord2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureParameterfvEXT in interface GL2
public int glBindTextureUnitParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); GL_EXT_vertex_shader
glBindTextureUnitParameterEXT in interface GL2
public void glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribIFormatEXT in interface GL2GL3
public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glOrtho in interface GL2ES1
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_query
glGetQueryObjecti64vEXT in interface GL2arg2 - a direct or array-backed LongBuffer
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glStencilFunc in interface GLpublic String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetString in interface GL
public void glEnablei(int arg0,
int arg1)
GL2GL3 void glEnablei(GLenum target, GLuint index); GL_VERSION_3_0
glEnablei in interface GL2GL3
public void glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2, GL_ARB_imaging
glCopyConvolutionFilter2D in interface GL2
public void glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord3sv in interface GL2
public void glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
GL4 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform3d in interface GL4
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE in interface GL2arg10 - a direct or array-backed DoubleBuffer
public void glLoadMatrixf(float[] arg0,
int arg1)
GLMatrixFunc
glLoadMatrixf in interface GLMatrixFunc
public void glStringMarkerGREMEDY(int arg0,
Buffer arg1)
GL2 void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string); GL_GREMEDY_string_marker
glStringMarkerGREMEDY in interface GL2arg1 - a direct or array-backed Buffer
public void glPointParameteri(int arg0,
int arg1)
GL2GL3 void glPointParameteri(GLenum pname, GLint param); GL_VERSION_1_4
glPointParameteri in interface GL2GL3
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glBindTexture in interface GL
public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform1uivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); GL_ARB_shader_objects
glGetObjectParameterivARB in interface GL2
public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform3iv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT in interface GL2
public void glTexCoord3bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord3bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord3bvOES in interface GL2
public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetMaterialfv in interface GL2ES1
public void glIndexFormatNV(int arg0,
int arg1)
GL2GL3 void glIndexFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glIndexFormatNV in interface GL2GL3
public void glColor4bv(byte[] arg0,
int arg1)
GL2 void glColor4bv(const GLbyte * v); GL_VERSION_1_0
glColor4bv in interface GL2
public void glMultiTexCoord1i(int arg0,
int arg1)
GL2 void glMultiTexCoord1i(GLenum target, GLint s); GL_VERSION_1_3
glMultiTexCoord1i in interface GL2
public void glDeleteLists(int arg0,
int arg1)
GL2 void glDeleteLists(GLuint list, GLsizei range); GL_VERSION_1_0
glDeleteLists in interface GL2
public void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexGenfvEXT in interface GL2
public void glVertexAttribL3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL2 void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64NV in interface GL2public void glProvokingVertex(int arg0)
GL3 void glProvokingVertex(GLenum mode); GL_VERSION_3_2, GL_ARB_provoking_vertex
glProvokingVertex in interface GL3
public void glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
GL2 void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glStencilFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg7 - a direct or array-backed FloatBuffer
public void glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glEvalCoord1dv(DoubleBuffer arg0)
GL2 void glEvalCoord1dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord1dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glClear(int arg0)
GL void glClear(GLbitfield mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glClear in interface GL
public void glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
GL4 void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_ARB_texture_buffer_range, GL_VERSION_4_3
glTexBufferRange in interface GL4
public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP4uiv in interface GL3arg3 - a direct or array-backed IntBuffer
public void glUniform1ui64NV(int arg0,
long arg1)
GL3bc void glUniform1ui64NV(GLint location, GLuint64EXT x); GL_NV_gpu_shader5
glUniform1ui64NV in interface GL3bc
public void glVertexAttribLFormat(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_VERSION_4_3, GL_ARB_vertex_attrib_binding
glVertexAttribLFormat in interface GL4
public void glGetVertexAttribLui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV in interface GL2
public void glColor4ubv(byte[] arg0,
int arg1)
GL2 void glColor4ubv(const GLubyte * v); GL_VERSION_1_0
glColor4ubv in interface GL2
public void glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetBufferParameterui64vNV in interface GL2GL3
public void glWeightPathsNV(int arg0,
int arg1,
IntBuffer arg2,
FloatBuffer arg3)
GL2 void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); GL_NV_path_rendering
glWeightPathsNV in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed FloatBuffer
public void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetTextureParameterIuivEXT in interface GL2
public void glVertex3sv(short[] arg0,
int arg1)
GL2 void glVertex3sv(const GLshort * v); GL_VERSION_1_0
glVertex3sv in interface GL2
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glDeleteFramebuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glDispatchCompute(int arg0,
int arg1,
int arg2)
GL4 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GL_VERSION_4_3, GL_ARB_compute_shader
glDispatchCompute in interface GL4
public void glRasterPos3sv(short[] arg0,
int arg1)
GL2 void glRasterPos3sv(const GLshort * v); GL_VERSION_1_0
glRasterPos3sv in interface GL2
public void glVertexAttribL3ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV in interface GL2
public void glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2GL3
public void glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL4 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL4d in interface GL4
public void glProgramUniform1i(int arg0,
int arg1,
int arg2)
GL4 void glProgramUniform1i(GLuint program, GLint location, GLint v0); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform1i in interface GL4public GL getRootGL()
GLBaseGLBase.getDownstreamGL().
If this instance is not a wrapping pipeline, i.e. has no downstream instance, this instance is returned.
getRootGL in interface GLBase
public void glRasterPos3i(int arg0,
int arg1,
int arg2)
GL2 void glRasterPos3i(GLint x, GLint y, GLint z); GL_VERSION_1_0
glRasterPos3i in interface GL2public void glCallList(int arg0)
GL2 void glCallList(GLuint list); GL_VERSION_1_0
glCallList in interface GL2
public void glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glCoverFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Buffer
public void glEnableVertexArrayAttribEXT(int arg0,
int arg1)
GL2 void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index); GL_EXT_direct_state_access
glEnableVertexArrayAttribEXT in interface GL2public void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glStencilMask in interface GLpublic void glEnd()
GL2 void glEnd(void); GL_VERSION_1_0
glEnd in interface GL2
public void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexEnvfvEXT in interface GL2
public void glTexGenf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexGenf(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGenf in interface GL2ES1
public void glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); GL_VERSION_1_3
glMultiTexCoord3i in interface GL2
public void glPolygonStipple(byte[] arg0,
int arg1)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2ES3arg3 - a direct or array-backed FloatBuffer
public void glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI2uivEXT in interface GL2public void glGetPolygonStipple(long arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2
public void glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_EXT_direct_state_access
glNamedProgramStringEXT in interface GL2arg4 - a direct or array-backed Buffer
public void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform4ivARB in interface GL2
public void glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs3hv in interface GL2
public void glLineStipple(int arg0,
short arg1)
GL2 void glLineStipple(GLint factor, GLushort pattern); GL_VERSION_1_0
glLineStipple in interface GL2
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramLocalParameter4dvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4uivARB in interface GL2
public void glBindFragDataLocation(int arg0,
int arg1,
String arg2)
GL2GL3 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); GL_VERSION_3_0; GL_EXT_gpu_shader4
glBindFragDataLocation in interface GL2GL3
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glSecondaryColorPointer in interface GL2arg3 - a direct only Buffer
public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4dv in interface GL4
public void glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
GL2 void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); GL_EXT_pixel_transform
glPixelTransformParameterfEXT in interface GL2public int glCreateProgramObjectARB()
GL2 GLhandleARB glCreateProgramObjectARB(void); GL_ARB_shader_objects
glCreateProgramObjectARB in interface GL2
public void glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
GL2 void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); GL_EXT_direct_state_access
glProgramUniform1uiEXT in interface GL2
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetBooleanv in interface GL
public void glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv in interface GL4public void glEndOcclusionQueryNV()
GL2 void glEndOcclusionQueryNV(void); GL_NV_occlusion_query
glEndOcclusionQueryNV in interface GL2
public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv in interface GL4
public void glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); GL_VERSION_1_0
glTexGendv in interface GL2
public void glGenQueries(int arg0,
IntBuffer arg1)
GL2ES2 void glGenQueries(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glGenQueries in interface GL2ES2arg1 - a direct or array-backed IntBuffer
public void glMakeBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeBufferResidentNV(GLenum target, GLenum access); GL_NV_shader_buffer_load
glMakeBufferResidentNV in interface GL2GL3
public void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform2uivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2GL3 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_VERSION_1_1
glCopyTexImage1D in interface GL2GL3
public void glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs2hv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL4 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glGetProgramPipelineInfoLog in interface GL4arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5)
GL2GL3 void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribFormatEXT in interface GL2GL3public void glMakeImageHandleNonResidentNV(long arg0)
GL2 void glMakeImageHandleNonResidentNV(GLuint64 handle); GL_NV_bindless_texture
glMakeImageHandleNonResidentNV in interface GL2
public void glSecondaryColor3bv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4
glSecondaryColor3bv in interface GL2public void glTexCoord4fv(FloatBuffer arg0)
GL2 void glTexCoord4fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord4fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL2 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced
glDrawElementsInstanced in interface GL2arg3 - a direct or array-backed Buffer
public void glSecondaryColor3usv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4
glSecondaryColor3usv in interface GL2
public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL4 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetActiveSubroutineName in interface GL4
public void glGetVertexArrayPointeri_vEXT(int arg0,
int arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3)
GL2 void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid * * param); GL_EXT_direct_state_access
glGetVertexArrayPointeri_vEXT in interface GL2arg3 - a direct or array-backed PointerBuffer
public void glSecondaryColor3i(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3i(GLint red, GLint green, GLint blue); GL_VERSION_1_4
glSecondaryColor3i in interface GL2public void glWindowPos2iv(IntBuffer arg0)
GL2 void glWindowPos2iv(const GLint * v); GL_VERSION_1_4
glWindowPos2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weighting
glVertexWeightPointerEXT in interface GL2arg3 - a direct only Buffer
public void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT in interface GL2
public void glTexEnvf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexEnvf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glTexEnvf in interface GL2ES1
public void glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glGenProgramsARB(GLsizei n, GLuint * programs); GL_ARB_vertex_program
glGenProgramsARB in interface GL2
public long glImportSyncEXT(int arg0,
long arg1,
int arg2)
GL2GL3 GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); GL_EXT_x11_sync_object
glImportSyncEXT in interface GL2GL3
public void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexGenivEXT in interface GL2
public void glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoadTransposedEXT in interface GL2
public void glPathCommandsNV(int arg0,
int arg1,
ByteBuffer arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_rendering
glPathCommandsNV in interface GL2arg2 - a direct or array-backed ByteBufferarg5 - a direct or array-backed Buffer
public void glFogCoordfv(float[] arg0,
int arg1)
GL2 void glFogCoordfv(const GLfloat * coord); GL_VERSION_1_4
glFogCoordfv in interface GL2
public void glVertex3h(short arg0,
short arg1,
short arg2)
GL2 void glVertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z); GL_NV_half_float
glVertex3h in interface GL2
public void glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV in interface GL2arg4 - a direct or array-backed IntBuffer
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_VERSION_1_0
glMap2f in interface GL2arg9 - a direct or array-backed FloatBuffer
public void glProgramUniform4ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
GL3bc void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_gpu_shader5
glProgramUniform4ui64NV in interface GL3bc
public void glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP3uiv in interface GL3
public void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT in interface GL2
public void glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2GL3
public void glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
GL2 void glPixelDataRangeNV(GLenum target, GLsizei length, const GLvoid * pointer); GL_NV_pixel_data_range
glPixelDataRangeNV in interface GL2arg2 - a direct only Buffer
public void glStencilStrokePathNV(int arg0,
int arg1,
int arg2)
GL2 void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); GL_NV_path_rendering
glStencilStrokePathNV in interface GL2
public void glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glLightModeli(int arg0,
int arg1)
GL2 void glLightModeli(GLenum pname, GLint param); GL_VERSION_1_0
glLightModeli in interface GL2
public boolean glIsPointInStrokePathNV(int arg0,
float arg1,
float arg2)
GL2 GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); GL_NV_path_rendering
glIsPointInStrokePathNV in interface GL2
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionFilter2D in interface GL2
public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); GL_EXT_direct_state_access
glMultiTexGendvEXT in interface GL2
public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform2dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultTransposefEXT in interface GL2
public void glStencilFillPathNV(int arg0,
int arg1,
int arg2)
GL2 void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); GL_NV_path_rendering
glStencilFillPathNV in interface GL2
public void glStencilOpValueAMD(int arg0,
int arg1)
GL2GL3 void glStencilOpValueAMD(GLenum face, GLuint value); GL_AMD_stencil_operation_extended
glStencilOpValueAMD in interface GL2GL3
public void glProgramUniform4i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
GL3bc void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_gpu_shader5
glProgramUniform4i64NV in interface GL3bc
public void glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetConvolutionParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glDeleteSamplers(int arg0,
IntBuffer arg1)
GL3ES3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glDeleteSamplers in interface GL3ES3arg1 - a direct or array-backed IntBuffer
public void glTexCoord3bOES(byte arg0,
byte arg1,
byte arg2)
GL2 void glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r); GL_OES_byte_coordinates
glTexCoord3bOES in interface GL2
public void glTexBuffer(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); GL_VERSION_3_1; GL_ARB_texture_buffer_object
glTexBuffer in interface GL2GL3public int getDefaultReadFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject) based drawable
is being used.
