javax.media.opengl
Interface GL3

All Superinterfaces:
GL, GL2ES2, GL2ES3, GL2GL3, GL3ES3, GLBase
All Known Subinterfaces:
GL3bc, GL4, GL4bc
All Known Implementing Classes:
DebugGL2, DebugGL3, DebugGL3bc, DebugGL4, DebugGL4bc, TraceGL2, TraceGL3, TraceGL3bc, TraceGL4, TraceGL4bc

public interface GL3
extends GL3ES3, GL2GL3

This interface contains all OpenGL [ 3.1 .. 3.3 ] core methods, as well as most of it's extensions defined at the time of this specification.

Note: OpenGL [ 3.1 .. 3.3 ] core profile does not includes fixed point functionality.


Field Summary
static int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
          Part of GL_VERSION_3_2
static int GL_CONTEXT_CORE_PROFILE_BIT
          Part of GL_VERSION_3_2
static int GL_CONTEXT_PROFILE_MASK
          Part of GL_VERSION_3_2
static int GL_DEPTH_CLAMP
          Part of GL_VERSION_3_2, GL_ARB_depth_clamp
static int GL_FIRST_VERTEX_CONVENTION
          Part of GL_VERSION_3_2, GL_ARB_provoking_vertex
static int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
          Part of GL_VERSION_3_2
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_INPUT_TYPE
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_OUTPUT_TYPE
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_SHADER
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_VERTICES_OUT
          Part of GL_VERSION_3_2
static int GL_INT_SAMPLER_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_LAST_VERTEX_CONVENTION
          Part of GL_VERSION_3_2, GL_ARB_provoking_vertex
static int GL_LINE_STRIP_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_LINES_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_MAX_COLOR_TEXTURE_SAMPLES
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_MAX_DEPTH_TEXTURE_SAMPLES
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
          Part of GL_ARB_blend_func_extended, GL_VERSION_3_3
static int GL_MAX_GEOMETRY_INPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_OUTPUT_VERTICES
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_INTEGER_SAMPLES
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_MAX_SAMPLE_MASK_WORDS
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_ONE_MINUS_SRC1_ALPHA
          Part of GL_ARB_blend_func_extended, GL_VERSION_3_3
static int GL_ONE_MINUS_SRC1_COLOR
          Part of GL_ARB_blend_func_extended, GL_VERSION_3_3
static int GL_PROGRAM_POINT_SIZE
          Part of GL_VERSION_3_2
static int GL_PROVOKING_VERTEX
          Part of GL_VERSION_3_2, GL_ARB_provoking_vertex
static int GL_PROXY_TEXTURE_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
          Part of GL_VERSION_3_2, GL_ARB_provoking_vertex
static int GL_SAMPLE_MASK
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_SAMPLE_MASK_VALUE
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_SAMPLE_POSITION
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_SAMPLER_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_SRC1_COLOR
          Part of GL_ARB_blend_func_extended, GL_VERSION_3_3
static int GL_TEXTURE_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_TEXTURE_BINDING_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_TEXTURE_CUBE_MAP_SEAMLESS
          Part of GL_ARB_seamless_cube_map, GL_VERSION_3_2
static int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_TEXTURE_SAMPLES
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_TEXTURE_SWIZZLE_RGBA
          Part of GL_ARB_texture_swizzle, GL_VERSION_3_3
static int GL_TIME_ELAPSED
          Part of GL_ARB_timer_query, GL_VERSION_3_3
static int GL_TIMESTAMP
          Part of GL_ARB_timer_query, GL_VERSION_3_3
static int GL_TRIANGLE_STRIP_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_TRIANGLES_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
static int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample, GL_VERSION_3_2
 
Fields inherited from interface javax.media.opengl.GL3ES3
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_INT_2_10_10_10_REV, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TIMEOUT_EXPIRED, GL_UNSIGNALED, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_WAIT_FAILED
 
