The quaternion class used to represent 3D orientations and rotations. More...
Inherits QuaternionBase< Derived >.
Public Member Functions | |
| Quaternion () | |
| Quaternion (Scalar w, Scalar x, Scalar y, Scalar z) | |
| Quaternion (const Scalar *data) | |
| template<class Derived > | |
| Quaternion (const QuaternionBase< Derived > &other) | |
| Quaternion (const AngleAxisType &aa) | |
| template<typename Derived > | |
| Quaternion (const MatrixBase< Derived > &other) | |
Public Member Functions inherited from QuaternionBase< Derived > | |
| Vector3 | _transformVector (Vector3 v) const |
| template<class OtherDerived > | |
| Scalar | angularDistance (const QuaternionBase< OtherDerived > &other) const |
| template<typename NewScalarType > | |
| internal::cast_return_type < Derived, Quaternion < NewScalarType > >::type | cast () const |
| const internal::traits < Derived >::Coefficients & | coeffs () const |
| internal::traits< Derived > ::Coefficients & | coeffs () |
| Quaternion< Scalar > | conjugate () const |
| template<class OtherDerived > | |
| Scalar | dot (const QuaternionBase< OtherDerived > &other) const |
| Quaternion< Scalar > | inverse () const |
| template<class OtherDerived > | |
| bool | isApprox (const QuaternionBase< OtherDerived > &other, RealScalar prec=NumTraits< Scalar >::dummy_precision()) const |
| Scalar | norm () const |
| void | normalize () |
| Quaternion< Scalar > | normalized () const |
| template<class OtherDerived > | |
| Quaternion< Scalar > | operator* (const QuaternionBase< OtherDerived > &q) const |
| template<class OtherDerived > | |
| Derived & | operator*= (const QuaternionBase< OtherDerived > &q) |
| Derived & | operator= (const AngleAxisType &aa) |
| template<class MatrixDerived > | |
| Derived & | operator= (const MatrixBase< MatrixDerived > &xpr) |
| template<typename Derived1 , typename Derived2 > | |
| Derived & | setFromTwoVectors (const MatrixBase< Derived1 > &a, const MatrixBase< Derived2 > &b) |
| QuaternionBase & | setIdentity () |
| template<class OtherDerived > | |
| Quaternion< Scalar > | slerp (Scalar t, const QuaternionBase< OtherDerived > &other) const |
| Scalar | squaredNorm () const |
| Matrix3 | toRotationMatrix () const |
| const VectorBlock< const Coefficients, 3 > | vec () const |
| VectorBlock< Coefficients, 3 > | vec () |
| Scalar | w () const |
| Scalar & | w () |
| Scalar | x () const |
| Scalar & | x () |
| Scalar | y () const |
| Scalar & | y () |
| Scalar | z () const |
| Scalar & | z () |
Additional Inherited Members | |
Public Types inherited from QuaternionBase< Derived > | |
| typedef AngleAxis< Scalar > | AngleAxisType |
| typedef Matrix< Scalar, 3, 3 > | Matrix3 |
| typedef Matrix< Scalar, 3, 1 > | Vector3 |
Static Public Member Functions inherited from QuaternionBase< Derived > | |
| static Quaternion< Scalar > | Identity () |
The quaternion class used to represent 3D orientations and rotations.
This is defined in the Geometry module.
| _Scalar | the scalar type, i.e., the type of the coefficients |
This class represents a quaternion
that is a convenient representation of orientations and rotations of objects in three dimensions. Compared to other representations like Euler angles or 3x3 matrices, quatertions offer the following advantages:
The following two typedefs are provided for convenience:
Quaternionf for float Quaterniond for double
|
inline |
Default constructor leaving the quaternion uninitialized.
|
inline |
Constructs and initializes the quaternion
from its four coefficients w, x, y and z.
x, y, z, w]
|
inline |
Constructs and initialize a quaternion from the array data
|
inline |
Copy constructor
|
inlineexplicit |
Constructs and initializes a quaternion from the angle-axis aa
|
inlineexplicit |
Constructs and initializes a quaternion from either:
1.8.1.2