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See:
Description
| Interface Summary | |
|---|---|
| AudioSink | |
| GLMediaPlayer | GLMediaPlayer interface specifies a TextureSequence state machine
using a multiplexed audio/video stream as it's source. |
| GLMediaPlayer.GLMediaEventListener | |
| Class Summary | |
|---|---|
| AudioSink.AudioDataFrame | |
| AudioSink.AudioFormat | Specifies the linear audio PCM format. |
| AudioSink.AudioFrame | |
| AudioSinkFactory | |
| GLMediaPlayerFactory | |
| Enum Summary | |
|---|---|
| GLMediaPlayer.State | See Lifecycle. |
| Exception Summary | |
|---|---|
| GLMediaPlayer.StreamException | A StreamException encapsulates a caught exception in the decoder thread, a.k.a StreamWorker, see See StreamWorker Error Handling. |
We are currently refining and completing this new API and it's implementation. Feel free to comment and help using our public channels.
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