Fields inherited from interface javax.media.opengl.GL2GL3
GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_BUFFER_AMD, GL_LEFT, GL_LINE, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINES_ADJACENCY_ARB, GL_LOWER_LEFT, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_POINT_SIZE_ARB, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_ONLY, GL_READ_WRITE, GL_RED_SNORM, GL_REPLACE_VALUE_AMD, GL_RG_SNORM, GL_RG16, GL_RG16_SNORM, GL_RGB_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA_SNORM, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_INCLUDE_ARB, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SRC1_ALPHA, GL_SRGB_DECODE_ARB, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_SYNC_X11_FENCE_EXT, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_WIDTH, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE
 
Fields inherited from interface javax.media.opengl.GL2ES3
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Method Summary
 void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
          Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3
 void glColorP3ui(int type, int color)
          Entry point to C language function: void glColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glColorP3uiv(int type, int[] color, int color_offset)
          Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glColorP3uiv(int type, IntBuffer color)
          Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glColorP4ui(int type, int color)
          Entry point to C language function: void glColorP4ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glColorP4uiv(int type, int[] color, int color_offset)
          Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glColorP4uiv(int type, IntBuffer color)
          Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glDrawElementsBaseVertex(int mode, int count, int type, long indices_buffer_offset, int basevertex)
          Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
 void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex)
          Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
 void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices_buffer_offset, int basevertex)
          Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
 void glFramebufferTexture(int target, int attachment, int texture, int level)
          Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_VERSION_3_2
 int glGetFragDataIndex(int program, String name)
          Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name);
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3
 void glGetMultisamplefv(int pname, int index, float[] val, int val_offset)
          Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2
 void glGetMultisamplefv(int pname, int index, FloatBuffer val)
          Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2
 void glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3
 void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
          Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3
 void glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3
 void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
          Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3
 void glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
          Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
          Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, com.jogamp.common.nio.PointerBuffer indices, int drawcount, IntBuffer basevertex)
          Entry point to C language function: void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2
 void glMultiTexCoordP1ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP2ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP3ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP4ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glNormalP3ui(int type, int coords)
          Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glNormalP3uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glNormalP3uiv(int type, IntBuffer coords)
          Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glProvokingVertex(int mode)
          Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_VERSION_3_2, GL_ARB_provoking_vertex
 void glQueryCounter(int id, int target)
          Entry point to C language function: void glQueryCounter(GLuint id, GLenum target);
Part of GL_ARB_timer_query, GL_VERSION_3_3
 void glSampleMaski(int index, int mask)
          Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2
 void glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset)
          Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
          Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset)
          Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
          Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3
 void glSecondaryColorP3ui(int type, int color)
          Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glSecondaryColorP3uiv(int type, int[] color, int color_offset)
          Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glSecondaryColorP3uiv(int type, IntBuffer color)
          Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP1ui(int type, int coords)
          Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP1uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP1uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP2ui(int type, int coords)
          Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP2uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP2uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP3ui(int type, int coords)
          Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP3uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP3uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP4ui(int type, int coords)
          Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP4uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexCoordP4uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
          Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2
 void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
          Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2
 void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP2ui(int type, int value)
          Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP2uiv(int type, int[] value, int value_offset)
          Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP2uiv(int type, IntBuffer value)
          Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP3ui(int type, int value)
          Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP3uiv(int type, int[] value, int value_offset)
          Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP3uiv(int type, IntBuffer value)
          Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP4ui(int type, int value)
          Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP4uiv(int type, int[] value, int value_offset)
          Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 void glVertexP4uiv(int type, IntBuffer value)
          Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3
 
Methods inherited from interface javax.media.opengl.GL3ES3
glBindSampler, glClientWaitSync, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glFenceSync, glGenSamplers, glGenSamplers, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetSynciv, glGetSynciv, glIsSampler, glIsSync, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glVertexAttribDivisor, glWaitSync
 
