Represents a 3D rotation as a rotation angle around an arbitrary 3D axis. More...
Inheritance diagram for AngleAxis< _Scalar >:Public Types | |
| typedef _Scalar | Scalar |
Public Member Functions | |
| AngleAxis () | |
| template<typename Derived > | |
| AngleAxis (Scalar angle, const MatrixBase< Derived > &axis) | |
| template<typename QuatDerived > | |
| AngleAxis (const QuaternionBase< QuatDerived > &q) | |
| template<typename Derived > | |
| AngleAxis (const MatrixBase< Derived > &m) | |
| template<typename OtherScalarType > | |
| AngleAxis (const AngleAxis< OtherScalarType > &other) | |
| template<typename NewScalarType > | |
| internal::cast_return_type < AngleAxis, AngleAxis < NewScalarType > >::type | cast () const |
| template<typename Derived > | |
| AngleAxis & | fromRotationMatrix (const MatrixBase< Derived > &m) |
Sets *this from a 3x3 rotation matrix. | |
| AngleAxis | inverse () const |
| bool | isApprox (const AngleAxis &other, typename NumTraits< Scalar >::Real prec=NumTraits< Scalar >::dummy_precision()) const |
| QuaternionType | operator* (const AngleAxis &other) const |
| QuaternionType | operator* (const QuaternionType &other) const |
| template<class QuatDerived > | |
| AngleAxis & | operator= (const QuaternionBase< QuatDerived > &q) |
| template<typename Derived > | |
| AngleAxis & | operator= (const MatrixBase< Derived > &m) |
| Matrix3 | toRotationMatrix (void) const |
Friends | |
| QuaternionType | operator* (const QuaternionType &a, const AngleAxis &b) |
Represents a 3D rotation as a rotation angle around an arbitrary 3D axis.
This is defined in the Geometry module.
| _Scalar | the scalar type, i.e., the type of the coefficients. |
The following two typedefs are provided for convenience:
AngleAxisf for float AngleAxisd for double Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily mimic Euler-angles. Here is an example:
Output:
1.19e-07 0 1 0.969 -0.249 0 0.249 0.969 1.19e-07 is unitary: 1
| typedef _Scalar Scalar |
the scalar type of the coefficients
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Default constructor without initialization.
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inline |
Constructs and initialize the angle-axis rotation from an angle in radian and an axis which must be normalized.
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inlineexplicit |
Constructs and initialize the angle-axis rotation from a quaternion q.
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inlineexplicit |
Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix.
Copy constructor with scalar type conversion
*this with scalar type casted to NewScalarType Note that if NewScalarType is equal to the current scalar type of *this then this function smartly returns a const reference to *this.
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Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
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inline |
true if *this is approximately equal to other, within the precision determined by prec.
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Concatenates two rotations
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Concatenates two rotations
Set *this from a unit quaternion. The axis is normalized.
| AngleAxis< Scalar > & operator= | ( | const MatrixBase< Derived > & | mat | ) |
Set *this from a 3x3 rotation matrix mat.
Constructs and
Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
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friend |
Concatenates two rotations
1.8.1.2