getDefaultReadFramebuffer in interface GLBase
public void glInterpolatePathsNV(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GL_NV_path_rendering
glInterpolatePathsNV in interface GL2
public void glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord4iv in interface GL2
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_VERSION_1_0
glMap1f in interface GL2arg5 - a direct or array-backed FloatBuffer
public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CM
glPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3arg1 - a direct or array-backed FloatBuffer
public void glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects, GL_VERSION_3_3
glSamplerParameterIuiv in interface GL3
public void glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query, GL_VERSION_3_3
glGetQueryObjectui64v in interface GL3arg2 - a direct or array-backed LongBufferpublic void glVertexAttribPointer(GLArrayData arg0)
glVertexAttribPointer in interface GL2ES2
public void glProgramUniform2ui64NV(int arg0,
int arg1,
long arg2,
long arg3)
GL3bc void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GL_NV_gpu_shader5
glProgramUniform2ui64NV in interface GL3bc
public void glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord1fv in interface GL2
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP3uiv in interface GL3
public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x2dv in interface GL4
public void glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex); GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribBindingEXT in interface GL2GL3public boolean glIsTransformFeedback(int arg0)
GL4ES3 GLboolean glIsTransformFeedback(GLuint id); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glIsTransformFeedback in interface GL4ES3
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP2uiv in interface GL3
public void glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4ubvARB in interface GL2public boolean glIsQuery(int arg0)
GL2ES2 GLboolean glIsQuery(GLuint id); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glIsQuery in interface GL2ES2
public void glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_access
glGetCompressedMultiTexImageEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glMultiTexParameterIuivEXT in interface GL2
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2, GL_ES_VERSION_3_0
glDrawRangeElements in interface GL2arg5 - a direct or array-backed Buffer
public void glUniform4ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform4ui64vNV in interface GL3bc
public void glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glColorTableParameterfv in interface GL2
public void glVertexP3ui(int arg0,
int arg1)
GL3 void glVertexP3ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP3ui in interface GL3
public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultfEXT in interface GL2
public void glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2
public void glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); GL_EXT_direct_state_access
glGetVertexArrayIntegeri_vEXT in interface GL2
public void glUniform4i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform4i64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL4 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetActiveSubroutineUniformName in interface GL4arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBuffer
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetActiveAttrib in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBuffer
public void glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_access
glCopyTextureSubImage1DEXT in interface GL2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniformMatrix2fv in interface GL2ES2arg3 - a direct or array-backed FloatBufferpublic int glGetHandleARB(int arg0)
GL2 GLhandleARB glGetHandleARB(GLenum pname); GL_ARB_shader_objects
glGetHandleARB in interface GL2
public void glVertexAttribL2ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV in interface GL2
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GLMatrixFunc.GL_MODELVIEW_MATRIX, GLMatrixFunc.GL_PROJECTION_MATRIX or GLMatrixFunc.GL_TEXTURE_MATRIXarg1 - a direct or array-backed FloatBuffer
public void glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4usvARB in interface GL2
public void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetProgramiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertex
glCullParameterfvEXT in interface GL2
public void glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); GL_NV_video_capture
glVideoCaptureStreamParameterivNV in interface GL2
public void glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4iEXT in interface GL2
public void glTexCoordP1ui(int arg0,
int arg1)
GL3 void glTexCoordP1ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP1ui in interface GL3
public void glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluators
glMapParameterfvNV in interface GL2public void glIndexfv(FloatBuffer arg0)
GL2 void glIndexfv(const GLfloat * c); GL_VERSION_1_0
glIndexfv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib3fv in interface GL2ES2arg1 - a direct or array-backed FloatBuffer
public void glVertex3s(short arg0,
short arg1,
short arg2)
GL2 void glVertex3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_0
glVertex3s in interface GL2
public void glIndexPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glIndexPointer in interface GL2arg2 - a direct only Buffer
public void glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_access
glMultiTexEnviEXT in interface GL2
public void glGetDoublev(int arg0,
DoubleBuffer arg1)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glMultiTexCoord1bOES(int arg0,
byte arg1)
GL2 void glMultiTexCoord1bOES(GLenum texture, GLbyte s); GL_OES_byte_coordinates
glMultiTexCoord1bOES in interface GL2public boolean glIsPathNV(int arg0)
GL2 GLboolean glIsPathNV(GLuint path); GL_NV_path_rendering
glIsPathNV in interface GL2
public void glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetUniformSubroutineuiv in interface GL4arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3
public void glIndexdv(double[] arg0,
int arg1)
GL2 void glIndexdv(const GLdouble * c); GL_VERSION_1_0
glIndexdv in interface GL2
public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetProgramInfoLog in interface GL2ES2public void glClearDepth(double arg0)
GLBase void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); .
glClearDepth in interface GL2ES2glClearDepth in interface GLBase
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramEnvParameterI4ivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public GLBufferStorage mapBuffer(int arg0,
int arg1)
GLBaseGLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL.glMapBuffer(int, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
A zero GLBufferStorage.getSize() will avoid a native call and returns the unmapped GLBufferStorage.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage.
This allows the user to handle this case.
mapBuffer in interface GLBasearg0 - denotes the buffer via it's bound targetarg1 - the mapping access mode
public void glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); GL_NV_vertex_program4
glVertexAttribI3uiEXT in interface GL2
public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_output
glDebugMessageEnableAMD in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glVertexAttribLFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); GL_NV_vertex_attrib_integer_64bit
glVertexAttribLFormatNV in interface GL2
public void glColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glColorP3uiv in interface GL3
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_VERSION_1_0
glMap1d in interface GL2
public void glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionParameterfv in interface GL2public void glEnableVariantClientStateEXT(int arg0)
GL2 void glEnableVariantClientStateEXT(GLuint id); GL_EXT_vertex_shader
glEnableVariantClientStateEXT in interface GL2
public void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetTexEnvfv in interface GL2ES1public void glRasterPos2sv(ShortBuffer arg0)
GL2 void glRasterPos2sv(const GLshort * v); GL_VERSION_1_0
glRasterPos2sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribI4iv in interface GL2ES3
public void glGetnMapfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustness
glGetnMapfv in interface GL2public void glTexCoord1hv(ShortBuffer arg0)
GL2 void glTexCoord1hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord1hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage3DEXT in interface GL2arg11 - a direct or array-backed Buffer
public void glShaderStorageBlockBinding(int arg0,
int arg1,
int arg2)
GL4 void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GL_VERSION_4_3, GL_ARB_shader_storage_buffer_object
glShaderStorageBlockBinding in interface GL4
public void glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachments
glGetNamedFramebufferParameterivEXT in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glColorFormatNV in interface GL2GL3
public void glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformfv in interface GLarg3 - a direct or array-backed FloatBuffer
public void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2ES1 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glColor4ub in interface GL2ES1public void glVertex2sv(ShortBuffer arg0)
GL2 void glVertex2sv(const GLshort * v); GL_VERSION_1_0
glVertex2sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glNormal3f(float arg0,
float arg1,
float arg2)
GL2ES1 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); GL_VERSION_1_0, GL_VERSION_ES_CM
glNormal3f in interface GL2ES1
public void glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * indices); GL_ARB_matrix_palette
glMatrixIndexusvARB in interface GL2public void glTexCoord1dv(DoubleBuffer arg0)
GL2 void glTexCoord1dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord1dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glWeightbvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blend
glWeightbvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glDisableVertexAttribArrayARB(int arg0)
GL2 void glDisableVertexAttribArrayARB(GLuint index); GL_ARB_vertex_program
glDisableVertexAttribArrayARB in interface GL2
public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix2dv in interface GL4
public void glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); GL_VERSION_1_0
glColor4ui in interface GL2
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glReadPixels in interface GL
public void glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); GL_VERSION_1_0
glColor4us in interface GL2
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glGetTexParameterfv in interface GLarg2 - a direct or array-backed FloatBuffer
public ByteBuffer glMapNamedBufferEXT(int arg0,
int arg1)
GL2 void * glMapNamedBufferEXT(GLuint buffer, GLenum access); GL_EXT_direct_state_access
glMapNamedBufferEXT in interface GL2
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexImage2D in interface GLarg7 - a direct or array-backed Buffer
public void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glTexEnvfv in interface GL2ES1
public void glTexCoord2hv(short[] arg0,
int arg1)
GL2 void glTexCoord2hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord2hv in interface GL2
public void glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib1hv in interface GL2
public void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
glColorPointer in interface GLPointerFunc
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_VERSION_1_0
glMap2d in interface GL2
public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD in interface GL2
public void glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2ES3
public void glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * indices); GL_ARB_matrix_palette
glMatrixIndexubvARB in interface GL2
public void glGetDoublei_vEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); GL_EXT_direct_state_access
glGetDoublei_vEXT in interface GL2
public void glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP2uiv in interface GL3
public void glNormal3hv(short[] arg0,
int arg1)
GL2 void glNormal3hv(const GLhalfNV * v); GL_NV_half_float
glNormal3hv in interface GL2public boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glIsBuffer in interface GL
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameteri in interface GL
public void glPolygonMode(int arg0,
int arg1)
GL2GL3 void glPolygonMode(GLenum face, GLenum mode); GL_VERSION_1_0
glPolygonMode in interface GL2GL3
public long glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV in interface GL2arg0 - a direct or array-backed Buffer
public void glGetPixelMapfv(int arg0,
long arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2
public void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * fences); GL_NV_fence
glDeleteFencesNV in interface GL2
public void glFlushMappedNamedBufferRangeEXT(int arg0,
long arg1,
long arg2)
GL2 void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); GL_EXT_direct_state_access
glFlushMappedNamedBufferRangeEXT in interface GL2
public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform3iv in interface GL2ES2
public void glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL2 void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); GL_NV_bindless_texture
glProgramUniformHandleui64vNV in interface GL2arg3 - a direct or array-backed LongBuffer
public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustness
glGetnUniformdv in interface GL2GL3
public void glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord2sv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_include
glGetNamedStringivARB in interface GL2GL3
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIivNV in interface GL2
public void glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib1fvARB in interface GL2
public void glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_ARB_shader_objects
glUniform4iARB in interface GL2
public void glGetPathTexGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); GL_NV_path_rendering
glGetPathTexGenfvNV in interface GL2
public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform1fv in interface GL4
public void glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
Buffer arg6)
GL4 void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); GL_VERSION_4_3, GL_ARB_clear_buffer_object
glClearBufferSubData in interface GL4arg6 - a direct or array-backed Bufferpublic boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available in interface GLBase
public void glColor3dv(double[] arg0,
int arg1)
GL2 void glColor3dv(const GLdouble * v); GL_VERSION_1_0
glColor3dv in interface GL2
public void glQueryCounter(int arg0,
int arg1)
GL3 void glQueryCounter(GLuint id, GLenum target); GL_ARB_timer_query, GL_VERSION_3_3
glQueryCounter in interface GL3
public void glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glBufferData in interface GLarg2 - a direct or array-backed Buffer
Throws a GLException if GL-function constraints are not met or the native GL-function fails.
public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic long glGetBufferSize(int arg0)
glGetBufferSize in interface GLBase
public void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramivEXT in interface GL2
public void glRasterPos4iv(int[] arg0,
int arg1)
GL2 void glRasterPos4iv(const GLint * v); GL_VERSION_1_0
glRasterPos4iv in interface GL2
public void glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform3ivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glMultiTexCoord2bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord2bvOES in interface GL2
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2public void glMatrixPopEXT(int arg0)
GL2 void glMatrixPopEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixPopEXT in interface GL2
public int glBindMaterialParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); GL_EXT_vertex_shader
glBindMaterialParameterEXT in interface GL2
public void glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); GL_EXT_direct_state_access
glMultiTexGeniEXT in interface GL2
public void glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0
glClearBufferuiv in interface GL2ES3public void glTexCoord2bvOES(ByteBuffer arg0)
GL2 void glTexCoord2bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord2bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glDeleteObjectARB(int arg0)
GL2 void glDeleteObjectARB(GLhandleARB obj); GL_ARB_shader_objects
glDeleteObjectARB in interface GL2
public void glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4
glProgramEnvParameterI4uiNV in interface GL2
public void glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage
glTexStorage2D in interface GL
public int glGetUniformLocationARB(int arg0,
String arg1)
GL2 GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); GL_ARB_shader_objects
glGetUniformLocationARB in interface GL2
public void glMultTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glMultTransposeMatrixf in interface GL2public void glLogicOp(int arg0)
GL2ES1 void glLogicOp(GLenum opcode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glLogicOp in interface GL2ES1glLogicOp in interface GL2GL3
public void glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public int glBindLightParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindLightParameterEXT(GLenum light, GLenum value); GL_EXT_vertex_shader
glBindLightParameterEXT in interface GL2public void glFlushPixelDataRangeNV(int arg0)
GL2 void glFlushPixelDataRangeNV(GLenum target); GL_NV_pixel_data_range
glFlushPixelDataRangeNV in interface GL2
public void glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetVariantFloatvEXT in interface GL2
public void glDeleteNamedStringARB(int arg0,
String arg1)
GL2GL3 void glDeleteNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_include
glDeleteNamedStringARB in interface GL2GL3
public void glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform1dv in interface GL4
public void glVertex3hv(short[] arg0,
int arg1)
GL2 void glVertex3hv(const GLhalfNV * v); GL_NV_half_float
glVertex3hv in interface GL2
public void glNormal3iv(int[] arg0,
int arg1)
GL2 void glNormal3iv(const GLint * v); GL_VERSION_1_0
glNormal3iv in interface GL2
public void glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
GL4 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL3d in interface GL4
public void glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
GL2GL3 void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); GL_AMD_multi_draw_indirect
glMultiDrawElementsIndirectAMD in interface GL2GL3arg2 - a direct or array-backed Buffer
public void glNormal3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); GL_VERSION_1_0
glNormal3b in interface GL2public void glVertex2dv(DoubleBuffer arg0)
GL2 void glVertex2dv(const GLdouble * v); GL_VERSION_1_0
glVertex2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public int glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
GL4 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetSubroutineIndex in interface GL4
public void glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform1fvARB in interface GL2
public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv in interface GL4
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2
public void glProgramSubroutineParametersuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); GL_NV_gpu_program5
glProgramSubroutineParametersuivNV in interface GL2
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetActiveUniform in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBuffer
public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x4dv in interface GL4arg4 - a direct or array-backed DoubleBuffer
public void glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); GL_EXT_direct_state_access
glTextureRenderbufferEXT in interface GL2
public void glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertex
glCullParameterdvEXT in interface GL2
public void glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL3ES3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glGetSamplerParameteriv in interface GL3ES3arg2 - a direct or array-backed IntBuffer
public void glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureStreamivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
GL2 void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); GL_EXT_pixel_transform
glPixelTransformParameteriEXT in interface GL2public void glVertex3iv(IntBuffer arg0)
GL2 void glVertex3iv(const GLint * v); GL_VERSION_1_0
glVertex3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0
glSampleCoverage in interface GL
public void glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v); GL_VERSION_1_0
glGetMapdv in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glMemoryBarrier(int arg0)
GL4 void glMemoryBarrier(GLbitfield barriers); GL_ARB_shader_image_load_store, GL_VERSION_4_2
glMemoryBarrier in interface GL4public void glVertex2hv(ShortBuffer arg0)
GL2 void glVertex2hv(const GLhalfNV * v); GL_NV_half_float
glVertex2hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2ES3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformBlockName in interface GL2ES3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBuffer
public void glFramebufferReadBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); GL_EXT_direct_state_access
glFramebufferReadBufferEXT in interface GL2
public void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); GL_EXT_direct_state_access
glGetMultiTexGendvEXT in interface GL2
public void glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shader
glSetLocalConstantEXT in interface GL2arg2 - a direct or array-backed Buffer
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_query
glGetQueryObjectui64vEXT in interface GL2
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); GL_VERSION_1_2, GL_ARB_imaging
glGetConvolutionFilter in interface GL2arg3 - a direct or array-backed Bufferpublic void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glDepthMask in interface GL
public void glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib3svARB in interface GL2public void glRasterPos3dv(DoubleBuffer arg0)
GL2 void glRasterPos3dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); GL_NV_vertex_program4
glVertexAttribI4bvEXT in interface GL2
public void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetLightfv in interface GL2ES1
public void glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4
glProgramEnvParameterI4iNV in interface GL2
public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glLightfv in interface GLLightingFunc
public void glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2)
GL2GL3 void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); GL_ARB_framebuffer_no_attachments
glNamedFramebufferParameteriEXT in interface GL2GL3
public void glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glUniform2iARB(int arg0,
int arg1,
int arg2)
GL2 void glUniform2iARB(GLint location, GLint v0, GLint v1); GL_ARB_shader_objects
glUniform2iARB in interface GL2public void glCompileShader(int arg0)
GL2ES2 void glCompileShader(GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0
glCompileShader in interface GL2ES2
public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv in interface GL4
public void glVertexAttribL1d(int arg0,
double arg1)
GL4 void glVertexAttribL1d(GLuint index, GLdouble x); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL1d in interface GL4public int getBoundBuffer(int arg0)
getBoundBuffer in interface GLBasearg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..