Methods inherited from interface javax.media.opengl.GL2GL3
glBeginConditionalRender, glBindFragDataLocation, glBufferAddressRangeNV, glClampColor, glClearNamedBufferDataEXT, glClearNamedBufferSubDataEXT, glColorFormatNV, glColorMaski, glCompileShaderIncludeARB, glCompileShaderIncludeARB, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCopyTexImage1D, glCopyTexSubImage1D, glCreateSyncFromCLeventARB, glDebugMessageEnableAMD, glDebugMessageEnableAMD, glDebugMessageInsertAMD, glDeleteNamedStringARB, glDisableClientState, glDisablei, glDrawBuffer, glEdgeFlagFormatNV, glEnableClientState, glEnablei, glEndConditionalRender, glFogCoordFormatNV, glFramebufferTexture1D, glFramebufferTextureARB, glFramebufferTextureFaceARB, glFramebufferTextureLayerARB, glGetActiveUniformName, glGetActiveUniformName, glGetBooleani_v, glGetBooleani_v, glGetBufferParameterui64vNV, glGetBufferParameterui64vNV, glGetBufferSubData, glGetCompressedTexImage, glGetCompressedTexImage, glGetDebugMessageLogAMD, glGetDebugMessageLogAMD, glGetDoublev, glGetDoublev, glGetIntegerui64i_vNV, glGetIntegerui64i_vNV, glGetIntegerui64vNV, glGetIntegerui64vNV, glGetNamedBufferParameterui64vNV, glGetNamedBufferParameterui64vNV, glGetNamedFramebufferParameterivEXT, glGetNamedFramebufferParameterivEXT, glGetNamedStringARB, glGetNamedStringARB, glGetNamedStringivARB, glGetNamedStringivARB, glGetnCompressedTexImage, glGetnTexImage, glGetnUniformdv, glGetnUniformdv, glGetnUniformuiv, glGetnUniformuiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetTexImage, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetUniformui64vNV, glGetUniformui64vNV, glGetVertexAttribdv, glGetVertexAttribdv, glImportSyncEXT, glIndexFormatNV, glIsBufferResidentNV, glIsEnabledi, glIsNamedBufferResidentNV, glIsNamedStringARB, glLogicOp, glMakeBufferNonResidentNV, glMakeBufferResidentNV, glMakeNamedBufferNonResidentNV, glMakeNamedBufferResidentNV, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawArraysIndirectAMD, glMultiDrawElements, glMultiDrawElementsIndirectAMD, glNamedFramebufferParameteriEXT, glNamedStringARB, glNormalFormatNV, glPixelStoref, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glPointSize, glPolygonMode, glPrimitiveRestartIndex, glProgramParameteriARB, glProgramUniformui64NV, glProgramUniformui64vNV, glProgramUniformui64vNV, glSecondaryColorFormatNV, glSetMultisamplefvAMD, glSetMultisamplefvAMD, glStencilOpValueAMD, glTessellationFactorAMD, glTessellationModeAMD, glTexBuffer, glTexCoordFormatNV, glTexImage1D, glTexImage1D, glTexImage2DMultisampleCoverageNV, glTexImage3DMultisampleCoverageNV, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage1D, glTexSubImage1D, glTextureBufferRangeEXT, glTextureImage2DMultisampleCoverageNV, glTextureImage2DMultisampleNV, glTextureImage3DMultisampleCoverageNV, glTextureImage3DMultisampleNV, glUniformui64NV, glUniformui64vNV, glUniformui64vNV, glVertexArrayBindVertexBufferEXT, glVertexArrayVertexAttribBindingEXT, glVertexArrayVertexAttribFormatEXT, glVertexArrayVertexAttribIFormatEXT, glVertexArrayVertexAttribLFormatEXT, glVertexArrayVertexBindingDivisorEXT, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribFormatNV, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4bv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ubv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIFormatNV, glVertexFormatNV
 
