javax.media.opengl
Interface GL2ES3

All Superinterfaces:
GL, GL2ES2, GLBase
All Known Subinterfaces:
GL2, GL2GL3, GL3, GL3bc, GL3ES3, GL4, GL4bc, GL4ES3, GLES3
All Known Implementing Classes:
DebugGL2, DebugGL3, DebugGL3bc, DebugGL4, DebugGL4bc, DebugGLES2, DebugGLES3, TraceGL2, TraceGL3, TraceGL3bc, TraceGL4, TraceGL4bc, TraceGLES2, TraceGLES3

public interface GL2ES3
extends GL2ES2

Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0).
This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
This interface is not GLES3 complete and merely exist to avoid duplicated definitions.


Field Summary
static int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_ACTIVE_UNIFORM_BLOCKS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_ALL_BARRIER_BITS
          Part of GL_ARB_shader_image_load_store
static int GL_BLUE
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_BUFFER_ACCESS_FLAGS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_BUFFER_MAP_LENGTH
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_BUFFER_MAP_OFFSET
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_COLOR
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_COMPRESSED_RGBA_ASTC_10x10_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_10x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_10x6_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_10x8_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_12x10_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_12x12_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_4x4_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_5x4_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_5x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_6x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_6x6_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_8x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_8x6_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_RGBA_ASTC_8x8_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
          Part of GL_KHR_texture_compression_astc_ldr
static int GL_COPY_READ_BUFFER
          Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1
static int GL_COPY_READ_BUFFER_BINDING
          Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer
static int GL_COPY_WRITE_BUFFER
          Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1
static int GL_COPY_WRITE_BUFFER_BINDING
          Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer
static int GL_DEPTH
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_DEPTH_COMPONENT32F
          Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_DEPTH_STENCIL_ATTACHMENT
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_DEPTH32F_STENCIL8
          Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_DRAW_FRAMEBUFFER
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit
static int GL_DRAW_FRAMEBUFFER_BINDING
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit
static int GL_DYNAMIC_COPY
          Part of GL_ES_VERSION_3_0, GL_VERSION_1_5
static int GL_DYNAMIC_READ
          Part of GL_ES_VERSION_3_0, GL_VERSION_1_5
static int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
          Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FLOAT_MAT2x3
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_FLOAT_MAT2x4
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_FLOAT_MAT3x2
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_FLOAT_MAT3x4
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_FLOAT_MAT4x2
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_FLOAT_MAT4x3
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_DEFAULT
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_FRAMEBUFFER_UNDEFINED
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_GREEN
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_INT_SAMPLER_2D
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_2D_ARRAY
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_3D
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_CUBE
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_INTERLEAVED_ATTRIBS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_INVALID_INDEX
          Part of GL_ARB_uniform_buffer_object
static int GL_MAJOR_VERSION
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_MAX
          Part of GL_ES_VERSION_3_0, GL_ARB_imaging
static int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_MAX_COMBINED_UNIFORM_BLOCKS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_MAX_ELEMENTS_INDICES
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static int GL_MAX_ELEMENTS_VERTICES
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_0
static int GL_MAX_PROGRAM_TEXEL_OFFSET
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_MAX_SAMPLES
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_MAX_TEXTURE_LOD_BIAS
          Part of GL_ES_VERSION_3_0, GL_VERSION_1_4
static int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_MAX_UNIFORM_BLOCK_SIZE
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_MAX_UNIFORM_BUFFER_BINDINGS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_MAX_VARYING_COMPONENTS
          Part of GL_ES_VERSION_3_0, GL_ARB_geometry_shader4, GL_VERSION_3_0
static int GL_MAX_VERTEX_UNIFORM_BLOCKS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_MAX_VERTEX_UNIFORM_COMPONENTS
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_0
static int GL_MIN
          Part of GL_ES_VERSION_3_0, GL_ARB_imaging
static int GL_MIN_PROGRAM_TEXEL_OFFSET
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_MINOR_VERSION
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_NUM_EXTENSIONS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_PACK_ROW_LENGTH
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_PACK_SKIP_PIXELS
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_PACK_SKIP_ROWS
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_PIXEL_PACK_BUFFER
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_PIXEL_PACK_BUFFER_BINDING
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_PIXEL_UNPACK_BUFFER
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_PIXEL_UNPACK_BUFFER_BINDING
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_R16I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_R16UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_R32I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_R32UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_R8_SNORM
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_1
static int GL_R8I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_R8UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RASTERIZER_DISCARD
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_READ_BUFFER
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_READ_FRAMEBUFFER
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit
static int GL_READ_FRAMEBUFFER_BINDING
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit
static int GL_RED_INTEGER
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RENDERBUFFER_SAMPLES
          Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_RG_INTEGER
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RG16I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RG16UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RG32I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RG32UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RG8_SNORM
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_1
static int GL_RG8I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RG8UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg
static int GL_RGB_INTEGER
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGB16I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGB16UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGB32I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGB32UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGB8_SNORM
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_1
static int GL_RGB8I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGB8UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGB9_E5
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_shared_exponent
static int GL_RGBA_INTEGER
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGBA16I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGBA16UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGBA32I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGBA32UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGBA8_SNORM
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_1
static int GL_RGBA8I
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_RGBA8UI
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer
static int GL_SAMPLER_2D_ARRAY_SHADOW
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_SAMPLER_CUBE_SHADOW
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_SEPARATE_ATTRIBS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_SIGNED_NORMALIZED