GL.glBindBuffer(int, int) or 0 if unbound.GLBase.getBufferStorage(int)
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transform
glPixelTransformParameterfvEXT in interface GL2
public void glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv in interface GL4arg1 - a direct or array-backed DoubleBuffer
public void glTranslatef(float arg0,
float arg1,
float arg2)
GLMatrixFunc
glTranslatef in interface GLMatrixFunc
public void glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord3dv in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform1uivEXT in interface GL2
public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform3iv in interface GL4
public void glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); GL_ARB_shader_objects
glGetObjectParameterivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetVertexAttribLi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV in interface GL2
public void glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); GL_ARB_shader_objects
glGetUniformfvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glDepthFunc in interface GL
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2ES3
public void glVertexArraySecondaryColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArraySecondaryColorOffsetEXT in interface GL2
public void glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib3dvARB in interface GL2
public void glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexAttribIFormatNV in interface GL2GL3
public void glBlendFunci(int arg0,
int arg1,
int arg2)
GL4 void glBlendFunci(GLuint buf, GLenum src, GLenum dst); GL_VERSION_4_0; GL_ARB_draw_buffers_blend
glBlendFunci in interface GL4
public void glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
float[] arg8,
int arg9)
GL2 void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); GL_NV_path_rendering
glGetPathSpacingNV in interface GL2arg3 - a direct or array-backed Buffer
public void glCopyPathNV(int arg0,
int arg1)
GL2 void glCopyPathNV(GLuint resultPath, GLuint srcPath); GL_NV_path_rendering
glCopyPathNV in interface GL2
public void glVariantubvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantubvEXT(GLuint id, const GLubyte * addr); GL_EXT_vertex_shader
glVariantubvEXT in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glRasterPos2fv(FloatBuffer arg0)
GL2 void glRasterPos2fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos2fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer in interface GLPointerFunc
public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv in interface GL4arg4 - a direct or array-backed FloatBuffer
public void glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib4hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv in interface GL4arg4 - a direct or array-backed FloatBuffer
public void glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_3_0
glClearBufferfv in interface GL2ES3arg2 - a direct or array-backed FloatBuffer
public void glGetnPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustness
glGetnPixelMapfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glMinmax(int arg0,
int arg1,
boolean arg2)
GL2 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); GL_VERSION_1_2, GL_ARB_imaging
glMinmax in interface GL2
public void glTexCoord2iv(int[] arg0,
int arg1)
GL2 void glTexCoord2iv(const GLint * v); GL_VERSION_1_0
glTexCoord2iv in interface GL2
public void glGetnMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustness
glGetnMinmax in interface GL2arg5 - a direct or array-backed Buffer
public void glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette; GL_ARB_vertex_blend
glWeightPointer in interface GL2arg3 - a direct or array-backed Buffer
public void glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3
public void glBindTransformFeedback(int arg0,
int arg1)
GL4ES3 void glBindTransformFeedback(GLenum target, GLuint id); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glBindTransformFeedback in interface GL4ES3
public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform4fv in interface GL4
public void glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP1ui in interface GL3
public void glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GL_EXT_vertex_shader
glShaderOp3EXT in interface GL2
public void glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage1DEXT in interface GL2arg8 - a direct or array-backed Buffer
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2arg10 - a direct or array-backed Buffer
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetTransformFeedbackVarying in interface GL2ES3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic void glTexCoord1f(float arg0)
GL2 void glTexCoord1f(GLfloat s); GL_VERSION_1_0
glTexCoord1f in interface GL2
public void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT in interface GL2
public void glTextureStorage3DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL4 void glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisample
glTextureStorage3DMultisampleEXT in interface GL4
public void glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI2uivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x3dv in interface GL4public void glApplyTextureEXT(int arg0)
GL2 void glApplyTextureEXT(GLenum mode); GL_EXT_light_texture
glApplyTextureEXT in interface GL2
public void glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform4ivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shader
glSetInvariantEXT in interface GL2arg2 - a direct or array-backed Buffer
public void glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2GL3 void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); GL_ARB_robustness
glGetnCompressedTexImage in interface GL2GL3arg3 - a direct or array-backed Buffer
public void glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4ui64vNV in interface GL3bc
public void glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2i64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyMultiTexSubImage2DEXT in interface GL2
public void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetTextureParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform2i64NV(int arg0,
int arg1,
long arg2,
long arg3)
GL3bc void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GL_NV_gpu_shader5
glProgramUniform2i64NV in interface GL3bc
public void glVertex4bvOES(byte[] arg0,
int arg1)
GL2 void glVertex4bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glVertex4bvOES in interface GL2
public void glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4svARB in interface GL2
public void glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3
public void glProgramUniformHandleui64NV(int arg0,
int arg1,
long arg2)
GL2 void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); GL_NV_bindless_texture
glProgramUniformHandleui64NV in interface GL2
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2, GL_ARB_imaging
glColorSubTable in interface GL2arg5 - a direct or array-backed Buffer
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glDeleteFramebuffers in interface GLpublic void glColor3fv(FloatBuffer arg0)
GL2 void glColor3fv(const GLfloat * v); GL_VERSION_1_0
glColor3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public long glGetImageHandleNV(int arg0,
int arg1,
boolean arg2,
int arg3,
int arg4)
GL2 GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GL_NV_bindless_texture
glGetImageHandleNV in interface GL2
public void glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_1_0
glTexCoord4s in interface GL2
public void glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
GL4 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GL_VERSION_4_3, GL_ARB_vertex_attrib_binding
glVertexAttribFormat in interface GL4
public void glColor3i(int arg0,
int arg1,
int arg2)
GL2 void glColor3i(GLint red, GLint green, GLint blue); GL_VERSION_1_0
glColor3i in interface GL2
public void glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); GL_VERSION_1_0
glTexCoord4i in interface GL2
public void glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_float
glTexCoord4h in interface GL2
public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP4uiv in interface GL3
public void glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_0
glTexCoord4f in interface GL2public void glBindVertexArray(int arg0)
GL2ES3 void glBindVertexArray(GLuint array); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
glBindVertexArray in interface GL2ES3
public void glTexCoord3fv(float[] arg0,
int arg1)
GL2 void glTexCoord3fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord3fv in interface GL2
public void glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_1_0
glTexCoord4d in interface GL2
public void glGetObjectPtrLabel(Buffer arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glGetObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Bufferarg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2
public void glUniform2i64NV(int arg0,
long arg1,
long arg2)
GL3bc void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); GL_NV_gpu_shader5
glUniform2i64NV in interface GL3bcpublic void glTexCoord1sv(ShortBuffer arg0)
GL2 void glTexCoord1sv(const GLshort * v); GL_VERSION_1_0
glTexCoord1sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glWindowPos3s(short arg0,
short arg1,
short arg2)
GL2 void glWindowPos3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_4
glWindowPos3s in interface GL2
public void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glWindowPos2iv(int[] arg0,
int arg1)
GL2 void glWindowPos2iv(const GLint * v); GL_VERSION_1_4
glWindowPos2iv in interface GL2
public void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexGenivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGenProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glGenProgramsARB(GLsizei n, GLuint * programs); GL_ARB_vertex_program
glGenProgramsARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribLFormatEXT in interface GL2GL3
public void glTexCoord3f(float arg0,
float arg1,
float arg2)
GL2 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); GL_VERSION_1_0
glTexCoord3f in interface GL2
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetInvariantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glPathDashArrayNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); GL_NV_path_rendering
glPathDashArrayNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glSecondaryColor3fv(float[] arg0,
int arg1)
GL2 void glSecondaryColor3fv(const GLfloat * v); GL_VERSION_1_4
glSecondaryColor3fv in interface GL2
public void glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_VERSION_4_1, GL_ARB_viewport_array
glGetDoublei_v in interface GL4
public void glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4
glProgramLocalParameterI4uiNV in interface GL2
public void glProgramParameteri(int arg0,
int arg1,
int arg2)
GL4ES3 void glProgramParameteri(GLuint program, GLenum pname, GLint value); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_EXT_separate_shader_objects, GL_EXT_geometry_shader4
glProgramParameteri in interface GL4ES3
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3arg6 - a direct or array-backed Buffer
public void glGetPixelMapusv(int arg0,
ShortBuffer arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord4hv in interface GL2
public void glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetMinmaxParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_NV_vertex_program4
glVertexAttribIPointerEXT in interface GL2arg4 - a direct or array-backed Buffer
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glTexSubImage2D in interface GLarg8 - a direct or array-backed Buffer
public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x4dv in interface GL4arg4 - a direct or array-backed DoubleBuffer
public void glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4i64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs1hv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3
public void glLoadTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glLoadTransposeMatrixf in interface GL2
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0
glBindBuffer in interface GL
public void glGenQueries(int arg0,
int[] arg1,
int arg2)
GL2ES2 void glGenQueries(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glGenQueries in interface GL2ES2
public void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform2uivEXT in interface GL2
public void glMultiDrawArraysIndirectAMD(int arg0,
Buffer arg1,
int arg2,
int arg3)
GL2GL3 void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); GL_AMD_multi_draw_indirect
glMultiDrawArraysIndirectAMD in interface GL2GL3arg1 - a direct or array-backed Bufferpublic int glGenLists(int arg0)
GL2 GLuint glGenLists(GLsizei range); GL_VERSION_1_0
glGenLists in interface GL2public void glInitNames()
GL2 void glInitNames(void); GL_VERSION_1_0
glInitNames in interface GL2public boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glIsFramebuffer in interface GL
public void glPathTexGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); GL_NV_path_rendering
glPathTexGenNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform4fvARB in interface GL2
public void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform1fv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantusvEXT(GLuint id, const GLushort * addr); GL_EXT_vertex_shader
glVariantusvEXT in interface GL2
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); GL_ES_VERSION_2_0, GL_VERSION_2_0; GL_OES_blend_equation_separate
glBlendEquationSeparate in interface GL
public void glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4uivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects, GL_VERSION_3_3
glSamplerParameterIuiv in interface GL3arg2 - a direct or array-backed IntBuffer
public void glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GL_EXT_direct_state_access
glTextureBufferEXT in interface GL2
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV in interface GL2
public void glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2GL3
public void glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instance
glDrawArraysInstancedBaseInstance in interface GL4
public void glRasterPos2dv(double[] arg0,
int arg1)
GL2 void glRasterPos2dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos2dv in interface GL2public void glVertex2bOES(byte arg0)
GL2 void glVertex2bOES(GLbyte x); GL_OES_byte_coordinates
glVertex2bOES in interface GL2public void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode in interface GLMatrixFuncarg0 - GLMatrixFunc.GL_MODELVIEW, GLMatrixFunc.GL_PROJECTION or GL_TEXTURE.