Methods inherited from interface javax.media.opengl.GL2ES3
glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glCopyBufferSubData, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glEndTransformFeedback, glFramebufferTextureLayer, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetFragDataLocation, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetStringi, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsPBOPackBound, glIsPBOUnpackBound, glIsVertexArray, glReadBuffer, glRenderbufferStorageMultisample, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, isPBOPackBound, isPBOUnpackBound
 
Methods inherited from interface javax.media.opengl.GL2ES2
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
 
Methods inherited from interface javax.media.opengl.GL
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewport
 
Methods inherited from interface javax.media.opengl.GLBase
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, glGetBoundBuffer, glGetBufferSize, glIsVBOArrayBound, glIsVBOElementArrayBound, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
 

Field Detail

GL_CONTEXT_CORE_PROFILE_BIT

static final int GL_CONTEXT_CORE_PROFILE_BIT
Part of GL_VERSION_3_2

See Also:
Constant Field Values

GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
Part of GL_VERSION_3_2

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Constant Field Values

GL_LINES_ADJACENCY

static final int GL_LINES_ADJACENCY
Part of GL_VERSION_3_2

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Constant Field Values

GL_LINE_STRIP_ADJACENCY

static final int GL_LINE_STRIP_ADJACENCY
Part of GL_VERSION_3_2

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Constant Field Values

GL_TRIANGLES_ADJACENCY

static final int GL_TRIANGLES_ADJACENCY
Part of GL_VERSION_3_2

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Constant Field Values

GL_TRIANGLE_STRIP_ADJACENCY

static final int GL_TRIANGLE_STRIP_ADJACENCY
Part of GL_VERSION_3_2

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Constant Field Values

GL_PROGRAM_POINT_SIZE

static final int GL_PROGRAM_POINT_SIZE
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
Part of GL_VERSION_3_2

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_LAYERED

static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
Part of GL_VERSION_3_2

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
Part of GL_VERSION_3_2

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Constant Field Values

GL_GEOMETRY_SHADER

static final int GL_GEOMETRY_SHADER
Part of GL_VERSION_3_2

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Constant Field Values

GL_GEOMETRY_VERTICES_OUT

static final int GL_GEOMETRY_VERTICES_OUT
Part of GL_VERSION_3_2

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Constant Field Values

GL_GEOMETRY_INPUT_TYPE

static final int GL_GEOMETRY_INPUT_TYPE
Part of GL_VERSION_3_2

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Constant Field Values

GL_GEOMETRY_OUTPUT_TYPE

static final int GL_GEOMETRY_OUTPUT_TYPE
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_OUTPUT_VERTICES

static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_INPUT_COMPONENTS

static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_CONTEXT_PROFILE_MASK

static final int GL_CONTEXT_PROFILE_MASK
Part of GL_VERSION_3_2

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Constant Field Values

GL_DEPTH_CLAMP

static final int GL_DEPTH_CLAMP
Part of GL_VERSION_3_2, GL_ARB_depth_clamp

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Constant Field Values

GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Part of GL_VERSION_3_2, GL_ARB_provoking_vertex

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Constant Field Values

GL_FIRST_VERTEX_CONVENTION

static final int GL_FIRST_VERTEX_CONVENTION
Part of GL_VERSION_3_2, GL_ARB_provoking_vertex

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Constant Field Values

GL_LAST_VERTEX_CONVENTION

static final int GL_LAST_VERTEX_CONVENTION
Part of GL_VERSION_3_2, GL_ARB_provoking_vertex

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Constant Field Values

GL_PROVOKING_VERTEX

static final int GL_PROVOKING_VERTEX
Part of GL_VERSION_3_2, GL_ARB_provoking_vertex

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Constant Field Values

GL_TEXTURE_CUBE_MAP_SEAMLESS

static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
Part of GL_ARB_seamless_cube_map, GL_VERSION_3_2