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_1
static int GL_SRGB8
          Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
static int GL_STATIC_COPY
          Part of GL_ES_VERSION_3_0, GL_VERSION_1_5
static int GL_STATIC_READ
          Part of GL_ES_VERSION_3_0, GL_VERSION_1_5
static int GL_STENCIL
          Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0
static int GL_STREAM_COPY
          Part of GL_ES_VERSION_3_0, GL_VERSION_1_5
static int GL_STREAM_READ
          Part of GL_ES_VERSION_3_0, GL_VERSION_1_5
static int GL_TEXTURE_BASE_LEVEL
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static int GL_TEXTURE_MAX_LEVEL
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static int GL_TEXTURE_MAX_LOD
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static int GL_TEXTURE_MIN_LOD
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static long GL_TIMEOUT_IGNORED
          Part of GL_ARB_sync
static int GL_TRANSFORM_FEEDBACK_ACTIVE
          Part of GL_ES_VERSION_3_0, GL_ARB_transform_feedback2
static int GL_TRANSFORM_FEEDBACK_BUFFER
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_START
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_PAUSED
          Part of GL_ES_VERSION_3_0, GL_ARB_transform_feedback2
static int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_VARYINGS
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
static int GL_UNIFORM_ARRAY_STRIDE
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_BINDING
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_DATA_SIZE
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_INDEX
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_NAME_LENGTH
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BUFFER
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BUFFER_BINDING
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BUFFER_SIZE
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_BUFFER_START
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_IS_ROW_MAJOR
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_MATRIX_STRIDE
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_NAME_LENGTH
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_OFFSET
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_SIZE
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNIFORM_TYPE
          Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
static int GL_UNPACK_IMAGE_HEIGHT
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static int GL_UNPACK_SKIP_IMAGES
          Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
static int GL_UNSIGNED_INT_5_9_9_9_REV
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_shared_exponent
static int GL_UNSIGNED_INT_SAMPLER_2D
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_3D
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_CUBE
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_VEC2
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_VEC3
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_VEC4
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
static int GL_VERTEX_ARRAY_BINDING
          Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
static int GL_VERTEX_ATTRIB_ARRAY_INTEGER
          Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Method Summary
 void glBeginTransformFeedback(int primitiveMode)
          Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glBindBufferBase(int target, int index, int buffer)
          Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glBindBufferRange(int target, int index, int buffer, long offset, long size)
          Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glBindVertexArray(int array)
          Entry point to C language function: void glBindVertexArray(GLuint array);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
 void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
          Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit
 void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
          Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
          Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1
 void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
 void glDeleteVertexArrays(int n, IntBuffer arrays)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
 void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
          Entry point to C language function: void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced
 void glDrawBuffers(int n, int[] bufs, int bufs_offset)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers
 void glDrawBuffers(int n, IntBuffer bufs)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers
 void glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount)
          Entry point to C language function: void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced
 void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
          Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0
 void glEndTransformFeedback()
          Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
          Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGenVertexArrays(int n, int[] arrays, int arrays_offset)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
 void glGenVertexArrays(int n, IntBuffer arrays)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
 void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
          Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset)
          Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
          Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
          Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 int glGetFragDataLocation(int program, String name)
          Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glGetIntegeri_v(int target, int index, int[] data, int data_offset)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGetIntegeri_v(int target, int index, IntBuffer data)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset)
          Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query
 void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
          Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query
 String glGetStringi(int name, int index)
          Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 int glGetUniformBlockIndex(int program, String uniformBlockName)
          Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)
          Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
          Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glGetUniformuiv(int program, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glGetUniformuiv(int program, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 boolean glIsPBOPackBound()
          Deprecated. Avoid original GL API namespace conflict. Use isPBOPackBound()
 boolean glIsPBOUnpackBound()
          Deprecated. Avoid original GL API namespace conflict. Use isPBOUnpackBound()
 boolean glIsVertexArray(int array)
          Entry point to C language function: GLboolean glIsVertexArray(GLuint array);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0
 void glReadBuffer(int mode)
          Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_0
 void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
          Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
          Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glUniform1ui(int location, int v0)
          Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform1uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform1uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform2ui(int location, int v0, int v1)
          Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform2uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform2uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform3ui(int location, int v0, int v1, int v2)
          Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform3uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform3uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform4ui(int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform4uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniform4uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4
 void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
          Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1
 void glVertexAttribI4i(int index, int x, int y, int z, int w)
          Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glVertexAttribI4iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glVertexAttribI4iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glVertexAttribI4ui(int index, int x, int y, int z, int w)
          Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glVertexAttribI4uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glVertexAttribI4uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
 boolean isPBOPackBound()
           