public void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
glVertexPointer in interface GLPointerFunc
public void glVertexAttribL4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL2 void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64NV in interface GL2
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP3uiv in interface GL3arg2 - a direct or array-backed IntBuffer
public void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetVertexAttribfv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glGetVertexArrayPointervEXT(int arg0,
int arg1,
com.jogamp.common.nio.PointerBuffer arg2)
GL2 void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid * * param); GL_EXT_direct_state_access
glGetVertexArrayPointervEXT in interface GL2arg2 - a direct or array-backed PointerBuffer
public void glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord2fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord3hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glExtractComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); GL_EXT_vertex_shader
glExtractComponentEXT in interface GL2
public void glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
GL3ES3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glDeleteSamplers in interface GL3ES3
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramLocalParameterdvARB in interface GL2
public void glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3
public void glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); GL_VERSION_3_0
glVertexAttribI3i in interface GL2GL3
public void glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord4iv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); GL_NV_vertex_program4
glVertexAttribI3iEXT in interface GL2
public void glProgramUniform1ui(int arg0,
int arg1,
int arg2)
GL4 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform1ui in interface GL4
public void glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage2DMultisampleNV in interface GL2GL3
public void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexParameterfvEXT in interface GL2
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glPixelStorei in interface GL
public void glGetPathCoordsNV(int arg0,
FloatBuffer arg1)
GL2 void glGetPathCoordsNV(GLuint path, GLfloat * coords); GL_NV_path_rendering
glGetPathCoordsNV in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glCoverStrokePathNV(int arg0,
int arg1)
GL2 void glCoverStrokePathNV(GLuint path, GLenum coverMode); GL_NV_path_rendering
glCoverStrokePathNV in interface GL2
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV in interface GL2
public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT in interface GL2public boolean hasGLSL()
GLBase
hasGLSL in interface GLBaseGLContext.hasGLSL()
public boolean glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
FloatBuffer arg4,
FloatBuffer arg5,
FloatBuffer arg6,
FloatBuffer arg7)
GL2 GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); GL_NV_path_rendering
glPointAlongPathNV in interface GL2arg4 - a direct or array-backed FloatBufferarg5 - a direct or array-backed FloatBufferarg6 - a direct or array-backed FloatBufferarg7 - a direct or array-backed FloatBuffer
public boolean glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7,
float[] arg8,
int arg9,
float[] arg10,
int arg11)
GL2 GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); GL_NV_path_rendering
glPointAlongPathNV in interface GL2
public void glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetConvolutionParameteriv in interface GL2
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE in interface GL2arg10 - a direct or array-backed FloatBuffer
public void glAlphaFunc(int arg0,
float arg1)
GL2ES1 void glAlphaFunc(GLenum func, GLclampf ref); GL_VERSION_1_0, GL_VERSION_ES_CM
glAlphaFunc in interface GL2ES1
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glTexCoordP3uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP3uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public void glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GL_EXT_vertex_shader
glSwizzleEXT in interface GL2
public void glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL3ES3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glSamplerParameterfv in interface GL3ES3arg2 - a direct or array-backed FloatBuffer
public void glBindSampler(int arg0,
int arg1)
GL3ES3 void glBindSampler(GLuint unit, GLuint sampler); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glBindSampler in interface GL3ES3
public void glColor4fv(float[] arg0,
int arg1)
GL2 void glColor4fv(const GLfloat * v); GL_VERSION_1_0
glColor4fv in interface GL2
public void glClampColor(int arg0,
int arg1)
GL2GL3 void glClampColor(GLenum target, GLenum clamp); GL_VERSION_3_0; GL_ARB_color_buffer_float
glClampColor in interface GL2GL3
public void glUniform1ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform1ui64vNV in interface GL3bcpublic void glMultMatrixd(DoubleBuffer arg0)
GL2 void glMultMatrixd(const GLdouble * m); GL_VERSION_1_0
glMultMatrixd in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glTexCoord1bOES(byte arg0)
GL2 void glTexCoord1bOES(GLbyte s); GL_OES_byte_coordinates
glTexCoord1bOES in interface GL2
public void glFogfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glFogfv in interface GL2ES1
public void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetShaderSource in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glWeightdvARB(int arg0,
DoubleBuffer arg1)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blend
glWeightdvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetProgramiv in interface GL2ES2
public void glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
GL2 void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_ARB_vertex_program
glProgramStringARB in interface GL2
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2ES3
public void glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoaddEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_VERSION_4_3, GL_ARB_vertex_attrib_binding
glVertexAttribIFormat in interface GL4
public void glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glGetUniformdv in interface GL4
public void glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); GL_NV_video_capture
glVideoCaptureStreamParameterivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glPointSize(float arg0)
GL2ES1 void glPointSize(GLfloat size); GL_VERSION_1_0, GL_VERSION_ES_CM
glPointSize in interface GL2ES1glPointSize in interface GL2GL3
public void glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); GL_EXT_direct_state_access
glGetVertexArrayIntegeri_vEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glBindProgramPipeline(int arg0)
GL4 void glBindProgramPipeline(GLuint pipeline); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glBindProgramPipeline in interface GL4public void glFlushVertexArrayRangeNV()
GL2 void glFlushVertexArrayRangeNV(void); GL_NV_vertex_array_range
glFlushVertexArrayRangeNV in interface GL2
public void glTexCoord2d(double arg0,
double arg1)
GL2 void glTexCoord2d(GLdouble s, GLdouble t); GL_VERSION_1_0
glTexCoord2d in interface GL2
public void glTexCoord2f(float arg0,
float arg1)
GL2 void glTexCoord2f(GLfloat s, GLfloat t); GL_VERSION_1_0
glTexCoord2f in interface GL2
public void glTexCoord2h(short arg0,
short arg1)
GL2 void glTexCoord2h(GLhalfNV s, GLhalfNV t); GL_NV_half_float
glTexCoord2h in interface GL2
public void glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); GL_NV_vertex_program4
glVertexAttribI4usvEXT in interface GL2
public void glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); GL_EXT_pixel_transform
glGetPixelTransformParameterfvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glTexCoord2i(int arg0,
int arg1)
GL2 void glTexCoord2i(GLint s, GLint t); GL_VERSION_1_0
glTexCoord2i in interface GL2
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP2uiv in interface GL3arg2 - a direct or array-backed IntBuffer
public void glUniform1i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform1i64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glTexCoord2sv(short[] arg0,
int arg1)
GL2 void glTexCoord2sv(const GLshort * v); GL_VERSION_1_0
glTexCoord2sv in interface GL2
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2ES2 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D
glTexImage3D in interface GL2ES2arg9 - a direct or array-backed Buffer
public void glTexCoord2s(short arg0,
short arg1)
GL2 void glTexCoord2s(GLshort s, GLshort t); GL_VERSION_1_0
glTexCoord2s in interface GL2
public void glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2ui64vNV in interface GL3bc
public void glInterleavedArrays(int arg0,
int arg1,
long arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1
glInterleavedArrays in interface GL2
public void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexGenfvEXT in interface GL2
public void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glMultiTexParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glEndQuery(int arg0)
GL2ES2 void glEndQuery(GLenum target); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glEndQuery in interface GL2ES2
public void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightModelfv in interface GL2ES1
public int glGetProgramResourceLocationIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL4 GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceLocationIndex in interface GL4
public void glVertexAttribL4ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV in interface GL2
public void glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_EXT_texture_storage, GL_ARB_texture_storage
glTextureStorage3D in interface GL
public void glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); GL_VERSION_1_4
glSecondaryColor3ub in interface GL2
public void glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform2dv in interface GL4arg2 - a direct or array-backed DoubleBuffer
public void glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object, GL_VERSION_3_0
glFramebufferTexture1D in interface GL2GL3
public void glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4svEXT(GLuint index, const GLshort * v); GL_NV_vertex_program4
glVertexAttribI4svEXT in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GL_ARB_vertex_program
glVertexAttrib4sARB in interface GL2
public void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
glMaterialfv in interface GLLightingFunc
public void glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); GL_VERSION_4_1, GL_ARB_viewport_array
glDepthRangeArrayv in interface GL4arg2 - a direct or array-backed DoubleBuffer
public void glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
GL4 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_array
glViewportIndexedfv in interface GL4
public void glEnableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glEnableClientStateIndexedEXT(GLenum array, GLuint index); GL_EXT_direct_state_access
glEnableClientStateIndexedEXT in interface GL2
public void glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachments
glGetNamedFramebufferParameterivEXT in interface GL2GL3
public void glEnableIndexed(int arg0,
int arg1)
GL2 void glEnableIndexed(GLenum target, GLuint index); GL_EXT_draw_buffers2, GL_EXT_direct_state_access
glEnableIndexed in interface GL2
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units); GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glPolygonOffset in interface GL
public void glGetPolygonStipple(byte[] arg0,
int arg1)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2
public void glMultiDrawElementsBaseVertex(int arg0,
IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4,
IntBuffer arg5)
GL3 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
glMultiDrawElementsBaseVertex in interface GL3arg1 - a direct only IntBufferarg3 - a direct only PointerBufferarg5 - a direct only IntBuffer
public void glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord4sv in interface GL2public void glWindowPos2sv(ShortBuffer arg0)
GL2 void glWindowPos2sv(const GLshort * v); GL_VERSION_1_4
glWindowPos2sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glPolygonStipple(long arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2
public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv in interface GL4
public void glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
GL4 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instance
glDrawElementsInstancedBaseInstance in interface GL4public void glPopMatrix()
GLMatrixFunc
glPopMatrix in interface GLMatrixFuncGLMatrixFunc.glPushMatrix()
public void glPathParameteriNV(int arg0,
int arg1,
int arg2)
GL2 void glPathParameteriNV(GLuint path, GLenum pname, GLint value); GL_NV_path_rendering
glPathParameteriNV in interface GL2
public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_output
glDebugMessageEnableAMD in interface GL2GL3public boolean glIsTextureHandleResidentNV(long arg0)
GL2 GLboolean glIsTextureHandleResidentNV(GLuint64 handle); GL_NV_bindless_texture
glIsTextureHandleResidentNV in interface GL2
public void glColorP3uiv(int arg0,
IntBuffer arg1)
GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glColorP3uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public void glStencilClearTagEXT(int arg0,
int arg1)
GL2 void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); GL_EXT_stencil_clear_tag
glStencilClearTagEXT in interface GL2
public void glTexRenderbufferNV(int arg0,
int arg1)
GL2 void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); GL_NV_explicit_multisample
glTexRenderbufferNV in interface GL2
public void glVertexAttribI4iv(int arg0,
IntBuffer arg1)
GL2ES3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribI4iv in interface GL2ES3arg1 - a direct or array-backed IntBufferpublic boolean glIsProgramPipeline(int arg0)
GL4 GLboolean glIsProgramPipeline(GLuint pipeline); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glIsProgramPipeline in interface GL4
public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetUniformfv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetUniformSubroutineuiv in interface GL4
public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib2fv in interface GL2ES2
public void glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glMultiTexCoord4bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord4bvOES in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3arg7 - a direct or array-backed Buffer
public void glVertexAttrib1fARB(int arg0,
float arg1)
GL2 void glVertexAttrib1fARB(GLuint index, GLfloat x); GL_ARB_vertex_program
glVertexAttrib1fARB in interface GL2
public void glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
GL4 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform3d in interface GL4
public int glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_output
glGetDebugMessageLogAMD in interface GL2GL3arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBuffer
public void glClipPlanef(int arg0,
float[] arg1,
int arg2)
GL2 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precision
glClipPlanef in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage2DEXT in interface GL2arg8 - a direct or array-backed Buffer
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramEnvParameterI4ivNV in interface GL2public void glEnableClientState(int arg0)
GL2GL3 void glEnableClientState(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory
glEnableClientState in interface GLPointerFuncglEnableClientState in interface GL2GL3
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glCopyTexSubImage2D in interface GL
public void glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_access
glTextureParameteriEXT in interface GL2
public void glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); GL_NV_video_capture
glVideoCaptureStreamParameterfvNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0
glClearBufferuiv in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glDrawPixels in interface GL2
public void glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_EXT_texture_storage, GL_ARB_texture_storage
glTextureStorage1D in interface GLpublic void glVDPAUIsSurfaceNV(long arg0)
GL2 void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); GL_NV_vdpau_interop
glVDPAUIsSurfaceNV in interface GL2
public void glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4NbvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public void glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
GL2ES2 void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glPushDebugGroup in interface GL2ES2
public void glVertexAttribI1i(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1i(GLuint index, GLint x); GL_VERSION_3_0
glVertexAttribI1i in interface GL2GL3
public void glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetUniformui64vNV in interface GL2GL3
public void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glRasterPos4iv(IntBuffer arg0)
GL2 void glRasterPos4iv(const GLint * v); GL_VERSION_1_0
glRasterPos4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
GL2 void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); GL_EXT_direct_state_access
glBindMultiTextureEXT in interface GL2public void glClearStencil(int arg0)
GL void glClearStencil(GLint s); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glClearStencil in interface GL
public void glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_access
glMatrixScalefEXT in interface GL2public Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform3ivARB in interface GL2
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix3fvARB in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform3iv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glResumeTransformFeedback()
GL4ES3 void glResumeTransformFeedback(void); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glResumeTransformFeedback in interface GL4ES3
public void glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_VERSION_1_1
glCopyTexSubImage1D in interface GL2GL3
public void glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform2fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glFramebufferTexture2D in interface GLpublic void glFinishTextureSUNX()
GL2 void glFinishTextureSUNX(void); GL_SUNX_constant_data
glFinishTextureSUNX in interface GL2
public void glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3
public void glVertexAttribI1uiEXT(int arg0,
int arg1)
GL2 void glVertexAttribI1uiEXT(GLuint index, GLuint x); GL_NV_vertex_program4
glVertexAttribI1uiEXT in interface GL2
public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD in interface GL2
public void glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord2dv in interface GL2public void glPushName(int arg0)
GL2 void glPushName(GLuint name); GL_VERSION_1_0
glPushName in interface GL2
public void glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glProgramEnvParameter4fARB in interface GL2
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_include
glGetNamedStringivARB in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glVertexFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexFormatNV in interface GL2GL3
public void glVertexP2uiv(int arg0,
IntBuffer arg1)
GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP2uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public void glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
GL2ES3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2ES3arg1 - a direct or array-backed IntBuffer
public void glVertexAttribParameteriAMD(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); GL_AMD_interleaved_elements
glVertexAttribParameteriAMD in interface GL2
public void glGetPathColorGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); GL_NV_path_rendering
glGetPathColorGenfvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_EXT_direct_state_access
glProgramUniform3uiEXT in interface GL2
public void glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib3fvARB in interface GL2
public long glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferarg3 - a direct or array-backed IntBuffer
public void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * fences); GL_NV_fence
glDeleteFencesNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glLoadTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glLoadTransposeMatrixd in interface GL2
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetBooleanv in interface GLarg1 - a direct or array-backed ByteBuffer
public void glTexGend(int arg0,
int arg1,
double arg2)
GL2 void glTexGend(GLenum coord, GLenum pname, GLdouble param); GL_VERSION_1_0
glTexGend in interface GL2
public void glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3
public void glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_VERSION_3_3
glSamplerParameterIiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glTexCoord2hv(ShortBuffer arg0)
GL2 void glTexCoord2hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord2hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib1hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transform
glPixelTransformParameterfvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix4dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glTexCoord3dv(double[] arg0,
int arg1)
GL2 void glTexCoord3dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord3dv in interface GL2public void glVDPAUUnregisterSurfaceNV(long arg0)
GL2 void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); GL_NV_vdpau_interop
glVDPAUUnregisterSurfaceNV in interface GL2
public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv in interface GL4arg4 - a direct or array-backed FloatBuffer
public void glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * indices); GL_ARB_matrix_palette
glMatrixIndexusvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glVertex2sv(short[] arg0,
int arg1)
GL2 void glVertex2sv(const GLshort * v); GL_VERSION_1_0
glVertex2sv in interface GL2
public void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetLightfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glEvalCoord2dv(DoubleBuffer arg0)
GL2 void glEvalCoord2dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glUniformui64vNV in interface GL2GL3
public void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
glLightfv in interface GLLightingFunc
public void glVertex2iv(int[] arg0,
int arg1)
GL2 void glVertex2iv(const GLint * v); GL_VERSION_1_0
glVertex2iv in interface GL2
public void glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
GL3ES3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetInteger64i_v in interface GL3ES3arg2 - a direct or array-backed LongBuffer
public void glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexGenfEXT in interface GL2
public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2ES3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformBlockiv in interface GL2ES3arg3 - a direct or array-backed IntBuffer
public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetProgramStageiv in interface GL4
public void glTexCoord1hv(short[] arg0,
int arg1)
GL2 void glTexCoord1hv(const GLhalfNV * v); GL_NV_half_float
glTexCoord1hv in interface GL2
public void glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_3_0
glClearBufferfv in interface GL2ES3
public void glGetnPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustness
glGetnPixelMapfv in interface GL2
public void glRasterPos2sv(short[] arg0,
int arg1)
GL2 void glRasterPos2sv(const GLshort * v); GL_VERSION_1_0
glRasterPos2sv in interface GL2public int getDefaultDrawFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject) based drawable
is being used.