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Constant Field Values

GL_SAMPLE_POSITION

static final int GL_SAMPLE_POSITION
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_SAMPLE_MASK

static final int GL_SAMPLE_MASK
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_SAMPLE_MASK_VALUE

static final int GL_SAMPLE_MASK_VALUE
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_MAX_SAMPLE_MASK_WORDS

static final int GL_MAX_SAMPLE_MASK_WORDS
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_TEXTURE_2D_MULTISAMPLE

static final int GL_TEXTURE_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_PROXY_TEXTURE_2D_MULTISAMPLE

static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_TEXTURE_2D_MULTISAMPLE_ARRAY

static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_TEXTURE_BINDING_2D_MULTISAMPLE

static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_TEXTURE_SAMPLES

static final int GL_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_SAMPLER_2D_MULTISAMPLE

static final int GL_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_INT_SAMPLER_2D_MULTISAMPLE

static final int GL_INT_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_SAMPLER_2D_MULTISAMPLE_ARRAY

static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_MAX_COLOR_TEXTURE_SAMPLES

static final int GL_MAX_COLOR_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_MAX_DEPTH_TEXTURE_SAMPLES

static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_MAX_INTEGER_SAMPLES

static final int GL_MAX_INTEGER_SAMPLES
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

See Also:
Constant Field Values

GL_SRC1_COLOR

static final int GL_SRC1_COLOR
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3

See Also:
Constant Field Values

GL_ONE_MINUS_SRC1_COLOR

static final int GL_ONE_MINUS_SRC1_COLOR
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3

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Constant Field Values

GL_ONE_MINUS_SRC1_ALPHA

static final int GL_ONE_MINUS_SRC1_ALPHA
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3

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Constant Field Values

GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3

See Also:
Constant Field Values

GL_TEXTURE_SWIZZLE_RGBA

static final int GL_TEXTURE_SWIZZLE_RGBA
Part of GL_ARB_texture_swizzle, GL_VERSION_3_3

See Also:
Constant Field Values

GL_TIME_ELAPSED

static final int GL_TIME_ELAPSED
Part of GL_ARB_timer_query, GL_VERSION_3_3

See Also:
Constant Field Values

GL_TIMESTAMP

static final int GL_TIMESTAMP
Part of GL_ARB_timer_query, GL_VERSION_3_3

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_BPTC_UNORM_ARB

static final int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
Part of GL_ARB_texture_compression_bptc

See Also:
Constant Field Values

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB

static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
Part of GL_ARB_texture_compression_bptc

See Also:
Constant Field Values

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB

static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
Part of GL_ARB_texture_compression_bptc

See Also:
Constant Field Values

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB

static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
Part of GL_ARB_texture_compression_bptc

See Also:
Constant Field Values
Method Detail

glBindFragDataLocationIndexed

void glBindFragDataLocationIndexed(int program,
                                   int colorNumber,
                                   int index,
                                   String name)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3


glColorP3ui

void glColorP3ui(int type,
                 int color)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glColorP3uiv

void glColorP3uiv(int type,
                  IntBuffer color)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
color - a direct or array-backed IntBuffer

glColorP3uiv

void glColorP3uiv(int type,
                  int[] color,
                  int color_offset)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glColorP4ui

void glColorP4ui(int type,
                 int color)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glColorP4uiv

void glColorP4uiv(int type,
                  IntBuffer color)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
color - a direct or array-backed IntBuffer

glColorP4uiv

void glColorP4uiv(int type,
                  int[] color,
                  int color_offset)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glDrawElementsBaseVertex

void glDrawElementsBaseVertex(int mode,
                              int count,
                              int type,
                              long indices_buffer_offset,
                              int basevertex)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2


glDrawElementsInstancedBaseVertex

void glDrawElementsInstancedBaseVertex(int mode,
                                       int count,
                                       int type,
                                       long indices_buffer_offset,
                                       int instancecount,
                                       int basevertex)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2