 boolean isPBOUnpackBound()
           
 
Methods inherited from interface javax.media.opengl.GL2ES2
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
 
Methods inherited from interface javax.media.opengl.GL
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewport
 
Methods inherited from interface javax.media.opengl.GLBase
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, glGetBoundBuffer, glGetBufferSize, glIsVBOArrayBound, glIsVBOElementArrayBound, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
 

Field Detail

GL_GREEN

static final int GL_GREEN
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_BLUE

static final int GL_BLUE
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_READ_BUFFER

static final int GL_READ_BUFFER
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_COLOR

static final int GL_COLOR
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_DEPTH

static final int GL_DEPTH
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_STENCIL

static final int GL_STENCIL
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_PACK_ROW_LENGTH

static final int GL_PACK_ROW_LENGTH
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_PACK_SKIP_PIXELS

static final int GL_PACK_SKIP_PIXELS
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_PACK_SKIP_ROWS

static final int GL_PACK_SKIP_ROWS
Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0

See Also:
Constant Field Values

GL_MIN

static final int GL_MIN
Part of GL_ES_VERSION_3_0, GL_ARB_imaging

See Also:
Constant Field Values

GL_MAX

static final int GL_MAX
Part of GL_ES_VERSION_3_0, GL_ARB_imaging

See Also:
Constant Field Values

GL_UNPACK_SKIP_IMAGES

static final int GL_UNPACK_SKIP_IMAGES
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_UNPACK_IMAGE_HEIGHT

static final int GL_UNPACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_ELEMENTS_VERTICES

static final int GL_MAX_ELEMENTS_VERTICES
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_ELEMENTS_INDICES

static final int GL_MAX_ELEMENTS_INDICES
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_MIN_LOD

static final int GL_TEXTURE_MIN_LOD
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_MAX_LOD

static final int GL_TEXTURE_MAX_LOD
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_BASE_LEVEL

static final int GL_TEXTURE_BASE_LEVEL
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_MAX_LEVEL

static final int GL_TEXTURE_MAX_LEVEL
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TEXTURE_LOD_BIAS

static final int GL_MAX_TEXTURE_LOD_BIAS
Part of GL_ES_VERSION_3_0, GL_VERSION_1_4

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Constant Field Values

GL_STREAM_READ

static final int GL_STREAM_READ
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5

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Constant Field Values

GL_STREAM_COPY

static final int GL_STREAM_COPY
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5

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Constant Field Values

GL_STATIC_READ

static final int GL_STATIC_READ
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5

See Also:
Constant Field Values

GL_STATIC_COPY

static final int GL_STATIC_COPY
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5

See Also:
Constant Field Values

GL_DYNAMIC_READ

static final int GL_DYNAMIC_READ
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5

See Also:
Constant Field Values

GL_DYNAMIC_COPY

static final int GL_DYNAMIC_COPY
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5

