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Deprecated Methods |
javax.media.opengl.GLSharedContextSetter.areAllGLEventListenerInitialized()
Promote method to GLAutoDrawable |
com.jogamp.opengl.swt.GLCanvas.create(Composite, int, GLCapabilitiesImmutable, GLCapabilitiesChooser, GLContext)
Use GLCanvas.create(Composite, int, GLCapabilitiesImmutable, GLCapabilitiesChooser)
and set shared GLContext via GLCanvas.setSharedContext(GLContext) or GLCanvas.setSharedAutoDrawable(GLAutoDrawable). |
javax.media.opengl.GLDrawableFactory.createGLPbuffer(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext)
GLPbuffer is deprecated, use GLDrawableFactory.createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext) |
javax.media.opengl.GLDrawableFactory.createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext)
Use {@link #createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) |
com.jogamp.opengl.util.av.AudioSink.enqueueData(AudioSink.AudioDataFrame)
User shall use AudioSink.enqueueData(int, ByteBuffer, int), which allows implementation
to reuse specialized AudioSink.AudioFrame instances. |
com.jogamp.opengl.util.PMVMatrix.getDirtyBits()
Function is exposed for debugging purposes only. |
com.jogamp.opengl.util.PMVMatrix.getRequestMask()
Function is exposed for debugging purposes only. |
javax.media.opengl.GLBase.glGetBoundBuffer(int)
Avoid original GL API namespace conflict. Use GLBase.getBoundBuffer(int) |
javax.media.opengl.GLBase.glGetBufferSize(int)
Use GLBase.getBufferStorage(int). |
javax.media.opengl.GL2ES3.glIsPBOPackBound()
Avoid original GL API namespace conflict. Use GL2ES3.isPBOPackBound() |
javax.media.opengl.GL2ES3.glIsPBOUnpackBound()
Avoid original GL API namespace conflict. Use GL2ES3.isPBOUnpackBound() |
javax.media.opengl.GLBase.glIsVBOArrayBound()
Avoid original GL API namespace conflict. Use GLBase.isVBOArrayBound() |
javax.media.opengl.GLBase.glIsVBOElementArrayBound()
Avoid original GL API namespace conflict. Use GLBase.isVBOElementArrayBound() |
com.jogamp.newt.Window.reparentWindow(NativeWindow)
Use Window.reparentWindow(NativeWindow, int, int, int) |
com.jogamp.newt.Window.reparentWindow(NativeWindow, int, int, boolean)
Use Window.reparentWindow(NativeWindow, int, int, int) |
com.jogamp.opengl.math.VectorUtil.scale(float[], float)
Use VectorUtil.scale(float[], float[], float) |