getDefaultDrawFramebuffer in interface GLBasepublic void glTextureBarrierNV()
GL2 void glTextureBarrierNV(void); GL_NV_texture_barrier
glTextureBarrierNV in interface GL2
public void glGetObjectPtrLabel(Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glGetObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Buffer
public void glSamplerParameterf(int arg0,
int arg1,
float arg2)
GL3ES3 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glSamplerParameterf in interface GL3ES3
public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv in interface GL4
public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv in interface GL4
public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetShaderiv in interface GL2ES2
public void glDisableVertexArrayEXT(int arg0,
int arg1)
GL2 void glDisableVertexArrayEXT(GLuint vaobj, GLenum array); GL_EXT_direct_state_access
glDisableVertexArrayEXT in interface GL2
public void glRasterPos2fv(float[] arg0,
int arg1)
GL2 void glRasterPos2fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos2fv in interface GL2public void glSecondaryColor3bv(ByteBuffer arg0)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4
glSecondaryColor3bv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glVertexAttribI1ui(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1ui(GLuint index, GLuint x); GL_VERSION_3_0
glVertexAttribI1ui in interface GL2GL3
public void glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2GL3
public void glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); GL_ARB_shader_objects
glGetUniformfvARB in interface GL2
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIivNV in interface GL2
public void glProgramUniform3i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_gpu_shader5
glProgramUniform3i64NV in interface GL3bc
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2ES3arg3 - a direct or array-backed FloatBuffer
public void glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
FloatBuffer arg8)
GL2 void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); GL_NV_path_rendering
glGetPathSpacingNV in interface GL2arg3 - a direct or array-backed Bufferarg8 - a direct or array-backed FloatBuffer
public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT in interface GL2
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_query
glGetQueryObjecti64vEXT in interface GL2
public void glMultiDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
GL4 void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); GL_VERSION_4_3, GL_ARB_multi_draw_indirect
glMultiDrawElementsIndirect in interface GL4arg2 - a direct or array-backed Buffer
public void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT in interface GL2
public void glPathGlyphsNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
int arg7,
int arg8,
float arg9)
GL2 void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GL_NV_path_rendering
glPathGlyphsNV in interface GL2arg2 - a direct or array-backed Bufferarg6 - a direct or array-backed Buffer
public void glVertexArrayVertexAttribOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int arg6,
long arg7)
GL2 void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayVertexAttribOffsetEXT in interface GL2
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision
glDepthRangef in interface GLglDepthRangef in interface GL2ES2
public void glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform1fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glColor4ubv(ByteBuffer arg0)
GL2 void glColor4ubv(const GLubyte * v); GL_VERSION_1_0
glColor4ubv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glMultTransposeMatrixf(FloatBuffer arg0)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glMultTransposeMatrixf in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetVariantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glPathParameterfNV(int arg0,
int arg1,
float arg2)
GL2 void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); GL_NV_path_rendering
glPathParameterfNV in interface GL2
public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x2dv in interface GL4
public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform2iv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glPolygonStipple(ByteBuffer arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_ES_VERSION_3_0, GL_VERSION_3_0
glGetTransformFeedbackVarying in interface GL2ES3
public void glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord2sv in interface GL2
public void glColorMaterial(int arg0,
int arg1)
GL2 void glColorMaterial(GLenum face, GLenum mode); GL_VERSION_1_0
glColorMaterial in interface GL2
public void glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GL_INGR_blend_func_separate
glBlendFuncSeparateINGR in interface GL2
public void glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetProgramivARB in interface GL2
public void glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); GL_EXT_direct_state_access
glMultiTexRenderbufferEXT in interface GL2public void glWindowPos3iv(IntBuffer arg0)
GL2 void glWindowPos3iv(const GLint * v); GL_VERSION_1_4
glWindowPos3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform4uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glNormal3hv(ShortBuffer arg0)
GL2 void glNormal3hv(const GLhalfNV * v); GL_NV_half_float
glNormal3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glRasterPos3iv(int[] arg0,
int arg1)
GL2 void glRasterPos3iv(const GLint * v); GL_VERSION_1_0
glRasterPos3iv in interface GL2public boolean glIsBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsBufferResidentNV(GLenum target); GL_NV_shader_buffer_load
glIsBufferResidentNV in interface GL2GL3
public void glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_access
glMatrixFrustumEXT in interface GL2
public void glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramInterfaceiv in interface GL4
public void glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glGetMinmaxParameterfv in interface GL2
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glSecondaryColorPointer in interface GL2
public void glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects, GL_VERSION_3_3
glGetSamplerParameterIuiv in interface GL3
public void glUniform2ui(int arg0,
int arg1,
int arg2)
GL2ES3 void glUniform2ui(GLint location, GLuint v0, GLuint v1); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform2ui in interface GL2ES3
public int glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GL_EXT_vertex_shader
glGenSymbolsEXT in interface GL2
public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterivEXT in interface GL2
public void glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage1DEXT in interface GL2arg7 - a direct or array-backed Bufferpublic void glSecondaryColor3fv(FloatBuffer arg0)
GL2 void glSecondaryColor3fv(const GLfloat * v); GL_VERSION_1_4
glSecondaryColor3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation); GL_VERSION_1_0
glClipPlane in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv in interface GLarg3 - a direct or array-backed IntBuffer
public void glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetBufferParameterui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine, GL_VERSION_4_0
glUniformSubroutinesuiv in interface GL4arg2 - a direct or array-backed IntBuffer
public void glGetVertexAttribLui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV in interface GL2arg2 - a direct or array-backed LongBuffer
public void glUniform1fARB(int arg0,
float arg1)
GL2 void glUniform1fARB(GLint location, GLfloat v0); GL_ARB_shader_objects
glUniform1fARB in interface GL2
public void glPathDashArrayNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); GL_NV_path_rendering
glPathDashArrayNV in interface GL2
public void glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_NV_geometry_program4
glFramebufferTextureFaceEXT in interface GL2
public void glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uiEXT in interface GL2
public void glUniform1f(int arg0,
float arg1)
GL2ES2 void glUniform1f(GLint location, GLfloat x); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform1f in interface GL2ES2public void glVDPAUFiniNV()
GL2 void glVDPAUFiniNV(void); GL_NV_vdpau_interop
glVDPAUFiniNV in interface GL2
public void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
GL2ES3 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced
glDrawElementsInstanced in interface GL2ES3public void glColor4bv(ByteBuffer arg0)
GL2 void glColor4bv(const GLbyte * v); GL_VERSION_1_0
glColor4bv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glDrawArrays in interface GL
public void glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glSecondaryColorP3uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public boolean glIsPointInFillPathNV(int arg0,
int arg1,
float arg2,
float arg3)
GL2 GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); GL_NV_path_rendering
glIsPointInFillPathNV in interface GL2
public void glPathTexGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); GL_NV_path_rendering
glPathTexGenNV in interface GL2
public void glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform4fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glCompileShaderARB(int arg0)
GL2 void glCompileShaderARB(GLhandleARB shaderObj); GL_ARB_shader_objects
glCompileShaderARB in interface GL2
public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform1fv in interface GL2ES2
public void glGetClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation); GL_VERSION_1_0
glGetClipPlane in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transform
glPixelTransformParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glLoadTransposeMatrixf(FloatBuffer arg0)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glLoadTransposeMatrixf in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic boolean isNPOTTextureAvailable()
GLBaseNPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable in interface GLBase
public void glVertexAttribL3ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glTexCoord3bvOES(ByteBuffer arg0)
GL2 void glTexCoord3bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord3bvOES in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weighting
glVertexWeightPointerEXT in interface GL2
public void glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2 void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objects
glGetAttachedObjectsARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBuffer
public void glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objects
glGetAttachedObjectsARB in interface GL2
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE in interface GL2arg6 - a direct or array-backed DoubleBufferpublic void glFlush()
GL void glFlush(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glFlush in interface GL
public boolean glIsEnabledIndexed(int arg0,
int arg1)
GL2 GLboolean glIsEnabledIndexed(GLenum target, GLuint index); GL_EXT_draw_buffers2, GL_EXT_direct_state_access
glIsEnabledIndexed in interface GL2
public void glPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); GL_NV_path_rendering
glPathParameterivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_EXT_direct_state_access
glNamedFramebufferTexture3DEXT in interface GL2
public void glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_access
glCopyTextureImage2DEXT in interface GL2public boolean glIsProgram(int arg0)
GL2ES2 GLboolean glIsProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0
glIsProgram in interface GL2ES2
public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP1uiv in interface GL3
public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2ES3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformBlockName in interface GL2ES3
public void glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glGetQueryObjectuiv in interface GL2ES2
public void glMultTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glMultTransposeMatrixd in interface GL2
public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv in interface GL4
public void glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv in interface GL4
public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform3f in interface GL2ES2
public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform4fv in interface GL4arg3 - a direct or array-backed FloatBufferpublic GLContext getContext()
GLBase
getContext in interface GLBase
public void glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage3DMultisampleNV in interface GL2GL3
public void glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4ivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4ivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glDeletePathsNV(int arg0,
int arg1)
GL2 void glDeletePathsNV(GLuint path, GLsizei range); GL_NV_path_rendering
glDeletePathsNV in interface GL2
public void glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4usvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glColor3ubv(byte[] arg0,
int arg1)
GL2 void glColor3ubv(const GLubyte * v); GL_VERSION_1_0
glColor3ubv in interface GL2public void glTexCoord3fv(FloatBuffer arg0)
GL2 void glTexCoord3fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blend
glWeightubvARB in interface GL2
public void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3
public void glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBuffer
public void glVertex3i(int arg0,
int arg1,
int arg2)
GL2 void glVertex3i(GLint x, GLint y, GLint z); GL_VERSION_1_0
glVertex3i in interface GL2
public void glColor3bv(byte[] arg0,
int arg1)
GL2 void glColor3bv(const GLbyte * v); GL_VERSION_1_0
glColor3bv in interface GL2
public void glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GL_VERSION_1_0
glCopyPixels in interface GL2
public void glColor3fv(float[] arg0,
int arg1)
GL2 void glColor3fv(const GLfloat * v); GL_VERSION_1_0
glColor3fv in interface GL2
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParametersI4uivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glCallLists(int arg0,
int arg1,
Buffer arg2)
GL2 void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); GL_VERSION_1_0
glCallLists in interface GL2arg2 - a direct or array-backed Bufferpublic void glProvokingVertexEXT(int arg0)
GL2 void glProvokingVertexEXT(GLenum mode); GL_EXT_provoking_vertex
glProvokingVertexEXT in interface GL2
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetActiveUniform in interface GL2ES2
public void glWeightPathsNV(int arg0,
int arg1,
int[] arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); GL_NV_path_rendering
glWeightPathsNV in interface GL2
public void glGenNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); GL_AMD_name_gen_delete
glGenNamesAMD in interface GL2
public void glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); GL_ARB_robustness; GL_EXT_robustness
glReadnPixels in interface GLarg7 - a direct or array-backed Bufferpublic void glVertexWeighth(short arg0)
GL2 void glVertexWeighth(GLhalfNV weight); GL_NV_half_float
glVertexWeighth in interface GL2
public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBuffer
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2ES3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2, GL_ES_VERSION_3_0
glDrawRangeElements in interface GL2ES3
public void glVertexAttrib1h(int arg0,
short arg1)
GL2 void glVertexAttrib1h(GLuint index, GLhalfNV x); GL_NV_half_float
glVertexAttrib1h in interface GL2
public void glSecondaryColor3h(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glSecondaryColor3h in interface GL2
public void glDrawTextureNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
GL2 void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); GL_NV_draw_texture
glDrawTextureNV in interface GL2
public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform3dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glBegin(int arg0)
GL2 void glBegin(GLenum mode); GL_VERSION_1_0
glBegin in interface GL2