See Also:
Constant Field Values

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_VERTEX_UNIFORM_COMPONENTS

static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0

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Constant Field Values

GL_PIXEL_PACK_BUFFER

static final int GL_PIXEL_PACK_BUFFER
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_UNPACK_BUFFER

static final int GL_PIXEL_UNPACK_BUFFER
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_PACK_BUFFER_BINDING

static final int GL_PIXEL_PACK_BUFFER_BINDING
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_UNPACK_BUFFER_BINDING

static final int GL_PIXEL_UNPACK_BUFFER_BINDING
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT2x3

static final int GL_FLOAT_MAT2x3
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT2x4

static final int GL_FLOAT_MAT2x4
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT3x2

static final int GL_FLOAT_MAT3x2
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT3x4

static final int GL_FLOAT_MAT3x4
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT4x2

static final int GL_FLOAT_MAT4x2
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT4x3

static final int GL_FLOAT_MAT4x3
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

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Constant Field Values

GL_SRGB8

static final int GL_SRGB8
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

See Also:
Constant Field Values

GL_MAJOR_VERSION

static final int GL_MAJOR_VERSION
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MINOR_VERSION

static final int GL_MINOR_VERSION
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_NUM_EXTENSIONS

static final int GL_NUM_EXTENSIONS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_INTEGER

static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MIN_PROGRAM_TEXEL_OFFSET

static final int GL_MIN_PROGRAM_TEXEL_OFFSET
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_PROGRAM_TEXEL_OFFSET

static final int GL_MAX_PROGRAM_TEXEL_OFFSET
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_VARYING_COMPONENTS

static final int GL_MAX_VARYING_COMPONENTS
Part of GL_ES_VERSION_3_0, GL_ARB_geometry_shader4, GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB9_E5

static final int GL_RGB9_E5
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_shared_exponent

See Also:
Constant Field Values

GL_UNSIGNED_INT_5_9_9_9_REV

static final int GL_UNSIGNED_INT_5_9_9_9_REV
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_shared_exponent

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_MODE

static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_VARYINGS

static final int GL_TRANSFORM_FEEDBACK_VARYINGS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_START

static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

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Constant Field Values

GL_RASTERIZER_DISCARD

static final int GL_RASTERIZER_DISCARD
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_INTERLEAVED_ATTRIBS

static final int GL_INTERLEAVED_ATTRIBS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_SEPARATE_ATTRIBS

static final int GL_SEPARATE_ATTRIBS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER

static final int GL_TRANSFORM_FEEDBACK_BUFFER
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA32UI

static final int GL_RGBA32UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGB32UI

static final int GL_RGB32UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGBA16UI

static final int GL_RGBA16UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGB16UI

static final int GL_RGB16UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGBA8UI

static final int GL_RGBA8UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGB8UI

static final int GL_RGB8UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGBA32I

static final int GL_RGBA32I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGB32I

static final int GL_RGB32I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGBA16I

static final int GL_RGBA16I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGB16I

static final int GL_RGB16I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGBA8I

static final int GL_RGBA8I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGB8I

static final int GL_RGB8I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RED_INTEGER

static final int GL_RED_INTEGER
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGB_INTEGER

static final int GL_RGB_INTEGER
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_RGBA_INTEGER

static final int GL_RGBA_INTEGER
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer

See Also:
Constant Field Values

GL_SAMPLER_2D_ARRAY_SHADOW

static final int GL_SAMPLER_2D_ARRAY_SHADOW
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_SAMPLER_CUBE_SHADOW

static final int GL_SAMPLER_CUBE_SHADOW
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_UNSIGNED_INT_VEC2

static final int GL_UNSIGNED_INT_VEC2
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_UNSIGNED_INT_VEC3

static final int GL_UNSIGNED_INT_VEC3
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_UNSIGNED_INT_VEC4

static final int GL_UNSIGNED_INT_VEC4
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_INT_SAMPLER_2D

static final int GL_INT_SAMPLER_2D
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_INT_SAMPLER_3D

static final int GL_INT_SAMPLER_3D
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_INT_SAMPLER_CUBE

static final int GL_INT_SAMPLER_CUBE
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_INT_SAMPLER_2D_ARRAY

static final int GL_INT_SAMPLER_2D_ARRAY
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D

static final int GL_UNSIGNED_INT_SAMPLER_2D
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_3D

static final int GL_UNSIGNED_INT_SAMPLER_3D
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_CUBE

static final int GL_UNSIGNED_INT_SAMPLER_CUBE
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