glDrawRangeElementsBaseVertex

void glDrawRangeElementsBaseVertex(int mode,
                                   int start,
                                   int end,
                                   int count,
                                   int type,
                                   long indices_buffer_offset,
                                   int basevertex)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2


glFramebufferTexture

void glFramebufferTexture(int target,
                          int attachment,
                          int texture,
                          int level)
Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_VERSION_3_2


glGetFragDataIndex

int glGetFragDataIndex(int program,
                       String name)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name);
Part of GL_ARB_blend_func_extended, GL_VERSION_3_3


glGetMultisamplefv

void glGetMultisamplefv(int pname,
                        int index,
                        FloatBuffer val)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2

Parameters:
val - a direct or array-backed FloatBuffer

glGetMultisamplefv

void glGetMultisamplefv(int pname,
                        int index,
                        float[] val,
                        int val_offset)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2


glGetQueryObjecti64v

void glGetQueryObjecti64v(int id,
                          int pname,
                          LongBuffer params)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3

Parameters:
params - a direct or array-backed LongBuffer

glGetQueryObjecti64v

void glGetQueryObjecti64v(int id,
                          int pname,
                          long[] params,
                          int params_offset)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3


glGetQueryObjectui64v

void glGetQueryObjectui64v(int id,
                           int pname,
                           LongBuffer params)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3

Parameters:
params - a direct or array-backed LongBuffer

glGetQueryObjectui64v

void glGetQueryObjectui64v(int id,
                           int pname,
                           long[] params,
                           int params_offset)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query, GL_VERSION_3_3


glGetSamplerParameterIiv

void glGetSamplerParameterIiv(int sampler,
                              int pname,
                              IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3

Parameters:
params - a direct or array-backed IntBuffer

glGetSamplerParameterIiv

void glGetSamplerParameterIiv(int sampler,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3


glGetSamplerParameterIuiv

void glGetSamplerParameterIuiv(int sampler,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3

Parameters:
params - a direct or array-backed IntBuffer

glGetSamplerParameterIuiv

void glGetSamplerParameterIuiv(int sampler,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3


glMultiDrawElementsBaseVertex

void glMultiDrawElementsBaseVertex(int mode,
                                   IntBuffer count,
                                   int type,
                                   com.jogamp.common.nio.PointerBuffer indices,
                                   int drawcount,
                                   IntBuffer basevertex)
Entry point to C language function: void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex);
Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2

Parameters:
count - a direct only IntBuffer
indices - a direct only PointerBuffer
basevertex - a direct only IntBuffer

glMultiTexCoordP1ui

void glMultiTexCoordP1ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glMultiTexCoordP1uiv

void glMultiTexCoordP1uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glMultiTexCoordP1uiv

void glMultiTexCoordP1uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glMultiTexCoordP2ui

void glMultiTexCoordP2ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glMultiTexCoordP2uiv

void glMultiTexCoordP2uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glMultiTexCoordP2uiv

void glMultiTexCoordP2uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glMultiTexCoordP3ui

void glMultiTexCoordP3ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glMultiTexCoordP3uiv

void glMultiTexCoordP3uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glMultiTexCoordP3uiv

void glMultiTexCoordP3uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glMultiTexCoordP4ui

void glMultiTexCoordP4ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glMultiTexCoordP4uiv

void glMultiTexCoordP4uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glMultiTexCoordP4uiv

void glMultiTexCoordP4uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glNormalP3ui

void glNormalP3ui(int type,
                  int coords)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glNormalP3uiv

void glNormalP3uiv(int type,
                   IntBuffer coords)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glNormalP3uiv

void glNormalP3uiv(int type,
                   int[] coords,
                   int coords_offset)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glProvokingVertex

void glProvokingVertex(int mode)
Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_VERSION_3_2, GL_ARB_provoking_vertex


glQueryCounter

void glQueryCounter(int id,
                    int target)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target);
Part of GL_ARB_timer_query, GL_VERSION_3_3


glSampleMaski

void glSampleMaski(int index,
                   int mask)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2


glSamplerParameterIiv

void glSamplerParameterIiv(int sampler,
                           int pname,
                           IntBuffer param)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3