public void glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glGetProgramPipelineiv in interface GL4
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2ES3arg3 - a direct or array-backed FloatBuffer
public void glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
GL4 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisample
glTexStorage2DMultisample in interface GL4
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glScissor in interface GL
public void glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * indices); GL_ARB_matrix_palette
glMatrixIndexubvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glFogfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glFogfv in interface GL2ES1arg1 - a direct or array-backed FloatBuffer
public void glNormal3d(double arg0,
double arg1,
double arg2)
GL2 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); GL_VERSION_1_0
glNormal3d in interface GL2
public void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterIivEXT in interface GL2
public void glDrawBuffers(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers
glDrawBuffers in interface GL2ES3
public void glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL3ES3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3
glSamplerParameterfv in interface GL3ES3
public void glVertexAttrib1s(int arg0,
short arg1)
GL2GL3 void glVertexAttrib1s(GLuint index, GLshort x); GL_VERSION_2_0
glVertexAttrib1s in interface GL2GL3public void glColor4fv(FloatBuffer arg0)
GL2 void glColor4fv(const GLfloat * v); GL_VERSION_1_0
glColor4fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glSecondaryColor3s(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_4
glSecondaryColor3s in interface GL2
public void glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
GL2 void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); GL_ARB_vertex_program
glVertexAttrib2fARB in interface GL2
public void glDeleteVertexArrays(int arg0,
IntBuffer arg1)
GL2ES3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
glDeleteVertexArrays in interface GL2ES3arg1 - a direct or array-backed IntBuffer
public void glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * fences); GL_APPLE_fence
glGenFencesAPPLE in interface GL2
public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform2uiv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glRasterPos3sv(ShortBuffer arg0)
GL2 void glRasterPos3sv(const GLshort * v); GL_VERSION_1_0
glRasterPos3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexGenfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v); GL_VERSION_1_0
glGetMapiv in interface GL2
public void glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); GL_ARB_vertex_program
glVertexAttrib3sARB in interface GL2
public void glTexCoord2bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord2bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glTexCoord2bvOES in interface GL2
public void glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query, GL_VERSION_3_3
glGetQueryObjectui64v in interface GL3
public void glLightModelfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightModelfv in interface GL2ES1arg1 - a direct or array-backed FloatBuffer
public void glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord3iv in interface GL2
public void glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultTransposedEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glUniform1i64NV(int arg0,
long arg1)
GL3bc void glUniform1i64NV(GLint location, GLint64EXT x); GL_NV_gpu_shader5
glUniform1i64NV in interface GL3bc
public void glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3
glGetFramebufferParameteriv in interface GL4public void glTexCoord2dv(DoubleBuffer arg0)
GL2 void glTexCoord2dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertex3sv(ShortBuffer arg0)
GL2 void glVertex3sv(const GLshort * v); GL_VERSION_1_0
glVertex3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glDeleteVertexShaderEXT(int arg0)
GL2 void glDeleteVertexShaderEXT(GLuint id); GL_EXT_vertex_shader
glDeleteVertexShaderEXT in interface GL2
public void glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glProgramEnvParameter4dARB in interface GL2
public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x3dv in interface GL4
public void glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); GL_EXT_pixel_transform
glGetPixelTransformParameterfvEXT in interface GL2
public void glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_access
glMatrixRotatedEXT in interface GL2public void glArrayElement(int arg0)
GL2 void glArrayElement(GLint i); GL_VERSION_1_1
glArrayElement in interface GL2
public void glMultiTexCoord2bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord2bvOES in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform4uiv in interface GL4
public void glVertexAttribL2ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformiv in interface GLarg3 - a direct or array-backed IntBuffer
public void glSetFenceNV(int arg0,
int arg1)
GL2 void glSetFenceNV(GLuint fence, GLenum condition); GL_NV_fence
glSetFenceNV in interface GL2
public void glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GL_NV_half_float
glVertexAttrib3h in interface GL2
public void glRasterPos3s(short arg0,
short arg1,
short arg2)
GL2 void glRasterPos3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_0
glRasterPos3s in interface GL2
public void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glUniform4i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform4i64vNV in interface GL3bc
public void glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord2fv in interface GL2public void glNormal3dv(DoubleBuffer arg0)
GL2 void glNormal3dv(const GLdouble * v); GL_VERSION_1_0
glNormal3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_float
glMultiTexCoord3h in interface GL2
public void glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL4 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform4d in interface GL4
public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV in interface GL2GL3
public void glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv in interface GL4public void glFogCoordh(short arg0)
GL2 void glFogCoordh(GLhalfNV fog); GL_NV_half_float
glFogCoordh in interface GL2
public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_VERSION_4_0, GL_ARB_transform_feedback3
glGetQueryIndexediv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glGetVideoCaptureivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniform4ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform4ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2); GL_VERSION_1_0
glRectsv in interface GL2arg0 - a direct or array-backed ShortBufferarg1 - a direct or array-backed ShortBuffer
public void glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2); GL_VERSION_1_0
glRectsv in interface GL2
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3
public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetVertexAttribfv in interface GL2ES2public void glSecondaryColor3usv(ShortBuffer arg0)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4
glSecondaryColor3usv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2GL3 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); GL_VERSION_2_0
glVertexAttrib3s in interface GL2GL3
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionFilter2D in interface GL2arg6 - a direct or array-backed Buffer
public void glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL3ES3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetSynciv in interface GL3ES3
public void glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL3ES3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glGetSynciv in interface GL3ES3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); GL_NV_vertex_program4
glGetVertexAttribIuivEXT in interface GL2
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
GL3 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_VERSION_3_2
glFramebufferTexture in interface GL3public void glPauseTransformFeedback()
GL4ES3 void glPauseTransformFeedback(void); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2
glPauseTransformFeedback in interface GL4ES3
public void glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs2hv in interface GL2public boolean glIsSync(long arg0)
GL3ES3 GLboolean glIsSync(GLsync sync); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glIsSync in interface GL3ES3
public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic int glCreateProgram()
GL2ES2 GLuint glCreateProgram(void); GL_ES_VERSION_2_0, GL_VERSION_2_0
glCreateProgram in interface GL2ES2
public void glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV in interface GL2
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE in interface GL2
public void glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_NV_framebuffer_multisample_coverage
glRenderbufferStorageMultisampleCoverageNV in interface GL2public void glLoadName(int arg0)
GL2 void glLoadName(GLuint name); GL_VERSION_1_0
glLoadName in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT in interface GL2
public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2dv in interface GL4arg4 - a direct or array-backed DoubleBuffer
public void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glFrustum in interface GL2ES1
public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glUniform2d(int arg0,
double arg1,
double arg2)
GL4 void glUniform2d(GLint location, GLdouble x, GLdouble y); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform2d in interface GL4
public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform3uiv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); GL_NV_vertex_program4
glGetVertexAttribIivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniform2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glUniform2f(GLint location, GLfloat x, GLfloat y); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform2f in interface GL2ES2
public void glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_ARB_shader_objects
glUniform4fARB in interface GL2public int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)
public void glUniform2i(int arg0,
int arg1,
int arg2)
GL2ES2 void glUniform2i(GLint location, GLint x, GLint y); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform2i in interface GL2ES2
public void glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs3hv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glGetPathCoordsNV(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPathCoordsNV(GLuint path, GLfloat * coords); GL_NV_path_rendering
glGetPathCoordsNV in interface GL2
public void glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); GL_VERSION_1_3
glMultiTexCoord3s in interface GL2
public void glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blend
glWeightbvARB in interface GL2
public void glTexCoordP2ui(int arg0,
int arg1)
GL3 void glTexCoordP2ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glTexCoordP2ui in interface GL3
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetInvariantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * programs); GL_ARB_vertex_program
glDeleteProgramsARB in interface GL2
public void glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2GL3 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); GL_VERSION_1_5
glGetBufferSubData in interface GL2GL3arg3 - a direct only Bufferpublic void glClearIndex(float arg0)
GL2 void glClearIndex(GLfloat c); GL_VERSION_1_0
glClearIndex in interface GL2
public void glDeleteNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); GL_AMD_name_gen_delete
glDeleteNamesAMD in interface GL2
public void glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_VERSION_4_0; GL_ARB_draw_buffers_blend
glBlendFuncSeparatei in interface GL4
public void glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform4uiv in interface GL2ES3
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glViewport in interface GL
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix3fvARB in interface GL2
public void glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glDeleteTextures in interface GLarg1 - a direct or array-backed IntBuffer
public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetColorTableParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glTextureParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL2ES2 void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0
glBindAttribLocation in interface GL2ES2
public void glNewList(int arg0,
int arg1)
GL2 void glNewList(GLuint list, GLenum mode); GL_VERSION_1_0
glNewList in interface GL2public void glWindowPos2dv(DoubleBuffer arg0)
GL2 void glWindowPos2dv(const GLdouble * v); GL_VERSION_1_4
glWindowPos2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord1h(int arg0,
short arg1)
GL2 void glMultiTexCoord1h(GLenum target, GLhalfNV s); GL_NV_half_float
glMultiTexCoord1h in interface GL2
public void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform3uivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3
public void glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_NV_geometry_program4
glFramebufferTextureLayerEXT in interface GL2
public void glRotated(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glRotated in interface GL2
public void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES3 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); GL_ES_VERSION_3_0, GL_ARB_internalformat_query
glGetInternalformativ in interface GL2ES3
public void glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4ubvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
GLMatrixFunc
glRotatef in interface GLMatrixFunc
public void glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GL2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glDeletePerfMonitorsAMD in interface GL2
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLarg0 - GLMatrixFunc.GL_MATRIX_MODE to receive the current matrix modearg1 - a direct or array-backed IntBuffer
public void glSecondaryColor3uiv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4
glSecondaryColor3uiv in interface GL2
public void glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); GL_NV_video_capture
glVideoCaptureStreamParameterfvNV in interface GL2
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glStencilOp in interface GL
public void glNormalP3uiv(int arg0,
IntBuffer arg1)
GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glNormalP3uiv in interface GL3arg1 - a direct or array-backed IntBuffer
public void glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib1svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public long glFenceSync(int arg0,
int arg1)
GL3ES3 GLsync glFenceSync(GLenum condition, GLbitfield flags); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glFenceSync in interface GL3ES3
public void glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI2ivEXT in interface GL2
public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform4dv in interface GL4
public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetShaderSource in interface GL2ES2
public void glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform3uiv in interface GL2ES3arg2 - a direct or array-backed IntBuffer
public void glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); GL_EXT_direct_state_access
glGetDoubleIndexedvEXT in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glGetPathColorGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); GL_NV_path_rendering
glGetPathColorGenfvNV in interface GL2
public void glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3
public void glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib3fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glMultiTexCoord1s(int arg0,
short arg1)
GL2 void glMultiTexCoord1s(GLenum target, GLshort s); GL_VERSION_1_3
glMultiTexCoord1s in interface GL2
public ByteBuffer glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
GL2GL_NV_vertex_array_range.
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV.