See Also:
Constant Field Values

GL_BUFFER_ACCESS_FLAGS

static final int GL_BUFFER_ACCESS_FLAGS
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_BUFFER_MAP_LENGTH

static final int GL_BUFFER_MAP_LENGTH
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_BUFFER_MAP_OFFSET

static final int GL_BUFFER_MAP_OFFSET
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_DEPTH_COMPONENT32F

static final int GL_DEPTH_COMPONENT32F
Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_DEPTH32F_STENCIL8

static final int GL_DEPTH32F_STENCIL8
Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FLOAT_32_UNSIGNED_INT_24_8_REV

static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_DEFAULT

static final int GL_FRAMEBUFFER_DEFAULT
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_UNDEFINED

static final int GL_FRAMEBUFFER_UNDEFINED
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_DEPTH_STENCIL_ATTACHMENT

static final int GL_DEPTH_STENCIL_ATTACHMENT
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_DRAW_FRAMEBUFFER_BINDING

static final int GL_DRAW_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit

See Also:
Constant Field Values

GL_READ_FRAMEBUFFER

static final int GL_READ_FRAMEBUFFER
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit

See Also:
Constant Field Values

GL_DRAW_FRAMEBUFFER

static final int GL_DRAW_FRAMEBUFFER
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit

See Also:
Constant Field Values

GL_READ_FRAMEBUFFER_BINDING

static final int GL_READ_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit

See Also:
Constant Field Values

GL_RENDERBUFFER_SAMPLES

static final int GL_RENDERBUFFER_SAMPLES
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_SAMPLES

static final int GL_MAX_SAMPLES
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0

See Also:
Constant Field Values

GL_RG_INTEGER

static final int GL_RG_INTEGER
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R8I

static final int GL_R8I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R8UI

static final int GL_R8UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R16I

static final int GL_R16I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R16UI

static final int GL_R16UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R32I

static final int GL_R32I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R32UI

static final int GL_R32UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG8I

static final int GL_RG8I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG8UI

static final int GL_RG8UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG16I

static final int GL_RG16I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG16UI

static final int GL_RG16UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG32I

static final int GL_RG32I
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG32UI

static final int GL_RG32UI
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg

See Also:
Constant Field Values

GL_VERTEX_ARRAY_BINDING

static final int GL_VERTEX_ARRAY_BINDING
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0

See Also:
Constant Field Values

GL_R8_SNORM

static final int GL_R8_SNORM
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1

See Also:
Constant Field Values

GL_RG8_SNORM

static final int GL_RG8_SNORM
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1

See Also:
Constant Field Values

GL_RGB8_SNORM

static final int GL_RGB8_SNORM
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1

See Also:
Constant Field Values

GL_RGBA8_SNORM

static final int GL_RGBA8_SNORM
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1

See Also:
Constant Field Values

GL_SIGNED_NORMALIZED

static final int GL_SIGNED_NORMALIZED
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1

See Also:
Constant Field Values

GL_COPY_READ_BUFFER

static final int GL_COPY_READ_BUFFER
Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1

See Also:
Constant Field Values

GL_COPY_WRITE_BUFFER

static final int GL_COPY_WRITE_BUFFER
Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_BUFFER

static final int GL_UNIFORM_BUFFER
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_BUFFER_BINDING

static final int GL_UNIFORM_BUFFER_BINDING
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_BUFFER_START

static final int GL_UNIFORM_BUFFER_START
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_BUFFER_SIZE

static final int GL_UNIFORM_BUFFER_SIZE
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_MAX_VERTEX_UNIFORM_BLOCKS

static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_MAX_FRAGMENT_UNIFORM_BLOCKS

static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_MAX_COMBINED_UNIFORM_BLOCKS

static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_MAX_UNIFORM_BUFFER_BINDINGS

static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_MAX_UNIFORM_BLOCK_SIZE

static final int GL_MAX_UNIFORM_BLOCK_SIZE
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_ACTIVE_UNIFORM_BLOCKS

static final int GL_ACTIVE_UNIFORM_BLOCKS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_TYPE

static final int GL_UNIFORM_TYPE
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_SIZE

static final int GL_UNIFORM_SIZE
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_NAME_LENGTH

static final int GL_UNIFORM_NAME_LENGTH
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_BLOCK_INDEX

static final int GL_UNIFORM_BLOCK_INDEX
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_OFFSET

static final int GL_UNIFORM_OFFSET
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_ARRAY_STRIDE

static final int GL_UNIFORM_ARRAY_STRIDE
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_MATRIX_STRIDE

static final int GL_UNIFORM_MATRIX_STRIDE
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_IS_ROW_MAJOR

static final int GL_UNIFORM_IS_ROW_MAJOR
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_BLOCK_BINDING

static final int GL_UNIFORM_BLOCK_BINDING
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_BLOCK_DATA_SIZE

static final int GL_UNIFORM_BLOCK_DATA_SIZE
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_BLOCK_NAME_LENGTH

static final int GL_UNIFORM_BLOCK_NAME_LENGTH
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

