com.jogamp.opengl.util.texture
Interface TextureSequence.TexSeqEventListener<T extends TextureSequence>

All Known Subinterfaces:
GLMediaPlayer.GLMediaEventListener
Enclosing interface:
TextureSequence

public static interface TextureSequence.TexSeqEventListener<T extends TextureSequence>

Event listener to notify users of updates regarding the TextureSequence.

Implementations sending events down to all listeners, while not necessarily making the user's OpenGL context current.

Events may be sent from a 3rd-party thread, possibly holding another, maybe shared, OpenGL context current.
Hence a user shall not issue any OpenGL, time consuming or TextureSequence operations directly.
Instead, the user shall:


Method Summary
 void newFrameAvailable(T ts, TextureSequence.TextureFrame newFrame, long when)
          Signaling listeners that a new TextureSequence.TextureFrame is available.
 

Method Detail

newFrameAvailable

void newFrameAvailable(T ts,
                       TextureSequence.TextureFrame newFrame,
                       long when)
Signaling listeners that a new TextureSequence.TextureFrame is available.

User shall utilize TextureSequence.getNextTexture(GL) to dequeue it to maintain a consistent queue.

Parameters:
ts - the event source
newFrame - the newly enqueued frame
when - system time in msec.


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