glAllocateMemoryNV in interface GL2
public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP2uiv in interface GL3
public void glGetPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); GL_EXT_pixel_transform
glGetPixelTransformParameterivEXT in interface GL2
public void glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform2fvARB in interface GL2
public void glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib2dvARB in interface GL2
public void glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); GL_NV_video_capture
glGetVideoCaptureStreamdvNV in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv in interface GL4arg4 - a direct or array-backed FloatBuffer
public void glViewportIndexedfv(int arg0,
FloatBuffer arg1)
GL4 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_array
glViewportIndexedfv in interface GL4arg1 - a direct or array-backed FloatBuffer
public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT in interface GL2
public void glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL2 void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); GL_NV_bindless_texture
glProgramUniformHandleui64vNV in interface GL2
public boolean glIsEnabledi(int arg0,
int arg1)
GL2GL3 GLboolean glIsEnabledi(GLenum target, GLuint index); GL_VERSION_3_0
glIsEnabledi in interface GL2GL3
public void glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_program
glGetVertexAttribdvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4NuivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetHistogramParameteriv in interface GL2public boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glIsRenderbuffer in interface GL
public void glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2, GL_ARB_imaging
glCopyColorTable in interface GL2public void glTessellationFactorAMD(float arg0)
GL2GL3 void glTessellationFactorAMD(GLfloat factor); GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator
glTessellationFactorAMD in interface GL2GL3
public void glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3
public void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glMaterialfv in interface GLLightingFunc
public void glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2
public void glPathCommandsNV(int arg0,
int arg1,
byte[] arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2 void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_rendering
glPathCommandsNV in interface GL2arg6 - a direct or array-backed Buffer
public void glDeleteTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV in interface GL2
public void glVertexAttribL2ui64NV(int arg0,
long arg1,
long arg2)
GL2 void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64NV in interface GL2
public void glGenVertexArrays(int arg0,
IntBuffer arg1)
GL2ES3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
glGenVertexArrays in interface GL2ES3arg1 - a direct or array-backed IntBufferpublic void glTexCoord1iv(IntBuffer arg0)
GL2 void glTexCoord1iv(const GLint * v); GL_VERSION_1_0
glTexCoord1iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord3sv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform2iv in interface GL2ES2public void glIndexs(short arg0)
GL2 void glIndexs(GLshort c); GL_VERSION_1_0
glIndexs in interface GL2
public void glColor4dv(double[] arg0,
int arg1)
GL2 void glColor4dv(const GLdouble * v); GL_VERSION_1_0
glColor4dv in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT in interface GL2
public void glClipPlanef(int arg0,
FloatBuffer arg1)
GL2 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precision
glClipPlanef in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib2fv in interface GL2ES2arg1 - a direct or array-backed FloatBuffer
public void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glColorPointer in interface GLPointerFunc
public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP3uiv in interface GL3arg3 - a direct or array-backed IntBuffer
public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetUniformfv in interface GL2ES2
public void glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glSecondaryColorFormatNV in interface GL2GL3
public void glSecondaryColor3dv(double[] arg0,
int arg1)
GL2 void glSecondaryColor3dv(const GLdouble * v); GL_VERSION_1_4
glSecondaryColor3dv in interface GL2
public void glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glProgramLocalParameter4fARB in interface GL2
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glReadPixels in interface GLarg6 - a direct or array-backed Buffer
public void glMapGrid1f(int arg0,
float arg1,
float arg2)
GL2 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); GL_VERSION_1_0
glMapGrid1f in interface GL2
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexImage2D in interface GL
public void glMapGrid1d(int arg0,
double arg1,
double arg2)
GL2 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); GL_VERSION_1_0
glMapGrid1d in interface GL2
public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL4 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glGetProgramPipelineInfoLog in interface GL4
public void glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform2ui in interface GL4
public void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1
public void glVertexAttribI1iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_access
glMatrixOrthoEXT in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT in interface GL2arg4 - a direct or array-backed IntBuffer
public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL4 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetActiveSubroutineName in interface GL4arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBuffer
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetProgramStageiv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2arg6 - a direct or array-backed ByteBuffer
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetInvariantBooleanvEXT in interface GL2public boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBuffer(GLenum target); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_OES_mapbuffer
glUnmapBuffer in interface GL
public void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetShaderiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); GL_NV_path_rendering
glGetPathMetricRangeNV in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glEndVertexShaderEXT()
GL2 void glEndVertexShaderEXT(void); GL_EXT_vertex_shader
glEndVertexShaderEXT in interface GL2
public void glEvalPoint2(int arg0,
int arg1)
GL2 void glEvalPoint2(GLint i, GLint j); GL_VERSION_1_0
glEvalPoint2 in interface GL2
public void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexGenfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_query
glGetQueryObjectui64vEXT in interface GL2arg2 - a direct or array-backed LongBufferpublic int glCreateShader(int arg0)
GL2ES2 GLuint glCreateShader(GLenum type); GL_ES_VERSION_2_0, GL_VERSION_2_0
glCreateShader in interface GL2ES2
public void glWindowPos2sv(short[] arg0,
int arg1)
GL2 void glWindowPos2sv(const GLshort * v); GL_VERSION_1_4
glWindowPos2sv in interface GL2
public void glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord4sv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
GL2 void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glStencilFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Buffer
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramEnvParameterdvARB in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glVertex2iv(IntBuffer arg0)
GL2 void glVertex2iv(const GLint * v); GL_VERSION_1_0
glVertex2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetMaterialfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glVertexAttribL1ui64NV(int arg0,
long arg1)
GL2 void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64NV in interface GL2
public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2ES3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
glGetActiveUniformBlockiv in interface GL2ES3
public void glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_ARB_vertex_program
glVertexAttrib3dARB in interface GL2
public void glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
GL2 void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GL_EXT_direct_state_access
glMultiTexGendEXT in interface GL2
public void glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_ARB_geometry_shader4
glFramebufferTextureFaceARB in interface GL2GL3
public void glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4svEXT(GLuint index, const GLshort * v); GL_NV_vertex_program4
glVertexAttribI4svEXT in interface GL2
public void glVertexAttrib4iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glUniform(GLUniformData arg0)
glUniform in interface GL2ES2
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glTexCoord1d(double arg0)
GL2 void glTexCoord1d(GLdouble s); GL_VERSION_1_0
glTexCoord1d in interface GL2
public void glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform4dv in interface GL4
public void glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_VERSION_3_3
glSamplerParameterIiv in interface GL3
public void glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf in interface GLMatrixFunc
public void glAccum(int arg0,
float arg1)
GL2 void glAccum(GLenum op, GLfloat value); GL_VERSION_1_0
glAccum in interface GL2
public void glWindowPos3iv(int[] arg0,
int arg1)
GL2 void glWindowPos3iv(const GLint * v); GL_VERSION_1_4
glWindowPos3iv in interface GL2
public void glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadfEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform4fv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform4uivEXT in interface GL2
public void glUniform1ui(int arg0,
int arg1)
GL2ES3 void glUniform1ui(GLint location, GLuint v0); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform1ui in interface GL2ES3public void glPrimitiveRestartIndexNV(int arg0)
GL2 void glPrimitiveRestartIndexNV(GLuint index); GL_NV_primitive_restart
glPrimitiveRestartIndexNV in interface GL2
public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glRasterPos3iv(IntBuffer arg0)
GL2 void glRasterPos3iv(const GLint * v); GL_VERSION_1_0
glRasterPos3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform2iv in interface GL4
public void glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv in interface GL4arg1 - a direct or array-backed DoubleBuffer
public void glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL4 void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisample
glTexStorage3DMultisample in interface GL4
public void glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample, GL_VERSION_3_2
glGetMultisamplefv in interface GL3arg2 - a direct or array-backed FloatBuffer
public void glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord4dv in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetProgramivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertex4fv(FloatBuffer arg0)
GL2 void glVertex4fv(const GLfloat * v); GL_VERSION_1_0
glVertex4fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexBindingDivisor(int arg0,
int arg1)
GL4 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); GL_VERSION_4_3, GL_ARB_vertex_attrib_binding
glVertexBindingDivisor in interface GL4public int getDefaultReadBuffer()
GLBaseGLBase.getDefaultReadFramebuffer(), i.e. GL_READ_FRAMEBUFFER,
which will be used as the source for pixel reading commands,
like glReadPixels etc.
For offscreen framebuffer objects this is GL.GL_COLOR_ATTACHMENT0,
otherwise this is GL.GL_FRONT for single buffer configurations
and GL.GL_BACK for double buffer configurations.
Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
and GL.GL_BACK is the default.
Note-2: ES3 only supports GL.GL_BACK, GL.GL_NONE or GL.GL_COLOR_ATTACHMENT0+i
Note-3: See swapBuffersBeforeRead
for read-pixels and swap-buffers implications.
getDefaultReadBuffer in interface GLBase
public void glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); GL_ARB_shader_objects
glGetObjectParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glPrimitiveRestartNV()
GL2 void glPrimitiveRestartNV(void); GL_NV_primitive_restart
glPrimitiveRestartNV in interface GL2
public void glTexCoord3d(double arg0,
double arg1,
double arg2)
GL2 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); GL_VERSION_1_0
glTexCoord3d in interface GL2public void glVertex4bvOES(ByteBuffer arg0)
GL2 void glVertex4bvOES(const GLbyte * coords); GL_OES_byte_coordinates
glVertex4bvOES in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); GL_VERSION_1_2, GL_ARB_imaging
glGetConvolutionFilter in interface GL2
public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniformMatrix4fv in interface GL4
public void glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glMultiTexCoord4bOES(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2 void glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); GL_OES_byte_coordinates
glMultiTexCoord4bOES in interface GL2
public void glGetVertexAttribLi64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV in interface GL2arg2 - a direct or array-backed LongBuffer
public void glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2i64vNV in interface GL3bc
public void glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glShaderOp1EXT(int arg0,
int arg1,
int arg2)
GL2 void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); GL_EXT_vertex_shader
glShaderOp1EXT in interface GL2
public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glLoadMatrixd(double[] arg0,
int arg1)
GL2 void glLoadMatrixd(const GLdouble * m); GL_VERSION_1_0
glLoadMatrixd in interface GL2
public void glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL4 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GL_VERSION_4_1, GL_ARB_viewport_array
glViewportIndexedf in interface GL4public void glVertex3dv(DoubleBuffer arg0)
GL2 void glVertex3dv(const GLdouble * v); GL_VERSION_1_0
glVertex3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glFramebufferRenderbuffer in interface GL
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3
public void glVertex4dv(double[] arg0,
int arg1)
GL2 void glVertex4dv(const GLdouble * v); GL_VERSION_1_0
glVertex4dv in interface GL2
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2, GL_ARB_imaging
glSeparableFilter2D in interface GL2arg6 - a direct or array-backed Bufferarg7 - a direct or array-backed Buffer
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2, GL_ARB_imaging
glSeparableFilter2D in interface GL2
public void glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glSecondaryColorP3uiv in interface GL3
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transform
glPixelTransformParameterivEXT in interface GL2
public void glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
GL4 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform2f in interface GL4
public void glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine, GL_VERSION_4_0
glUniformSubroutinesuiv in interface GL4
public void glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform2i in interface GL4
public void glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glTextureMaterialEXT(int arg0,
int arg1)
GL2 void glTextureMaterialEXT(GLenum face, GLenum mode); GL_EXT_light_texture
glTextureMaterialEXT in interface GL2
public void glSampleMaski(int arg0,
int arg1)
GL3 void glSampleMaski(GLuint index, GLbitfield mask); GL_ARB_texture_multisample, GL_VERSION_3_2
glSampleMaski in interface GL3
public void glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_range
glVertexArrayRangeAPPLE in interface GL2arg1 - a direct or array-backed Buffer
public void glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord3hv in interface GL2
public void glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
GL4 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform2d in interface GL4
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glTexSubImage2D in interface GL
public void glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramInterfaceiv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL3 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_ARB_texture_multisample, GL_VERSION_3_2
glTexImage3DMultisample in interface GL3
public void glTexCoord4fv(float[] arg0,
int arg1)
GL2 void glTexCoord4fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord4fv in interface GL2
public void glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantubvEXT(GLuint id, const GLubyte * addr); GL_EXT_vertex_shader
glVariantubvEXT in interface GL2
public void glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glMultiTexCoordP4ui in interface GL3
public void glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects, GL_VERSION_3_3
glGetSamplerParameterIuiv in interface GL3arg2 - a direct or array-backed IntBuffer
public void glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexEnvfEXT in interface GL2public void glDrawBuffer(int arg0)
GL2GL3 void glDrawBuffer(GLenum mode); GL_VERSION_1_0
glDrawBuffer in interface GL2GL3
public void glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage3DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glRasterPos4dv(DoubleBuffer arg0)
GL2 void glRasterPos4dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos4dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv in interface GL
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParametersI4uivNV in interface GL2
public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv in interface GL4arg3 - a direct or array-backed DoubleBuffer
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2
public void glDisablei(int arg0,
int arg1)
GL2GL3 void glDisablei(GLenum target, GLuint index); GL_VERSION_3_0
glDisablei in interface GL2GL3
public void glGenNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); GL_AMD_name_gen_delete
glGenNamesAMD in interface GL2arg2 - a direct or array-backed IntBuffer
public void glEvalMesh1(int arg0,
int arg1,
int arg2)
GL2 void glEvalMesh1(GLenum mode, GLint i1, GLint i2); GL_VERSION_1_0
glEvalMesh1 in interface GL2public void glTexCoord2sv(ShortBuffer arg0)
GL2 void glTexCoord2sv(const GLshort * v); GL_VERSION_1_0
glTexCoord2sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GL_VERSION_1_0
glEvalMesh2 in interface GL2
public void glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
Buffer arg6)
GL2GL3 void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data); GL_ARB_clear_buffer_object
glClearNamedBufferSubDataEXT in interface GL2GL3arg6 - a direct or array-backed Buffer
public void glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIi(GLint red, GLint green, GLint blue, GLint alpha); GL_EXT_texture_integer
glClearColorIi in interface GL2
public void glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyMultiTexSubImage3DEXT in interface GL2
public void glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); GL_NV_vertex_program4
glVertexAttribI4usvEXT in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapParameterfvNV in interface GL2
public void glTexCoord2bOES(byte arg0,
byte arg1)
GL2 void glTexCoord2bOES(GLbyte s, GLbyte t); GL_OES_byte_coordinates
glTexCoord2bOES in interface GL2
public void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT in interface GL2
public int glCreateShaderProgramv(int arg0,
int arg1,
String[] arg2)
GL4 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glCreateShaderProgramv in interface GL4
public void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterIivEXT in interface GL2
public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP1uiv in interface GL3arg3 - a direct or array-backed IntBuffer
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2ES3
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2, GL_ARB_imaging
glColorSubTable in interface GL2
public void glVertexP4ui(int arg0,
int arg1)
GL3 void glVertexP4ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexP4ui in interface GL3
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_VERSION_1_4, GL_ES_VERSION_2_0; GL_OES_blend_func_separate
glBlendFuncSeparate in interface GL
public void glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL4 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform4i in interface GL4
public void glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query
glGetQueryObjectuiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL4 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform4d in interface GL4
public void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexEnvfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); GL_NV_vertex_program4
glVertexAttribI4bvEXT in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL4 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform4f in interface GL4
public void glTranslated(double arg0,
double arg1,
double arg2)
GL2 void glTranslated(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glTranslated in interface GL2
public int glClientWaitSync(long arg0,
int arg1,
long arg2)
GL3ES3 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2
glClientWaitSync in interface GL3ES3
public void glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4ivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4ivARB in interface GL2public boolean isVBOElementArrayBound()
isVBOElementArrayBound in interface GLBaseGL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glTextureParameterfEXT in interface GL2
public void glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_rendering
glCoverFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg6 - a direct or array-backed FloatBuffer
public void glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4i64vNV in interface GL3bc
public void glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); GL_EXT_direct_state_access
glGenerateMultiTexMipmapEXT in interface GL2
public void glPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); GL_NV_path_rendering
glPathParameterivNV in interface GL2
public void glProgramVertexLimitNV(int arg0,
int arg1)
GL2 void glProgramVertexLimitNV(GLenum target, GLint limit); GL_NV_geometry_program4
glProgramVertexLimitNV in interface GL2
public void glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL4 void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateTexSubImage in interface GL4
public void glPushDebugGroup(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
GL2ES2 void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug
glPushDebugGroup in interface GL2ES2arg3 - a direct or array-backed ByteBuffer
public void glBeginConditionalRender(int arg0,
int arg1)
GL2GL3 void glBeginConditionalRender(GLuint id, GLenum mode); GL_VERSION_3_0; GL_NV_conditional_render
glBeginConditionalRender in interface GL2GL3
public void glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4NbvARB in interface GL2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniformMatrix2fv in interface GL2ES2public void glPauseTransformFeedbackNV()
GL2 void glPauseTransformFeedbackNV(void); GL_NV_transform_feedback2
glPauseTransformFeedbackNV in interface GL2
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GLMatrixFunc.GL_MODELVIEW_MATRIX, GLMatrixFunc.GL_PROJECTION_MATRIX or GLMatrixFunc.GL_TEXTURE_MATRIXarg1 - storagearg2 - storage offset
public void glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultfEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetPixelMapfv(int arg0,
FloatBuffer arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glDisableVariantClientStateEXT(int arg0)
GL2 void glDisableVariantClientStateEXT(GLuint id); GL_EXT_vertex_shader
glDisableVariantClientStateEXT in interface GL2
public void glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
GL4 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform3f in interface GL4
public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT in interface GL2public void glDeleteShader(int arg0)
GL2ES2 void glDeleteShader(GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0
glDeleteShader in interface GL2ES2
public void glVDPAUInitNV(Buffer arg0,
Buffer arg1)
GL2 void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress); GL_NV_vdpau_interop
glVDPAUInitNV in interface GL2arg0 - a direct or array-backed Bufferarg1 - a direct or array-backed Bufferpublic void glEnable(int arg0)
GL void glEnable(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glEnable in interface GL
public void glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v); GL_VERSION_1_0
glGetMapiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glColorTableParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord3iv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttribL2d(int arg0,
double arg1,
double arg2)
GL4 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit
glVertexAttribL2d in interface GL4
public void glDetachObjectARB(int arg0,
int arg1)
GL2 void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); GL_ARB_shader_objects
glDetachObjectARB in interface GL2
public void glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2
public void glGetFramebufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3
glGetFramebufferParameteriv in interface GL4arg2 - a direct or array-backed IntBuffer
public void glVertexAttribI1iEXT(int arg0,
int arg1)
GL2 void glVertexAttribI1iEXT(GLuint index, GLint x); GL_NV_vertex_program4
glVertexAttribI1iEXT in interface GL2
public ByteBuffer glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
GL void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_EXT_map_buffer_range
Throws a GLException if GL-function constraints are not met.