Parameters:
param - a direct or array-backed IntBuffer

glSamplerParameterIiv

void glSamplerParameterIiv(int sampler,
                           int pname,
                           int[] param,
                           int param_offset)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3


glSamplerParameterIuiv

void glSamplerParameterIuiv(int sampler,
                            int pname,
                            IntBuffer param)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3

Parameters:
param - a direct or array-backed IntBuffer

glSamplerParameterIuiv

void glSamplerParameterIuiv(int sampler,
                            int pname,
                            int[] param,
                            int param_offset)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects, GL_VERSION_3_3


glSecondaryColorP3ui

void glSecondaryColorP3ui(int type,
                          int color)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glSecondaryColorP3uiv

void glSecondaryColorP3uiv(int type,
                           IntBuffer color)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
color - a direct or array-backed IntBuffer

glSecondaryColorP3uiv

void glSecondaryColorP3uiv(int type,
                           int[] color,
                           int color_offset)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP1ui

void glTexCoordP1ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP1uiv

void glTexCoordP1uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glTexCoordP1uiv

void glTexCoordP1uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP2ui

void glTexCoordP2ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP2uiv

void glTexCoordP2uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glTexCoordP2uiv

void glTexCoordP2uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP3ui

void glTexCoordP3ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP3uiv

void glTexCoordP3uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glTexCoordP3uiv

void glTexCoordP3uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP4ui

void glTexCoordP4ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexCoordP4uiv

void glTexCoordP4uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
coords - a direct or array-backed IntBuffer

glTexCoordP4uiv

void glTexCoordP4uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glTexImage2DMultisample

void glTexImage2DMultisample(int target,
                             int samples,
                             int internalformat,
                             int width,
                             int height,
                             boolean fixedsamplelocations)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2


glTexImage3DMultisample

void glTexImage3DMultisample(int target,
                             int samples,
                             int internalformat,
                             int width,
                             int height,
                             int depth,
                             boolean fixedsamplelocations)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample, GL_VERSION_3_2


glVertexAttribP1ui

void glVertexAttribP1ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexAttribP1uiv

void glVertexAttribP1uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
value - a direct or array-backed IntBuffer

glVertexAttribP1uiv

void glVertexAttribP1uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexAttribP2ui

void glVertexAttribP2ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexAttribP2uiv

void glVertexAttribP2uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
value - a direct or array-backed IntBuffer

glVertexAttribP2uiv

void glVertexAttribP2uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexAttribP3ui

void glVertexAttribP3ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexAttribP3uiv

void glVertexAttribP3uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
value - a direct or array-backed IntBuffer

glVertexAttribP3uiv

void glVertexAttribP3uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexAttribP4ui

void glVertexAttribP4ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexAttribP4uiv

void glVertexAttribP4uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
value - a direct or array-backed IntBuffer

glVertexAttribP4uiv

void glVertexAttribP4uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexP2ui

void glVertexP2ui(int type,
                  int value)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexP2uiv

void glVertexP2uiv(int type,
                   IntBuffer value)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
value - a direct or array-backed IntBuffer

glVertexP2uiv

void glVertexP2uiv(int type,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexP3ui

void glVertexP3ui(int type,
                  int value)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexP3uiv

void glVertexP3uiv(int type,
                   IntBuffer value)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
value - a direct or array-backed IntBuffer

glVertexP3uiv

void glVertexP3uiv(int type,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexP4ui

void glVertexP4ui(int type,
                  int value)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3


glVertexP4uiv

void glVertexP4uiv(int type,
                   IntBuffer value)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

Parameters:
value - a direct or array-backed IntBuffer

glVertexP4uiv

void glVertexP4uiv(int type,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3



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