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Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

See Also:
Constant Field Values

GL_COPY_READ_BUFFER_BINDING

static final int GL_COPY_READ_BUFFER_BINDING
Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer

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Constant Field Values

GL_COPY_WRITE_BUFFER_BINDING

static final int GL_COPY_WRITE_BUFFER_BINDING
Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer

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Constant Field Values

GL_TRANSFORM_FEEDBACK_PAUSED

static final int GL_TRANSFORM_FEEDBACK_PAUSED
Part of GL_ES_VERSION_3_0, GL_ARB_transform_feedback2

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Constant Field Values

GL_TRANSFORM_FEEDBACK_ACTIVE

static final int GL_TRANSFORM_FEEDBACK_ACTIVE
Part of GL_ES_VERSION_3_0, GL_ARB_transform_feedback2

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_4x4_KHR

static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_5x4_KHR

static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_5x5_KHR

static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_6x5_KHR

static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_6x6_KHR

static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_8x5_KHR

static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_8x6_KHR

static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_8x8_KHR

static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_10x5_KHR

static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_10x6_KHR

static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_10x8_KHR

static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_10x10_KHR

static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_12x10_KHR

static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_RGBA_ASTC_12x12_KHR

static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR

static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Part of GL_KHR_texture_compression_astc_ldr

See Also:
Constant Field Values

GL_INVALID_INDEX

static final int GL_INVALID_INDEX
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_TIMEOUT_IGNORED

static final long GL_TIMEOUT_IGNORED
Part of GL_ARB_sync

See Also:
Constant Field Values

GL_ALL_BARRIER_BITS

static final int GL_ALL_BARRIER_BITS
Part of GL_ARB_shader_image_load_store

See Also:
Constant Field Values
Method Detail

glBeginTransformFeedback

void glBeginTransformFeedback(int primitiveMode)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glBindBufferBase

void glBindBufferBase(int target,
                      int index,
                      int buffer)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glBindBufferRange

void glBindBufferRange(int target,
                       int index,
                       int buffer,
                       long offset,
                       long size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glBindVertexArray

void glBindVertexArray(int array)
Entry point to C language function: void glBindVertexArray(GLuint array);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0


glBlitFramebuffer

void glBlitFramebuffer(int srcX0,
                       int srcY0,
                       int srcX1,
                       int srcY1,
                       int dstX0,
                       int dstY0,
                       int dstX1,
                       int dstY1,
                       int mask,
                       int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit


glClearBufferfi

void glClearBufferfi(int buffer,
                     int drawbuffer,
                     float depth,
                     int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glClearBufferfv

void glClearBufferfv(int buffer,
                     int drawbuffer,
                     FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
value - a direct or array-backed FloatBuffer

glClearBufferfv

void glClearBufferfv(int buffer,
                     int drawbuffer,
                     float[] value,
                     int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glClearBufferiv

void glClearBufferiv(int buffer,
                     int drawbuffer,
                     IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
value - a direct or array-backed IntBuffer

glClearBufferiv

void glClearBufferiv(int buffer,
                     int drawbuffer,
                     int[] value,
                     int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glClearBufferuiv

void glClearBufferuiv(int buffer,
                      int drawbuffer,
                      IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
value - a direct or array-backed IntBuffer

glClearBufferuiv

void glClearBufferuiv(int buffer,
                      int drawbuffer,
                      int[] value,
                      int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glCopyBufferSubData

void glCopyBufferSubData(int readTarget,
                         int writeTarget,
                         long readOffset,
                         long writeOffset,
                         long size)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1


glDeleteVertexArrays

void glDeleteVertexArrays(int n,
                          IntBuffer arrays)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0

Parameters:
arrays - a direct or array-backed IntBuffer

glDeleteVertexArrays

void glDeleteVertexArrays(int n,
                          int[] arrays,
                          int arrays_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0


glDrawArraysInstanced

void glDrawArraysInstanced(int mode,
                           int first,
                           int count,
                           int instancecount)
Entry point to C language function: void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced


glDrawBuffers

void glDrawBuffers(int n,
                   IntBuffer bufs)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers

Parameters:
bufs - a direct or array-backed IntBuffer

glDrawBuffers

void glDrawBuffers(int n,
                   int[] bufs,
                   int bufs_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers


glDrawElementsInstanced

void glDrawElementsInstanced(int mode,
                             int count,
                             int type,
                             long indices_buffer_offset,
                             int instancecount)
Entry point to C language function: void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced


glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         int count,
                         int type,
                         long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0


glEndTransformFeedback

void glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glFramebufferTextureLayer

void glFramebufferTextureLayer(int target,
                               int attachment,
                               int texture,
                               int level,
                               int layer)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0


glGenVertexArrays

void glGenVertexArrays(int n,
                       IntBuffer arrays)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0

Parameters:
arrays - a direct or array-backed IntBuffer

glGenVertexArrays

void glGenVertexArrays(int n,
                       int[] arrays,
                       int arrays_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0


glGetActiveUniformBlockName

void glGetActiveUniformBlockName(int program,
                                 int uniformBlockIndex,
                                 int bufSize,
                                 IntBuffer length,
                                 ByteBuffer uniformBlockName)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

Parameters:
length - a direct or array-backed IntBuffer
uniformBlockName - a direct or array-backed ByteBuffer

glGetActiveUniformBlockName

void glGetActiveUniformBlockName(int program,
                                 int uniformBlockIndex,
                                 int bufSize,
                                 int[] length,
                                 int length_offset,
                                 byte[] uniformBlockName,
                                 int uniformBlockName_offset)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1


glGetActiveUniformBlockiv

void glGetActiveUniformBlockiv(int program,
                               int uniformBlockIndex,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

Parameters:
params - a direct or array-backed IntBuffer

glGetActiveUniformBlockiv

void glGetActiveUniformBlockiv(int program,
                               int uniformBlockIndex,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1


glGetActiveUniformsiv

void glGetActiveUniformsiv(int program,
                           int uniformCount,
                           IntBuffer uniformIndices,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

Parameters:
uniformIndices - a direct or array-backed IntBuffer
params - a direct or array-backed IntBuffer

glGetActiveUniformsiv

void glGetActiveUniformsiv(int program,
                           int uniformCount,
                           int[] uniformIndices,
                           int uniformIndices_offset,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1


glGetFragDataLocation

int glGetFragDataLocation(int program,
                          String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glGetIntegeri_v

void glGetIntegeri_v(int target,
                     int index,
                     IntBuffer data)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
data - a direct or array-backed IntBuffer

glGetIntegeri_v

void glGetIntegeri_v(int target,
                     int index,
                     int[] data,
                     int data_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glGetInternalformativ

void glGetInternalformativ(int target,
                           int internalformat,
                           int pname,
                           int bufSize,
                           IntBuffer params)
Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query

Parameters:
params - a direct or array-backed IntBuffer

glGetInternalformativ

void glGetInternalformativ(int target,
                           int internalformat,
                           int pname,
                           int bufSize,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query


glGetStringi

String glGetStringi(int name,
                    int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glGetTransformFeedbackVarying

void glGetTransformFeedbackVarying(int program,
                                   int index,
                                   int bufSize,
                                   IntBuffer length,
                                   IntBuffer size,
                                   IntBuffer type,
                                   ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
length - a direct or array-backed IntBuffer
size - a direct or array-backed IntBuffer
type - a direct or array-backed IntBuffer
name - a direct or array-backed ByteBuffer

glGetTransformFeedbackVarying

void glGetTransformFeedbackVarying(int program,
                                   int index,
                                   int bufSize,
                                   int[] length,
                                   int length_offset,
                                   int[] size,
                                   int size_offset,
                                   int[] type,
                                   int type_offset,
                                   byte[] name,
                                   int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glGetUniformBlockIndex

int glGetUniformBlockIndex(int program,
                           String uniformBlockName)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1


glGetUniformIndices

void glGetUniformIndices(int program,
                         int uniformCount,
                         String[] uniformNames,
                         IntBuffer uniformIndices)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1

Parameters:
uniformIndices - a direct or array-backed IntBuffer

glGetUniformIndices

void glGetUniformIndices(int program,
                         int uniformCount,
                         String[] uniformNames,
                         int[] uniformIndices,
                         int uniformIndices_offset)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1


glGetUniformuiv

void glGetUniformuiv(int program,
                     int location,
                     IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