Returns GLBase.mapBufferRange(int, long, long, int)'s GLBufferStorage.getMappedBuffer().
glMapBufferRange in interface GL
public void glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
GL4 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); GL_VERSION_4_0, GL_ARB_transform_feedback3
glDrawTransformFeedbackStream in interface GL4
public void glFogCoorddv(double[] arg0,
int arg1)
GL2 void glFogCoorddv(const GLdouble * coord); GL_VERSION_1_4
glFogCoorddv in interface GL2
public void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glPathFogGenNV(int arg0)
GL2 void glPathFogGenNV(GLenum genMode); GL_NV_path_rendering
glPathFogGenNV in interface GL2
public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttrib3fv in interface GL2ES2
public void glDrawBuffers(int arg0,
IntBuffer arg1)
GL2ES3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers
glDrawBuffers in interface GL2ES3arg1 - a direct or array-backed IntBuffer
public void glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluators
glMapParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glIndexfv(float[] arg0,
int arg1)
GL2 void glIndexfv(const GLfloat * c); GL_VERSION_1_0
glIndexfv in interface GL2
public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform2uiv in interface GL4
public void glConvolutionParameteri(int arg0,
int arg1,
int arg2)
GL2 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionParameteri in interface GL2
public void glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
glDeleteVertexArrays in interface GL2ES3
public void glGetnMapdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustness
glGetnMapdv in interface GL2
public void glGenFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * fences); GL_APPLE_fence
glGenFencesAPPLE in interface GL2arg1 - a direct or array-backed IntBuffer
public void glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertex
glCullParameterfvEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1
glInterleavedArrays in interface GL2arg2 - a direct or array-backed Buffer
public void glFogi(int arg0,
int arg1)
GL2 void glFogi(GLenum pname, GLint param); GL_VERSION_1_0
glFogi in interface GL2
public void glUniformBufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); GL_EXT_bindable_uniform
glUniformBufferEXT in interface GL2
public int glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
GL2 GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); GL_EXT_vertex_shader
glBindTexGenParameterEXT in interface GL2
public void glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_access
glMultiTexParameteriEXT in interface GL2
public void glVertexArrayFogCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayFogCoordOffsetEXT in interface GL2
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
GL2ES2 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D
glTexImage3D in interface GL2ES2
public void glWindowPos3i(int arg0,
int arg1,
int arg2)
GL2 void glWindowPos3i(GLint x, GLint y, GLint z); GL_VERSION_1_4
glWindowPos3i in interface GL2
public void glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects
glGetProgramPipelineiv in interface GL4arg2 - a direct or array-backed IntBuffer
public void glVertexArrayVertexAttribIOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_access
glVertexArrayVertexAttribIOffsetEXT in interface GL2
public void glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultTransposefEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform3uiv in interface GL4
public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glVertexPointer in interface GLPointerFunc
public void glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); GL_NV_vertex_program4
glGetVertexAttribIivEXT in interface GL2public void glGetPolygonStipple(ByteBuffer arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glBeginVideoCaptureNV(int arg0)
GL2 void glBeginVideoCaptureNV(GLuint video_capture_slot); GL_NV_video_capture
glBeginVideoCaptureNV in interface GL2
public void glColor3h(short arg0,
short arg1,
short arg2)
GL2 void glColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glColor3h in interface GL2
public void glColor3s(short arg0,
short arg1,
short arg2)
GL2 void glColor3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_0
glColor3s in interface GL2
public void glVariantusvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantusvEXT(GLuint id, const GLushort * addr); GL_EXT_vertex_shader
glVariantusvEXT in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glDeleteProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * programs); GL_ARB_vertex_program
glDeleteProgramsARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64
glProgramUniform1dv in interface GL4
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetInvariantIntegervEXT in interface GL2
public void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_VERSION_1_0
glMap2f in interface GL2
public void glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs1hv in interface GL2
public void glUniform1ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform1ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glReadBuffer(int arg0)
GL2ES3 void glReadBuffer(GLenum mode); GL_ES_VERSION_3_0, GL_VERSION_1_0
glReadBuffer in interface GL2ES3
public void glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT in interface GL2
public void glPathSubCoordsNV(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_rendering
glPathSubCoordsNV in interface GL2arg4 - a direct or array-backed Buffer
public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glResumeTransformFeedbackNV()
GL2 void glResumeTransformFeedbackNV(void); GL_NV_transform_feedback2
glResumeTransformFeedbackNV in interface GL2
public void glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glFogCoordfv(FloatBuffer arg0)
GL2 void glFogCoordfv(const GLfloat * coord); GL_VERSION_1_4
glFogCoordfv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1
public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_VERSION_4_0, GL_ARB_transform_feedback3
glGetQueryIndexediv in interface GL4
public void glVertexAttribL4ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glGetVideoCaptureivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureivNV in interface GL2
public void glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3
public void glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2
public void glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord1fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord4hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glCurrentPaletteMatrix(int arg0)
GL2 void glCurrentPaletteMatrix(GLint index); GL_OES_matrix_palette; GL_ARB_matrix_palette
glCurrentPaletteMatrix in interface GL2
public void glMultiTexCoord4bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinates
glMultiTexCoord4bvOES in interface GL2
public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CM
glPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3
public void glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); GL_NV_vertex_program4
glGetVertexAttribIuivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public int glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_output
glGetDebugMessageLogAMD in interface GL2GL3
public void glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetProgramInfoLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glUniform1i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform1i64vNV in interface GL3bc
public void glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformiv in interface GL
public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects
glProgramUniform4uiv in interface GL4arg3 - a direct or array-backed IntBuffer
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_VERSION_1_0
glMap1f in interface GL2
public void glInvalidateTexImage(int arg0,
int arg1)
GL4 void glInvalidateTexImage(GLuint texture, GLint level); GL_ARB_invalidate_subdata, GL_VERSION_4_3
glInvalidateTexImage in interface GL4
public void glTexCoord1sv(short[] arg0,
int arg1)
GL2 void glTexCoord1sv(const GLshort * v); GL_VERSION_1_0
glTexCoord1sv in interface GL2
public void glColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); GL_VERSION_1_0
glColor3ub in interface GL2
public void glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib3svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glColorP3ui(int arg0,
int arg1)
GL3 void glColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glColorP3ui in interface GL3
public void glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib1fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP2uiv in interface GL3arg3 - a direct or array-backed IntBuffer
public void glGetPathTexGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); GL_NV_path_rendering
glGetPathTexGenfvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glPathStringNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid * pathString); GL_NV_path_rendering
glPathStringNV in interface GL2arg3 - a direct or array-backed Buffer
public void glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64
glUniform3dv in interface GL4arg2 - a direct or array-backed DoubleBuffer
public void glGetPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); GL_EXT_pixel_transform
glGetPixelTransformParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glSelectBuffer(int arg0,
IntBuffer arg1)
GL2 void glSelectBuffer(GLsizei size, GLuint * buffer); GL_VERSION_1_0
glSelectBuffer in interface GL2arg1 - a direct only IntBuffer
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glDrawPixels in interface GL2arg4 - a direct or array-backed Buffer
public void glVertex2hv(short[] arg0,
int arg1)
GL2 void glVertex2hv(const GLhalfNV * v); GL_NV_half_float
glVertex2hv in interface GL2public boolean glIsPBOUnpackBound()
glIsPBOUnpackBound in interface GL2ES3
public void glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI2ivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glNormalP3uiv in interface GL3
public void glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform3uiv in interface GL2ES3
public void glBlendFuncIndexedAMD(int arg0,
int arg1,
int arg2)
GL2 void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); GL_AMD_draw_buffers_blend
glBlendFuncIndexedAMD in interface GL2
public void glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3ui64vNV in interface GL3bc
public void glDisableVertexArrayAttribEXT(int arg0,
int arg1)
GL2 void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index); GL_EXT_direct_state_access
glDisableVertexArrayAttribEXT in interface GL2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_ES_VERSION_2_0, GL_VERSION_2_0
glVertexAttribPointer in interface GL2arg5 - a direct only Bufferpublic void glFinishFenceNV(int arg0)
GL2 void glFinishFenceNV(GLuint fence); GL_NV_fence
glFinishFenceNV in interface GL2
public void glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform3uivEXT in interface GL2
public void glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
GL2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glDeletePerfMonitorsAMD in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2ES3 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); GL_ES_VERSION_3_0, GL_ARB_internalformat_query
glGetInternalformativ in interface GL2ES3arg4 - a direct or array-backed IntBufferpublic void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GL
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramEnvParameter4dvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public int glGetProgramResourceLocationIndex(int arg0,
int arg1,
ByteBuffer arg2)
GL4 GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3
glGetProgramResourceLocationIndex in interface GL4arg2 - a direct or array-backed ByteBufferpublic void glSecondaryColor3uiv(IntBuffer arg0)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4
glSecondaryColor3uiv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glDeleteNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); GL_AMD_name_gen_delete
glDeleteNamesAMD in interface GL2arg2 - a direct or array-backed IntBufferpublic void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode); GL_VERSION_1_2, GL_ES_VERSION_2_0; GL_OES_blend_subtract
glBlendEquation in interface GL
public void glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform4uiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glVertex3hv(ShortBuffer arg0)
GL2 void glVertex3hv(const GLhalfNV * v); GL_NV_half_float
glVertex3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects
glProgramUniform1fv in interface GL4arg3 - a direct or array-backed FloatBuffer
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0
glDeleteTextures in interface GL
public void glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); GL_AMD_performance_monitor
glGetPerfMonitorCounterInfoAMD in interface GL2arg3 - a direct or array-backed Buffer
public void glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetColorTableParameteriv in interface GL2
public void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glTextureParameterIuivEXT in interface GL2
public void glMateriali(int arg0,
int arg1,
int arg2)
GL2 void glMateriali(GLenum face, GLenum pname, GLint param); GL_VERSION_1_0
glMateriali in interface GL2
public void glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3
public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL4 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0
glGetActiveSubroutineUniformName in interface GL4
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0
glGetActiveAttrib in interface GL2ES2
public void glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_EXT_direct_state_access
glProgramUniform4uiEXT in interface GL2
public void glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glVariantdvEXT(GLuint id, const GLdouble * addr); GL_EXT_vertex_shader
glVariantdvEXT in interface GL2
public void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imaging
glConvolutionParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP3uiv in interface GL3
public void glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); GL_VERSION_3_0
glVertexAttribI2ui in interface GL2GL3
public void glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetUniformui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBufferpublic void glVertexWeightfEXT(float arg0)
GL2 void glVertexWeightfEXT(GLfloat weight); GL_EXT_vertex_weighting
glVertexWeightfEXT in interface GL2
public void glGetnMapfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustness
glGetnMapfv in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib4hv in interface GL2
public void glUniform1iARB(int arg0,
int arg1)
GL2 void glUniform1iARB(GLint location, GLint v0); GL_ARB_shader_objects
glUniform1iARB in interface GL2
public void glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
GL void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_APPLE_flush_buffer_range; GL_EXT_map_buffer_range
glFlushMappedBufferRange in interface GL
public void glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
GL4bc void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instance
glDrawElementsInstancedBaseInstance in interface GL4bcarg3 - a direct or array-backed Buffer
public void glVertexArrayRangeNV(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); GL_NV_vertex_array_range
glVertexArrayRangeNV in interface GL2arg1 - a direct only Buffer
public void glRectd(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GL_VERSION_1_0
glRectd in interface GL2
public void glRectf(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GL_VERSION_1_0
glRectf in interface GL2
public void glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glVertexAttrib4dARB in interface GL2
public void glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTextureEXT in interface GL2
public void glRecti(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); GL_VERSION_1_0
glRecti in interface GL2
public void glDeleteTransformFeedbacksNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
glVertexAttribP4ui in interface GL3public void glIndexub(byte arg0)
GL2 void glIndexub(GLubyte c); GL_VERSION_1_1
glIndexub in interface GL2
public void glGetPixelMapuiv(int arg0,
IntBuffer arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM
glGetTexParameterfv in interface GL
public void glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord1dv in interface GL2
public void glRects(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); GL_VERSION_1_0
glRects in interface GL2
public void glTexCoord1iv(int[] arg0,
int arg1)
GL2 void glTexCoord1iv(const GLint * v); GL_VERSION_1_0
glTexCoord1iv in interface GL2
public void glTexCoord4dv(double[] arg0,
int arg1)
GL2 void glTexCoord4dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord4dv in interface GL2
public void glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
glGenVertexArrays in interface GL2ES3
public void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0
glUniform2iv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glPatchParameteri(int arg0,
int arg1)
GL4 void glPatchParameteri(GLenum pname, GLint value); GL_VERSION_4_0, GL_ARB_tessellation_shader
glPatchParameteri in interface GL4
public void glPathGlyphRangeNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float arg8)
GL2 void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GL_NV_path_rendering
glPathGlyphRangeNV in interface GL2arg2 - a direct or array-backed Buffer
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3
public void glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib4dvARB in interface GL2
public void glCopyImageSubDataNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
GL2 void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); GL_NV_copy_image
glCopyImageSubDataNV in interface GL2
public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2
public void glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imaging
glGetHistogramParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformfv in interface GL
public void glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib1dvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4NuivARB in interface GL2public String toString()
toString in class Object
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