Parameters:
params - a direct or array-backed IntBuffer

glGetUniformuiv

void glGetUniformuiv(int program,
                     int location,
                     int[] params,
                     int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glGetVertexAttribIiv

void glGetVertexAttribIiv(int index,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
params - a direct or array-backed IntBuffer

glGetVertexAttribIiv

void glGetVertexAttribIiv(int index,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glGetVertexAttribIuiv

void glGetVertexAttribIuiv(int index,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
params - a direct or array-backed IntBuffer

glGetVertexAttribIuiv

void glGetVertexAttribIuiv(int index,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glIsVertexArray

boolean glIsVertexArray(int array)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array);
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0


glReadBuffer

void glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_0


glRenderbufferStorageMultisample

void glRenderbufferStorageMultisample(int target,
                                      int samples,
                                      int internalformat,
                                      int width,
                                      int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0


glTransformFeedbackVaryings

void glTransformFeedbackVaryings(int program,
                                 int count,
                                 String[] varyings,
                                 int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glUniform1ui

void glUniform1ui(int location,
                  int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniform1uiv

void glUniform1uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

Parameters:
value - a direct or array-backed IntBuffer

glUniform1uiv

void glUniform1uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniform2ui

void glUniform2ui(int location,
                  int v0,
                  int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniform2uiv

void glUniform2uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

Parameters:
value - a direct or array-backed IntBuffer

glUniform2uiv

void glUniform2uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniform3ui

void glUniform3ui(int location,
                  int v0,
                  int v1,
                  int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniform3uiv

void glUniform3uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

Parameters:
value - a direct or array-backed IntBuffer

glUniform3uiv

void glUniform3uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniform4ui

void glUniform4ui(int location,
                  int v0,
                  int v1,
                  int v2,
                  int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniform4uiv

void glUniform4uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4

Parameters:
value - a direct or array-backed IntBuffer

glUniform4uiv

void glUniform4uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4


glUniformBlockBinding

void glUniformBlockBinding(int program,
                           int uniformBlockIndex,
                           int uniformBlockBinding)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1


glUniformMatrix2x3fv

void glUniformMatrix2x3fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

Parameters:
value - a direct or array-backed FloatBuffer

glUniformMatrix2x3fv

void glUniformMatrix2x3fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1


glUniformMatrix2x4fv

void glUniformMatrix2x4fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

Parameters:
value - a direct or array-backed FloatBuffer

glUniformMatrix2x4fv

void glUniformMatrix2x4fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1


glUniformMatrix3x2fv

void glUniformMatrix3x2fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

Parameters:
value - a direct or array-backed FloatBuffer

glUniformMatrix3x2fv

void glUniformMatrix3x2fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1


glUniformMatrix3x4fv

void glUniformMatrix3x4fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

Parameters:
value - a direct or array-backed FloatBuffer

glUniformMatrix3x4fv

void glUniformMatrix3x4fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1


glUniformMatrix4x2fv

void glUniformMatrix4x2fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

Parameters:
value - a direct or array-backed FloatBuffer

glUniformMatrix4x2fv

void glUniformMatrix4x2fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1


glUniformMatrix4x3fv

void glUniformMatrix4x3fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1

Parameters:
value - a direct or array-backed FloatBuffer

glUniformMatrix4x3fv

void glUniformMatrix4x3fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1


glVertexAttribI4i

void glVertexAttribI4i(int index,
                       int x,
                       int y,
                       int z,
                       int w)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glVertexAttribI4iv

void glVertexAttribI4iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI4iv

void glVertexAttribI4iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glVertexAttribI4ui

void glVertexAttribI4ui(int index,
                        int x,
                        int y,
                        int z,
                        int w)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glVertexAttribI4uiv

void glVertexAttribI4uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0

Parameters:
v - a direct or array-backed IntBuffer

glVertexAttribI4uiv

void glVertexAttribI4uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glVertexAttribIPointer

void glVertexAttribIPointer(int index,
                            int size,
                            int type,
                            int stride,
                            long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0


glIsPBOPackBound

boolean glIsPBOPackBound()
Deprecated. Avoid original GL API namespace conflict. Use isPBOPackBound()


isPBOPackBound

boolean isPBOPackBound()

glIsPBOUnpackBound

boolean glIsPBOUnpackBound()
Deprecated. Avoid original GL API namespace conflict. Use isPBOUnpackBound()


isPBOUnpackBound

boolean isPBOUnpackBound()


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